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Earl of Grey

Naval Action now Pay to win ?

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25 minutes ago, Malcolm3 said:

It steadily ceases being sandbox and leans to become a WoWS just with sailing ships in open world, as you are obviously too centered on battle instances (creating immersion there, not in OW). And the last two parts of your phrase is a bit contradicting each other.

So you has no real arguments here or even worse 🙁

As we said above - we do not argue any more. No point and waste of time.We know what to do. Our backlog of ideas is enough for 12 years of development (enough until Naval Action X).  

This is the game, accept it as it is as it might never get better. Just like soldiers at war can only function if they accept that are already dead. Assume the game will never get ANY update too. If you like it as it is - stay. 

PS.
Do not ever propose to close Open World after Legends experiment (6-8 months dev time wasted, 140,000 copies given for free, 1 person online in 1 month - the amazing and unsinkable @JobaSet) - unfounded proposals like yours (close the ow) cloud and devalue anything you say

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33 minutes ago, Bryan Von Gyldenloeve said:

You was also clear abouth no wipe of crafting and ship knowledge. There will be no SoL(1-3 rate) dlc. We all understand game need a funding, since it looks loke the game can’t survive alone on the sale of new games. Just think most of us is a bit worried where we are heading. 

Promising to not wipe on launch was the stupidest idea we ever promised. Every.. Single.. MMO wipes on launch and multiple times in between. 
People who understood that support us and still support this decision. If we could roll back time we would repeat this decision without hesitation. We do not care what people who wanted to force us to keep a stupid promise think of us. Wind is howling ship is going. 

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4 minutes ago, admin said:

Promising to not wipe on launch was the stupidest idea we ever promised. Every.. Single.. MMO wipes on launch and multiple times in between. 
People who understood that support us and still support this decision. If we could roll back time we would repeat this decision without hesitation. We do not care what people who wanted to force us to keep a stupid promise think of us. Wind is howling ship is going. 

It was not to start that debate again. Just get tired of, when you on one post claim you was clear on something in the past, but at the same time forget the other things, you also was clear about, but didnt uphold. Think we all understand thing change. 
But you didnt answer me, where do you see the dlc content going. Whats your vision( I know it is not a promise).?

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5 hours ago, Macjimm said:

Perhaps it would be wise to try out any new mechanic (for a decent amount of time) before wailing about the game's impending doom.  Some changes take a while to brew and settle in, especially when the game economy is involved.

My fear ist, that If you wait now many people will buy DLC-Ships only to break up the ships every day. If you take this possibility then from the DLC-ships you will produce the next rage storm ... 

2 hours ago, Raekur said:

I am not sure how DLC ships being created with seasoned wood is such a game breaker. Every time I have broken up a ship i get maybe at most 5 pieces of wood. Considering the amount of wood needed to craft a 1st rate it would take months to gather the wood needed. Even a Victory needs 2537 wood for the hull, so with 5 DLC ships in game currently yielding on average 3 pieces of wood each (15) it would take you 157 days to get the wood at minimum IF the luck gods were on your side giving you the exact same wood for each ship every day. Dont really see that as game breaking.

I got yesterday 31 Teak (s) logs from breaking up my requin ...

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6 minutes ago, Bryan Von Gyldenloeve said:

It was not to start that debate again. Just get tired of, when you on one post claim you was clear on something in the past, but at the same time forget the other things, you also was clear about, but didnt uphold. Think we all understand thing change. 
But you didnt answer me, where do you see the dlc content going. Whats your vision( I know it is not a promise).?

Literally the first phrase we posted in the first ever patchnotes for naval action (the game was not even on steam greenlight) was
Lower your expectations. Expect the worst

Nothing changed

No more promises. 

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6 minutes ago, admin said:


Lower your expectations. Expect the worst
 

The ship with expectstions sailed a long time ago, so have none.

I fear nothing, since it is a game and play the parts that make fun to me.

What I would like was a game that is realeased, was more stable in it’s direction. Make it easier to make desicion long term.

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14 minutes ago, admin said:

Literally the first phrase we posted in the first ever patchnotes for naval action (the game was not even on steam greenlight) was
Lower your expectations. Expect the worst

Nothing changed

No more promises. 

