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OK I get it. Devs don't want international cooperation in Port Battles on Peace Server. Either it is a holy cow that PB should only allow nationals and their befriended clans, or it's the standard argument "but the alts" which ruin the idea.

We have stressed often enough the fate of small nations or small clans, or the combination of both (sic!) namely Poland, Russia, Prussia, when they cannot defend against 21 neutral ships attacking their ports, if... IF THEY EVER WERE ABLE TO CONQUER ONE AT ALL, in the first place.

So we are reduced to small numbers in PB. But what about the attacking NE fleet [raiders], could they not be stopped in open world?

- Nice try. I have done the effort and positioned myself next to a port owned by national AI which was to be attacked by NE attack fleet. We saw nobody coming. Suddenly at the appointed time, the crossed swords appeared in front of port and the battle was (mathematically) waging: 21 attackers versus zero defenders (!). Suppose the same come when this port would be in human hands. What will Poles do, when they have maybe 5 people of various rank available, if at all?

But there is a solution. Or at least a hope. This suggestion.

It's rather simple. I don't think big deal in programming but would be so much help.

We know from PvP War Server Port Battles the custom of setting up a screen fleet which tries to take out as many attackers as possible before they reach the port. Often this is done by befriended nations or at least some befriended clans in other nations who sent an auxiliary force. Nice. But why not the same on PvE Peace Server?

You don't allow us international cooperation in Port Battles, so allow us international cooperation in screen! For this you have only to change one thing: don't let NE attackers miraculously spawn in one math calculation at port, but let them spawn physically at some distance from port in OW and let them sail to their destination, so any players can attack them. Yes, any player. Defender nation or international supporters they have summoned. Like it is possible in any OW battle. Fact that NE are neutrals even does not exclude a single faction.

So allied forces do the screen battle and what comes through nevertheless the national defenders in Port Battle will have to deal with.

Problem solved.

Theoretically now EVERY LITTLE NATION or clans without friends can defend their ports, asking other nationals for help. If all will be coming, is another question. Leave that to diplomacy.

 

 

Edited by Cetric de Cornusiac
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Or a simpler thing to that is anyone that is based in that port or having an outpost in that port should be able to take part in defending said port.  Rather than having different nations take part in it.  It would make more sense just to have those that belong to the port be able to battle for its defense.  Of course there would have to be some sort of notification sent out if someone isnt online for that to work properly but even still, there are enough players on line that I would assume be from the same ports that it could be done.

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1 hour ago, Wraith said:

Why not just be able to add foreign clans to friendly list and they can join hostility or port battles on the side of owning clan/other nation?

Because if they add it to the pve server it would have to be added to the pvp server and you know what kind of crap storm that would cause.

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7 hours ago, Wraith said:

Why not just be able to add foreign clans to friendly list and they can join hostility or port battles on the side of owning clan/other nation?

That (or similar) was the original idea in the last months, PB on international basis. But devs ignored all of us players hinting and arguing in this direction. Thus my new initiative about "Make NE fleet approaching in OW = enable intern. Screen Battle".

Hostility missions meantime are alright as they are, because international players can join them like any other OW battle. This has been tested.

Edited by Cetric de Cornusiac
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6 hours ago, Raekur said:

Because if they add it to the pve server it would have to be added to the pvp server and you know what kind of crap storm that would cause.

Not really.

There are mechanisms which are exclusively for PvP war server. And it's possible to have others which are exclusively for us on PvE peace server. There is no automatism that the two servers have to implement the same rules and that they would exclude themselves because of rules here or there.

The opportunity to attack human players or not is the best example for this diversity. But there are others as well.

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