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Buenos días capitanes, con la nueva actualización han metido la "Loki Runa" y lo han hecho hasta en el PVE .....cosa que lo veo mal ya que se contradicen ellos mismos  cuando eliges servidor, que esta opción de combate  PVP en un servidor PVE los hagan me parece mal.

Pero voy a dar una vuelta de tuerca más, de todas a todas para mi es una falta de respeto total al esfuerzo realizado hacia un Capitán General  que llega a top trabajando batalla tras batalla y haciendo xp ya sea contra la IA o contra otro jugador, para que un guardia marina te entre en una batalla con este upgrade y combata contra ti....es una falta de cordura total y de respeto hacia el otro jugador.

Si el juego funciona bien porque cambiar cosas? meten cosas nuevas que no benefician a nadie...y repito a mi entender es una falta de respeto total a un jugador top.

Y ahora pongo un ejemplo: que hubiese pasado o que pasaría si en el futuro se colocan 10 o 15 "loki runa" en un puerto que se sabe que es el objetivo de otra facción...y ahora por consiguiente viene una flota de combate de buques de primera con jugadores top, y tienen enfrente a 15 guardias marinas que ejecutan las "loki runa"...mas otros 10 jugadores con primeras o segundas.....SEÑORES DESARROLLADORES!!!!!!  que están buscando la ruina de este juego?????    es que queréis que no se conquisten mas puertos? no lo entiendo la verdad, primero el contacto de jugador contra jugador en PVE y después las consecuencias que puede tener este upgrade  o forma de juego nueva en el PVP......

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Loki runes in pve are an undercover pvp. I think nobody on the server will agree with this. If you do not remove this feature in pve, players will start to leave the game, I already know several cases. Yourselves devs.

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I'm playing on the pve server to have nothing to do with another player, I'm only interested in facing AI. Remove the loki rune from the server or give me the option to block other players from getting into my fight

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9 minutes ago, Sersanara said:

Loki runes in pve are an undercover pvp. I think nobody on the server will agree with this. If you do not remove this feature in pve, players will start to leave the game, I already know several cases. Yourselves devs.

i agree with this post, i dont like the loki runes

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At least option to keep loki out of battle, why not. I do not understand forcing these kind of things.

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We know the dev not hear the players. I think is an idea for push slowly to delete the PVE server and merge the two servers.

I have see some players ask only organized battle with acception system in PVE and the dev push sneaky PVP system on PVE. 

Haaaaa

Edited by Brontes
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Players in the PvE (Peace server) have lost valuable ships the developers have "gifted" them. They rely on the safety of the server and was not made aware that loki rune was enabled in PvE for a TEST.

The plaintiff [redacted] used his purple christian (the gift) and was in combat with a ship that was capable of stern raking continuously (refer screenshot 1) this is likely a core skill in the PvP server, not a natural AI behabior.

The false security as reflected by many other PvE members that loki rune will not be active in the server (refer evi2). However, Evidence 1 is a PvE player using the loki rune and engaging in PvP combat in the PvE server. This is no isolated case as many PvE players have similarly lost their ship to unexpected PvP combat. 
The players have chosen PvE server with the expectation that there will be no PvP combat of any sort, the loki rune come across as non-consensual and not notified to the user until it is too late (refer argument 1 and 2).

Consider the argument 3 and 4 regarding fairness and the sudden reality faced by PvE players where their sole expectation and trust on the developers for their safety within PvE servers from PvP attacks is betrayed in a manner that is regarded unfair, non-consensual invasion in the PvE battle. 

(Refer to darksouls argument) Invasion in darksouls is a feature intended with the loki runes. However, (refer to darksouls reference) darksouls although only invades a human player (player who uses an effigy, humanity to be human) this is akin to players understanding the risks. Thus, a human darksouls player can equate to a player playing in PvP server and a non-human darksouls player (those that cannot be invaded) is akin to players choosing to be in PvE server. Also darksouls performs their due diligence in notifying a player that they have been invaded. 

This tribunal seeks to gather the PvE victims of this feature and demands a proper repayment of lost items as a result of a poorly implemented feature. To conclude, please consider Screenshot 2 and why this tribunal is a legitimate issue in need of reparations.

