Jump to content
Game-Labs Forum
rediii

What to do in a low population nation

Recommended Posts

7 minutes ago, admin said:

If you call a community experiment tantrum - you are definitely unfit to be on this forum. We will continue experiment as long as the game has players.

 

We believe that a mature community can bear responsibility for their proposals if they fail.

RVR Community truly believes that lower BR is key for success of RVR and the game.
RVR community wants us to take a risk and we are willing to test it. But - if tests fails community will bear responsibility too.  

We do not believe that BR limitations work. Lots of players left denmark and never returned because of BR limits because they wanted large battles (remember Babay?) . Same will be here. 10 players only - means we cut gameplay for other 15. They will leave the game.  It already happend with the introduction of BRs some time ago
 

It dont cut the content for other 15. They can go to screening fight which is sometimes more fun 

 

Share this post


Link to post
Share on other sites
5 minutes ago, Intrepido said:

I have not failed when I supported aquillas post for diversity in port battles.

Many people loved it.

 

In fact, I saw no thread asking for the return of the 25 first rate monofleets or 25 fourth rates ones.

 

There are lots of ports in the game. There can be a room for everyones tastes.

we said above 

Smaller nation RVR community should provide a clear and defined proposal on the BR changes. And define the metrics for success for this change (not i will like it more) but game metrics. Reviews, online numbers, national port battles success rates (we track pb results) - what will happen as a result of this proposal.

We will implement. 

Not just - devs - please lower BR.

  • Like 4

Share this post


Link to post
Share on other sites
28 minutes ago, admin said:

Example
Some users continue saying that we do not listen. Forgetting that almost all features (including open world itself - was done based on player suggestions). Last feature done purely on player requests was increase of the clan allied list (doubling it) which took a while to rework given it needed to be working in port battles well. 

 

anyways
we are willing to try lower BR for port battles (player ones not NPC ones)

Start a new post
Propose a clearly defined system of what this new BR system must look like. Gather feedback from others and incorporate in your main post.
Once its done we will review - update BR and see the results

If this will not bring a direct benefit to A) online numbers b ) reviews within a month or two
we will revert all ports to unlimited BR like it was old time ago and will remove all limitations from RVR

 

While I know I may have said that the Devs don't listen, I know that is not to be true, I know that some of my suggestions (others have suggested similar too) have gotten into the game...maybe not exactly the way I wanted it, or how I feel it should have done, but nonethless it's been there.

I have made a number of topics in the past, I'll admit, never have I made one directly about BR limits, but rather I have made posts within topics about BR limits on Ports and have repeatedly made my position clear.

So I'll divert your attention to something that I do believe can help with increased player retention and overall better reviews due to happier players: 

There is a lot of points within my suggestion, so if you have questions on my suggestions and how they "could work" please ask :).

As I know I gripe about BR limits on ports, but I also think 'other' changes could solve what I am disgruntled about.

 

EDIT: But on to BR limits. I'll make a post and add you into it and we can create a discussion on what the Devs want and what "I think" smaller population Nations want while trying to keep larger nations satisfied with their large populations.

Edited by Teutonic

Share this post


Link to post
Share on other sites

I'm mature. I believe that the number of port buildings (forts, towers, their levels, mines, forests, clan warehouses, etc) should have BR values that correlate with the port BR. I've also suggested BR limits per rate in port battles.

Edited by van der Clam

Share this post


Link to post
Share on other sites
31 minutes ago, Ferdinand de LaSalle said:

To admin,

i support newbees since more than 2 years . A lot of guys will confirm my words. I am a clan leader at French side and we desperatley try to support our newbees. But if you will be attacked by aggressive raiders the whole day, if you are cut off from vital ressources, it is very difficult to hold them in game. I can understand that guys, that the game fun is limited, if their small ships send to the ground 10 times per day.

I am sure, i can speak for myself and the other French clan leaders. We did our best and we do it now. But the actual situation is worse. I recruited 20 Players at my clan, now only 2 more are online. Beside the support from me and others, the most  left the game or changed the nation.

