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Seasoned Woods poll

Do you like the addition of seasoned woods?  

230 members have voted

  1. 1. Do you like the addition of seasoned woods?

    • Yes
    • No
    • I like the general idea but would (slightly) adjust them, by.. (post below)
  2. 2. Do you believe it will create an imbalance?



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9 hours ago, William Death said:

With that being said, I've always been of the stance that good ships should be easily accessible by all players. Remove port bonuses and seasoned woods and it'll be that way.

Let skill be the deciding factor in fights, not gear. It was this way a long time ago. Most ship upgrade stackings were maximum +/-10% from the base stats, and most were very easily accessible. I'm still not sure why we moved away from that...

I'd say do away with seasoned woods altogether, remove port bonuses, and maybe even remove some upgrades too. 

^^ This!

But, since the bonuses are probably here to stay, it would already help to reduce them by a factor 4. Same with the seasoned woods.

Stacking of bonus of the same type should be capped. For example, speed bonus should be capped to 5%. You still can get bonus from rig sail force bonuses, but then that should be it. This de-values individual sources of bonus and brings more variety how to get a good ship. 

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20 minutes ago, Stars and Stripes said:

Leave my mods and woods and port bonuses alone thanks. I work hard for them.

Working harder for a kill 1v1 in a junk ship vs something superior is more rewarding but each to their own. 

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47 minutes ago, Stars and Stripes said:

What's wrong with aspiring to get better ships and actively using mods to give yourself a better chance. If I play this game for 20 hours per week and I earn the rewards in mods and woods etc why cant I sail good ships. I have put the work in for them.

If someone else plays for 5 hours and has lesser ships....that's their choice. Don't reduce my rewards for hard work because it's not fair on new players or casuals who don't put in as much time as me.

This is the PVP server. I was a noob. I sailed alone. I learned and adapted.

I now try to get the best ship I can and fight and win or get sunk trying.

I like mods. I like port bonuses. I like the new woods. 

I own the DLCs and I enjoy sailing them. (And they give noobs and casuals the S/Woods for free).

The arguments about less mods and less choice and using skill is silly.

If you have less of everything, you have less choice. Less choice means less individuality and less freedom. We want more of everything, not less. Games which have less...die much quicker than those which have more.

What some players REALLY mean is that having less mods will give them an even greater advantage over players which aren't as good as them. Like noobs and casuals or less confident players.

Leave my mods and woods and port bonuses alone thanks. I work hard for them.

Thats not true. Most of the good pvp players will die to "noobs". But look at there structure. In front of sinking. It was hard to get the structure so low. He pops a rep and it begins from zero. So yes. No books mods and upgrades would cause a different playstyle. And good players will more often catch sinking than now. I Mean I can see it by myself. If a guy has the same skill books and upgrades it works like it was in the first weeks of the game. But if you fight someone that hasn't its nearly impossible for him.  Also it's nearly impossible to lose to him (beside boarding) 

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Btw. If you talk about you spend hours to get something.    We have a lot end games in this game already. First the lvl to crew ships. 2nd the line of ships where main target is mostly 1st rate. 3rd an working economy that you can replace every ship you have. 4. The super cannons like bloomefields etc. 5. The mods we have in the game. And now we are topping at with s wood? So if we cut the s wood out or make it aviable for all. Where does your endgame content goes, when there is still more things in this game. 

Btw in shooters (most that I know) the weapons are the same mostly. And your mods just do slightly differences to them that you can make the gun work for your personal type of gaming.   So why would that not work for NA? 

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started my new character with no books or upgrades i notice there is a HUGE difference in the upgrades i therms of repairing.

The math is easy with no mods you repair 25% of your ship over 2 mins. But with all repair mods and port bonuses, if im not wrong the limit for % repair is 50%?

so you repair 75% vs 25% of your ship over 2 mins its an insane difference.

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4 minutes ago, erelkivtuadrater said:

started my new character with no books or upgrades i notice there is a HUGE difference in the upgrades i therms of repairing.

The math is easy with no mods you repair 25% of your ship over 2 mins. But with all repair mods and port bonuses, if im not wrong the limit for % repair is 50%?

so you repair 75% vs 25% of your ship over 2 mins its an insane difference.