Evidence 1. HythamC (2019, October 24) Retrieved from youtube

 

Screenshot_1.png

evi2.png

argument 1.png

argument 2.png

argument 3.png

argument 4.png

darksouls argument.png

darksouls reference.jpg

Screenshot_2.png

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Just now, Brontes said:

We know the dev not hear the players. I think is an idea for push slowly to delete the PVE server and merge the two server.

I'll never merge with pvp server, if it happens, I'll leave the game

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What would have happened if in Cartagena de Indias there had been 10 ruki for 10 midshipmen or lieutenants of frigates, etc ... plus 5 Dutch admirers with their first in that battle of hostility ...

It is clear that in PVP they seek a total break of the game...

But what cries out to the sky is that in a PVE server he consents to the interaction between players ..... Farewell to the NAVAL ACTION !!! ... I prefer the wippeos

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I do not have nor should I enter a battle against another player, for that there is the PVP server, in which I am not playing.
Player vs. player, player attacking with a name hidden by AI is PVP and I don't have to be attacked by another player, what is your goal? that the people of the PVE leave the PVE server?  the Loki Runes for the PVP.

The survey has to be before placing something, and I don't understand. the server is from PVE is not a TEST SERVER.

I'm sorry but we are many PVE players, and that's why we are in PVE, we don't agree with Loki Rune.

Edited by Akiro_ESP
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it would be a pity about the PVE server and its non-toxic atmosphere, on the contrary to that what PVP brings in some cases

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Login screen explicitly states that PvE server has no plaver vs player action....I took a screenshot, just in case I have to contact STEAM about the change in game policies.

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It is the maximum expression of cowardice ... to attack a player on a PVE server, masking your name, rank and faction in an NPC ...... you are great gentlemen DEVELOPERS !!!!! you have covered yourself with glory

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If Loki is universally disliked on peace server, why do people click them?

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The Loki player lose in 90-95% of the battles. Only boarding might be a problem for other players. Is this really this great problem on the pve/PvP servers?

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Just now, Mascarino said:

Some players from PvP server are trolling them

LOL, could be true. Neat that this behavior isn't found in peace players.

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10 minutes ago, furyGer said:

The Loki player lose in 90-95% of the battles. Only boarding might be a problem for other players. Is this really this great problem on the pve/PvP servers?

 

it's a big problem for pve, because although I have 100% provability to win the other player, I just want to play against AI

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You still cannot attack players. And other players cannot attack you. 
But when you attack defenseless NPCs who were minding their own business never attacked you, why they cannot ask players for little help? 

Overall. This is an experimental feature and we will keep it or remove it depending on the results. 
In the near future NPCs will attack your ports, chase you in the OW and their AI will improve. We see no harm giving players control of NPCs as well, as it increases variety of combat. They cannot talk, cannot repair, we thought Pease PVE players could handle these threats. 

Remember that solo missions cannot be invaded. 

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48 minutes ago, Sersanara said:

Loki runes in pve are an undercover pvp. I think nobody on the server will agree with this. If you do not remove this feature in pve, players will start to leave the game, I already know several cases. Yourselves devs.

Might be just Add an PVP Server?

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What part of PVE and PVP do you not understand? we don't want to face any player, be it good, bad, lose 95% of battles etc; That's why we are in PVE, are you bored in PVP? sink among you.

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it is, a problem on pve...  you dont know if its an ai or loki player, till all of the sudden you eg get chainshotted, which ai wouldnt do in PvE and which can mess up your entire battle plan. Eg when it happens just the moment you started a hull repair...which a player recognizes. You would also have a much harder time kiteing a player than the ai. 

The issue summarized: you can't do the more challenging, rewarding and risky parts of pve anymore. To be on the safe side you need to go into fights you clearly dominate right from start, eg catch tbrigs....

Result: PvE gets a hell of a lot more boring w Loki. The fun fact: first devs run a  "lets make ai more challeenging"  plan, now they destroyed it. 

Edited by Jan van Santen
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@admin do you prepar a merge betwen the two servers? If you start with loki rune, until we going? What is the objective, again give content for ganker on PVE server bcs PVP server is so boring ? 

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