"Lower your expectations. Expect the worst"

Ironic as that's exactly how I went into release version and very glad I did. Knowing it would still be treated as Beta with no clear road map and more ad hoc changes.  

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5 hours ago, BuckleUpBones said:

That’s unfounded, no one knew that the economy was going to be inflated so much, or more precise set for clan based economy, concerns were based on pre-patch 27 economy (which also supported solo’s and causals).  

Bones, that's the whole point.  No one knew.  Players once raged and complained about a prediction that never happened, because they just didn't understand what the future would bring.

The Doubloon transporter is a great example.  Today,  no one is complaining that the cost of teleporting between Outposts is killing the game.

The admin has stated that seasoned wood will not be difficult to obtain.  Let's give it a chance.  If seasoned wood is easy to get then it may not matter if players are breaking up ships, or using 's' wood DLC ships.  Perhaps we are raging and complaining about seasoned wood today, but it will be so easy to obtain that it really won't be a big deal.   No one seems to care anymore if it costs a 5-10 doubloons to use the Outpost transporter.

 

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27 minutes ago, Macjimm said:

Bones, that's the whole point.  No one knew.  Players once raged and complained about a prediction that never happened, because they just didn't understand what the future would bring.

The Doubloon transporter is a great example.  Today,  no one is complaining that the cost of teleporting between Outposts is killing the game.

The admin has stated that seasoned wood will not be difficult to obtain.  Let's give it a chance.  If seasoned wood is easy to get then it may not matter if players are breaking up ships, or using 's' wood DLC ships.  Perhaps we are raging and complaining about seasoned wood today, but it will be so easy to obtain that it really won't be a big deal.   No one seems to care anymore if it costs a 5-10 doubloons to use the Outpost transporter.

 

Well when they put doubloon in the game was when I gave up on RvR. Patch 27 if I remember right. So yeah teleport isent my biggest deal with dubs.

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3 hours ago, admin said:

We will continue increasing immersion, reducing time wasting, and increasing the cost of power.

This is the perspective of a rather casual player:
As it is right now imo NA is a huge timesink - even with the support of generous clanmates (thank you all at HRE!): If I want to fight in big ships, I need to do lots of trading and grinding before I’ve established myself enough to be able to replace losses in a rather short timespan. The last patch may have eased this a bit for mid quality ships, but worsened it considerably for high quality ones.

Thus I like your first two goals!

But from my point of view it would be better to limit the use of power by rules, than to increase the cost of power:

1. If you raise the cost of power (e.g. with the seasoned woods) it ...

a) helps those which have the most power (best capability to produce the best ships in numbers) and creates an even greater imbalance between hardcore and casuals aswell as mighty and rather weak fractions

b) excludes many casuals from getting the best possible stuff in a reasonable span of time

2. If you limit power (e.g. by hardcaps for the allowed number of first rates in portbattles relative to the port br), it ...

a) won’t create that much of a gap between mighty and less powerful fractions (defending ports for example would be easier for weaker fractions than it is right now) 

b) allow everyone who wants to, to get the best possible gear without the need to turn his or her hobby into a job!

Granted, casuals probably wouldn’t be the ones who sailed first rates into portbattles, but they could afford getting the best possible ones for screening and ow fights. And believe me there are at least some guys that get a certain amount of joy out of the fact that they crafted and equipped a high quality vessel. And they are not only those which sit on the docks. They want to fight, but first they want to build up, unlock slots ... but finally they will be pvp content for others, ...

if they won‘t be discouraged by the demands of the game!

Edited by Navalus Magnus
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2 hours ago, admin said:

Promising to not wipe on launch was the stupidest idea we ever promised. Every.. Single.. MMO wipes on launch and multiple times in between. 

your stupid idea is to not wipe now on this new patch of seasoned woods.  a patch like this that change everything need a ship wipe to put all the players (vet and new one) on the same starting situation: no ship, start now and use new patch.

your stupid idea is also to not considering the point of view of a new casual player: he has 5 building slot and bought the game to use (use= sailing the ship to fight and be competitive in a MMO PVP game) every ship and he wont because to craft one of them alone, he simply cant...he needs to be in a clan, for port bonus, he needs more than 5 building for resources, guns, mods and shipbuilding, he needs alt account for more labour hours.

so, to play the game as it is now as a single new player, you need:

- copy of the game

- admiralty or ALT

- forged papers for saving your account experience

those 3 thing are the minimum requirements to play the game in all its features.  if you don't buy those 3 thing you cannot play all the game features.

this is a stupid idea or a misleading advertising.

so something went wrong @admin, isn't it?

