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AeRoTR

Redeeming a DLC cool down timer

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Hello, I am not happy about 24 hour cooldown for DLC ships and paints.

I purpose a new timer to be available just after maintenance. So even if you redeemed your Ratvisan  3 hours before or 23 hours before maintenance time, you can redeem one just after maintenance. You still can redeem only 1 ship within 24 hours interval. Currently if you redeemed at 0100 am local time, and lost a ship, next evening you need to skip the peak player hours without the dlc, or you have to sleep early, your 1 redeemable is wasted.

I do not see any positive thing on the current 24 hour cooldown. This is not a mobile game that we can buy gold coins to skip timer. So it does not matter for developers if everyday our timer for DLC resets after maintenance time. This will bring more players and pvp/pve to the server at the peak hours.

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same as with paints, should be 1 redeemable each reset. Now this is a QOL feature that doesent benefit one guy more then another and ruin the gameplay for all else.

Edited by erelkivtuadrater
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Alternatively, I suggest change the timer to 22 hours. So If you redeem at peak time, and you lose it within 2 hours, next day you can redeem when you log back on.

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41 minutes ago, Emain Macha said:

Alternatively, I suggest change the timer to 22 hours. So If you redeem at peak time, and you lose it within 2 hours, next day you can redeem when you log back on.

what? if you change the timer to 22 hours, you still need to wait those 22 hours from the redeem is done until you can do it again, or am i totally misunderstanding you suggestion?

But nonetheless redeem once each reset is more optimal for all players imo.

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I certainly agree redeem once each reset would be the perfect solution.

 

I suggested 22 hours purely because it is easier to for the developer to change. 1 redeem per reset means developer will have to set up a new code for this. And if the server maintenance changes frequency in the future it also disrupt the proposal.

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