Sella 1,216 Posted January 10, 2020 Share Posted January 10, 2020 (edited) The main purpose of this suggestion is to boost the popularity and usefulness of the smaller ships and give more life to the shallow parts of the map. So, I would like to suggest the creation of Trading outposts/ Smuggler-privateer havens. What are they? They are small ports/coves which will spawn in pre-determined locations like in Port Royale 2. They will only be accesible by 6th and 7th rate ships(Requin excluded). They will be destructable by enemies using the normal PB mechanics. Defences can be built up to a tower or two. A grace period of one or two days could be given after its establishment where nobody else but the clan and its friends can enter, to allow the build up of defences since everything will be at stake. Timers will apply here too. Map from Port Royale 2. Spawnable towns marked with red How can you get them? They can be created or gifted by the viceroy of the Nation, after a clan has proven its worth to the nation and has captured a number of enemy ports and earned enough victory marks. Could be tied to strictly shallow port. Upkeep could be (shallow) victory marks or settlers/special crew that drops or it could be crafted in normal ports. What can be their uses? First of all they could be specialised to either Privateer-Smuggler havens or simple Trading Outposts, or could be combined all to one. They consume special smuggled goods that drop in normal ports(possibly random ports) and can't be sold anywhere else at a decent price. Captains carrying those goods could be flagged like when a player carries a chest now. Specialised small shipyards that could provide refits or special bonuses to 6-7th rates. Could possibly stretch it to shallow 5th rates. Can create its own special goods in small numbers to be sold in the rest of the ports Privateer tavern(building) that allows you hire experienced privateers(allows to craft special boarding mods) They get increased raiding range which allows you to pull raiding missions for ports that are further and slightly raise the loot They consume very limited numbers of goods of the region they are in Many more Thoughts/ideas/additions? Edited January 11, 2020 by Sella 9 Quote Link to post Share on other sites
The Geth 109 Posted January 10, 2020 Share Posted January 10, 2020 As a Prince main, this piques my interest to nigh-obscene degrees. @admin, pls. 5 Quote Link to post Share on other sites
ScipioTortuga 308 Posted January 11, 2020 Share Posted January 11, 2020 Great idea, would be a nice addition to the game and make smaller ships even more interesting! With this implemented I wont even have to bother grinding back to Admiral 3 Quote Link to post Share on other sites
Sea Archer 991 Posted January 12, 2020 Share Posted January 12, 2020 We need real waterdepth and ships draft, then there is a purpose for those small ships. Then some ports might only be accessible by 7th rates. 6 Quote Link to post Share on other sites
Gimpy117 25 Posted February 22, 2020 Share Posted February 22, 2020 I do think more things for small ships need to be done. maybe have special passenger runs there too Quote Link to post Share on other sites
Aquillas 1,195 Posted February 22, 2020 Share Posted February 22, 2020 Liaison mission, asked by Admiralty, could be rewarded by permits. And, for sure, shallow privateer fleets. These fleets being impossible to be tagged by 5th rates and above, and composed of 6 elite shallow ships. Disabled in PZ (might be difficult to code). 1 Quote Link to post Share on other sites
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