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What type of game do you wish Ultimate Admiral Dreadnoughts to develop into?


What type of game do you wish Ultimate Admiral Dreadnoughts to develop into?  

61 members have voted

  1. 1. Pick one of the options.

    • Open world Sandbox (think EVE Online but on the Oceans)
      21
    • Ladder style balanced match play (think world of warships)
      2
    • Other: Describe your wish for this game.
      39


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I would love to see a Koei PTO style campaign were the turn based strategic game gives way to RTS style battles a la Total War (sorta)

Most I'd ever want to see in multiplayer would either be a head to head campaign mode or battles... but for me, the draw is Single Player campaign and real-time battles

Edited by Lobokai
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I just want a simple, solid, technically accurate naval surface combat game circa 1898-1945. No bells, no whistles, no Massive Mullti Player. Accurate models of actual ships in addition to the shipyar

Can I add that I DON'T want it to be created so that people can play it as a ww2 naval game?  That's all I keep seeing.  People asking for CVs, Torps, Subs, Aircraft, etc as if this entire game is set

I'd like the game to be balanced around ww1. I wouldnt mind having ww2 tech in the endgame, but that should not be the balancing point. And people please remember that the game starts from 1890. 

I want game avoids like hell WoWs and evolution like a TRUE wargame.

I see it like "Fighting Steel", a game with focus in tactical surface combat with more work to offer skirmish-battle generator apart campaign, i like see a game that made i can create the battle i want fast to have a good tactical battle, apart this add a good battle editor to help game could offer historical battle or what ifs made by players.

Apart this? well:

1-improve the UI to made it more complete, now is to over simplified (Fighting steel has an excellent UI to control main and secondary guns with the ability to set for example more than 1 target for your guns, when a target is destroyed jumps to next and ability to made guns change target based in parameters you decide, for example distance).

2-improve damage model like turrets damage and disabled X time but they can return to combat, in general add a timer to know when a destroyed module is going to be again ok or at least working.

3-made graphics for damage better, now is a little... strange see a ship with different graphics by zone based in the damage... i prefer see holes and destroyed superestructures... here the Jutland game from Storm Eagle offer a good one (like the detail of wooden pieces flying after a hit) because damage over ships looks more natural.

 

 

 

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A mix of RTW, Hearts of iron and various games that allow you to create or go mental with creation (obviously this will be limited to ships but you get my point.).

So we have Naval Academy i Think we could call the other mode for fighting in historical events and battles University of Admirality (Or maybe Admirals college or something).

For campaign ship designs will be limited or not by either selecting historical or non and then whatever happens in either with non-historical bringing out moar bonkers designs (but fun!) and historical allowing treaties that restrict this (maybe using subtufage and bribes to lessen the treaties impact or somekind of political upheaval to trash it altogether).

Campaign can also allow in non-historical the creation of custom nations if peeps wish and various other mechanics.

Naval Academy will use non-historical designs while Admirals College will use more if not outright historical hulls and configs (maybe limited to prototypes or limited to just ships that sailed or whatever).

Multiplayer can be either like Hearts of iron and you compete that way, or world of warships style where you get two teams of ships which can either be player controlled or AI controlled (so human spectators) and you watch, semi-control or outright control what your ship does. Split into two modes non-historical and historical will allow those who want hood vs bismarck style fights while the other would allow for funny meme super nelson quad 19inch guns flying around at 35 knots.

Thats my take on it so far.

oh and for invasions actual troop ships (which we can design) and landing troops on beaches and maybe guiding them up and helping them fight (increasing the effectiveness of the invasion or just let the AI take total control).

 

thats my take ladz.

'w'

EDIT: Btw for multiplayer thats only IF gamelabs wants to add it in otherwise you could try and implement those suggestions into singleplayer (if possible.)

Edited by Cptbarney
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I like the idea of an historical mode and a moar! mode... link certain techs to global events to keep the throttle down a bit and maybe bar a few of the higher techs.  Historical mode would also allow players to develop the more nuanced techs they might pass over while waiting for the next big innovation in another field 

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See Naval Action for how difficult MMO can be for ganking/trolling etc.. age of Sail seems interesting for MMO sandbox. 

I think 1v1 multiplayer would be a good start. Have similar Naval Academy type scenarios where you have to build your fleet (from saved custom ships) using capped funds/tech to duel against another real player. See how that goes. 

Maybe multiple people could work, similar to steel division  or world on conflict. But I find that if you have a weak player, you get stomped. Speed control is another issue. Maybe with 2 people you can speed up to gameplay x5 etc.  If they both click the speed game can be played at. Using the slowest time one person picks. Hence 1v1 would be best way forward.

Edited by lokii
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1 hour ago, Lobokai said:

wouldn't slowest time between the two make more sense?  Otherwise torp and warp would be a pretty predictable tactic

Actually not if GameLabs gets the 4" and up to 6" guns working properly. One squadron of a well armed escort CL's fitted with radar can do a tons of damage to those DD/TB "torp&warp" things... if only they are not heading 40+ knots to target. 

Plus to that my idea to have Repair and Supply Transport would fit to good multiplayer team play. 

