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So my idear to get some usless time and usless battles (Tradership vs Warship) out of the game: 

Give players the option to let there stuff traveled by AI for some realis. Interceptable to make economic warfare possible again. Exchange all AI traders to those so u know when something is traveled: Someone needs and miss the stuff later... 

 That also take new players into PVP send them to go for those traders.  Those Players which want to make shure there stuff is ariving need to travel them by themself and escort them. That avoids booring fights where you can actualy just run away (Trader vs Warship)  and you dont care about what happend in the battle just shoot some sails to make it more easy for ur Revenge fleet. The chaser will anyway get you if you dont board him. 

Prices around 1 Realis each whight each 10Km Something that around. And no delivery missions that way. Just recaurces Books and those stuff. Dont make it to expensiv

Pro:

No more boring time for all. 

Ecomomy boost

Option for Players which dont have the time to travel materials to get good ships. 

Exchange of Stupid loot from AI traders for maybee realy usfull stuff. 

Economy Warfare when all Ai traders are exchanged that way realy an option. I mean if you hunt down all traders which go to a nation craftingport... they will heave a leak on Recaurces soon. 

Encurage Coast guard actions: It could be your trader or the trader of a clnamate. 

 

Contra: Players which just go for traders becaurse of easy wins and PVP marks will have less fun. 

Result: More real fights, more time we can spend on RVR/PVP. Ecomomic Warfare should not pay of with comatmedals  i mean is it a real fight? be hornest. 

P.S.: those guys which scream no should think about why they scream no. 

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Nice idea!

2 hours ago, Knuddel said:

Give players the option to let there stuff traveled by AI for some realis. Interceptable to make economic warfare possible again. Exchange all AI traders to those

Does this mean you vote for a stop of all ai trading, that is not a player’s cargo?

If so i would rather have both (ai trading and ai carrying player’s cargo), thus hunters hadn‘t a close to 100% chance of geting players cargo.

Edited by Navalus Magnus
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that point we can discust about but in general you like my idear?

I am not a fan of economic warfare, so i could live with 50% ai traders or if traders arend used by players that they travel "usual" goods.

Edited by Knuddel
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3 hours ago, Knuddel said:

Result: More real fights, more time we can spend on RVR/PVP. Ecomomic Warfare should not pay of with comatmedals  i mean is it a real fight? be hornest. 

I don't care but just want point out this:

You saying attacking traders is not real fight and should not be rewarded with combat medals. I completely agree.

But... 10 v 1 is a real fight and should be rewarded?.

 

If only going to reward real fights then we can start by stop rewarding ganks.

Edited by cursed monkey
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1 minute ago, cursed monkey said:

 

I don't care but just want point out this:

You saying attacking traders is not real fight and should not be rewarded with combat medals. I completely agree.

But... 10 v 1 is a real fight and should be rewarded?.

 

Comment...

1vs 10 isnt a real fight too but thats not the point here... 

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Good idea Knuddel,

 

generally we need more trading back in that game. This could be a reason for special the newbees and single players to stay in the game.

In addition to this good idea we should:

  •  definitly stop this nonsense 100 tons rule, so that a acceptable earning rate in an acceptable distance is again possible
  •  raise the safe zones around the captials that ridicolous farming actions of strong clans and nations not longer possible (in such easy way)
  •  change the BR-System more to the defender side. ( for. e.g. 2:1 join possibility and/ or raise the timeperiod to start rescue missions for the attacked player

Ferdiand de La Salle

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10 minutes ago, Ferdinand de LaSalle said:

raise the safe zones around the captials that ridicolous farming actions of strong clans and nations not longer possible (in such easy way)

I have another idear btw that. Take away the capitol area and make a bigger circle where defenders have double BR what can join. This is still a PVP Server. But i think those suggestions should be added in another thread. 

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This is a very good idea, we should have 1-2 trade permits everyday to enable npc trading.

* Able to jump to your fleet when attacked by player ( we already have LOKI so we know it is possible)

* It may have a fee of dubloons and reals, so it creates dubloon sink and real sink for the economy.

