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What type of game do you wish Ultimate Admiral Dreadnoughts to develop into?


What type of game do you wish Ultimate Admiral Dreadnoughts to develop into?  

61 members have voted

  1. 1. Pick one of the options.

    • Open world Sandbox (think EVE Online but on the Oceans)
      21
    • Ladder style balanced match play (think world of warships)
      2
    • Other: Describe your wish for this game.
      39


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Two initial options.

1. An EVE Online style open world sandbox where players create their own trading companies, merchant ships, shipping lanes, shipyards, their own ships, navies. Trade companies fight vast wars on the high sea etc.

2. A world of warships style arcade match game play where you have to play to build up to bigger ships but you repeat balanced battles against other players or NPC.

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I just want a simple, solid, technically accurate naval surface combat game circa 1898-1945. No bells, no whistles, no Massive Mullti Player. Accurate models of actual ships in addition to the shipyar

Can I add that I DON'T want it to be created so that people can play it as a ww2 naval game?  That's all I keep seeing.  People asking for CVs, Torps, Subs, Aircraft, etc as if this entire game is set

I'd like the game to be balanced around ww1. I wouldnt mind having ww2 tech in the endgame, but that should not be the balancing point. And people please remember that the game starts from 1890. 

25 minutes ago, Rebel Witch said:

1. An EVE Online style open world sandbox where players create their own trading companies, merchant ships, shipping lanes, shipyards, their own ships, navies. Trade companies fight vast wars on the high sea etc.

I think more wargame/strategic sim would be nice. But I totally agree with ship building customization sandbox idea. And also would be nice if teams(opposing forces if Dreadnoughts goes MMO) would have Repair-Supply Transport.

 

What is idea of RSTr(Repair and Supply Transport/Auxiliary Cruiser). What it does? 

RSTr does: - Repair minor damages except destroyed modules. Reafloat your ship (Floating indicator in %). Repair fires. Resupply ammo for armament left(armament modules which wasn't destroyed.during battle).

 

About trading and etc about trade... hmmm... actually trading did killed EVE Online, it just become an Merchant Sim. 

About Shipyards. Would be nice to have it upgrade-able, that gives you latest tech. But there is cons also... people with "poor" shipyard would be abused in battles. So this is discussable.

   

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57 minutes ago, LeBoiteux said:

Doesn't the official website advertise a single-player game vs AI fleets with 2 options : a campaign or instant battles (which is fine) ?

btw there is a misspelling : 'against AI fleets'

Me2lIGs.png?1

I'm pretty happy with what they're advertising it to be. 

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17 minutes ago, Kloothommel said:

I'd rather see a multiplayer turn-based (co-op)campaign mode like in the total war games.

Better an team based REAL TIME co-op PVP and PVE Online MMO. Cause market lacks an RTS MMO games especially of such kind like Ultimate Admiral DREADNOUGHTS. But saving a Campaign part also.

At least Jutland can become a truth.

 

P.S. Turn based game actually sucks a lot.And not realistic at all.

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1 hour ago, Rebel Witch said:

2. A world of warships style arcade match game play where you have to play to build up to bigger ships but you repeat balanced battles against other players or NPC.

I would add an over 9000 likes if I can for that part!

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1 hour ago, sRuLe said:

Better an team based REAL TIME co-op PVP and PVE Online MMO. Cause market lacks an RTS MMO games especially of such kind like Ultimate Admiral DREADNOUGHTS. But saving a Campaign part also.

At least Jutland can become a truth.

 

P.S. Turn based game actually sucks a lot.And not realistic at all.

Naval battles were never balanced. Arena style games: WoWS and WT. this game has a chance to do something that's not already been done. And with RTS campaign I mean turn based on campaign map, battles in real-time.

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More like 3D version of Rule the Waves. Think you're playing HoI4, not as a leader but only as a dedicated admiral which dictates ship movement, leads naval research, develops ships, helps naval transportations/invasions and such that eventually makes your empire stronger in the global campaign that you actually don't control. I think that's what this game is going to be and I'm sure it's going to be cool to watch.

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34 minutes ago, Kloothommel said:

Naval battles were never balanced. Arena style games: WoWS and WT. this game has a chance to do something that's not already been done. And with RTS campaign I mean turn based on campaign map, battles in real-time.

