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Seasonal Update: Treacherous Waters - Preliminary information

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1 hour ago, Thonys said:

hi all, 

today i had a some sort of upgrade/update ? (930kb pvp/pve?)

any news on that ? someone?

 

i ask me too where we can read, what the little patches brings.. under the patch-notes you find nothing.

 

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7 hours ago, Thonys said:

hi all, 

today i had a some sort of upgrade/update ? (930kb pvp/pve?)

any news on that ? someone?

 

I'm not sure how many changes they made, but I did notice that Essex got buffed (finally).

Side armor 5101 -> 6500

Structure 4590 -> 5850

Sail hp 5101 -> 6500

Unfortunately, it seems that the bow and stern armor did not receive any hp buffs, but this is at least an improvement. I'm guessing that mast hp was buffed too, but that info is not displayed in in-game stats. Hopefully, the devs/mods can tell us if anything else was changed in this patch.

 

Edit: It seems that the base speed of the Constitution/United States was increased by ~0.5 knots.

Edited by Khovey
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7 hours ago, Khovey said:

I'm not sure how many changes they made, but I did notice that Essex got buffed (finally).

Side armor 5101 -> 6500

Structure 4590 -> 5850

Sail hp 5101 -> 6500

@admin Thank you! 

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On 10/22/2019 at 9:34 AM, admin said:

expect several hotfixes and additions in the next 2-3 weeks.

@admin according to the OP, the time is going over and several addition has been made but we are still waiting news or a schedule (days,weeks,months...)on

1: port BR change

2: leopard and new 3rd rates

3: aggressive npc

furthermore, i read in other posts that you talked about NA2 so i'm curious if you were jocking or talking seriously.

thx

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37 minutes ago, huliotkd said:

@admin according to the OP, the time is going over and several addition has been made but we are still waiting news or a schedule (days,weeks,months...)on

1: port BR change

2: leopard and new 3rd rates

3: aggressive npc

furthermore, i read in other posts that you talked about NA2 so i'm curious if you were jocking or talking seriously.

thx

This is a plan we are following
https://forum.game-labs.net/topic/30706-development-plans-update-second-half-of-2019/

there are no significant changes to this plan with the exception of lowering BRs to bring diversity to battles. Its coming soon

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12 minutes ago, admin said:

This is a plan we are following
https://forum.game-labs.net/topic/30706-development-plans-update-second-half-of-2019/

there are no significant changes to this plan with the exception of lowering BRs to bring diversity to battles. Its coming soon

3 patches in one month and a half, interesting.

Delay or evolution of deployment timeline  is a major change I would say from experience.

 

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8 minutes ago, Intrepido said:

No plans on balancing some ships? And trading?

Guess no earlier than next year. They have too many things to do with just one programmer in 1.5 months

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23 hours ago, Khovey said:

I'm not sure how many changes they made, but I did notice that Essex got buffed (finally).

Side armor 5101 -> 6500

Structure 4590 -> 5850

Sail hp 5101 -> 6500

Unfortunately, it seems that the bow and stern armor did not receive any hp buffs, but this is at least an improvement. I'm guessing that mast hp was buffed too, but that info is not displayed in in-game stats. Hopefully, the devs/mods can tell us if anything else was changed in this patch.

 

Edit: It seems that the base speed of the Constitution/United States was increased by ~0.5 knots.

Also indef / inger / hamburger buffed ?

@admin can you give us notes of what has been changed ? Please also buff other inferior ships.

 

 

 

 

Edited by AeRoTR

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35 minutes ago, admin said:

This is a plan we are following
https://forum.game-labs.net/topic/30706-development-plans-update-second-half-of-2019/

there are no significant changes to this plan with the exception of lowering BRs to bring diversity to battles. Its coming soon

ok thx, and what about Naval Action 2? really, it's only curiousity tha could start some interesting future discussions for the community

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1 hour ago, RKY said:

3 patches in one month and a half, interesting.

Delay or evolution of deployment timeline  is a major change I would say from experience.

 

we never promise dates and any timeline we give is just an indication of the steps. Your experience should have told you that from all the years on this forum.

Unfortunately for you we are not paid by being on time. We are paid for good content and if good content requires delays so be it. I am sure majority of our customers, fans, critics and community members will chose delayed good content over no content.

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@admin We are fighting to keep new players playing Naval Action, for that we need content, we train them for Port Battles , but more you wait , more they get bored and change game.