* More fun in the game, we all know trading resources and goods around is boring, we prefer to have fun instead.

* Cargo missions should be excluded, only carrying real goods.

Edited by AeRoTR
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44 minutes ago, Jack Jones said:

 

My god. This is the dumbest idea I've seen in NA forum for a while now.

 

And this might be one of the dumbest comments i‘ve seen on the forum for a while (absolute absence of reasoning, nothing more than a salty opinion suggesting that what you say is obviously true).

No offense intended!

Try to be constructive please!

Edited by Navalus Magnus
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U need to undertand him this would take away any chance of him to get combatmedals. 

1 hour ago, AeRoTR said:

* Able to jump to your fleet when attacked by player ( we already have LOKI so we know it is possible)

Why should you be able to jump to it? I mean you giove the Transport order to anonther NPC capitain. 

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6 minutes ago, Riot stick said:

This ideea 'ai transport' used to be in the game, long time ago when this game was fun and GB was Zerg😄.

Doubt this will happen, because it improves the quality of life. We can't have that!

well at least i have hope caurse it would realy improve live on naval action servers.

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19 hours ago, Knuddel said:

And why you want to limit this?  I mean this is than just giving advantadge to players with alts....

true, think the better idea would be to setup contract for delivery of some goods in port x, players have the bids for it first and if not a player has taken it, the npc will deliver it for the cheapest price for the player

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3 minutes ago, erelkivtuadrater said:

true, think the better idea would be to setup contract for delivery of some goods in port x, players have the bids for it first and if not a player has taken it, the npc will deliver it for the cheapest price for the player

The Idear is good but i have some concerns:

Alt abusing

Players which fine the Goods better than the Payment of travel them 

So in a Perfect world Yes like thae game is right now: No. 

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This is a very bad idea.

You say that in your opinion attacking traders is not a good fight and should not be rewarded.

I hunt everything in OW and I attack and sink traders and I enjoy it.

Your idea would just let big clans like yours ship goods in relative saftey and if they got sunk you would just send more.

New players find trader hunting an easier way into PVP and your idea would deny any reward to them for sinking an lgv or fleet of unescorted trader brigs. Why? Because you don't like it ?

You can already escort your trader by taking them in fleet. You say it's boring many find this exciting. 

Your idea would also remove yet more PVP from this PVP server. 

This would be a rich players ultimate AFK and would take players from the OW.

We need more PVP opportunities not less even if you think they are boring or not fair fights. 

Your attempt to stop people commenting negatively by saying that those who oppose this idea are somehow lesser players because they attack traders is very transparent.

I sail mainly solo all over the map and I attack and kill everything I can and I like to sinking traders as well as warships, unarmed, unescorted, armed, escorted whatever. I get sunk to be revenge fleets and that's ok to. 

 

 

 

 

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I like that idea, but the player loads on ai traders should be in addition to the usual ai traders. The player, who booked a trader should be able to identify it in OW, so he might escort it, while for all other players it is simply ai.

I wouldn't limit the cargo runs, every ai trader with player cargo adds some more content to the game.

To save server capacity, you might only have 10 active traders at a time.

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@Stars and Stripes Your informations is Fals. I am Leader of Scum which is one of the Smallest clans in the Russian nation. 

What do you think will players do when they are ingame and dont need to waist there time on boring travels any more? Sit in habours do nothing while logged in? 

How do you build your ships? Let me guess: You just buy them?`Or do you travel materials yourself? 

The Point is that those so called fights are desided bevor they even begun. If you catch some Ai traders which travel player materials those players will come out and try to Protect there Treaderfleet. I think in total this idear is good. If you want to do some PVP and encurage new players for PVP they need to have the Ability even with less Playtime to build up Ships. That would garant this. You will still have Players which do missions for grinding some money. You will still have players which try to keep there waters clean of hunting guys/groups caurse they want to get there materials and not the messadge we are sorry to inform you, but ur Cargo was lost. 