Finally someone that is not blind or don't know differences. Thanks mate. 

 

PS no offense to others 

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4 hours ago, erelkivtuadrater said:

The math is easy with no mods you repair 25% of your ship over 2 mins. But with all repair mods and port bonuses, if im not wrong the limit for % repair is 50%?

so you repair 75% vs 25% of your ship over 2 mins its an insane difference.

So your facing someone with all repair mods and port bonuses.

(No shooting, boarding, speed, turning, reloading, or hull or sail hit points).

You can only repair hull or sail every 12 mins. With nothing else at all, your dead.

If you max out on repair mods that's your choice.

While repairing what's the other doing?

Is he maxed out on speed? He escapes or keeps catching you).

Is he maxed out on shooting? (He out shoots you or with pen mods demasts you).

Is he maxed out on boarding? (He boards and caps you.)

I suppose you would find it just as unfair when he boards your ass with 5 boarding mods....

In the end you have choices and that's what's great about this game.

Edited by Stars and Stripes

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You craft ships until 4/5 or 5/5. As you have alts, strong clan or stronk nation, it easy for you. 

Now you put 2 best repair upgrades, use remaining 3 for whatever you like, you can still print out a new ship while you can have lots of speed, gunnery or boarding mods!!! 

Watch some Russian streams, enjoy the repair meta. 

HARDCAPS needs to go down or stacking needs to have penalties. 

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Not everyone has 20+ hours/week to devote to a computer game.

People who want to play 2-4 hours on a weekend don't want to log in, only to get ganked by super-ships that came out of a wind worm-hole at 40 kts.

That's not a level playing field, or even close.

In most cases, there is no way a player with a standard ship with mid-price mods is going to beat a port bonus ship with the new seasoned woods, plus Northern Carps, Navy Hull Refit, Naval Clock, Copper Plating, etc., etc. They can't "work hard" at NA because they real-life responsibilities, work, etc.

Veteran players with tons of hours have the advantage of vast experience. That should win you plenty of combat medals. You shouldn't need seasoned woods & hundreds of mods to have success. A reasonable number of mods that don't require weeks of grinding should be enough.

Or, is this just going to forever be a game for a small group of retired people, YouTube broadcasters, and "gap year" students??

We're missing hundreds of potential players. There's a reason.

P.S. This forum is not just for PvP, but also PvE. I've got about 2000  hours of PvP time, but recently spent time on PvE. Many players' comments on PvE show they switched servers because of the lop-lopsidedness of the PvP game-play. It would do well for players to pay attention to their comments on this forum & find solutions as to why they left PvP...

Edited by Quiet Assassin
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8 hours ago, Stars and Stripes said:

Is he maxed out on speed? He escapes or keeps catching you). If he is speed capped, he is probably fir, he is gonna get smashed any day, if he pulls away and turns back every 15 min to fight, receive 1 broadside almost dies, and then repeats its considered griefing, because you're trying something you're obviously not able to do.

Is he maxed out on shooting? (He out shoots you or with pen mods demasts you). Doesn't matter, will never pen with the thickness meta, slight angle and he has no chance to hit side or demast because the other guy can just repair back up the mast hp while he is slowly catching up.

Is he maxed out on boarding? (He boards and caps you.) Doesn't matter either. He will never get you in boarding, the guy with the fully modded repair ship will probably have knowledge enough to keep himself out of boarding, aswell as determined defender, and as you prep up you lose alot of crew aswell as armor and whats the next step then?

I suppose you would find it just as unfair when he boards your ass with 5 boarding mods.... With all the repair mods available, the guy can still put on marines and barricades etc.

In the end you have choices and that's what's great about this game. Trust me i've tested it all. I've tried alot of troll builds. But it all falls back to that the meta is repair.

The only chance to kill a fully repair fit player would be if he didnt know how to shake off a guy from the stern and you do  can rake him into submission by boarding or sinking, but that usually doesent happen. The people you see us veterans kill by stern raking with a smaller ship are usually guys that dont know how to sail properly and get people off their stern, because they are to afraid to do something and are literally paralyzed.

