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SAFETY OFF - Raiders Start Attacking Ports


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1 hour ago, Gregory Rainsborough said:

Part and parcel of being a big nation.

Admin please don't remove, it gives smaller clans the chance to get the big ports.

And just like that, everyone was off, following in Gregory's  lead in an effort to collapse our nations so maybe the big mean AI would pick on someone else!

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You should look at it this way. We always (from the start of early prototyping in 2014) stated that the game will have basic crafting and basic trading. It is in game. Its the best we can do.. W

This is a myth. There are spikes and then there is stable base. Stable base have not changed since 2016. It has been at 500-600 concurrent online (6000 active daily users) for both servers for like 3

On the PvP server, NPC PB should be disabled imo. The NPC PB feature is broken, they are not fighting they just sail to enter circles with OP speed. It is not fun, it is not really that rewarding, jus

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To my understanding the raids were ment to keep big nations busy with defending their main ports, while other nations can attack another port at the same time. 

Ok, I understand that, and it somehow works, since nearly 25 players were needed to defend and cannot participate in other battles. 

Still, yesterday, the ai fleet was very fast, difficult to intercept before reaching the circle. Even then you have to be careful, when you try to push them out, that you don't get boarded.

Slightly less speed of ai would be good.

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15 minutes ago, Gregory Rainsborough said:

The Dutch suffered a few losses originally and then we stopped sailing tanky ships.

Git gud.

prussia got gud as you requested. 

 

you know the NPC raids are illogical and do nothing to help anybody do anything while they are in progress. Just another player aggravation.  So try not to make snarky comments about it 

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51 minutes ago, Gregory Rainsborough said:

The Dutch suffered a few losses originally and then we stopped sailing tanky ships.

Git gud.

I think you are missing the picture Greg. 

We all hate the AI Port Battles, but at the moment have to live with it. 

This was the 5th AI Port Battle at Nassau I believe. The time before this the AI fleet spawned in the wrong location and saw 7-10 ships have to fight 2/3rd of the AI and the port was only won because the other 1/3rd of it grounded themselves, and was confirmed to be bugged. 

We were told the bug was fixed, but we haven't seen any patch notes and by all accounts they were far faster than the previous 4 times we have defended Nassau. 

This wasn't our first rodeo, and considering Russia and Sweden lost their AI Port Battles and the Brits almost lost theirs with the AI getting over 800 points on the same day, one has to ask that when the Nassau bug got hotfixed that something else wasn't done. 

Edited by Redman29
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1 hour ago, BoatyMcBoatFace said:

prussia got gud as you requested. 

you know the NPC raids are illogical and do nothing to help anybody do anything while they are in progress. Just another player aggravation.  So try not to make snarky comments about it 

They didn't git gud, they just picked a useless target :P

Edited by Gregory Rainsborough
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12 hours ago, Intrepido said:

I do wonder if REDS will quit Russian nation after this loss and the national balance will improve thanks to this mechanic.

(Was an irony, btw)

Bring back diplomacy tools, that is the way.

You want us to follow you over to the Swedish nation? 😘

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15 hours ago, Donjuan Dimarco said:

Please nerv the ai. How you should catch these speed boats??? With fir Fir??? That total bullshit!

Yeah please, one PB with fir fir ships :P

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15 hours ago, Busterbloodvessel said:

Were the NPC LGV's faster than a speed built Renomee for example?

Not sure about speed, but i think that more that 13.5 knots. One Niagara was not much more faster than them.

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3 hours ago, BoatyMcBoatFace said:

Nooooo you cannot demean yourself in order to deflect. VP is great and worthy. Easily 2nd strongest nation on the server :))

VP is full of players that do not know how to brake using yards, do not know upwind from downwind, at times get confused with left and right, do not follow the order of PB commanders, often refuse to use TS even when in the port battle fleet, are too scared to get stuck in during the battle or just don't speak English. AND that's just the players who are at least willing to show up for RvR. The rest are just useless carebears that do nothing to help but are  the first to complain when they lost their carebear port. El Toco is a great example, while we were struggling to fill the port battle (only four of whom were on TS) outside there were dutch players sitting on the docks in first and second rates wating for AI to come close enough to the square fort for them to tag. We had a fair few half decent captains with potential but they ran off to Sweden because they didn't like being told when they screwed up. Bloody sissies! 

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19 hours ago, Gregory Rainsborough said:

Part and parcel of being a big nation.

Admin please don't remove, it gives smaller clans the chance to get the big ports.

Lol

Make more war in your nation GJAdmins please remove those ai Raids they are just A increadible to sucseed or Boring. 

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The biggest fear of big nations losing ports regularly to the AI is that eventually people will setup alt clans in that nation and snatch the port from the AI as the hostility window is random, and who ever can get enough points in the hostility will own the port after the battle. All they have to do then is to restrict access to other clans in that nation to render the port ineffective.

