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How will multiplayer/co-op look like? Multi crew on one vessel or different vessel?

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41 minutes ago, Capitalism said:

Can we expect DLC?

 If you read the website you will see that some careers will be sold as expansions. 

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Will the game be in real time or time compressed? 

Will it have instances or or be like gta with one big map?

Edited by z4ys
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5 minutes ago, admin said:

 Если вы прочитаете веб-сайт, вы увидите, что некоторые карьеры будут продаваться как расширения. 

когда сможем  поиграть?

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8 minutes ago, z4ys said:

How will multiplayer/co-op look like? Multi crew on one vessel or different vessel?

Each player commandeers his own ship.

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23 minutes ago, z4ys said:

Will the game be in real time or time compressed? 

 

  • Adapted realtime.
  • Day will be 24 hours, will pass faster according to industry standards (like in KCD or similar games)
  • Time will speed up when you sleep in your Captains cabin if you are at sea
  • if you have charted a course and went to sleep - your watch officer will try to get you there depending on his skill levels,
  • Crew will wake you up if you are attacked while sleeping
  • Crew will consume resources when time passes
  • Your will of course not improve your personal seamanship skills when you sleep and sail under watch officer, but your officer will.
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9 minutes ago, Gringo69rus said:

когда сможем  поиграть?

пока неизвестно но сразу сообщим)))

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15 minutes ago, z4ys said:

Will it have instances or or be like gta with one big map?

Mix
Most careers one big map, that is seamless and has no instances
Some experiences will be in instances - (like duels)

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One of the most important aspects for a ship is the crew and its welfare.

What level of granularity can we expect at crew management level ?  

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there will be any chance to see also an Open World like now in Naval Action?

this new project looks like exactly what Naval Action needs now

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35 minutes ago, huliotkd said:

 

this new project looks like exactly what Naval Action needs now

Careful, some features are great fun in the 50 hours you play a single player game and became a pain in the ass in the hundrets or even thousands of hours you play a MMO game ...

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Are there any plans to allow cross pollination between NA and SL? Like NA Loki-esque players can fight in SL duels and the other way around?

Could the full blown ship command features in SL work as a DLC that slides on top of NA?

The career stuff looks like a much more refined version of the NA PvE server. Finding a way to combine the two player bases would make a lot of sense imho, multiplier effect rather than fragmenting players pools.

 

 

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one of the first careers will be smuggler and privateer.

Will those careers be limited to certain ships?

Will the game be like a age of sail version of the game sailaway?

1 hour ago, Snoopy said:

Are there any plans to allow cross pollination between NA and SL? Like NA Loki-esque players can fight in SL duels and the other way around?

Will NA and SL be connected in any way? Share ships? Asset? Battles? etc?

 

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The website indicates weather,  and also says damage from poor seamanship.  Will there be a possibility of damage from weather? And rocky shores?

Will players have options for navigation, or will a GPS icon show the ship's position on the in-game map?

I hope that there will be an option to turn off the text on the screen.  NA came close to removing text, but still allows it for Ports and Event Messages.  Will there be an option to turn off all text?

 Will players be able to access the captain's instruments (compass, chronometer, etc..) without looking at a UI?  

Will we have an option for real time, or will everyone be forced to use Fast Travel?  With single player it should not impact other players if someone wants to sail at real time.  Similar to the game Sailaway.

What is KCD?

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7 hours ago, Snoopy said:
  1. Are there any plans to allow cross pollination between NA and SL?
  2. Could the full blown ship command features in SL work as a DLC that slides on top of NA?
  • The main blessing and curse of NA is that it is impossible to change some things. Adding RPG systems to crew will require wipes and strong reductions of basic skills. If all players suddenly lost ability to sail first rates. Or lost ability to use certain guns. Or suddenly started paying 5/8th of all income to crew and officers. They would punish us by walking away. We cannot cross pollinate NA and SL. Many like NA as is. 
  • Full command as DLC on top of NA will be a betrayal of the majority of players as things like individual sail control give immediate advantages to seamanship (imagine yard control being sold as dlc)  - No it will never happen. If it happens it will be provded for free for everyone - but we know (when we tested realistic casualties) a lot of people will consider this ruining their game

What NA will definitely get is AI and most sailing model improvements (unless they make the game too complex). Other elements will also be integrated to NA if they do not ruin the experience and are requested by mass community. We do not yet know and better not promise too much. NA has a separate team and last months shown that this team can deliver content (slowly but surely)

But overall we cannot really compare two games
Sea legends is a hardcore simulation experience - where world stops when you log off and waits for you.
Naval Action is a Massively multiplayer experience with conquest and RVR with lots of people affecting the world around you even when you sleep.
 