 

Besides you're talking about that more stuff makes you customize your character.

Well news flash. Take a look back in the history for the last 3 years and see how much they removed that made builds unique that worked. There you will find everything from 3 repairs, to a crafting system you only could have dreamed of that got removed because people wanted to click less buttons which IMO ruined alot of economy and crafting.

 

And for the record, this isnt some kind of whining or salty comment, these are facts that any veteran you ask that knows the game well will say the same.

Edited by erelkivtuadrater
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Seasoned Woods for DLC ships, another bad ad hoc idea thrown into a game that's already released. Just forcing players into a corner to buy DLC ships unless you want to treat this as a second job.  No wonder the player base is basically a flat line for the last three years. 

Edited by Mad Dan Morgan
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3 hours ago, erelkivtuadrater said:

Besides you're talking about that more stuff makes you customize your character.

Well news flash. Take a look back in the history for the last 3 years and see how much they removed that made builds unique that worked. There you will find everything from 3 repairs, to a crafting system you only could have dreamed of that got removed because people wanted to click less buttons which IMO ruined alot of economy and crafting.

 

And for the record, this isnt some kind of whining or salty comment, these are facts that any veteran you ask that knows the game well will say the same.

I've been playing since mid 2016 and I say BS on your 'expert' analysis.

The game now is good. The mix of mods and of ships is great.

Your old fir speed meta is well passed. Teak ships now easily reach 14.5 knots plus with speed mods and port bonuses. 

Reload mods will smash ships fast. 12 min repair is 13 or 14 broadsides and more with reload mods and carros.

Sail damage and then boarding is still possible and effective with max board mods.

Stop talking like your a know everything vet talking like you are quoting facts.

Anyone who knows what he is doing and uses the mods and ship builds he likes to use, has a chance in any, fight.

And by the way the old crafting was slow and cumbersome and was complained about a lot.

Rose tinted glasses I think.

Edited by Stars and Stripes

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3 hours ago, Quiet Assassin said:

That's not a level playing field, or even close.

Life is not a level playing field. You want fair, go PVE server. Play four hours. Have fair games. Relax. 

Stop trying to force a system that favours everyone and all play styles.

The more you Play, the more you earn, the more rewards you get. 

That's fair.

 

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3 minutes ago, Stars and Stripes said:

Stop trying to force a system that favours everyone and all play styles.

What xD? You lost the argument here my dude. 

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2 minutes ago, Never said:

What xD? You lost the argument here my dude. 

How so ?

You think you can have a system that is fair for all playstyles??

So 1 guy plays 4 hours per week is going to find the game as easy as someone who plays for 10 hours and he will have everything that someone who has 3 alts and plays for 29 hours a week.

Not possible.

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13 hours ago, Stars and Stripes said:

So your facing someone with all repair mods and port bonuses.

(No shooting, boarding, speed, turning, reloading, or hull or sail hit points).

You can only repair hull or sail every 12 mins. With nothing else at all, your dead.

If you max out on repair mods that's your choice.

While repairing what's the other doing?

Is he maxed out on speed? He escapes or keeps catching you).

Is he maxed out on shooting? (He out shoots you or with pen mods demasts you).

Is he maxed out on boarding? (He boards and caps you.)

I suppose you would find it just as unfair when he boards your ass with 5 boarding mods....

In the end you have choices and that's what's great about this game.

Are we playing the same game?

Because you can easily stack some excellent repair bonuses, mods for iron masts, mods for speed, hull thickness, etc.

  • How can he outrun you if you also have speed mods? 
  • How can he out-shoot you (as you put it) if your masts are invulnerable and you're mildly competent and angling your hull?
  • How can he board you if you're semi-competent at manual sailing (you should never be boarded 1v1 when you have more than 70% sails standing; if you are boarded under those conditions...its entirely your fault).
1 hour ago, Stars and Stripes said:

Reload mods will smash ships fast. 12 min repair is 13 or 14 broadsides and more with reload mods and carros.

What wonderful area are you hunting where players sail side-by-side with you and let you pump 13 or 14 broadsides into them without them turning away? Because I'd like to take my Santisima there and farm some combat medals :D

2 hours ago, Stars and Stripes said:

Your old fir speed meta is well passed. Teak ships now easily reach 14.5 knots plus with speed mods and port bonuses. 