I really do not like this sound we are doing not enough for our new players.

That is wrong.

I am very pleased for an answer, thank you

I agree with Ferdinand

furthermore i would contribute a personal experience: I am fairly new, (some more than 300 Hours) concentrated on trading more than on fighting because my aim was to get a shipyard and build decent ships.

My work as a medical doctor allows me little time only. After the latest patch i saw no chance anymore to become successfull in this game. I cannot compete with super players that use the keyboard like an organ. And finding gold is a hard thing nowadays. Trying to do a last effort with some trading my little fleet was today killed by a Santissima and TWO 3rd rates. It may be that they had fun.. but i had not.

I had a hard time to find a clan for the first three weeks or so, because i had not the time to socialise the very extensive way this game demands.

I was very frustrated, that this is a clan centered world. There are also individualists around. I am not even able to invest in a port. Not even know how to do it. Unless i do a bowing Job for a year or two with some clan Leaders i will never get a Chance to contribute to a Fortress or so i believe.. but i also not get the necessary Knowledge or Training.

 

My suggestions are as followes: 1

1. Introduce a malus for number of nations you are at war with  ( An XP malus that grows with time) - which in consequence would lead to Degradation of rank.

-Hence it would be difficult to be with too many nations at the same time in war. Once a member of a Nation anyhow decides to attack a member of another Nation his Nation is at Peace with he will get the Status of a pirate and will automatically belong to this Group.

2. Establish Clan free Islands and ports where everyone can invest and build and Exchange without any hierarchy. The clan or Guild should only be one possibility to participate in this game.. not a forced prerequesite to become successfull.

3.  Make it possible for everyone without sinking heaps of ships to get all the Gadgets needed to build good ships . It is perfidious that one should get certain goods only if you are good at eye-hand coordination or member of a successful clan.

 

 

 

 

 

  • Like 1

Share this post


Link to post
Share on other sites
55 minutes ago, admin said:

Propose a clearly defined system of what this new BR system must look like

you already did but you must add other changes. you usually change 1 big thing forgetting that it's all connected.

if you bring NPC protection around capital you will save new players, but new players will want to try something else than safety waters and they will leave the game soon because PVP isn't newbe oriented. so they can't play RVR cause they need experience but experience is made with PVP but for PVP you need good ship, for good ship you need big Ports, for big Ports you need good player to take it and defend it , but if BR is too big your nation can't afford enought players to defend it (and less good players). so you have no chance to play all the game features and you can only do some PVE around capital...leave the game after 1 month. say goodbye to your strategy to take more player to the game.

if you want new players, you have to ''protect'' the defence and the attack of a port, a good one, where skill is the only chance to win...not numbers and skill.

if you bring back old BR you will solve 80% of the actual problem, giving small nation the chance to defend their only crafting port...every nation can fill 10 players, and every nation has more or less 10 goood players.

 

but this isn't enought, because you will face with problem you mentioned before: what to do with the other 15 players out of PB? simple, introduce a new kind of istance called Screening Battle.  it must gives reward to player involved in, like victory mark for all if the port is defended even if the screening battle is lost but PB won. who entered the Screening battle istance will take rewards like PB or little less.

so...new player, protect capital area, give them istance to participate RVR directly or indirectly (screening istance), lower BR like before, make some alliance/coalition istance, limit the joining in an overpopulated and overskilled nation (the nation K/D ratio report will be your data) and reduce repair in battle to 3 only as many times ago (i prefer the small time with no repair...your best patch with first damage patch in testbed server) and reduce the costs of investment or give to every nation a 55 points port close to capital or something like that.

 

atm, 1 nation , Russia, is the most populated and the most skilled nation due to joining of all good players of other nation in russian nation...so you have failed protecting new player.

you can't ask to us to test your game, we tested and we told you how to solve...but you must make your Russian nation unhappy...or losing the game.

