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Nooop

TL/DR My alternate open world economic system

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Sea exploration:

Randomized map is generated. All blank when you press m. Sailing around in a grid square for a while creates a level 1 chart of that square that appears in your inventory. Having this chart with you reveals the map and protects against navigation hazards like running aground in shallows and random mishaps. Maps can be sold or copied. Mapmaking can be leveled up for better charts that protect against hazards better.

Land exploration:

Ports begin terra incognita. You can build an explorers camp that crafts exploration points from explorer commodity and hardtack. When enough points are accumulated you get a chart of the port showing its natural resources.

Settling:

Town can be founded. Construction shop takes lumber and tools and crafts housing. Once houses are present, the town can receive immigrants. Once in place, they consume commodities and generate labor hours that can be purchased. Immigrants prefer to go to ports with plentiful, cheap commodities.

Crafting:

Each port has several plots that can be used to craft commodities. A few will have a large bonus, more will have a small bonus, the rest none or negative. Plots can be bought and sold. Labor hours are dropped by the town and can be bought and used to craft.

Harbors:

Harbors have a natural quality level that determines how much protection they provide in a storm and the speed goods are loaded. Extra docks can be produced to allow more ships to load faster.

Trade:

Ships number unlimited. Docked ships pay a docking fee to port owner. Ships at sea need to pay for a captain. Fleets need to pay for an admiral. Warehouses unlimited. Pay rent for each warehouse. Player ships can be sent out to trade under ai control. AI ships can not battle, are just looted. Automatic trading requires paying for accountants. This replaces random ai spawned ai traders.

Loans:

A loan package with a modest interest rate can be purchased as a DLC to get things going in the exploration phase.

 

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14 minutes ago, Nooop said:

Sea exploration:

Randomized map is generated. All blank when you press m. Sailing around in a grid square for a while creates a level 1 chart of that square that appears in your inventory. Having this chart with you reveals the map and protects against navigation hazards like running aground in shallows and random mishaps. Maps can be sold or copied. Mapmaking can be leveled up for better charts that protect against hazards better.

Land exploration:

Ports begin terra incognita. You can build an explorers camp that crafts exploration points from explorer commodity and hardtack. When enough points are accumulated you get a chart of the port showing its natural resources.

Settling:

Town can be founded. Construction shop takes lumber and tools and crafts housing. Once houses are present, the town can receive immigrants. Once in place, they consume commodities and generate labor hours that can be purchased. Immigrants prefer to go to ports with plentiful, cheap commodities.

Suggested in 2014-2015.

Back to the future 🙂

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