Sure, teak is fast enough most of the time. But fir is faster still.

You should look at the netlify map. You might find some interesting things happen with mega speed stacking and fir/fir. I'll leave it up to you to do that investigating for yourself though.

2 hours ago, Stars and Stripes said:

Sail damage and then boarding is still possible and effective with max board mods.

Have you ever tried to board a competent player who didn't want to let you board him? Its quite hard to do, actually.

 

You're inventing scenarios that simply don't happen unless you only fight the most unskilled players.

14 hours ago, Stars and Stripes said:

In the end you have choices and that's what's great about this game.

Its fine to have customization abilities. Its fine to min/max builds (even if those builds are useless), or go with more general purpose stacking.

What isn't fine, is introducing all new woods that are incredibly difficult/expensive to obtain, and only further widen the gap between the skilled veteran players/clans, and the unskilled/newb players/clans.

 

5 hours ago, erelkivtuadrater said:

The only chance to kill a fully repair fit player would be if he didnt know how to shake off a guy from the stern and you do  can rake him into submission by boarding or sinking, but that usually doesent happen. The people you see us veterans kill by stern raking with a smaller ship are usually guys that dont know how to sail properly and get people off their stern, because they are to afraid to do something and are literally paralyzed.

 

Besides you're talking about that more stuff makes you customize your character.

Well news flash. Take a look back in the history for the last 3 years and see how much they removed that made builds unique that worked. There you will find everything from 3 repairs, to a crafting system you only could have dreamed of that got removed because people wanted to click less buttons which IMO ruined alot of economy and crafting.

 

And for the record, this isnt some kind of whining or salty comment, these are facts that any veteran you ask that knows the game well will say the same.

This captain gets it. Well said here + the green text.

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2 hours ago, William Death said:

Are we playing the same game?

No I don't think so.

In your game your sailing around in a Fir Fir Santi with repair mods; invulnerable masts, speed mods and only firing a couple of broadsides.

Buy hey. You get it. 😂😂🤣🤣

 

Edited by Stars and Stripes
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4 hours ago, Stars and Stripes said:
4 hours ago, Stars and Stripes said:

How so ?

You think you can have a system that is fair for all playstyles??

So 1 guy plays 4 hours per week is going to find the game as easy as someone who plays for 10 hours and he will have everything that someone who has 3 alts and plays for 29 hours a week.

Not possible.

And what do casuals in let's say battlefield?    The only thing is you will gain new weapons by a rank.    In na you get new ships that you are allowed to crew.  The rest is the same. The difference is when you reach it.   That's fair and nobody is hurt. You spend more time you have faster access. Lowers this your game experience? I don't think so. The only thing is that people with less time will play it because they have also access to everything and nothing is really equidment beside 

Not sure if we both have pink glasses on or not but as I can see in streams pvp and by myself the repair meta is still the strongest thing. And if you have more repair amount than the enemy it's just an more relaxing win.  I played also at 2016. Back than I was always pride to produce a ship etc. But as time moves on and I tried as pirate to build everything myself I was just realising you will end up more grinding resources than everything else. If you don't have an alt or clan that provides each type of materials it's way to hard to do something. Or I am just lazy. And when a casual sees what he has to do with out joining a big clan, than I know why they are frustrated.    Btw if you really grind with pvp as a new player or let's say mid player (like I am) you will probably gain XP. The reals you get will put into a new ship/cannons.  So actually you doing something for getting better but in return no money for a. Competitive ship and b. For books. The only ship I personal have that allows me to grind in big gaps is my ocean. Privateer Fleet is like 100-160k reals.   Otherwise you have to do trading. But if a casual wants to fight and have a chance he don't wanna spend 5 days a week to grind 1. Ship 

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1 hour ago, Stars and Stripes said:

No I don't think so.

In your game your sailing around in a Fir Fir Santi with repair mods; invulnerable masts, speed mods and only firing a couple of broadsides.

Buy hey. You get it. 😂😂🤣🤣

Don't waste your breath. Some of these players are just pissed because noobs and casuals have access now to the new woods through DLC and their super ships are no longer so super.