Edited by sRuLe
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5 hours ago, Lobokai said:

wouldn't slowest time between the two make more sense?  Otherwise torp and warp would be a pretty predictable.

Yes. That is what I mean. So you pick 5x but I pick 2x, it stays 2x. Edited my original post. Thanks.

Edited by lokii
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IMO I don't think they are going to go MMO sandbox with UAD. As ppl have mentioned for multiplayer think of wargames like HOI, TW, Steel Division or a number of titles by Slitherine. Another that comes to mind would be Combat Mission (a WEGO turn system) which I think would work well for UAD. Or just look at their other MP wargame, UG Gettysburg.   A dev can tell me I am wrong but I don't think that MMO OW sandbox was what they had in mind with this game design or even MP at all. 

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I'm going with the "other" option. Give us a 3D Rule the Waves with a more "detailed" map (ie allowing to capture/gain more territories/islands etc than the RtW map shows) and a GOOD battle auto-resolve option and we're golden. Would like the expanded options to have to build ships like fleet oilers, troop transports, and landing craft/ships, and other kinds of naval invasion support craft. Being able to design submarines would be really cool, even if we don't control them in the battles (ie like RtW)

No World of Warships arcadey gameplay. No MMO garbage. 

A good single player game is the ideal. Too many of these suggestions are hot garbage lmao

Edited by FinnishJager
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MMO Sandbox, not happening, perhaps read the dev blogs and posts...

 

A poll with ~30 responses (as of this post) is not even worth the time it took to see the results.  Look at the actual numbers, not the pretty lines.

If the devs change their vision based upon what less than 20 people want, they deserve to lose their shirts...

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Bruh what? This is the 3d version of Rule the Waves. They've havent said it in those terms but they've described the game they're gonna develop and it's basically 3d Rule the Waves. Which is a good thing. It's not gonna be an mmo or an eve style game or wows style game or whatever. Its rule the waves. That's it

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Multiplayer would not be much fun with big battleships since the reload times are very long and getting people to agree on game speed would be challanging. You can see that in games like EU4, where some people prefer to play at max speed and pause to command stuff while others prefer slower speeds but no pauses.

Real time battles would be fun with WWII cruisers and destoryers as that would be fast paced but still tactical. But two people moving giant battleships around which fire once every 80 seconds and take ages to turn would be way less entertaining than in WoWs since the control scheme here removes you from the action and reloads are not artificially buffed to make the game faster. 

 

And a lot of the early ships would be no fun since you would just sit there and wait for your 5-10% accuracy to hit something once every couple of minutes while you steam along at 15 knots.

Edited by Hellstrike
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5 minutes ago, Hellstrike said:

Multiplayer would not be much fun with big battleships since the reload times are very long and getting people to agree on game speed would be challanging. You can see that in games like EU4, where some people prefer to play at max speed and pause to command stuff while others prefer slower speeds but no pauses.

Real time battles would be fun with WWII cruisers and destoryers as that would be fast paced but still tactical. But two people moving giant battleships around which fire once every 80 seconds and take ages to turn would be way less entertaining than in WoWs since the control scheme here removes you from the action and reloads are not artificially buffed to make the game faster. 

Hmmm... I actually think it would be fun. To go Fleet vs Fleet. Yes, it takes time.

Giant battleship that fires once in 80 seconds? Did you heard about Battle of Jutland? Did you heard that brits and germans went up to salvo in 20 seconds fire rate on their battleships and battle cruiser from their 12", 13,5" and 15"guns? And which years these are? Exactly, 1915-1916. 

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10 hours ago, Pedroig said:

MMO Sandbox, not happening, perhaps read the dev blogs and posts...

 

A poll with ~30 responses (as of this post) is not even worth the time it took to see the results.  Look at the actual numbers, not the pretty lines.

If the devs change their vision based upon what less than 20 people want, they deserve to lose their shirts...

Too be honest the game won't be that popular anyways so the number of responses is decent, i would be surprised if more than 10k peeps were playing this at any given time nevermind 5k players.

Depends on what they want to add and/or take away from the game.

We will see what will happen anyways, humans aren't exactly known for being consistent (except for certain areas of expertise lol) nor keeping their word in full.

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9 hours ago, sRuLe said:

Hmmm... I actually think it would be fun. To go Fleet vs Fleet. Yes, it takes time.

Giant battleship that fires once in 80 seconds? Did you heard about Battle of Jutland? Did you heard that brits and germans went up to salvo in 20 seconds fire rate on their battleships and battle cruiser from their 12", 13,5" and 15"guns? And which years these are? Exactly, 1915-1916. 

If I may pick a hole in your argument, at Jutland they weren't playing out the battle on a game with pre programmed rates of Fire.  Our guns already fire slower than that when it gets up to high calibres.

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8 hours ago, Diabolic_Wave said:

  Our guns already fire slower than that when it gets up to high calibres.

That's why more and detailed customization of ship and armament needen. Otherways... lads I'll go and make mah tea, crunch some crisps and watch an episode of Street Sharks, while main cal is reloading. 

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Great discussion and thank you for the replies everyone. I think it is pretty clear that the majority want a casual and fun single player game, however there is definite interest in a sandbox MMO style game using these ships and game mechanics, .... hint hint Devs ;) 

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