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EliotXII

nerf dissatisfaction with delivery missions.

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19 minutes ago, Isaac J Smith said:

Different strokes for different folks. Myself, I never used alts for trade missions as sailing 1 ship is hard enough with all the shallows in the middle of nowhere. Only ever use alts for the extra buildings + labour hours, and even then haven't collected any mats in weeks.

This provided CHOICE. This CHOICE is now gone. So kindly piss off with your attitude. I never once insulted your CHOICE to farm AI, don't insult my CHOICE to do trading whilst watching movies/youtube.

Beautiful answer, I totally agree. 💖

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25 minutes ago, Isaac J Smith said:

This provided CHOICE. This CHOICE is now gone. So kindly piss off with your attitude. I never once insulted your CHOICE to farm AI, don't insult my CHOICE to do trading whilst watching movies/youtube.

I dont insulted your choice, i insulted your argument that you dont want to do MINDLESS PvE-Fights and rather do delivery missions ...

Thats like jumping in a river because dont want to get wet by rain ...

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10 minutes ago, Earl of Grey said:

I dont insulted your choice, i insulted your argument that you dont want to do MINDLESS PvE-Fights and rather do delivery missions ...

Thats like jumping in a river because dont want to get wet by rain ...

he bought the game, paid for it, if the game gives him that option, he has full choice to do it or not.
If he doesn't want to do PVE, it's his choice. just like I do PVE when I want something different. And I don't want to be forced to do it.

Edited by EliotXII
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4 minutes ago, EliotXII said:

he bought the game, paid for it, if the game gives him that option, he has full choice to do it or not.

Of course he can swim in the River, im full ok with that. But if he Tell me he is swimming, because walking in the rain is to wet ... Well, thats talking shit then and i will call it that ...

Edited by Earl of Grey

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The combined consequence of trade mission nerf and NPC PB's will be the loss of main ports for clam which don't have enough retired and unemployed single players for defending the ports during working hours and nights, then spending weeks to rebuild somewhere else. New buildings will increase the value of the new port, and this will provoke the next NPC attack. 

Wonderful! 

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3 minutes ago, Aquillas said:

The combined consequence of trade mission nerf and NPC PB's will be the loss of main ports for clam which don't have enough retired and unemployed single players for defending the ports during working hours and nights, then spending weeks to rebuild somewhere else. New buildings will increase the value of the new port, and this will provoke the next NPC attack. 

Wonderful! 

AI attacks only at Weekend and only within Set timers ...

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5 minutes ago, Earl of Grey said:

AI attacks only at Weekend and only within Set timers ...

Thats what devs said, but isn't there a npc attack today?

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10 minutes ago, Sea Archer said:

Thats what devs said, but isn't there a npc attack today?

Thats only 1-2 weeks for getting familiar with it  and develope strategys  ...

In this 2 weeks every country get its AI-PBs and If you lose it nothing happens ...

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This change is bad! And getting a 50 000 doubloon shipyard now a days? Hoooooooooooooooly cow, it'll take 9 years! Its ridiculous! Im playing PVE, and this is just a bad change! Dont fix it if it isn't broken! 

And to the people who keep saying you can hunt ships for those doubloons, I capped and killed a combined 8 ships yesterday evening, and I got a total of about 500 doubloons. Its just not a viable way.

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You might be jumping the gun on this one before its time on the Dbs. However, I think EliotXII may have a point on the Reals being to low for the size of the cargo. It is now just about as effective to get Dbs hauling passengers in a TLynx vs cargo in something players can catch and fight. But we may be seeing a return of the trade goods market if the wind gusts actually provide a way to cross the map to a decent market. But if I am going to spend an hour plus planning trade wind routes to run Sevilla Muskets from Puerto Prince to Nuovo Orleans it had better pay out something worth the time and risk. The sail may be shorter time wise but it is no longer an afk possible one.

 

I too thought the lack of 1000 Dbs mission would be a problem. Right up until one single raid mission delivered 26,000 Dbs in the chest for 1 hour effort.

I'm still not sure completely removing the 1000 dbs mission is great. There are going to be some solo player effected but perhaps they will buy mine on the market.

 

Edited by Bach

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5 hours ago, Bach said:

You might be jumping the gun on this one before its time on the Dbs. However, I think EliotXII may have a point on the Reals being to low for the size of the cargo. It is now just about as effective to get Dbs hauling passengers in a TLynx vs cargo in something players can catch and fight. But we may be seeing a return of the trade goods market if the wind gusts actually provide a way to cross the map to a decent market. But if I am going to spend an hour plus planning trade wind routes to run Sevilla Muskets from Puerto Prince to Nuovo Orleans it had better pay out something worth the time and risk. The sail may be shorter time wise but it is no longer an afk possible one.

 

I too thought the lack of 1000 Dbs mission would be a problem. Right up until one single raid mission delivered 26,000 Dbs in the chest for 1 hour effort.

I'm still not sure completely removing the 1000 dbs mission is great. There are going to be some solo player effected but perhaps they will buy mine on the market.

 

I personally still prefer to be sure to win 1000, rather than get a chance to win 26000.
The 2 lost ships are enough.