Your right you get what you Play for. If you put the time you will have more of everything. Every MMO is the same. Its just a fact hence why so many have  alts.

Funny thing is all those on here crying have all the mods already.

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5 minutes ago, Jack Jones said:

Don't waste your breath. Some of these players are just pissed because noobs and casuals have access now to the new woods through DLC and their super ships are no longer so super.

Your right you get what you Play for. If you put the time you will have more of everything. Every MMO is the same. Its just a fact hence why so many have  alts.

Funny thing is all those on here crying have all the mods already.

I have the mods and good ships m but I want that everyone has the access that the pvp is more challenging. Yes every mmo has this m but in an mmo you as new player aren't gonna do pvp versus the better players right from the start. That's the difference. I mean now with ai fleet they are protected m I love this feature. But the question is really will it stay as it is or not. 

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I agree with you @Lukas97AustriaThe feature with the fleets is great plus the devs have made trading good ahain and the DLC ships allow new players and casuals to play in decent ships right from the start.

The game had never been in a more balanced shape. 

 

Edited by Jack Jones

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1 hour ago, Lukas97Austria said:

And if you have more repair amount than the enemy it's just an more relaxing win. 

You make some good points. I am just saying I like the rewards I get for the time I play and I think the game is getting better. 

I like the fact that you can customise your ships how you like. I like fast mobile ships that fire quickly. Others like tanky repair ships. This game let's you decide.

Edited by Stars and Stripes

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34 minutes ago, Stars and Stripes said:

You make some good points. I am just saying I like the rewards I get for the time I play and I think the game is getting better. 

I like the fact that you can customise your ships how you like. I like fast mobile ships that fire quickly. Others like tanky repair ships. This game let's you decide.

Well true that. But most "good" players spend most of there time in front of Mt or kpr. Well nothing wrong with that because you can catch traders and fight it the economy way. But there are many that try to force new guys out or jump there battle. Even rank shows them they are new. The guys mostly panicing and can't even manual sail. And than they get hello kittyed.   Well in that case the new guys also try to shot boardside. But because many mods and books helps to compensate some mistakes (not angling Vs the new guy as example) will allow him to stick at this boardside and the other guy has no chance at all. 

 

I do love that you can choose from wood types etc. But realistically speaking what wood types are the most common. Teak  Wo lo and fir /bermuda.  The other wood types don't get into this meta. And because mods and upgrades there is no need to sail some other wood types. I mean you can make a armor ship fast. When golden 4 speed mods and you are ready to go . Now with the s wood these armored fast vessels will increase even more.    I got a fir fir pfrig. It does -14,7 knots with books and mods m well I could change 2 mods vs better ones. So we are at 15 knots m as a blue ship. So how fast must be a armored ship to deal with a lot of stuff?. The average speed is maybe 13 knots.  Golden ships with good speed mods can go 14. With tanky wood or atleast some tanky wood  t/Wo. Transform this into an s wood there is absolut no way for not so rich people with out mods etc to competit.    +  you need to see does this ship gets port bonus or not. Yes dlc ships are fine for these new players. But when will a new player decided to put money into it?   I never saw in chat in my nation that someone said yes dlc are good. Everyone says the craftet ones are far better don't spend money.   Confusing isn't it? As a new player you have to chose. But if you getting hello kittyed all over the place no chance of sinking the attacker I doubt they will spend 30 bucks (more than the game itself) to have a ship that is OK. 

 

But we'll I also see your point of view. Not wanna start a war here. I am just pointing my opinion out on this as you do yours.  As further more we both will end up playing the game until it gets closed or we find another game that attracts us. 

 

Enjoy your weekend guys and good hunting o7

Edited by Lukas97Austria
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I sunk a seasoned wood ship 

they sink just as fast , as the not seasoned wood type ship.

noticed nothing special and was surprised he sunk that fast. 

So...what's the fuss.....

just give it time ,   to get used to the fact it exists.

Edited by Thonys
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3 hours ago, Lukas97Austria said:

As further more we both will end up playing the game until it gets closed or we find another game that attracts us. 

Ha ha your right there mate. Good winds to you.

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