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SAFETY OFF - Raiders Start Attacking Ports

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11 minutes ago, oldcrankyman said:

 

And then the admin screwed up the update, the traders are worth 325 points, warships are worth 15 points.  

 

thats obviously a typo
Traders are 325 
Warships are 15
 

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the battle timer was set and the attacking fleet attacked within the time that was set for it
the Dutch coast guard awaited the enemy fleet and destroyed the enemy with skin and hair.

thanks goes out to all the captains for participating in this disgusting attack on our nation port from those privateering pirates

Edited by Thonys
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14 hours ago, Yettie said:

@admin скажите пожалуйста, вы не ошиблись в написании сообщения? Вы поменяли в игре очки транспортным и боевым кораблям или ошиблись в данном сообщении?

Опечатка.

325 транспорты
15 боевые

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4 minutes ago, admin said:

thats obviously a typo
Traders are 325 
Warships are 15
 

To you and I it's obviously a typo, but people with no knowledge of these battles DON"T know that.  I tend to check things before I post them.

I notice that you chose not to even address my other points.

Edited by oldcrankyman

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I would really like to understand the devs thinking when it comes to NPC design and implementation.  The devs mentioned WoW specifically and Im wondering if they ever played WoW. most mobs (AI) in wow is pretty simplistic, but has stats lower than the player in almost all cases (except elites)  This makes it to where you can add multiple enemies to an encounter to add dynamics and much more fun that one on one fights with some simple AI.  NA hasnt been done like WOW at all. Aggressive NPC fleets cranked with stat boosts packed into huge fleets that defy all speed logic in the game? Why do you always crank it up to 11? I for one would be happy if even on the pve server that some form of aggressiveness in the AI (a la wow) if the ships the AI used played by the same rules as us.  Why dont you try putting the raiders as normal fleets, non elite status ships and see how that goes?   I like how you always defend these choices with some kind of real history (IE the essex carrying troops) but things in the game are about as far from realistic as you can get.

Bottom line is the overall feeling from the forums and talk in global chat is that the player base is not happy with the buffed up ultra elite Ai in the privateer fleets and PB, because its not fun.  You said this is a game. games should be fun, end of point.

Now a suggestion I have for this.  You want to show off your ability to crank ship stats up to ultra levels, you should give players a path to climbing to this place. Ill use wow for example. a level one player doesnt go straight to the boss in a dungeon and fight him over and over until he figures out how to beat him. He builds his characters abilities and his own skill and knowledge on lesser mobs before rising to that challenge.  A possible way for this is to have tiered attacks on ports. Say the first raid on a player port is a level 1 attack with basic ships that follow the rules that players have to. If the players win, then they have a breather of two weeks and then the next attack is say level 2 with ships get slight buffs to be a bit more of a challenge. Players will know this and work up to it. As long as the players win the attacks get stronger each time (and hopefully reward more) until finally getting up to the uber elite ultra AI in service today.  If/when the players finally lose the tiers start over, along with the loss of investment level etc.

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I don't like this buffed up uber-elite ships either. I don't get the reasoning behind this, to be honest.

I fail to see how artificially buffed NPC with ridiculous stats could contribute to a sound game experience. I don't like to fight unfair numbers. 

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In addition to the other errors in the OP, we've found out that members of friendly clans lose the shipyard bonuses when a port is taken back from the AI.  Sure would be good if we could get these screwups fixed.

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We stopped all trade ships from reaching capture circles and still lost the port. Do combat ships 15 points add up has they stay in the circle?

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We sank all the Indias and some of the Essexes before they got to the circles, but they just kept gaining points.  COULD WE PLEASE GET ALL OF THE MECHANICS OF THIS MESS POSTED IN ONE PLACE?

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Anyone know what the exact battle join timer is?

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Just now, Liq said:

Anyone know what the exact battle join timer is?

Fairly sure it's a minute? That's for both sides after the instance spawns, but the side with lesser BR will be open for quite a while after that. Not sure if there's a timer for that or not.

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1 minute ago, The Geth said:

Fairly sure it's a minute? That's for both sides after the instance spawns, but the side with lesser BR will be open for quite a while after that. Not sure if there's a timer for that or not.

you got one minute to join the npc raid? if you dont it's closed?

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57 minutes ago, Liq said:

you got one minute to join the npc raid? if you dont it's closed?

Only if your side initially has a greater total BR than the NPCs. Otherwise you've got a lot longer to join, I don't know how much longer exactly though. Would love clarification on this from anyone who knows better.

