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A review of the ship designer


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Lets start off with acknowledging the brilliance of this game in this early alpha state. Customization is wonderful and this game actually makes trade offs something you have to think about. The 10x speed is great for allowing naval realism to still be exciting for those more accustomed to Call of Duty games and Micheal Bay movies

Now lets talk problems

1. Currently the designer is trying to have two placement modes at once: snap placement and free form. Both are great approaches and there should be a toggle between them. Ideally in free form we should have to option to place our own snap points to easily fit test different parts in a specific spot.

2. While we have an indicator for how much funnel we have and how well the funnels serve the engines we lack an indicator for how much funnel the engines require.

3. The armor customization system is a great start but the the listed thickness numbers and armor quality multiplier are misleading for the player. Unless different armor types will have different properties against various threats it would be great to simplify the system to just the armor thickness and let the number displayed for both armor thickness and penetration be for the equivalent thickness of ironĀ armor plate.

4. Please give a metric for what HE shells can and cannot damage.

Edited by phsylent
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