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2 hours ago, Earl of Grey said:

My fear ist, that If you wait now many people will buy DLC-Ships only to break up the ships every day. If you take this possibility then from the DLC-ships you will produce the next rage storm ... 

I got yesterday 31 Teak (s) logs from breaking up my requin ...

Not that I dont believe you but I broke up 4 ships all Teak / Teak and what I got was as followed. 

Hercules - 2 coal and 5 fir logs

Hermione - 8 Iron and 1 Lignum Vitae log

Hermione - 9 Iron and 6 fir logs

Pandora - 8 Teak logs and 50 provisions.

None of the ships spawned with seasoned wood and out of the 4 ships broken down in an attempt to get Teak I received 8.

So based on my findings, I doubt that DLC ships will be the next rage storm that will be supplying massive amounts of building materials to anyone.

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I want to ask a question to the community and not to the developers - you want to receive money for their work, why developers can not do this? how is their work worse than yours? they also have families and they need to be fed and paid bills

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google translate

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3 hours ago, Earl of Grey said:

 

I got yesterday 31 Teak (s) logs from breaking up my requin ...

You are very lucky

I made less than a hour ago  a Le Requin teak (s)/ teak (s) and after a couple of second i destroyed it: just catch: 1 x lignum vitae 1x Oak

i think that is pretty random what you can take from destroying a ship

Edited by Conte D. Catellani

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6 minutes ago, Gringo69rus said:

I want to ask a question to the community and not to the developers - you want to receive money for their work, why developers can not do this? how is their work worse than yours? they also have families and they need to be fed and paid bills

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Nobody says anything abouth they should not get paid. Ore I have atleast not see anybody claiming this should be a cost free game. So I don’t get what point you want to make. Plz tell me.

What I see is ppl debating on how to improve the game in there opinion. I do belive the best posible game also will give the best pay out to the developped. You disagree on that ?

Edited by Bryan Von Gyldenloeve
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5 hours ago, admin said:

This misconception must be cleared.
There are no MMOs that give free content over and over without somebody paying for it. WOW and EVE charge subscriptions, fortnite sells lootboxes, we sell ships, convenience and cosmetics. Every veteran can easily calculate how much he would pay for alts and and mains if they paid subscriptions. 

  • We were direct and clear about premium content.
    • Pre-order version contained the yacht from first day of pre-sales, everyone who bought pre-steam bought the yacht.
    • Early access pain was compensated by Pandora DLC - Everyone who bought the early access version bought the Pandora.
  • Every ship has an alternative and stronger crafted alternative can be obtained by playing. (Leopard is not in the admiralty, but will be after patch stabilization)

It does not matter if you played 20 hours or 20,000 hours you are all valuable to us as you make recreation of the age of sail possible, and nothing comes close to what we have built together. Adding subscription is not an option - as many players who played this game for 12 months (on and off) cannot afford 180 dollars a year (15 dollars a month). So its better to sell content in separate parts for those who want it.

Thank you game buyers, dlc buyers, fans, critics and customers you all make game better. You are all patrons of this project, members of the guild
e8oLc44.jpg


Some complainers say there is a choice, and we are taking a wrong (dark or light) side. But there is no choice. NA makes a lot less on selling game copies than on selling premium content. Without premium content development would be stopped completely. We knew this would happen well in advance in 2013. That is why  imported ships were always promised and we never hid this fact from anyone. Its all here on the forum.

balance crafting of superwood ships with superwood dlc ships and it would be no problem at all.

At the moment the balance is off with superwood dlc ships compared to superwood crafted ships. The rest is okay.