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On 11/15/2019 at 10:56 PM, admin said:

 

  • NPC Raiders always pick the best wind - take positions allowing you to intercept them on the right course
  • Your goal is to not let the fleets reach capture zones. 
  • Once Raiders reach the capture zones they get points
    • Traders (transports) give 325 points 
    • Combat ships give 15 points
  • If all transports reach the circles you lose the port battle. 
  • So your strategy should be 
    • focus fire transports and sink them before they rich the circle (high risk must do task)
    • and then methodically eliminate combat ships (low risk task)
  • Don't linefight just get into carronade range and destroy the transports. 
    • If you miss ALL the combat ships - (all combat ships enter capture zones) its just 270 points. 
    • If you miss just 1 trader transport - its already 325 points
    • Bring several carronade ships for fast resolution of the transport problems.
    • Invest into one fort or tower - they will absolutely devastate some of the attacking light ships
    • Don't enter at piers - join the battle - and join on time (not on signal) but as early as you can 
    • You wont see NPCs until battle starts - so no point to send scouts.

 

At the New Smyrna defense week before last we defended against the Raider AI attacking fleet. Per the original post explaining the mechanics if the Raider attack and how to defeat them, part of which I have quoted above, we did exactly what that post said to win. And we still lost.

1) We sunk every one of the enemy trader ships before they ever got near a capture circle. According to the what the developers wrote, this should have been enough to win, since the enemy requires 1000 points for victory and the remaining warships, all Essex, could only generate 270 points total even if the ya all got to the capture circles.

2) We also sunk 25 -30 percent of the Raider warships before they got to the capture circles. Once again, per the developers instructions, the Raiders should not have been able to generate enough points to win.

However, we did notice that once the first enemy warship entered a cap circle that circle instantly went Red indicating the enemy captured it. Then we noticed a slow but steady gain in points by the enemy, perhaps 2-3 points per second, and the rate at which the enemy earned points seemed to increase as more enemy warships entered the circles. We continued to fight the warships at the circles but soon and very rapidly, the enemy points reached 1000 and the battle ended giving the Raiders the victory. The player fleet however was not accumulating points over time for owning all three circles in previous defenses against Raider attacks. We were not even allowed to capture them once the capture timer had expired. 

In the developers instructions there is no mention of the enemy being able to earn points over time just for owning a circle. It does not say that the enemy instantly captures a circle when one ship enters it. It does not state that players cannot capture circles and earn points over time for holding them. 

The enemy does not "pick the best wind". The wind does not match open world wind in Raider attacks as it does all other battle instances. The wind is instead is positioned to favor the Raiders wherever they spawn and the Raiders will spawn based off of where players enter so as to force player to sail against the wind. Essentially Raiders get to "scout" but players don't.

So is the enemy supposed to be able to accumulate points over time for having one or more ships in a circle IN ADDITION TO the 35 points they get for each warship that gets in and 325 for each trader? 

And is the player fleet not supposed to be able to capture circles, accumulate points over time for holding the circles, and stop the enemy from doing so by having more ships or BR in the circle than the enemy? 

It seems the battles are either not working as they are supposed to or the developers post describing how the battles work is very inaccurate. Because if the Raider PBs work exactly as the developers posted then we should have won the battle at New Smyrna week before last.

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@admin

In a british port raid a few days ago (I believe it was a port somewhere southern cuba), it was only victories and indiamans. Today in San Juan we had only L'Océans and indiamans. Any reason behind that or just random?

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53 minutes ago, Liq said:

@admin

In a british port raid a few days ago (I believe it was a port somewhere southern cuba), it was only victories and indiamans. Today in San Juan we had only L'Océans and indiamans. Any reason behind that or just random?

Yesterday in VC Oceans and Vics... I think that it is random.

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On 1/17/2020 at 7:28 PM, Liq said:

Anyone know what the exact battle join timer is?

When Port Raid (PVE PB) will start, you have only 10 minutes to join into the battle. After that Battle will be closed.
And if the BR of the defending side has reached the BR limit, then you can not join into the battle too.

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1 hour ago, Alex B. said:

When Port Raid (PVE PB) will start, you have only 10 minutes to join into the battle. After that Battle will be closed.
And if the BR of the defending side has reached the BR limit, then you can not join into the battle too.

Ok thanks

And is it random if the raiders are full locean or victory? Or what is the deciding factor here?

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2 hours ago, Liq said:

And is it random if the raiders are full locean or victory? Or what is the deciding factor here?

Yes, Now it is random setup of the ships - or Victory only, or L'Océan, or Santísima Trinidad.

In the nearest future warships setup may be mixed.

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And please rework the layout of the raids. I'm talking about the point circles. Some are even outside the joining circle, or on the edge of it. By the given wind conditions, this makes it impossible to intercept the raiders before they entering the point circles.

I would like to remind you that it is no fun to lose a port due to the different layouts and therefore to lose the effort of weeks or months.

here one example, one of the extremes, but there are other too

Mitara.thumb.jpg.dd312d586b1adc0bc5d75d36f1a5ac20.jpg

in this example is not only point C problematic (it's only more obvious here), also point A will it be. And many ports have similarly located point circles like this.

Edited by Holm Hansen
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