 

soon or later we will all join Russia in protest so you will lose Naval Action

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, rediii said:

no but im also not a fanboy / reverse fanboy and comment each and every comment some dude makes :) 

cover6.jpg

  • Like 1

Share this post


Link to post
Share on other sites

Hi!
 

i know it will never happen and talked about  before.

but 12 nations... its to much when we are 400-700 online a day. 

and we dont know how many of them are alts.

but i think we should stay strong and still play, the wind will change

Share this post


Link to post
Share on other sites
1 hour ago, admin said:

..10 players only - means we cut gameplay for other 15...

 

You ignore all the PBs when a nation cant bring full BR. That Port Battle has 0 players of that nation inside, because their 10 are not enough. So you cut gameplay for this 10 Players. And more than that: The other side, lets say russians, bring 25 Players wich have no enemy to fight and get bored. But with BR limitations they could have at least 10 Players to fight, because the enemy can also fill the BR. 

Edited by Sven Silberbart
  • Like 4

Share this post


Link to post
Share on other sites

@admin No one says that they want the port battle to be a 5v5 port battle, thats just your imagination, all we want is diversity in the RVR picture not 20v20 1st rates.

If you find the sweet spot in the BR rebalance of the Ports we can atleast have someone with 25 ships maybe only 3rd rates because thats all they have or can afford to lose vs maybe 10 1st rates as an example, but now there is a requirement for everyone that wants to do RvR needs 1st rates

Edited by erelkivtuadrater
  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, admin said:

RVR Community truly believes that lower BR is key for success of RVR and the game.

I found archive of port battles in caves of Inagua's Institute of Statistics and want to share with you.

  1. Number of port battles Sep 2018  -  110
  2. Number of port battles Sep 2019  - 69

That is why RVR Community think that lower BR is key for success.

But I want to pay attention to an interesting fact.

Before release Cartagena de Indias had BR from 9600 - 20000 and there was 14 port battles (2 Jan 2018 - 25 May 2019).

After release Cartagena de Indias had BR 20000 and there was 9 port battles.

source of port battles for Cartagena de Indias

Edited by qw569
  • Like 8

Share this post


Link to post
Share on other sites
3 hours ago, admin said:

We have not made the decision yet.
But we do not see where it stops. 1v1 Port battles? 
 

pls... put a decent trade in , and get some players back

it  would be a start to stop decline in the long run  the pvp server is not only about pew.. pew.. pew.. 

catching big traders is a goal of many :)  and be rewarded by the catch they make.

trade is the meaning of all the conflicts... war without a reason is no war... just brainless thinking to sink ships . (like wows or war thunder without a circle) 

 

i do understand that development has not balanced out many ships/upgrades/ports br  and other stuff, but

* also remove the dubloon reward for sinking ships of the enemy (or reduce it in a huge way) (make dubloons income by trade great again)

* if you want big  doubloon reward,... sell a captured ship to the (your own) admiralty...

* it also helps the money inflation. (reaals /vs /doubloons ...money sink)

 

back to your post question : a balanced port br is the answer for that ,...where non important ports are the answer for smaller port br 

small islands by land mass is a good start to have great conflicts .

just test some different port battle ratings.. most of us don't mind further testing on the port rating (just like loki test)

 

but trading first pls.....with balanced tonnage per item.

the current doubloon missions can stay as well,

 

just my 2 cents

 

Edited by Thonys
  • Like 2

Share this post


Link to post
Share on other sites
1 hour ago, huliotkd said:

atm, 1 nation , Russia, is the most populated and the most skilled nation due to joining of all good players of other nation in russian nation...so you have failed protecting new player.

you can't ask to us to test your game, we tested and we told you how to solve...but you must make your Russian nation unhappy...or losing the game.

 

soon or later we will all join Russia in protest so you will lose Naval Action

I still don't know why we even have three nations that where never a power Naval wise in this region and should never been brought into the game.   Oh I know cause they have RL friends in those nations and they are part of sales of the game?