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6 minutes ago, Bryan Von Gyldenloeve said:

Никто ничего не говорит о том, что им не должны платить. По крайней мере, я не вижу никого, кто бы заявлял, что это должна быть бесплатная игра. Так что я не понимаю, что вы хотите сказать. Пожалуйста, скажи мне.

То, что я вижу, - это споры о том, как улучшить игру. Я верю, что лучшая возможная игра также даст лучшую выплату разработчикам. Вы не согласны с этим?

I have everything for DLS except Hermione and Leopard and you know I rarely go on these ships and I don’t think that it will change if a new rank 3 is introduced. here dls galleon i would buy and would be glad to buy a trader dls ship. As one of those involved in port battles and in the Gank, I’ll tell you that no fleet leader will take a ship with dubious bonuses to a battle. I never saw your cause of tears.

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1 minute ago, rediii said:

сбалансировать создание кораблей Superwood с кораблями Superwood DLC, и это не составит никакой проблемы.

На данный момент баланс с супердеревянными кораблями отключен по сравнению с супердеревянными кораблями. Остальное в порядке.

I can sell if you need, and yesterday I already killed 1 ship from a super tree. The problem for an organized clan in the dorbych of a new tree is not worth it

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3 hours ago, Earl of Grey said:

My fear ist, that If you wait now many people will buy DLC-Ships only to break up the ships every day. If you take this possibility then from the DLC-ships you will produce the next rage storm ... 

I got yesterday 31 Teak (s) logs from breaking up my requin ...

Pure random luck. You cannot rely on seasoned wood income from breaking DLC ships every day, you may as well just get hemp, iron, coal, whatever...

So it takes even much longer than he estimated (half year) to collect seasoned woods for his ship exclusively by breaking up DLCs. You will have to include other sources, Privateer fleets most likely.

Edited by Cetric de Cornusiac
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12 minutes ago, Gringo69rus said:

I have everything for DLS except Hermione and Leopard and you know I rarely go on these ships and I don’t think that it will change if a new rank 3 is introduced. here dls galleon i would buy and would be glad to buy a trader dls ship. As one of those involved in port battles and in the Gank, I’ll tell you that no fleet leader will take a ship with dubious bonuses to a battle. I never saw your cause of tears.

Don't really get your answer. Maybe I was unclear in my answer, ore got the question wrong.

You asked. “should devs not be paid for there work”.

I replied. “Nobody say they shouldnt get paid, ppl just think there is better way to get a better game and a Big pay out”.

What it has to do with RvR and tears, I don’t know. But actually to my knowledge most Pb leaders take a dubious ship to a Pb. You know the Le Requin.

I don't mind dlc ships. I use them my self. They are good for a bit of fun, and now where I play very little, they are nice to redeem and go have a half hour of fun.They for the moment keep me in the game.

Edited by Bryan Von Gyldenloeve

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13 minutes ago, Gringo69rus said:

I can sell if you need, and yesterday I already killed 1 ship from a super tree. The problem for an organized clan in the dorbych of a new tree is not worth it

we killed several super 4ths already aswell but since we get 3rd rates and probably premium 2nd rates soon aswell it will become a problem in the future

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12 hours ago, admin said:

Most new ships will be DLC. Most new features will focus on increase of immersion

I just want to mention here, that it is not at all immersive if you can capture anything from NPC, even first rates, but you can not capture a Rättvisan for example  from a player in a pvp game, just because its a DLC. I know there are currently ways to abuse it if it would be possible... but still... The reward for sinking enemy players is allmost zero if you dont need the xp anymore, capturing vessels is the only way to make pvp profitable. If you continue to add more and more DLC ships, it would mean that sooner or later, player ships you are allowed to capture will be very rare.

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I've never imagine you were gonna make a 3rd rate DLC (Redoutable). It will have a lot of impact.

Why not DLC for Diana or Santa Cecilia or an other similar ship?

 

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it will not be tomorrow but maybe in a year? so big faction have time to craft and build seasoned woods.

I used a teak s/ wo s Ratt against a npc victory..guess what i get sunk !! 😂

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38 minutes ago, rediii said:

The rest is okay.

Says a guy who is a hardcore player with good connections to traders and shipbuilders, who is able to focus on pvp and rvr almost entirely!?

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