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Loki Rune - revisited (PvE peace server)


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We know how it is now. The shitstorm on PvE server may have come a little late, but it did come, after people realized suddenly Loki Rune works on PvE peace server and there is no peace left...

Admin announced they are going to do a poll about Loki within the next two weeks, so here is (y)our chance to get rid of it as it is.

But...

I can think of acceptable alternatives for use of such "possession instrument", and I want to sketch them here for devs to take notice.

 

When activating Loki Rune, player (named 'guest player' below) would get several options he chose one from (or introduce two other Runes for the other options):

(A)

User enters a fleet ship in an ongoing battle of another player somewhere. He can use this to help the owner. He should be able to communicate with him for coordinating their actions. He cannot sail the ship outside battle instance, for stealing it. According to friendly rules on PvE peace server, his cannon fire has no effect on his host player. Host player receives a button on his screen with whom he can kick the guest player out of his battle if needed (abuse of any kind), after which his fleet ship is NPC again.

(B)

User enters an ongoing battle of another player with an unarmed enemy trader ship which is spawning in without carrying cannons. Means he can only flee, like traders usually do. He also won't have marines on board. If host player manages to hunt down guest player he will find exceptionally good loot on that ship for the additional effort: think of a silver or gold chest. There is no way for guest player to take that loot for himself, as he has no means to carry it out of battle. Here is no button for host player to kick the guest out. Think of some reward for the guest player if he manages to get away intact, after at least having reached close distance of 200 meters to host player once (as condition), like 1000 doubloons.

(C)

User enters an ongoing battle with a warship one rate below that of host player, additional to the forces host player has in battle (including fleet). But again he is not fighting him, but belongs to the same side and can assist. To avoid exploits he should be disabled from looting any ship, so rewards stay with the host player. For giving an incentive for this option, make guest player earn combat medals by doing damage according to the rules of patrol zone. Kick button is present for host player in the first ten minutes, after that greyed out (so he can't prevent guest from earning his cm in the last second).

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52 minutes ago, Saryk said:

 

" I can't wrap my head around how or why you would support forced PvP on a PvE server. "

To make the battles more interesting. Let's not forget the player that replace the bot can't use repairs. The bot ship is probaly crap in comparison with yours. And this replace the dumb AI with human behavior making the battles more interesting. It is a good feature.

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13 hours ago, Cetric de Cornusiac said:

We know how it is now. The shitstorm on PvE server may have come a little late, but it did come, after people realized suddenly Loki Rune works on PvE peace server and there is no peace left...

Admin announced they are going to do a poll about Loki within the next two weeks, so here is (y)our chance to get rid of it as it is.

But...

I can think of acceptable alternatives for use of such "possession instrument", and I want to sketch them here for devs to take notice.

 

When activating Loki Rune, player (named 'guest player' below) would get several options he chose one from (or introduce two other Runes for the other options):

(A)

User enters a fleet ship in an ongoing battle of another player somewhere. He can use this to help the owner. He should be able to communicate with him for coordinating their actions. He cannot sail the ship outside battle instance, for stealing it. According to friendly rules on PvE peace server, his cannon fire has no effect on his host player. Host player receives a button on his screen with whom he can kick the guest player out of his battle if needed (abuse of any kind), after which his fleet ship is NPC again.

(B)

User enters an ongoing battle of another player with an unarmed enemy trader ship which is spawning in without carrying cannons. Means he can only flee, like traders usually do. He also won't have marines on board. If host player manages to hunt down guest player he will find exceptionally good loot on that ship for the additional effort: think of a silver or gold chest. There is no way for guest player to take that loot for himself, as he has no means to carry it out of battle. Here is no button for host player to kick the guest out. Think of some reward for the guest player if he manages to get away intact, after at least having reached close distance of 200 meters to host player once (as condition), like 1000 doubloons.

(C)

User enters an ongoing battle with a warship one rate below that of host player, additional to the forces host player has in battle (including fleet). But again he is not fighting him, but belongs to the same side and can assist. To avoid exploits he should be disabled from looting any ship, so rewards stay with the host player. For giving an incentive for this option, make guest player earn combat medals by doing damage according to the rules of patrol zone. Kick button is present for host player in the first ten minutes, after that greyed out (so he can't prevent guest from earning his cm in the last second).

A: The joining player is not able to steal the ship since once he is out of battle he is returned to port not OW.

B: Traders are typically slower than most other vessels, so this would be viewed as just gifting a reward to the host player. And it could be abused if the joining player is friendly with the host player, he would just sail the trader up to him and sit there.

C. About the only acceptable option but admins may contest it since it is against the reasons they state that it was added in the first place. Though I cant really see anyone on the peace server actually asking for PVP, that is what the war server is for.

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