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30 minutes ago, admin said:

Patch will be deployed tomorrow (it was delayed to recheck negative crew bonuses on fireships fitting)

  • Damage to masts will be reduced from 80% to 55%
  • Damage to crew will be reduced from 50% to 25% even more (last week it was 90%)
  • Damage to sails will remain
  • Shockwave Distance will be reduced from 400m to 300m for non fire ships
  • Fireship bonus will remain +50% distance (meaning shockwave will go to 450m now instead of 600m)

With those stats (radius, guaranteed explosion and damage to sails) 100% fireship fleet, or a mix of 50% fireships will still probably be the most efficient screening strategy. If this keeps being the case, RvR will be blocked, as an AI 1st rate can be acquired within 20 minutes, while crafting PB-ready 1st rate requires much more time. I guess we'll test it...

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21 minutes ago, vazco said:

With those stats (radius, guaranteed explosion and damage to sails) 100% fireship fleet, or a mix of 50% fireships will still probably be the most efficient screening strategy. If this keeps being the case, RvR will be blocked, as an AI 1st rate can be acquired within 20 minutes, while crafting PB-ready 1st rate requires much more time. I guess we'll test it...

Its a combination of factors.  The explosion damage exists only for 8 days or slightly more but people already figured it out and actually found the strategy to use it. Strength of explosions and distance was much higher early december but did not have such results on batttles.!

All parameters now are almost at the old level now with the exception of masts and sails.

What affects the explosiosn is this

  • Capturable first rates (will remain in game)
  • Much better understanding of how fireships can be used en masse

This opened a new layer of gameplay that could only be uncovered by shaking it up a little back and forth. This layer was always possible, but players only realised it now. If we see full fleets of fireships tomorrow after almost full reversal of stats this would means its not the stats.

And you are correct, no matter what stats are a chain of fireship explosions will sink a fleet. And 50% fireship composition could affect the outcome.  Lets give it one more day.  If this is true - fire ship upgrade should become crafteable and should cost as 2-3 lineships to manufacture.

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we will also give all players on pvp server 5/5 ocean as a gift for participating in fire experiments

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Just now, admin said:

we will also give all players on pvp server 5/5 ocean as compensation
 

OMG, for me too?

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17 minutes ago, admin said:

we will also give all players on pvp server 5/5 ocean as compensation
 

Yay for people with 10 alts. 

But that's nice. Thank you Admin. 

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1 hour ago, admin said:

we will also give all players on pvp server 5/5 ocean as a gift for participating in fire experiments

Can you make mine teak/white oak seasoned please? Thank you,i think i deserve it.

Edited by Tac
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On 12/4/2019 at 1:54 AM, Captain Reverse said:

The British fleet made excellent use of the mechanics and perfectly calculated the time and maneuver. But still there is nothing legendary. You need: wind won, explosive ship, wait for the enemy to make a turn against the wind, enter the enemy fleet = done, victory)

everyone will use it. And if you are with a lost wind, you can leave the battle)

Hey Reverse,

totally agree. It's now like when 2 Boxers are fighting in the ring. And one of them has a loaded shot-gun. So it dosn't matter how skilled the unarmed boxer is. He gets shot and loose...

Cheers Don

Edited by Donjuan Dimarco
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44 minutes ago, Donjuan Dimarco said:

Hey Reverse,

totally agree. It's now like when 2 Boxers are fighting in the ring. And one of them has a loaded shot-gun. So it dosn't matter how skilled the unarmed boxer is. He gets shot and loose...

Cheers Don

Not at all, fireships aren't exclusive to the british nation. 

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7 hours ago, admin said:

we will also give all players on pvp server 5/5 ocean as a gift for participating in fire experiments

Some Russians going low on 1st rate numbers, just a joke :).

Alt accounts will be happy. 

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Не играю сейчас (нет времени), иногда смотрю стримы. Смотреть, кто кого нае обманет с этим оружием судного дня и неинтересно, и быстро заканчивается все.

