EdWatchmaker 219 Posted July 8, 2020 Share Posted July 8, 2020 Hello Admin, I second the above. Thanks for the email. Followed the link and read about the Clerk. Brilliant, am very excited and looking forward to more. Have a great and wonderful day. Capt. Ed and Seadog First Class Wade. Quote Link to post Share on other sites
mikawa 599 Posted July 9, 2020 Share Posted July 9, 2020 That sounds really amazing. Countless times before I wished I could start off wandering around the beautiful ships in 1st person view, climb the masts, eat in captains cabin or plan the voyage on a map on the desk. This sounds like my dreams come true .... I am looking forward very much to more news about SL. 3 Quote Link to post Share on other sites
Bonden 175 Posted July 17, 2020 Share Posted July 17, 2020 (edited) Hi Admin Will we see this on our SL ship 😉 ? PS: at the end of the video (and on the image above) we can see the wet deck in the rain : to recreate that would give a real sensation of bad weather ! Edited July 17, 2020 by Bonden 3 Quote Link to post Share on other sites
Bonden 175 Posted July 17, 2020 Share Posted July 17, 2020 (edited) And this one is even more impressive ! It shows how to furl a sail in rough sea from a 'first-person' perspective ! If SL gives us a fraction of the sensations one can feel in this video, it would be a incredible game, not only for historical gamers but also for all fan of tall ships and sail ! Hang in ! PS: my hat's off to the HMS Bounty (1960 replica) and her crew, as she sunk in the Sandy hurricane in 2012 with loss of life… (https://en.wikipedia.org/wiki/Bounty_(1960_ship)) Edited July 17, 2020 by Bonden 6 Quote Link to post Share on other sites
Macjimm 1,573 Posted July 23, 2020 Share Posted July 23, 2020 Imagine the thrill of a game where the weather and sea is the greatest threat to ships, and rocky shores and reefs kill more sailors than iron and gun powder. 7 Quote Link to post Share on other sites
Bonden 175 Posted July 30, 2020 Share Posted July 30, 2020 Hi Admin A question: some RPGs (KCD for instance) need lot of time (hundreds of hours) to play to get the required skills and to progress in the game. Will SL require an important investment in time to play ? Thks 1 Quote Link to post Share on other sites
Bonden 175 Posted August 18, 2020 Share Posted August 18, 2020 Hi Admin, Do you already have an approximate timing of future developments and when we can pre-order the game ? Don't hesitate to post WIP printscreens 😉 Thks 2 Quote Link to post Share on other sites
Rider 4 Posted August 31, 2020 Share Posted August 31, 2020 On 2/12/2020 at 8:14 PM, admin said: Early version of the game will focus on Early 18th century smuggling and privateering. Yay, it means the ships are going to be beautiful! 1 Quote Link to post Share on other sites
Bonden 175 Posted September 1, 2020 Share Posted September 1, 2020 Hello Admin, Has 'the Clerk' (your generator of texts on the Age of sail) something in common with the new GPT-3 of Open AI (https://en.wikipedia.org/wiki/GPT-3) ? Looks powerful ! Best regards 1 Quote Link to post Share on other sites
admin 51,460 Posted September 1, 2020 Author Share Posted September 1, 2020 22 minutes ago, Bonden said: Hello Admin, Has 'the Clerk' (your generator of texts on the Age of sail) something in common with the new GPT-3 of Open AI (https://en.wikipedia.org/wiki/GPT-3) ? Looks powerful ! Best regards We tested gpt-2 in early stage of Clerk development, we are even invited in the beta special closed access of gpt thanks to advances of the clerk (and love it) But for the game the Clerk system is much more powerful: much more narrow scope, but much more better writing as a result. We see a lot of potential for other games and developers, and this could be a middleware for the future. 1 1 Quote Link to post Share on other sites
admin 51,460 Posted September 1, 2020 Author Share Posted September 1, 2020 On 8/18/2020 at 2:39 PM, Bonden said: Hi Admin, Do you already have an approximate timing of future developments and when we can pre-order the game ? Don't hesitate to post WIP printscreens 😉 Thks We will open pre-orders when the first ship light brig can be sailed for 24 hours during day night cycle. 7 2 Quote Link to post Share on other sites
Bonden 175 Posted September 1, 2020 Share Posted September 1, 2020 1 hour ago, admin said: We tested gpt-2 in early stage of Clerk development, we are even invited in the beta special closed access of gpt thanks to advances of the clerk (and love it) But for the game the Clerk system is much more powerful: much more narrow scope, but much more better writing as a result. We see a lot of potential for other games and developers, and this could be a middleware for the future. Don't forget to patent the Clerk 😎 1 Quote Link to post Share on other sites