We have gave them the solution of the 11 nations and @admin even posted about coalitions to make it more like 5 factions than 11 nations.   This would of fixed part of our population problem.  Thee other problem is folks just don't want to work together and team up and fight a big force.  I heard several times from other nations, "Don't attack Russia we don't want have to fight them." All while letting another nation do the work and than get crush for helping them (US pretty much tucked tail and kissed Russians Arse after Dutch help remove the Pirate issues they had.)   People just don't want to mess up there happy little zones with war also.   There is not incentive to beat back or win or hold more than your share  of the map.  This is why force alliances are needed.  To allow smaller nations to work together and to help keep check nations that get to powerful.

  • Like 1

Share this post


Link to post
Share on other sites
6 hours ago, admin said:

So far only 1 NPC raid was defended successfully,

The raids are not equal for all ports. As far as I am aware the only port defended so far is Vera Cruz and if you compare Vera Cruz to some other ports you can see that it is more easily defended than ports like Belize.

For Vera Cruz the join circle is well out from the capture circles giving a lot more time for the intercept before they reach the circles. While at Belize the defenders literally join on one of the defend circles and with bad wind and islands around it makes it difficult to intercept them in time.

In the Belize battle most of us joined South of the square fort by circle C and due to the wind were forced to sail ENE well out into the channel before being able to tack and sail a more Southerly course to engage the fleet which was approaching from the SE. So by the time we engaged they were 3/4 way to the circle and even though we sunk the Indiamen the points racked up too quickly when the escorts entered the circle.

All ports need to be looked at properly to give the defenders a reasonable chance to defend. We cannot even use the predicted wind to plan as the wind in battle was totally different to outside.

 

Belize.JPG

Vera Cruz.JPG

  • Like 1

Share this post


Link to post
Share on other sites
12 minutes ago, Mascarino said:

What that means?

he is saying that in 3 months after release cartagena had 9 pbs as from the period jan 2018 - may 2019 there was 14 port battles, over half of the battles done in just a few months.

Although i dont think we can base the stats out from those tries since dutch nation only caught up on population the last 6 months and those players were then spread across all the other countries (swe, denmark, poland, gb, prussia etc)

 

All i can say to this is that for all those 69 pbs done in sept 2019 vs 110 in sept 2018, how many are the same players or even just clans competing against each other vs the different years, and if we can get a comparison aswell though unlikely, is it possible to fish out the different piece of rated ships used on a pie chart? @qw569

Edited by erelkivtuadrater

Share this post


Link to post
Share on other sites
38 minutes ago, Mascarino said:

What that means?

one nation perhaps :) ?

or only pirates :) ?

or one nation with the numbers :) ?

or the port br :) ?

you tell me , i don't know ...   pppffrrff. :) it was not the danes lol it is now inhabitat by criminals...that's what it means.

Edited by Thonys

Share this post


Link to post
Share on other sites

Anyone started a thread about "How can PB be improved BR wise and admin must read ultimate suggestion..." yet? Cant find it in the new topics feed.

Edited by z4ys

Share this post


Link to post
Share on other sites
10 hours ago, admin said:

we said above 

Smaller nation RVR community should provide a clear and defined proposal on the BR changes. And define the metrics for success for this change (not i will like it more) but game metrics. Reviews, online numbers, national port battles success rates (we track pb results) - what will happen as a result of this proposal.

We will implement. 

Not just - devs - please lower BR.

A bold step to make such an offer. I would have wished that such an offer had existed a year ago in relation to the whole economy. Then numerous players with a focus on trade and business would still be active in the game and there would be more potential targets to find on the high seas.

I hope then in 5-6 years on NA2.

  • Like 1

Share this post


Link to post
Share on other sites
10 hours ago, qw569 said:

I found archive of port battles in caves of Inagua's Institute of Statistics and want to share with you.