The potential is there it seems for a ground breaking game thats for sure. Not sure what the Devs vision is though, i hope we as players can help them decide :)

 

I would love to see a sandbox on the Oceans. Even if it is a freshly made up fantasy ocean world where players can explore and build their own empires and join forces, have massive wars. I just envision like an open world type game but using Dreadnought era ships, shipping, trade ships, maybe even a basic land forces mini game for conquering land. Imagine having to escort troop transports! Early submarines , convoys, early air power and carriers. 

They could have players start out as a businessman, trade, make basic trade ships, earn their way up to a trade power or buy their way into military power. Then players join other players to form trade unions or alliances. Profits go up, but so do risks. Work your way up to your own shipyard, in your own city, with your own people, taxes, army and navy. Then as you progress you design more ships, join in ever more important global sea battles and on and on in an endless sandbox of thousands of players in a massive world of oceans and islands.

 

Sounds neat..but I will be happy to see what the Devs come up with also for this game. I like what i see.

 

I love world of warships but mainly for the ship porn aspect and just playing around with what the ships can do. It gets boring after awhile just a rinse and repeat type game. I hope the Devs do not go the world of warships route for this game. 

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4 hours ago, LeBoiteux said:

Doesn't the official website advertise a single-player game vs AI fleets with 2 options : a campaign or instant battles (which is fine) ?

btw there is a misspelling : 'against AI fleets'

Me2lIGs.png?1

+1  Single player strategy game is missing from the OP poll. Look at UG:CW and UA Age of Sail for clues. 

That is not to say you could not have some type of MP - like UG Gettysburg. But an arena game like WoWs? Hasn't that already been done? This is a wargame/sim and I hope it stays that way. 

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I want it to go the way of rule the waves. Admiral of the fleet, influence your nation politics, define doctrine and construction programs, command the fleets.

I certainly want NOTHING but a strategy game and certainly not anything like Wow. 

It may develop online later as an EVE like (maybe) but atm it's a rule the waves like and it's intended as such. The goal of the developpers on the matter is pretty clear. You can even access the launch screen for the campaign and get a glimpse of it.

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5 minutes ago, Skeksis said:

By now the campaign is well into development, this thread already a “what if”.

 

"What if ultimate admiral Dreadnought was an entirely different game that nobody asked for?"

 

Sorry, couldn't resist the pun guys, no offence, OP.

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I just want a simple, solid, technically accurate naval surface combat game circa 1898-1945. No bells, no whistles, no Massive Mullti Player. Accurate models of actual ships in addition to the shipyard creation types or at least the standard style parts of a broad range of actual ships so we can create them. A start to finish Campaign with shorter sub-Campaigns ( Spanish American War, Russo Japanese War. WWI, 20's-30's What If, WWII ) and above all, a powerful, fully customizable Battle/Campaign Editor to create our own battles and campaigns to allow us to play the game the way each individual chooses to play it! Head to head play with up to 10 players would be cool.

Rick W

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6 hours ago, DeRuyter said:

But an arena game like WoWs? Hasn't that already been done?

 

46 minutes ago, Rick W said:

Head to head play with up to 10 players would be cool.

Look guys, I agree with your feelings but... HOW!? How you can compare a huge, fun, sandbox of fully manual ship designing and customization to such POOR OF CHOICE project like WoWs and Thunder? Just how? 

I know you afraid to open that door, unleash the beast. But, there is no other game yet that allow ya to build a ship of any class from scratch and throw it into the battle against other players, and not just a single ship... a squadron, an whole Fleet. 

Might be there is solution to keep both Campaign and Massive Multiplayer... like early EVE-Online of Battlefield. Buy a game, have an Official Server, and... Here We Go, the clash of a Titans))) Just think about it.

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14 minutes ago, sRuLe said:

 

Look guys, I agree with your feelings but... HOW!? How you can compare a huge, fun, sandbox of fully manual ship designing and customization to such POOR OF CHOICE project like WoWs and Thunder? Just how? 

I know you afraid to open that door, unleash the beast. But, there is no other game yet that allow ya to build a ship of any class from scratch and throw it into the battle against other players, and not just a single ship... a squadron, an whole Fleet. 

Might be there is solution to keep both Campaign and Massive Multiplayer... like early EVE-Online of Battlefield. Buy a game, have an Official Server, and... Here We Go, the clash of a Titans))) Just think about it.

Nothing about this sounds appealing.