EdWatchmaker 219 Posted September 1, 2020 Share Posted September 1, 2020 Admin, Oh how you've made my day. I've been away for awhile working on my old house, being out and about with my nice seadog (Had him 3 years now.), and dealing with the chaos happening here. Today I dropped in on my main computer to find such great changes. I like them. Ready to get onboard just as soon as it's available. Please make it so we can use Steam or maybe PayPal if it's not ready for Steam yet. Oh my! Now I'll really have to build a new computer. MSFS 2020 is already forcing me down that road. Fair sailing and good health from Capt. Ed and Petty Officer Wade. Quote Link to post Share on other sites
mexicanbatman 296 Posted September 2, 2020 Share Posted September 2, 2020 will Sea legends be supported by Geforce experience considering the nvidia is adding more and more options for gaming to their software ? 1 Quote Link to post Share on other sites
Bonden 175 Posted September 3, 2020 Share Posted September 3, 2020 (edited) Hi Admin, Will SL simulate the apparent wind (which flows as a vectorial combination of true wind and headwind (wind due to the speed of the ship), thus not in the same direction as the true wind) (https://en.wikipedia.org/wiki/Apparent_wind) ? It has quite complex implications on speed and sail trimming. V = boat speed, H = head wind, W = true wind, A = apparent wind, α = pointing angle, β = angle of apparent wind Source: Wikipédia (https://en.wikipedia.org/wiki/Apparent_wind) Edited September 3, 2020 by Bonden 2 Quote Link to post Share on other sites
Surcouf 1,533 Posted September 3, 2020 Share Posted September 3, 2020 Will there be different damage other than by a battle? bad use of masts breakage due to bad weather accidental collision masts falling (shift of wind) poor maintenance or aging of the rigging seaman's accident rotten hull Will the fog be implemented? 4 Quote Link to post Share on other sites
Surcouf 1,533 Posted September 4, 2020 Share Posted September 4, 2020 If I understood correctly, the first ships will be privateers. So we will have cutters, schooners, brigs and privateers (corvettes), and even frigates? 2 Quote Link to post Share on other sites
Sea Archer 991 Posted September 6, 2020 Share Posted September 6, 2020 On 9/3/2020 at 5:29 PM, Bonden said: Hi Admin, Will SL simulate the apparent wind (which flows as a vectorial combination of true wind and headwind (wind due to the speed of the ship), thus not in the same direction as the true wind) (https://en.wikipedia.org/wiki/Apparent_wind) ? It has quite complex implications on speed and sail trimming. V = boat speed, H = head wind, W = true wind, A = apparent wind, α = pointing angle, β = angle of apparent wind Source: Wikipédia (https://en.wikipedia.org/wiki/Apparent_wind) I would love to have it in game. Since it is a mathematical thing, it shouldn't be difficult to code. 2 Quote Link to post Share on other sites
Bonden 175 Posted September 6, 2020 Share Posted September 6, 2020 (edited) On 9/3/2020 at 5:29 PM, Bonden said: Hi Admin, Will SL simulate the apparent wind (which flows as a vectorial combination of true wind and headwind (wind due to the speed of the ship), thus not in the same direction as the true wind) (https://en.wikipedia.org/wiki/Apparent_wind) ? It has quite complex implications on speed and sail trimming. V = boat speed, H = head wind, W = true wind, A = apparent wind, α = pointing angle, β = angle of apparent wind Source: Wikipédia (https://en.wikipedia.org/wiki/Apparent_wind) For those like me who better understand physics with concrete examples, here is a nice video Edited September 6, 2020 by Bonden 2 Quote Link to post Share on other sites
der Wallone 58 Posted September 20, 2020 Share Posted September 20, 2020 News about Sea Legends are still announced in this forum or are they tranferred to another server (as done with NA) ? 1 Quote Link to post Share on other sites
Surcouf 1,533 Posted September 21, 2020 Share Posted September 21, 2020 The Sea Legends website links to the Game-Lab website and thus to this forum. 1 Quote Link to post Share on other sites
Surcouf 1,533 Posted September 21, 2020 Share Posted September 21, 2020 Will there be the possibility of instrument navigation? Sextant (octan), plotting one's route on a chart, logarithm table, azimuthal compass, barometer, etc.? It could be a realism option, when do you think? 2 Quote Link to post Share on other sites
Surcouf 1,533 Posted September 21, 2020 Share Posted September 21, 2020 Will there be a fog of war and thus exploration? Will we have to make our own shipping routes to smuggle and avoid coast guard patrol areas? 2 Quote Link to post Share on other sites
Surcouf 1,533 Posted September 21, 2020 Share Posted September 21, 2020 Will we be able to manage the crew by choosing to make them work more or less? For example: make both watches go up to give help. Put more people on the helm in the storm? etc. 2 Quote Link to post Share on other sites
VOSKRESEN 0 Posted September 27, 2020 Share Posted September 27, 2020 hi🏴☠️, when to expect fresh news? blog only in english или на русском тоже можно общаться? Quote Link to post Share on other sites
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