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SAFETY OFF - Raiders Start Attacking Ports


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1 minute ago, Teutonic said:

that seems like quite the time commitment... 🤔

Also gives a lot more chances to be caught and by the end of doing the raid multiple times you're prob out of reps/rum so... all the effort plus time put into it could end in nothing.  

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2 hours ago, Conte D. Catellani said:

I think the admin is saying that all the team cold take the raid mission an everybody at the end of one raid could have his personal chest O.o

He means each player takes the mission and if they have 6 players they do it 6 times so each would have their own missions.  Since you have to bring a lot of repairs and lets say each fight last 30-45 mins.  That is at least 3 hours to do 6 missions, 4.5-6 Total with sail time and if things don't go right.  Who has 6 hours that 6 folks that don't a have a life to stay on and play?  I use to back in the day and when I wasn't working but I'm not a kid any more and well I like to spend my weekends doing other things than just gaming.

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35 minutes ago, Sir Texas Sir said:

He means each player takes the mission and if they have 6 players they do it 6 times so each would have their own missions.  Since you have to bring a lot of repairs and lets say each fight last 30-45 mins.  That is at least 3 hours to do 6 missions, 4.5-6 Total with sail time and if things don't go right.  Who has 6 hours that 6 folks that don't a have a life to stay on and play?  I use to back in the day and when I wasn't working but I'm not a kid any more and well I like to spend my weekends doing other things than just gaming.

Remember as well that the chests have a timer of 2 hours, so if you do all 6 and have a long sail back to port then the first few chests will expire.

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1 minute ago, Archaos said:

Remember as well that the chests have a timer of 2 hours, so if you do all 6 and have a long sail back to port then the first few chests will expire.

Oh didn't even think of that, I mean the repairs can be fixed by bringing a trade ship in fleet and just taking what you need into each battle but totally forgot about that timer. So only way that would work if a neutral or free town was around.

Yah I think the rewards should be worked out so that every one that finish the mission gets a chest just like how the old port battles use to be?  Or do it like Epics and have 9 chest or something in it.  Each ship has a chest or something. I hate epics cause it's 9 chest that have to be split between 6 people.  So it's not even loot for the group and you only get one epic chest that some times might have crappy loot drop.  Every one should get one silver/gold chest per ship and than at the end every one that lived gets an epic chest after battle (like old port battle chest we got).   These devs really don't know how to balance crap including loot drops.

I'll be honest i got tired of grinding cause if you grind anything a tier below you with a big ship you get next to nothing.  You fight something equal level and they have the AI so buffed it's annoying and now we have Loki drop ins.   

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4 minutes ago, Sir Texas Sir said:

Oh didn't even think of that, I mean the repairs can be fixed by bringing a trade ship in fleet and just taking what you need into each battle but totally forgot about that timer. So only way that would work if a neutral or free town was around.

Yah I think the rewards should be worked out so that every one that finish the mission gets a chest just like how the old port battles use to be?  Or do it like Epics and have 9 chest or something in it.  Each ship has a chest or something. I hate epics cause it's 9 chest that have to be split between 6 people.  So it's not even loot for the group and you only get one epic chest that some times might have crappy loot drop.  Every one should get one silver/gold chest per ship and than at the end every one that lived gets an epic chest after battle (like old port battle chest we got).   These devs really don't know how to balance crap including loot drops.

I'll be honest i got tired of grinding cause if you grind anything a tier below you with a big ship you get next to nothing.  You fight something equal level and they have the AI so buffed it's annoying and now we have Loki drop ins.   

Will not work with a neutral or free town either unless you have the special key to unlock the chest, otherwise they have to be taken back to the port where you took the mission. Not sure where you get the special key they talked about. You also have to capture the indiaman with the chest as it is too heavy to take on warship if I can remember correctly, so bringing your own indiaman with reps becomes a problem unless you have the 2 fleet ship perk as your fleet ship does not enter the battle.

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1 minute ago, Bryan Von Gyldenloeve said:

Well actually you can not. There is a time limit on the chest 180 min.
lets say 30 min to port and back. Each fight takes 45 min.