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8 hours ago, Hethwill said:

One of the most important aspects for a ship is the crew and its welfare.

What level of granularity can we expect at crew management level ?  

The game will be built around captain, officers and crew. Expect deep RPG and canonical age of sail requirements like morale, fatigue, respect of captain, prize distribution, resting and eating. 

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1 hour ago, Macjimm said:
  1. The website indicates weather,  and also says damage from poor seamanship.  Will there be a possibility of damage from weather? And rocky shores?
  2. Will players have options for navigation, or will a GPS icon show the ship's position on the in-game map?
  3. I hope that there will be an option to turn off the text on the screen.  NA came close to removing text, but still allows it for Ports and Event Messages.  Will there be an option to turn off all text?
  4.  Will players be able to access the captain's instruments (compass, chronometer, etc..) without looking at a UI?  
  5. Will we have an option for real time, or will everyone be forced to use Fast Travel?  With single player it should not impact other players if someone wants to sail at real time.  Similar to the game Sailaway.
  6. What is KCD?
  1. Yes.. Its already in prototype, if you have too much sail in strong wind your masts will get stressed and eventually break. Ramming, damage from hitting rocks at high speed, etc)
  2. Navigation is a skill and player can have it all to himself or hire an officer with high navigation skills to help him determine position (some mistakes will happen)
  3. Most UI will be physical, for example barometer will be a physical device, that player have to watch from time to time to see if wind is going to change (officers with good Wind Reading will also give hints if they know something is going to happen)
  4. As above, all instruments will be physical, but for those who are not into hardcore realism can open panels with all necessary data (like in NA).
  5. You can travel real time. The world is build around you. 
  6. Kingdom come deliverance. Very good single player game from europe.

 

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6 hours ago, z4ys said:
  1. Will those careers be limited to certain ships?
  2. Will the game be like a age of sail version of the game sailaway?
  3. Will NA and SL be connected in any way? Share ships? Asset? Battles? etc?

 

  1. Natural limitations. Privateers and smugglers had to keep crew small to make profit for captain, crew and investors. If you take a big ship you will need a lot of crew and might not get any profit, limiting your future deals (no investor would give a ship to a captain who cannot make a profit), bigger ships will also have harder time escaping from heavy ships near coasts especially in strong winds.
  2. I do not honestly like Sailaway. I would say smuggler career would be more like European Mediterranean truck simulator with danger and driving.
  3. Ships probably - but they all have to be redone from scratch because all internals have to be done. 
    1. 2 ships are done already. 4th rate and 6th rate. One is sailable
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44 minutes ago, admin said:
  1. Yes.. Its already in prototype, if you have too much sail in strong wind your masts will get stressed and eventually break. Ramming, damage from hitting rocks at high speed, etc)
  2. Navigation is a skill and player can have it all to himself or hire an officer with high navigation skills to help him determine position (some mistakes will happen)
  3. Most UI will be physical, for example barometer will be a physical device, that player have to watch from time to time to see if wind is going to change (officers with good Wind Reading will also give hints if they know something is going to happen)
  4. As above, all instruments will be physical, but for those who are not into hardcore realism can open panels with all necessary data (like in NA).
  5. You can travel real time. The world is build around you. 
  6. Kingdom come deliverance. Very good single player game from europe.

 

I was never really an RPG player until KCD. A historical RPG based on realism where you start unskilled, ok I will try it. Now it is taking most of my playing time!  

So a single player RPG like experience set in the age of sail and bringing in realism elements left out of NA because of MMO element, count me in! 

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