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SAFETY OFF - Raiders Start Attacking Ports

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We stopped all trade ships from reaching capture circles and still lost the port. Do combat ships 15 points add up has they stay in the circle?

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We sank all the Indias and some of the Essexes before they got to the circles, but they just kept gaining points.  COULD WE PLEASE GET ALL OF THE MECHANICS OF THIS MESS POSTED IN ONE PLACE?

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Anyone know what the exact battle join timer is?

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Just now, Liq said:

Anyone know what the exact battle join timer is?

Fairly sure it's a minute? That's for both sides after the instance spawns, but the side with lesser BR will be open for quite a while after that. Not sure if there's a timer for that or not.

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1 minute ago, The Geth said:

Fairly sure it's a minute? That's for both sides after the instance spawns, but the side with lesser BR will be open for quite a while after that. Not sure if there's a timer for that or not.

you got one minute to join the npc raid? if you dont it's closed?

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57 minutes ago, Liq said:

you got one minute to join the npc raid? if you dont it's closed?

Only if your side initially has a greater total BR than the NPCs. Otherwise you've got a lot longer to join, I don't know how much longer exactly though. Would love clarification on this from anyone who knows better.

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On 11/15/2019 at 10:56 PM, admin said:

 

  • NPC Raiders always pick the best wind - take positions allowing you to intercept them on the right course
  • Your goal is to not let the fleets reach capture zones. 
  • Once Raiders reach the capture zones they get points
    • Traders (transports) give 325 points 
    • Combat ships give 15 points
  • If all transports reach the circles you lose the port battle. 
  • So your strategy should be 
    • focus fire transports and sink them before they rich the circle (high risk must do task)
    • and then methodically eliminate combat ships (low risk task)
  • Don't linefight just get into carronade range and destroy the transports. 
    • If you miss ALL the combat ships - (all combat ships enter capture zones) its just 270 points. 
    • If you miss just 1 trader transport - its already 325 points
    • Bring several carronade ships for fast resolution of the transport problems.
    • Invest into one fort or tower - they will absolutely devastate some of the attacking light ships
    • Don't enter at piers - join the battle - and join on time (not on signal) but as early as you can 
    • You wont see NPCs until battle starts - so no point to send scouts.

 

At the New Smyrna defense week before last we defended against the Raider AI attacking fleet. Per the original post explaining the mechanics if the Raider attack and how to defeat them, part of which I have quoted above, we did exactly what that post said to win. And we still lost.

1) We sunk every one of the enemy trader ships before they ever got near a capture circle. According to the what the developers wrote, this should have been enough to win, since the enemy requires 1000 points for victory and the remaining warships, all Essex, could only generate 270 points total even if the ya all got to the capture circles.

2) We also sunk 25 -30 percent of the Raider warships before they got to the capture circles. Once again, per the developers instructions, the Raiders should not have been able to generate enough points to win.

However, we did notice that once the first enemy warship entered a cap circle that circle instantly went Red indicating the enemy captured it. Then we noticed a slow but steady gain in points by the enemy, perhaps 2-3 points per second, and the rate at which the enemy earned points seemed to increase as more enemy warships entered the circles. We continued to fight the warships at the circles but soon and very rapidly, the enemy points reached 1000 and the battle ended giving the Raiders the victory. The player fleet however was not accumulating points over time for owning all three circles in previous defenses against Raider attacks. We were not even allowed to capture them once the capture timer had expired. 

In the developers instructions there is no mention of the enemy being able to earn points over time just for owning a circle. It does not say that the enemy instantly captures a circle when one ship enters it. It does not state that players cannot capture circles and earn points over time for holding them. 

The enemy does not "pick the best wind". The wind does not match open world wind in Raider attacks as it does all other battle instances. The wind is instead is positioned to favor the Raiders wherever they spawn and the Raiders will spawn based off of where players enter so as to force player to sail against the wind. Essentially Raiders get to "scout" but players don't.

So is the enemy supposed to be able to accumulate points over time for having one or more ships in a circle IN ADDITION TO the 35 points they get for each warship that gets in and 325 for each trader? 

And is the player fleet not supposed to be able to capture circles, accumulate points over time for holding the circles, and stop the enemy from doing so by having more ships or BR in the circle than the enemy? 

It seems the battles are either not working as they are supposed to or the developers post describing how the battles work is very inaccurate. Because if the Raider PBs work exactly as the developers posted then we should have won the battle at New Smyrna week before last.

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@admin

In a british port raid a few days ago (I believe it was a port somewhere southern cuba), it was only victories and indiamans. Today in San Juan we had only L'Océans and indiamans. Any reason behind that or just random?