Играми правит баланс, настройка баланса адскими такими скачками вызывает раздражение и сожаление.

Так вот в части баланса - возможность сделать управляемую атомную боеголовку из нпц корабля это имхо не сбалансированно. Скрафтить - да, причем дороже, чем обычный корабль, одного пороха сколько надо. Брандер это как жертва в шахматах, должен иметь цену. Еще бы и доступ на сервер капитану брандера закрывать часика на 3. Жертва. Как вариант - после самоподрыва максимальный размер команды сокращается на сутки в разы, и очень медленно восстанавливается сам по себе, чуть быстрее за убийства.

Когда флот знает, что у противника есть брандер, но сделать с этим ничего не может это тоже не сбалансировано. Это же игра, не исторический морской симулятор. Должна быть какая-то возможность переиграть противника, если ты его вычислил. С 400 метров это сделать очень тяжело, не хватит фокуса. Тут надо искать контрмеры. Из вариантов - постоянный дебаф на прочность бортов, падение хп и толщины мачт при отключенной "восьмерке".

Удачи Вам в поиске брандер-балланса, чтобы это разнообразило геймплей, а не убивало его.

Ну и ключевой момент: брандер это неуправляемая штука... Принять решение, выбрать курс, зафиксировать руль, покинуть корабль.

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Perhaps the answer is to make the fireship related mods only available to 6th and 7th rates which were the size of ship historically used in this role. And that role was generally to harass and create confusion, not destroy.

Non-fireship explosions could still happen but should not be battle winning.

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15 hours ago, admin said:

we will also give all players on pvp server 5/5 ocean as a gift for participating in fire experiments

Please dont forget to make the Oceans non-tradeable 

Thank you 

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nice, if that ocean has special woods, it'll bring in a good price  ... just have to wait a while until most free ones have been sunk  😛

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17 hours ago, admin said:

This opened a new layer of gameplay that could only be uncovered by shaking it up a little back and forth. This layer was always possible, but players only realised it now. If we see full fleets of fireships tomorrow after almost full reversal of stats this would means its not the stats.

I may have just missed it on the thread, but will the use of the Fire Ship mod cause the mandatory reduction in crew?  I just don't like the idea of sacrificing crew in order to place a suicide ship amongst the enemy.  I can get behind this as a purely game play oriented mod that has no basis in reality (1st rate mission specific Fire Ships never happened), but I dislike throwing away hundreds of crew.  IMO, a Fire Ship should only carry a very minimal crew and a part of the process should be "Abandon Ship" which would cause a complete loss of control (of the Fire Ship).

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My POV from yesterday

Booms @

0:57
2:28
2:56
4:36
7:06
7:26
8:18
11:35
15:35
25:48

 

Edited by Liq

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I think fireships should be able to set other ships on fire (when close enough), which was theirs main purpose in real life.

When they explode they shall kill about 90% of the sailing crew, something like 50% of the crew working the guns on the weather deck, but only about 10% of the crew serving the big guns below.

So you can keep your losses low, without bracing, when you send your crew down in the hull.

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@admin Thank you for the free L'Ocean! 

One small point: Mine arrived as 3/5 (or 5/3, not sure how to write it) not 5/5.

Was that a mistake or did you intend for that to happen? Please note I am very happy to receive the ship whichever the case.

Just mentioning it in case you were not aware of how it was implemented.

 

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On 12/10/2019 at 7:07 AM, Graf Bernadotte said:

Nice that you admitted your mistake. Do I get compensation for my random Ocean with upgrades now? I lossed it due to an explosion 200 m away. I had full health and full crew before. It took me 10 hours game play of gathering CMs, Doublons, Reals and resources to built it. Only to get wiped out by a fault of your company I paid a lot of money for the promise of a functioning game.

Wanna buy the one you so clumsily lost to us yesterday? She is a really nice one mate.

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