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Cumulative hotfixes for Seasonal Update: Treacherous waters

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Yeah! Better woods for the privileged ones! Great idea! 

Who complained that ship bonuses port upgrades, mods, skillbooks, perks, woods, trims were not enough yet? 

But how do you get your hands on this privateer chest? Is this a new mission reward?

 

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to convert ONE teak log to a seasoned teak log requires:

1 Tool
3 Doubloons

to STAY competitive and WIN the perception is now AGAIN, that you need the best of the best.

 

when the best of the best becomes so hard to obtain, we are left with the atrocious fine woods patch.

that's it guys, I'm out :(

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Seasoned woods are just another push in the direction of forcing players to purchase DLCs.  It's a cash grab.

Why grind when your DLC ships magically appear with seasoned wood?

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what a bullshit. No change for smal clans to get this permit!

So the big RUS Clans have now again much better ships than we.

P.S. long live the freedom of expression

Edited by Seeferkel

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Serious question for the Devs, since seasoned shed permits only drop from PVE PB raid chests...

 

what about the other 8 nations in the game?

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9 minutes ago, Mouth of Sauron said:

Seasoned woods are just another push in the direction of forcing players to purchase DLCs.  It's a cash grab.

Why grind when your DLC ships magically appear with seasoned wood?

Seriously? Dlc get the bonus? 

I force myself to support devs, even though most of the time, I do not want to. 

But this seems ridicilous, and no discussion nothing, not even patch notes?! 

What are they trying to achieve? 

Edited by AeRoTR
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6 minutes ago, AeRoTR said:

Seriously? Dlc get the bonus? 

DLC can be built of Seasoned woods and they also get random port bonuses, so weaker nations must buy them to be competitive enough.

Next logical step in that case should be introducing 3rd rate Ship-of-the-Line DLC and then 2nd and 1st rate DLC to make econy and crafting useless and fuel Naval Action and RVR... Hope that won't happen and I have just bad dreams

Edited by Malcolm3

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Now latest state of the game:

Developers....to the face of the players who had grinded for months, and basicly told them... you! Feel free to fill in the blanks as you feel , but do not post please. 

Thank you for these much requested features brought to the game. 

"It was the time, as recent reviews on steam were positive, now lets correct it" says the developer. 

Edited by AeRoTR

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In the thread about the steam prize, the devs announced that some other big ships are on the way. Now I remember a victory with balcons, so we'll yes maybe a first rate dlc is on the way

7 minutes ago, Malcolm3 said:

DLC can be built of Seasoned woods and they also get random port bonuses, so weaker nations must buy them to be competitive enough.

Next logical step in that case should be introducing 3rd rate Ship-of-the-Line DLC and then 2nd and 1st rate DLC to make econy and crafting useless and fuel Naval Action and RVR... Hope that won't happen and I have just bad dreams

 

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One step forward, three steps back...

I feel like the devs don't want me to play their game. So if that's what they want, then that's what they'll get...

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Hahahaha, I geuss I'll fight in ships that are disadvantaged by what? 50% now? lol

(no acces to portboni or even decent woods ... atleast the woods I could get sometimes ... getting seasoned ones ... won't work this time ... atleast with the 'fine woods' i could have a chance of finding some in some randomport, nothing this time around apparently?)

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3 hours ago, OjK said:

You can always count on proper patch notes!

Today we introduced:


- A new building to regrind everything again! You can make now better wood from a new building! - f.e. seasoned T/WO woods will give You almost 10% more HP than regular T/WO without new building.

 

 

10% more means unsinkable for all the other ships with ordinary woods in comparison.

that is somewhat unfair against the smaller nations and their players.

I feel fooled again, thanks a lot.

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Also  there is a problem with NPC-attacks

@admin said that ports suitable for attack are the ones with highest income and also most developed.

Quote

Raiders attack rich ports based on a combinations of factors including investments and tax rate. Which means the attacked port can have zero investments but very high tax rate.

But now we have NPC attacks on Saint George's Town (quite understandable), but suddenly Jagua (30 pts port with 10k income) and Tiburon (40 pts port with 64k income). Isn't there something broken, or it's working as intended and from now on any port can be attacked?

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Funny though the ones who are complaining here the most are the same inner circle of guys who will be first to profit from seasoned woods. ^^

Also:

1 hour ago, Navalus Magnus said:

Taking account the complete capriciousness of parts of the recent patch i‘d like to have a replacement for my

You must be a lousy captain for depending so much on having the better hardware that you demand a replacement for your undoubtedly already high-geared First Rate.

And of course you won't get it. As everyone faces the change.

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3 minutes ago, Hy. St.Beau de Toilette said:

Funny though the ones who are complaining here the most are the same inner circle of guys who will be first to profit from seasoned woods. ^^

 

for sure, you are the one who knows it, or what?

 

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After the alpha, beta and fake release, we are playing beta v2.0

I really think this game should have version number just like WOT.

So it must be something like 1.031 now, hope to see the 2.0 :) 

Edited by AeRoTR

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10 minutes ago, AeRoTR said:

After the alpha, beta and fake release, we are playing beta v2.0

I really think this game should have version number just like WOT.

So it must be something like 1.031 now, hope to see the 2.0 :) 

Steam Terms and Conditions dictate that any game in Early Access cannot use funds created by the game for anything other than development of that game. If Game-Lab wanted to use funds from Naval Action to develop its other in-progress titles it would have to come out of EA and release the game. Which it did.

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