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Removing most of the doubs from delivery missions seems to me like yet another piece of miserly and unnecessary nerfing that will surely result in the loss of more players. I'm just glad I have reached the stage where I rarely need to do delivery missions any more. I welcome the wind speed boost, but it doesn't mitigate the doubs removal, or the stingy profits we now get from trading, IMO.

Edited by Aldeveron
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yeah its strange...

all wanted a faster game, now you sail faster, but reward is halfed... thats no speedup anyway so way do this? i dont understand

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It would be entirely possible to keep the idea of the wind, improve it, and still come back as the missions were before, since they were already limited by port.

PS: I was already about 3 to 4KK, and I already had 800K, because of this nerf I'm still with 1.7KK. very nasty. Another game that becomes an "Elite Dangerous". affs

Edited by EliotXII
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the increase in speed does not compensate for the reduction in rewards for delivery. This has been very awkward, it only makes it very difficult to build buildings.

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On 10/23/2019 at 9:19 AM, Georg Fromm said:

Wrong!!!!!!!!!!!!

There are still doubloons for missions, although I can not say if they are so common.

What made it profitable was "chain missioning", which was possible only because in almost every port you found at least a trade mission with doubloons.

Now, if they had nerfed just dubs to 500 per mission, it would be all right … but … they also made dubloons delivery missions much less frequent in ports and that's the actual nerfbat since it will stop chain missioning.

PS: and yes, this is a stealth buff to the dominating faction and a nerf to the little ones.

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So once again, the devs have come against the problem of saturation: "oh dear, too many players are become rich and experienced, with decent ships and equipment.  We need do something about it or soon everyone will be a veteran."

And once again, the devs solution is to cut rewards and make grind times longer in the delusional belief that this means people will play for longer.  It's like trying to make someone double their work hours by halving their wages.  Sure, some desperately poor will indeed work longer, but quite a few people will simply quit the job, and that's what we will see with the game.

This punitive approach to game design is flawed, but there's almost no point in saying it because I think the devs already know it but choose to carry on with that approach anyway.

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17 minutes ago, Karvala said:

So once again, the devs have come against the problem of saturation: "oh dear, too many players are become rich and experienced, with decent ships and equipment.  We need do something about it or soon everyone will be a veteran."

And once again, the devs solution is to cut rewards and make grind times longer in the delusional belief that this means people will play for longer.  It's like trying to make someone double their work hours by halving their wages.  Sure, some desperately poor will indeed work longer, but quite a few people will simply quit the job, and that's what we will see with the game.

This punitive approach to game design is flawed, but there's almost no point in saying it because I think the devs already know it but choose to carry on with that approach anyway.

I do not understand too. It seems that in this requirement almost all (if not all) game companies are the same. very similar mistakes.

Edited by EliotXII
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3 hours ago, EliotXII said:

I do not understand too. It seems that in this requirement almost all (if not all) game companies are the same. very similar mistakes.

As we said before.. we brought back some doubloons to missions with a decent chance. This is the best we can do to control inflation. Reals will stay on the low side. 
 

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20 minutes ago, admin said:

As we said before.. we brought back some doubloons to missions with a decent chance. This is the best we can do to control inflation. Reals will stay on the low side. 
 

Actually it will have a negative impact on inflation as ship builders and such will now have to spend more time and more risk to produce an item for selling. Now with the loki rune and the wind gusts the chances of success of moving materials for building is reduced due to a higher risk and increased chance of failure and lost money. Sometimes the price of an item is not based on someone's greed but them wanting fair compensation for time spent in producing the item. But the mission reward reduction MAY have a slight affect on reducing the price for some items simply because the buyers will have less funds and based on the fact that the item needs to be sold. Players will now have to be in the OW more to gather the money needed to either produce or  purchase the item. Based on Staff's other comments this seems the preferred outcome more than anything else because it forces players who prefer to trade or crafting into more pvp encounters.

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24 minutes ago, admin said:

As we said before.. we brought back some doubloons to missions with a decent chance. This is the best we can do to control inflation. Reals will stay on the low side. 
 

Seriously, i never get this inflation mystic !!

The same as in real life there will ALWAYS be very rich people who are controlling more or less the market...and those people will stay rich no matter what you do !

The only people you will hurt ith your deflation tactic are the poorer ones, for which its now much harder to get mines, farms, shipyards...and all the other basic stuff like cannons, repairs, even crew

 

I remember BEFORE you introduced the delivery missions, the economy was starving and especially new players struggled to replace a lost ship even from admirality !! Okay, thank God, those times are gone, but why always reverting the wheel ?

Let people be happy with a full pocket and when the prices go up in the following? Who cares because people have also more money !!

 

But the most important things is:

when people have more money, they can replace basic stuff more easily, can build farm, mines, shipyards more easily...and are not so scared about losing ships because of gankers !!

 

I seiously dont understand your attitude also in this area

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16 minutes ago, Sir Max Magic said:

 

when people have more money, they can replace basic stuff more easily, can build farm, mines, shipyards more easily...and are not so scared about losing ships because of gankers

untrue

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