30+45+45+45= 165 min. Chest 3.

the reward for the night:

75 cm= 36.000*75= 2.700.000 real

76.500 dubs= 76500*80=6.120.000 real

7152 Reals.

Total real worth:8.827.152 real. How many other things 6 ppl spending 3 hours get the same reward for?

Out of Prussian point of view 30 mins is way to optimistic as way back.  45 min up to 1h is more realistic for our raid tragets even with gusts.

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27 minutes ago, Bryan Von Gyldenloeve said:

Well actually you can not. There is a time limit on the chest 180 min.
lets say 30 min to port and back. Each fight takes 45 min.

30+45+45+45= 165 min. Chest 3.

the reward for the night:

75 cm= 36.000*75= 2.700.000 real

76.500 dubs= 76500*80=6.120.000 real

7152 Reals.

Total real worth:8.827.152 real. How many other things 6 ppl spending 3 hours get the same reward for?

You can if you are smart and skilled.

  • First you do not need full group to complete the raid (i know 3 people can do it). So its at least 2 raids in parallel. I can bet 2 people can do it too (with reps) (so theoretically 3 raids can be done in parallel), but it might be slower due to lack of focus fire.
    • It might be faster with 6 captains focus fire - 15-20 mins? 1.5 hour to pick 6 chests and 1-1.5 hours to travel back.
  • Second you do not need to travel back so many times, as you can take fleet perks and take 2 indiamans into fleet. 
    • + You might have escorts with you - lets say 3-4 more people providing support, scouting or/and hauling.
  • The reward (if the raid mission is great) beats almost ANYTHING ELSE you can do in this game even if you lose 3 out of 6 chests on way back, + you can bait enemy with early expiring chests (which are still working and are identified as chests if they click on you).
  • If your nation is organized the turtle beach run is possible greatly increasing the number of chests delivered just because its impossible to intercept all of them - of course it requires some organization work from the nation. Not easy to pull off but even if you pull it off once a week its still better than any other activity.

But those who do not like organizing things already work as parcel delivery boys, they wont like this content.

 

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Ich hoffe, dass die Entwickler die Mechanik so lassen, wie sie ist, und auf eine größere Anzahl gültiger Ergebnisse dieser Überfälle warten, bevor auf Druck der Community wieder alles erleichtert wird.

Gleiches gilt für die NPC-Angriffe auf Städte, nur weil hier einige Spieler der betroffenen Nationen wieder den Untergang des Spiels beschwören, sollte zunächst abgewartet werden, wie sich die Mechanik langfristig auswirken wird. Was ist bisher passiert?
Die Russen haben eine Stadt an einen Konkurrenten verloren, sogar die Holländer konnten den Angriff der NPC-Flotte abwehren, obwohl sie die größte Sorge über die ungünstige Zeit zum Ausdruck brachten.


Wenn ich das richtig verstehe, sind die NPC-Raids ein Versuch, Ungleichgewichte zwischen Nationen auszugleichen. Es ist kein Zufall, dass derzeit Russland, Großbritannien und die Niederlande betroffen sind und nicht Polen, Preußen oder eine andere Nation. Wenn es also das Ziel der NPC-Raids ist, den großen Nationen das Leben schwer zu machen, damit andere Nationen zu diesem Zeitpunkt davon profitieren können, dann war das Ergebnis des ersten Wochenendes ein ziemlicher Erfolg.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxx

(English by google)

I hope that the developers leave the mechanics as they are and wait for a larger number of valid results of these attacks before everything is relieved again by pressure from the community.

The same applies to the NPC attacks on cities, just because here some players of the affected nations again conjure the downfall of the game, should first wait to see how the mechanics will have a long-term effect. What happened so far?
The Russians have lost a city to a competitor, even the Dutch were able to fend off the attack of the NPC fleet, though they expressed the greatest concern over the unfavorable time.


If I understand that correctly, the NPC raids are an attempt to balance imbalances between nations. It is no coincidence that Russia, Britain and the Netherlands are currently affected and not Poland, Prussia or any other nation. So, if the goal of the NPC raids is to make life difficult for the big nations so that other nations can benefit from it at the time, then the result of the first weekend was quite a success.