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53 minutes ago, Liq said:

@admin

In a british port raid a few days ago (I believe it was a port somewhere southern cuba), it was only victories and indiamans. Today in San Juan we had only L'Océans and indiamans. Any reason behind that or just random?

Yesterday in VC Oceans and Vics... I think that it is random.

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On 1/17/2020 at 7:28 PM, Liq said:

Anyone know what the exact battle join timer is?

When Port Raid (PVE PB) will start, you have only 10 minutes to join into the battle. After that Battle will be closed.
And if the BR of the defending side has reached the BR limit, then you can not join into the battle too.

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1 hour ago, Alex B. said:

When Port Raid (PVE PB) will start, you have only 10 minutes to join into the battle. After that Battle will be closed.
And if the BR of the defending side has reached the BR limit, then you can not join into the battle too.

Ok thanks

And is it random if the raiders are full locean or victory? Or what is the deciding factor here?

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2 hours ago, Liq said:

And is it random if the raiders are full locean or victory? Or what is the deciding factor here?

Yes, Now it is random setup of the ships - or Victory only, or L'Océan, or Santísima Trinidad.

In the nearest future warships setup may be mixed.

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And please rework the layout of the raids. I'm talking about the point circles. Some are even outside the joining circle, or on the edge of it. By the given wind conditions, this makes it impossible to intercept the raiders before they entering the point circles.

I would like to remind you that it is no fun to lose a port due to the different layouts and therefore to lose the effort of weeks or months.

here one example, one of the extremes, but there are other too

Mitara.thumb.jpg.dd312d586b1adc0bc5d75d36f1a5ac20.jpg

in this example is not only point C problematic (it's only more obvious here), also point A will it be. And many ports have similarly located point circles like this.

Edited by Holm Hansen
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On 11/16/2019 at 4:56 AM, admin said:

Don't linefight just get into carronade range and destroy the transports. 

  • If you miss ALL the combat ships - (all combat ships enter capture zones) its just 270 points. 
  • If you miss just 1 trader transport - its already 325 points

 

we sank all 6 indiamans and some 1st rates before they entered the circle. Yet they still won within 10 min (after they reached the circles) by 1st rates entering circles.

Because they also generate 1 point per ship in a circle every 2 seconds. That snowballs quickly.

10x 1st rate entering circle = 150 points - not much

BUT

Generating 10 points every 2 seconds. 300 points per minute.

850 points / 300 points per minute = 2 min 50 sec til battle is lost (upon them reaching the circle)

Edited by Liq
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As they say in Dothraki, It is known.  At least your battle wasn't bugged.  We managed to win with 900ish points on the board.

 

Suck it up buttercup

 

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2 minutes ago, Mouth of Sauron said:

As they say in Dothraki, It is known.  At least your battle wasn't bugged.  We managed to win with 900ish points on the board.

 

Suck it up buttercup

 

You were also lucky you had that MVP beach helping you out honeyturd 😘

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6 minutes ago, Bart Smith said:

A lot of confusion here. Can we get full and clear description of port raid mechanics? 

Can we get all ai raids and aggressive ow ai removed. If we want pve we would find it. We want pvp

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My guess is that admin will say it works as intended. Big nations get those battles, and he want them to be though, so the big nations  can’t just take them to easy.

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2 minutes ago, Bryan Von Gyldenloeve said:

My guess is that admin will say it works as intended. Big nations get those battles, and he want them to be though, so the big nations  can’t just take them to easy.

The issue is that the difficulty of those raids varies HEAVILY from port to port. For some ports the circles are beyond the defender's join zone. So no way you can prevent all ships from entering the circle.

Saint Johns was not as bad, just a mix of everything - plus us thinking if we get to sink all the indiamans we're fine - clearly we were not - see the points calculation above

Edited by Liq
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16 minutes ago, Liq said:

You were also lucky you had that MVP beach helping you out honeyturd 😘

This is not national news. Please refrain from debasing your fellow captain.

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I think with the changes to hostility the AI raids are no longer having one of the desired effects. As I understood it one of the reasons for the AI raids were introduced was to help smaller nations to take ports from bigger nations. If the big nation lost the port the small nation had a chance to swoop in and get the port from the AI. But with the new hostility this is seldom possible because the ports that are attacked are usually away from the front line. Sweden lost Saint John's but only Sweden are in a position to raise hostility on the port, so the AI raid becomes nothing more than a slight setback.

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Any ports being captured by AI should be turned over to the lowest ranking nation rather than becoming neutral

 

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11 minutes ago, Elric said:

Any ports being captured by AI should be turned over to the lowest ranking nation rather than becoming neutral

 

Why?

Any port captured by the AI should be reduced to zero investment as a punishment to the PvE nation that apparently can't PvE...

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