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OjK

Patch 36 - Naval Warfare

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Captains! Next patch will make some big overhaul towards the endgame content of RvR.

We're aiming to provide more tactical experience, where every port counts, and where every battle might be different.

Here are the patch notes for upcoming changes:

1) Battle Rating lowered, and varied

All ports BR have been significantly lowered to very the gameplay and make it more in line with historical accuracy. "Trafalgar-like" battles will be held only on well prepared attacks on the best ports in the game (the 55 upgrade points). BR for each port could be increased by up to 20% by attacking side with proper preparation, which will be discussed later in that post.

Base BR for ports with 55 points - 9800 BR
Base BR for ports with 50 points - 7840 BR with limitation of maximum 2nd rate ships beeing able to enter, with one 1st rate allowed as a flagship
Base BR for ports with 40 points - 5880 BR with limitation of maximum 3rd rate ships beeing able to enter, with one 2nd rate allowed as a flagship
Base BR for ports with 30 points - 3920 BR with limitation of maximum 4th rate ships beeing able to enter, with one 3rd rate allowed as a flagship

Each of the value can be raised by preparation, up to respectively 11760, 9400, 7050, 4700.
Of course, BR limits for shallow ports will be lower, but designed in the same way - with smallest shallows beeing a place for a rather 10v10 battle, while only Nassau beeing able to hold all 25v25 battle.

 

2) Conquer stages

To capture a port, a nation will have to follow few stages, while defenders will be able to interfere with the preparation at all of the stages.

- Stage 1 - Planning and hostility

Old-school mechanic of hostility missions. If Hostility will be succesfully raised towards 100%, the invasion preparation begins.
At this point, defender cannot change the timer of the port anymore, until the invasion won't be cancelled or repelled.

- Stage 2 - Preparation

When a nation decide to attack the port, they have to make a proper investments towards it. In line with the Frontline mechanic, they have to deliver to the port allowing the attack proper amount of troops in preparation for the attack. Regiments of troops will be available to purchase in any port hold by the nation for at least 2 weeks, their capital, or a free port if nation does not have any of the above. Every nation will have their own regiment "goods" so it won't be available to purchase invasion troops by an alts, by trading from different nation, or capture them from enemy ships.
However, if You manage to capture a transport ship with regiment troops, You can always sell it in a free port for a "ransom" from releasing the prisoners.

Amount of the Regiments required to launch the attack, will vary depending on the quality of the attacking port, with 55 points requiring most troops prepared for the invasion.

Price of the Regiments will also be variable, and will be raised by 50% percent of base cost for each failed offensive Port Battle, as morale of troops will get lowered and they will require higher wage.
Price will also drop by 5% per day, which mean after 10 days of unsuccesfull attack, soldiers will already forget about a loss and will be eager to fight again. However, attacking again just after hostility lock wears off, will require invading force to commit 40% more resources, and more if a third, fourth, etc attacks will be issued.

Preparation stage takes 2 days, when attacking side will try to deliver troops required for invasion, while defender will have a chance to stop the transports, and sink them before they reach the port which prepares the attack.

When attacker delivers 100% of required amount, the Port Battle will be set in the middle of the selected timer (f.e. timer of 18-21 will set a PB at 1930).
Even after delivering the required amount, the extra deliveries can be made to increase the BR of the Port Battle. Bringing 150% of required amount of troops will resul in 20% increased BR of the port.

- Stage 3 - Port Battle

Nations participate in the Port Battle. If attacker wins, he takes over the port. If defenders win, the clan owning the port will have an option to either receive Doubloons as ransom for captured troops, or deny it, which will increase another 20% raise of the regiment price of attacking nation.

 

3) Garrisons

Nation will be able to set up some of the cities as "Garrisons" for the specific county. Garrisons will be port patrolling the waters of the county, succesfully preventing an attack against other ports in that nation. Nation will be able to choose up to 2 ports per county, each with significant maintance cost (150k per day).

To have an equal battle for ports beeing protected by Garrisons, attacking side will need to first take them out. Every active Garrison will reduce the amount of BR available for protected ports by 10%, but the battle for Garrisoned ports will always be equal.

Example:

Santo Domingo is Garrisoned by Bani and Higuey.
The base BR for Santo Domingo is 9800 BR.
If a nation decides to attack it straight away, it will have to fight a battle of 9800 vs 7840 (10% BR penalty for each garrison)
After taking out Higuey, they will have an option to either attack Santo Domingo in 9800 vs 8820 battle, or take out Bani as well, in order to get an equal battle for Santo Domingo.

 

SIDE EFFECTS OF IMPLEMENTING THE CHANGES:

- Easier acces to PB's for lower rank players
- Multiflipping beeing a costly action
- Continous, unsuccesfull attacks will snowball the price of each other invasion
- Varied battles with many more ships beeing RvR-able
- More tactical gameplay
- Possibly more Port Battles, as some of them would take place in ports a nation "can-afford-to-loose" rather than beeing "Life-death" scenario

 

A day of implementation is unknown.

Edited by OjK
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35 minutes ago, OjK said:

Captains! Next patch will make some big overhaul towards the endgame content of RvR.

---

A day of implementation is unknown.

yup.....

Satire at it's best :D

 

hilarious....:)

Edited by Thonys
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6 minutes ago, Parchin said:

But what about submarines?

Start punching holes in the bottom of your ship. Do you want EVERYTHING done for you?!

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2 minutes ago, Captain2Strong said:

see you in 10 years

Why ???

it was invented by OjK in 20 minutes...

Edited by Thonys
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I was checking if it was the pochantas or dreadnaughts game? 

Man why do you make this joke, I was gonna have heart attack! 

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Just now, AeRoTR said:

Man why do you make this joke, I was gonna have heart attack! 

u should get used to suffering

or you could just go away

Edited by Captain2Strong

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4 minutes ago, AeRoTR said:

Man why do you make this joke, I was gonna have heart attack! 

That was pretty much the plan :P

To show admin how people would be happy with such changes :P

 

Edited by OjK

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