Edited by Georg Fromm
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4 hours ago, Georg Fromm said:

Ich hoffe, dass die Entwickler die Mechanik so lassen, wie sie ist, und auf eine größere Anzahl gültiger Ergebnisse dieser Überfälle warten, bevor auf Druck der Community wieder alles erleichtert wird.

Gleiches gilt für die NPC-Angriffe auf Städte, nur weil hier einige Spieler der betroffenen Nationen wieder den Untergang des Spiels beschwören, sollte zunächst abgewartet werden, wie sich die Mechanik langfristig auswirken wird. Was ist bisher passiert?
Die Russen haben eine Stadt an einen Konkurrenten verloren, sogar die Holländer konnten den Angriff der NPC-Flotte abwehren, obwohl sie die größte Sorge über die ungünstige Zeit zum Ausdruck brachten.


Wenn ich das richtig verstehe, sind die NPC-Raids ein Versuch, Ungleichgewichte zwischen Nationen auszugleichen. Es ist kein Zufall, dass derzeit Russland, Großbritannien und die Niederlande betroffen sind und nicht Polen, Preußen oder eine andere Nation. Wenn es also das Ziel der NPC-Raids ist, den großen Nationen das Leben schwer zu machen, damit andere Nationen zu diesem Zeitpunkt davon profitieren können, dann war das Ergebnis des ersten Wochenendes ein ziemlicher Erfolg.

.....

Das mag vielleicht bei euch auf dem PVP-server zutreffen. Auf dem PVE-Server wird jeder Hafen angegriffen, auch wenn sich kleine Clans mit vielleicht 3-5 aktiven Spielern einfach nur etwas aufbauen wollen und nur einen einzigen Hafen besitzen. Und zwar mit den selben Angriffsflotten welche bei euch gegen die Top 3 Nationen gedacht sind. Erschwerend kommt noch dazu daß wir nicht einmal wissen wo diese in der Instanz spawnen, die Gelegenheiten mit "Safety-on" gab es bei uns nicht.

....

This may apply to you on the PVP server. On the PVE-server every port will be attacked, even if small clans with 3-5 active players just want to build something up and have only one port. With the same assault fleets which compiled for the PVP-server against the top 3 nations. Additional to that that, we do not even know where they spawn in the instance, the opportunities with "safety-on" had not exist for us.

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Is it possible to overload a warship in battle instance? I mean, how do you carry away the RAID CHEST which is 3800 weight if you are not in battle with an Indiaman?

If you can't overload your ship in battle instance, it basically means you have to capture the NPC Indiaman in the raid. 

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On 11/16/2019 at 4:56 AM, admin said:

Raiders sailing military ships will drop a raid chest on kill starting next week. This week they probably carry standard loot. 

This means that those guys defending the richest ports get even richer if they win? Wow, this is great counter-balancing to a balancing mechanic! 

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i mean, to be fair, a skilled player can do it solo.

but that's not what I'm looking for....if the perceived value of doing 1 raid chest mission is not worth doing when you have "6" people for a max group. then in my opinion, the goal for making a small 6 man group mission successful has failed.

I'm not saying raids are bad, I'm saying that the reward is still not worth the risk for a 6 man group and that should seriously be looked into.

Edited by Teutonic
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6 hours ago, Teutonic said:

i mean, to be fair, a skilled player can do it solo.

but that's not what I'm looking for....if the perceived value of doing 1 raid chest mission is not worth doing when you have "6" people for a max group. then in my opinion, the goal for making a small 6 man group mission successful has failed.

I'm not saying raids are bad, I'm saying that the reward is still not worth the risk for a 6 man group and that should seriously be looked into.

11 successful chests were raided this weekend. If we only take into account combat marks the average payout was 25 marks. (21 worst chest -28 best chest) + doubloons + victory marks.

Those who can make more combat marks in a couple of hours should continue what they are doing. Those who cant make 25 combat and 1-3 victory marks in 1-2 hours can just raid the ports and make the same. You probably forgot victory marks are unattainable for a 3-6 men groups and they can get them by raiding. Your perceived value has no serious implications on the average player. We know people who make 3 mln reals per trip according to your logic i should make everyone make 3 mln. reals per trip. 
 

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