Enyurading new players into PVP: Expieierenced players take newcommers with them send them for Ai traders in the Hope that the enemy coast guard will be informed and try to intercept them.

In gerneral if you lose less time doing trade runs you can hunt more, go into PVP area Do RVR or real actions. 

For u it might be funny to sink Traders but u need to see the other side as well. Other side is a Player which will be demotivated caurse he lose his ability to reproduce ships. Ships which he need to do real PVP... 

I think you are underastimationg a lot of things caurse you just watch from your Perspectiv. 

I hunt also 50% of the time alown. When i catch a Player in a Trinco with 2 fleet indiamans for example i let the Indiamans go caurse its his abiliity to reporduce ships and give me more fun in (i am sorry but i need to call this still) real fights. 

Reason for me to not go that often o Patrole area is a lot of ganking in there. ANd when i assume the time to travel those materials or just hunt open water i prefer the last option caurse there i have the Opertunity to run. 

It might take some gamefun away but encuradge more People to do PVP instead of just looking that they keep the small recaurces they have together in case they need to defend a port or something impoprtant where they need to have a Good ship for. 

Yome on you need to see this from both sides. When you are in the Trader do you enjoy the game in that fight? Let me guess: No. so why should you not take the fraking boring Trader stuff away and take more guysinto PVP, RVR, Patrolezones etc? 

I think 1 mager problem, wehen you start that game is the Imens amount of time you need to spent until you have a working infra structure, This Suggestion would bring new players to get over it and use there mostly limited time they spend ingame to do something usefull.

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2 minutes ago, Sea Archer said:

I like that idea, but the player loads on ai traders should be in addition to the usual ai traders. The player, who booked a trader should be able to identify it in OW, so he might escort it, while for all other players it is simply ai.

I wouldn't limit the cargo runs, every ai trader with player cargo adds some more content to the game.

To save server capacity, you might only have 10 active traders at a time.

Why should you escourt your goods? Than you can travel them by your own???

So my sugestionis very basic and doesnt coast much servercapacity. Basic: U dont know which traders is your trader. If you want to make sure he gets thourgt it you can just drive coast guard actions. 

10 Activ traders... let me guess LGVs not indiamans lets round a bit up 2000 Capacity. if you mine just rare logs like teak, WO or lo you get nearly 700 logs if you collect once per day. so at the same time could be traveld lets round a bit down 3 cargo deliverys. Times 10  makes 30 People getting there stuff in lets say 30mins. On Primetime online numbers is like 600. and on other timezones are playing diffrent players. This is not gonna work. Unlimited traders its just AI they can use the usual AI Routes so why limit it?

If to much players want to have stuff delivered take usual AI traders and let them go into a port or dissaper on the open world if no one is in sight of them? Better that way than to have a wayting list...

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I was talking of 10 active traders per player, not as an absolute number on server.

... and yes you should be able to escort your hired traders. Send 5 a time and defend them, you could never sail that much on a trade run yourself, so you save time, but cannot give commands in battle, like your own fleet ships.

... in consequence you should be able to send a capped trader with some crew to port, in OW, without adding him to your fleet.

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i would more say: that hte stuff gets traveld when an ai ship docked at the port. SO not 20 Traders at one time. But cheap so everyone can just pay some ralis or and Dublones and get his Recaurces traveled. Escorting and stuff: Some negativ aspects the whole thing needs otherwise you will just escort them with like wasa which can catch every tradeship... 

It should be a fire and be happy when it arives thing. So you can spend time on other things. Ant that you talked to traders which have enough stuff to fill 20 SHips is nice but those players arend migority on the server. So i think more about usual players. Guys which call themself Traders will mostly not go into PVP anyway... 

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Just now, Intrepido said:

It is easier to restore the old delivery system. Thay have already the code.

Yes but it was A dramatic expensiv and B ur stuff is always delivered save. 

Result: No economic Warefare which some people are crying for. I dont like it so if there is no other possibility than yes but i dont like the Thourth that stuff gets teleported....

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