  1. Number of port battles Sep 2018  -  110
  2. Number of port battles Sep 2019  - 69

That is why RVR Community think that lower BR is key for success.

But I want to pay attention to an interesting fact.

Before release Cartagena de Indias had BR from 9600 - 20000 and there was 14 port battles (2 Jan 2018 - 25 May 2019).

After release Cartagena de Indias had BR 20000 and there was 9 port battles.

source of port battles for Cartagena de Indias

You rly need to change to a smaller nation and understand what its look like to have 20 players max connected who wants to make some RVR but know they have no chance .

  • Like 4

Share this post


Link to post
Share on other sites
3 hours ago, z4ys said:

Anyone started a thread about "How can PB be improved BR wise and admin must read ultimate suggestion..." yet? Cant find it in the new topics feed.

A lot of ppl already said that the BR's of the previous patch were better. Also that the frontline mechanic we have atm is just flawed because you attack the most important port first and then the not important ones.

 

My proposal without doing any math:

Try 14k BR Portbattles instead of 20k and 18k instead of 25k

  • Like 3

Share this post


Link to post
Share on other sites
16 hours ago, Wraith said:

If I add your clan to my clan's friend list, and we are in different nations, then you then are allowed access to my clan's ports, can join any battles my clan starts, even against your own nation, hostility/port/OW, and it all happens without having to own the DLC forger, move all your stuff, abandon your ports, etc.

It´ll be abused and exploited like hell! The game is nation-based and if nations are continously at war international allainces do not make sense.

Share this post


Link to post
Share on other sites
7 minutes ago, rediii said:

My proposal without doing any math:

Try 14k BR Portbattles instead of 20k and 18k instead of 25k

think we need even lower to get more diversity tbh, around 12-13k for the biggest ones and 7-8 for the medium ones, which was earlier this year.

Also i highly think that we need to advocate dynamic BR for the ships depending of the armament, quality for the ship and upgrades used.

Imagine a lower calibered 1st rate to fit into a pb to gain an upper hand in the amount of HP/armour/thickness etc. Think it would be cool and also bring much more interesting fleet compositions, not just in the therms of maybe picking other ships because of hp, but also have smaller cannons to squeeze i an extra lineship

Share this post


Link to post
Share on other sites
15 hours ago, HachiRoku said:

Maybe its the grind. Maybe they say a video of a player in a 1st rate and wanted to sail that ship. They then logged in and found out they needed to play for 300 hours to get that first rate. What do they do up until then? PVE? Trading? 

In many, many very good games you need to take the long road to gain power. It´s part of the fun, to grow in strength and skill and gear. For me it is one of the best things in NA that it takes a very long time to unlock all the ships and stuff.

Share this post


Link to post
Share on other sites
14 hours ago, Ferdinand de LaSalle said:

To admin,

i support newbees since more than 2 years . A lot of guys will confirm my words. I am a clan leader at French side and we desperatley try to support our newbees. But if you will be attacked by aggressive raiders the whole day, if you are cut off from vital ressources, it is very difficult to hold them in game. I can understand that guys, that the game fun is limited, if their small ships send to the ground 10 times per day.

I am sure, i can speak for myself and the other French clan leaders. We did our best and we do it now. But the actual situation is worse. I recruited 20 Players at my clan, now only 2 more are online. Beside the support from me and others, the most  left the game or changed the nation.

I really do not like this sound we are doing not enough for our new players.

That is wrong.

I am very pleased for an answer, thank you

I like and support your attitude! Same thing here at Kingston. Always the same - mostly dutch, monxs - people raiding everything, every day. occasionally they let one newbie leave and talk of an ethos they have to maintain. having an ethos in super-upgraded wasas, connies and endies is an easy - and worthless! - thing, right? and utmost bullshit! they want easy kills, fullstop. why? they never appear in a non-meta ship. always and only top of the notch ships. I am happy to read what admin wrote: sailing to an enemy capital will be suicide! so be it at last!

  • Like 2

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...