None of this sounds at all realistic from a development and execution point of view. It's incredibly grandiose and who knows the kind of work that would have to go in to being able to build game client stable enough to run an open world sand box where you build your fleets from scratch and use them in battle in any sort of manner. None of this sounds at all viable from a "my wallet" point of view. I already bought this game once, I don't want to have to continue to pour money into a subscription. And what doors does that open? Free to play micro transaction nonsense, fee to play buy the game and have micro transaction nonsense? How do you balance that so someone don't figure out the perfect doom stack fleet model and just goes around deleting everyone else's fleets while gleefully huehuaing. Furthermore, that game play model just doesn't sound that great, sand box games are growing long in the tooth, massive multiplayer games take a whole lot of server side investment and funding to keep running...I'd like to be able to pick the game back up and play it again in oh.. maybe 10 years time and not need to dredge up game rangers 2030 edition to do so. 

 If you want game play only slightly akin to "build your own stuff and battle others in a multiplayer rumble" that go try playing that robocraft game. 

I'm sorry, that just doesn't sound fun. I can't speak for everyone but personally I just want a good, solid single player strategy game with some warship nonsense that I can play a few hours when I'm home, save my progress, put down and come back to when I have a little more free time to fritter away in a video game. 

 

But hey, if we want to throw absurdity into the mix I want a full dreadnought warship VR and 'cockpit' set up. I want to play first person as the captain, able to move around the ship in real time and control it all with a usb ships wheel, E.O.T and other bridge equipment nonsense. But single player only, please. On and the graphics better be on point. 

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So uhh.... Nobody here ever heard of Victory at Sea or, more specifically, Victory at Sea Pacific? It's actually pretty similar in gameplay to UAD (this game), but focusing on historical accuracy over the rest, including battle "realism". TBH, I bought this game (which was pretty pricey for my country's coin) because I basically saw/understood a VaSP-styled campaign with the ability to make your own ships from scratch. In fact, I'd go out a leg and say I'd much prefer if the campaign is made in a "fake" world, so that both the player and the AI can go ham with ship designs without the weirdness of 'Prussia vs Japan' kind of wars. I will mention, as a pretty good incarnation of that idea, the planet "Unreal" that Ace Combat uses: it's a completely random planet, with vaguely-similar-to-reality countries, and an almost equivalent level of technology to our present, with some magic additions of giant railguns and flying fortress-carriers.

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1 hour ago, JohnVicres said:

So uhh.... Nobody here ever heard of Victory at Sea or, more specifically, Victory at Sea Pacific? It's actually pretty similar in gameplay to UAD (this game), but focusing on historical accuracy over the rest, including battle "realism". TBH, I bought this game (which was pretty pricey for my country's coin) because I basically saw/understood a VaSP-styled campaign with the ability to make your own ships from scratch. In fact, I'd go out a leg and say I'd much prefer if the campaign is made in a "fake" world, so that both the player and the AI can go ham with ship designs without the weirdness of 'Prussia vs Japan' kind of wars. I will mention, as a pretty good incarnation of that idea, the planet "Unreal" that Ace Combat uses: it's a completely random planet, with vaguely-similar-to-reality countries, and an almost equivalent level of technology to our present, with some magic additions of giant railguns and flying fortress-carriers.

The way things seem to be it will be like rule the waves but 3d. You are incharge of your navy department. Hostility will rise and fall between other nation until a breaking point. Then war until you or the enemy sues for peace. Also suppsoly devs have also said they take insperaction from rule the waves game

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5 hours ago, Fishyfish said:

I already bought this game once, I don't want to have to continue to pour money into a subscription.

Oh... not exactly like old EVE))) Just add Multiplayer. And btw I mostly agree with you, just want an option to play against those lousy humans👿

 

5 hours ago, Fishyfish said:

"build your own stuff and battle others in a multiplayer rumble" that go try playing that robocraft game. 

For such thing like robbits I got Mech Warrior Online.

5 hours ago, Fishyfish said:

But hey, if we want to throw absurdity into the mix I want a full dreadnought warship VR and 'cockpit' set up.

Add a one set for me to basket.

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Let's make a results: - Most of a population here wants a Wide Single Player with Massive Campaign Editor, to play without "kids", trolls etc.Cause tired of spending, meta changing and wasting money for a wrong product saturation.  Am-I-rite?

About 53% of UAD wants one or another way an Multiplayer Options, but not MMO like. 

Some, about 34% want an Official Server to play with trades, leader boards and gilds(don't spell dilds). 

 

So, what I think... let's go the way like Sierra when launched World In Conflict. The game has all, Campaign, Editor, and Multiplayer. What do you think guy's?

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