For example today the Nassau hostility window opened at 18:00, so if a group of Swedish alts had set up in Russia they could of had a good chance of raising the hostility enough so they got the port, and there is nothing the rest of the Russian nation could do to stop them.

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8 minutes ago, Archaos said:

The biggest fear of big nations losing ports regularly to the AI is that eventually people will setup alt clans in that nation and snatch the port from the AI as the hostility window is random, and who ever can get enough points in the hostility will own the port after the battle. All they have to do then is to restrict access to other clans in that nation to render the port ineffective.

For example today the Nassau hostility window opened at 18:00, so if a group of Swedish alts had set up in Russia they could of had a good chance of raising the hostility enough so they got the port, and there is nothing the rest of the Russian nation could do to stop them.

yep this is messed up.

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Let's be honest. NPC PBs is a means to drive up player numbers since it forces clans to be online whenever a raid occurs. It's a feature. It doesn't have to be a good feature.

As to the use of an alt clan, I couldn't imagine anyone being rude enough to do that!!

________________________________________________________________________________

Remove PBs and let the individual crafter grind his shipyard, let the portinvestments be about ressources and let everyone harvest at all national ports. Ownership would then be about taxes - and farms should provide tax as well.

Remove the NPC PBs from the war-server, we do PvP not PvE.

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2 minutes ago, Bryan Von Gyldenloeve said:

It is. Bocar did it at Nassau. It was all a question abouth witch clan got out first after 18.00 server time. It was Red, but basicly a question about a second ore two. We would tho not hold it against a nation. We would let all on the friendlist.

 

oh....

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On 1/26/2020 at 2:26 PM, Anolytic said:

NPCs in raids are now faster...

In Nassau we had no chance to even intercept the LGVs coming from the north before they reached the circle. The NPC renos were faster now than before to reach the circle. From the exact same spawn as in the test raids we could not reach them in time before they all reached the circle.

I think this mechanic needs some testing - or better yet - scrapping.

They are not. NPCs ranks, speeds etcetera were not touched for a very long time. 

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23 hours ago, Anolytic said:

 

I was surprised about Saint John, but figured: It's a hard port layout, and swedes are not used to NPC raids. But after Nassau I inquired with Brits and even in Truxillo AI reached almost 800 points. Previously in our NPC raids if it wasn't bugged (Nassau) or we made some mistake, NPCs would not get any points.

 

Points were always given and calculated - It was even in patch notes several times. NPCs were always granting points both for entry and for staying in the capture zones.

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13 hours ago, Redman29 said:

 

We were told the bug was fixed, but we haven't seen any patch notes and by all accounts they were far faster than the previous 4 times we have defended Nassau. 

one has to ask that when the Nassau bug got hotfixed that something else wasn't done. 

Nassau Bug was reported on the 5th of Jan and fixed on the 9th of January.
Raider routes and BR issues raised in the thread was also changed and posted as patchnotes - separate patchnotes because it was considered important.


Issue was found, reproduced and fixed in just 4 days for Majority of ports that could have this problem and we have a lot of ports. 
 

We will not tolerate cases when captains like you are bashing developers for responding to player bug reports/posting patchnotes in time. This is not acceptable.

 

Another point

  • Fixed typo A
  • Fixed typo B
  • Closed the obvious bug C

We do not have to pretend to be doing something by posting 20 page patchnotes like some developers do. 

We  never gave an expectation that we would post on obvious bugs, typos, exploits or other reported holes in gameplay are fixed. Especially early in developments, exploits and easy obvious bugs were always fixed without patchnotes.

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23 hours ago, Gregory Rainsborough said:

Part and parcel of being a big nation.

Admin please don't remove, it gives smaller clans the chance to get the big ports.

Its only git gud when it concerns OTHERS. Seems to be the case in 100% cases now. 

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On 1/26/2020 at 4:28 PM, Liq said:

we sank all 6 indiamans and some 1st rates before they entered the circle. Yet they still won within 10 min (after they reached the circles) by 1st rates entering circles.

Because they also generate 1 point per ship in a circle every 2 seconds. That snowballs quickly.

10x 1st rate entering circle = 150 points - not much

BUT

Generating 10 points every 2 seconds. 300 points per minute.

850 points / 300 points per minute = 2 min 50 sec til battle is lost (upon them reaching the circle)

@admin if only 10 war ships enter the circle ("Low risk task" according to first page), it's lost after 3 minutes once they reach the zones, is this intended?

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23 minutes ago, Liq said:

@admin if only 10 war ships enter the circle ("Low risk task" according to first page), it's lost after 3 minutes once they reach the zones, is this intended?

it cant be 3 mins

But

Points for capture zone entry have been slightly increased

  • Combat ships now give 15 points instead of 10
  • Trading Transports now give 325 points instead of 300

This topic is not pinned and is not a guide for NPC port battles.
I think NPC Port battles with players are won by players more often than by NPC raiders, (unless players do not come). We will provide detailed stats tomorrow. 

 

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