So pls change that port battle BR !! 

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4 minutes ago, captain smile said:

@admin We are fighting to keep new players playing Naval Action, for that we need content, we train them for Port Battles , but more you wait , more they get bored and change game.

So pls change that port battle BR !! 

New content coming soon! (new ships)

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Since i'm a new player i have to be honest: i'm more bored to dont find in OW npc traders with a good cargo, or more npc warship to hunt, or to be ganked near my capital or other national ports...

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5 minutes ago, Conte D. Catellani said:

Since i'm a new player i have to be honest: i'm more bored to dont find in OW npc traders with a good cargo, or more npc warship to hunt, or to be ganked near my capital or other national ports...

Thats why veteran clans like Ancre, Bastard, Trap ...Like to create content for new players to show them how cool the game can be, and share to them the same experience that we had when we started the game . 

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To Admin,

and pls change also the following:

  •  Strengthen the trade system, stop the 100 tons rule
  •  Give more protection to the central zones of the nations, allow more defence abilities (longer time for interception, raise the BR-level for the defence side
  •  change battle rating system (all is said about that)
  •  finally give some limitations to the incredible damaging alt-system

Greetings to all

 

Ferdinand de LaSalle

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@admin

Regarding Player Raid:

Reward (Raidchest) vs Time + Risk is heavily imbalanced on the time + risk side.

Even with only small risk involved it was hard to motivated players to participate in this activity due to a lack of reward.

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46 minutes ago, z4ys said:

@admin

Regarding Player Raid:

Reward (Raidchest) vs Time + Risk is heavily imbalanced on the time + risk side.

Even with only small risk involved it was hard to motivated players to participate in this activity due to a lack of reward.

Reward is based on the target port. This feature can provide immediate riches in some locations and rags in most other.

Method 1
Just like a privateer of the 17th century to find a profitable raid you need some investigative work. Discover which nation bases provide most profitable raid mission. Go to that location and rob those who is raiding today. Ship carrying a chest is clearly identified (its usually an indiaman and it has a flag if you click on it) 

Method 2
Just like a privateer of the 17th century establish a base near richest town. Those towns will often be a target for a raid. If you have a base near - often you will be given a raid mission on the rich port in the vicinity. 

This feature is advanced and is not a delivery mission. So you should not expect to make anything of it without preparation. But if you prepare you will make a lot either from enemy chests stolen by you or by missions from your raiding base.
 

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33 minutes ago, Intrepido said:

 

Is not better to actually fix content or balance the existing ships than adding new content?

Yes yes yes ! Cause new ships are here for older players, if some things are not fixed they may come, play 1-2 days with new ships then leave the game again, and if you fix some exploit, port battle BR, or anything you wonna fix, they may stay much longer. 
Also easier to entreating new players in small nations with smaller port battle BR . 

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13 minutes ago, admin said:

...

Method 2
Just like a privateer of the 17th century establish a base near richest town. Those towns will often be a target for a raid. If you have a base near - often you will be given a raid mission on the rich port in the vicinity. 

This feature is advanced and is not a delivery mission. So you should not expect to make anything of it without preparation. But if you prepare you will make a lot either from enemy chests stolen by you or by missions from your raiding base.
 

In my opinion I see a mismatch here. When raids are small grp content (up to 6 people) why is linked to national activity (conquering a port close by).

At 11 p.m. on this day in 1778, Commander John Paul Jones leads a small detachment of two boats from his ship, the USS Ranger, to raid the shallow port at Whitehaven, England, where, by his own account, 400 British merchant ships are anchored. Jones was hoping to reach the port at midnight, when ebb tide would leave the shops at their most vulnerable.

John Paul Jones crossed the northern atlantic without a base close to Whitehaven.

 

Furthermore all the

Quote

... preparation ...

is nullified by the RNG of the mission spawn.

 

Finally when Raids should be national effort - dividing a raidchest through 25 people still doesnt justify the effort that is put into it. My opinion

How I would like it to be

  • small grp content
  • less boundaries regarding target choice (Raidchest timer could be linked to distance raided port + mission pulled)
  • Stricter player fleet composition (not all player ships should be 1st rates) - therefore scale the reward by higher difficulty + port revenue

 

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58 minutes ago, admin said:

enemy chests stolen by you

BTW - is there anyone who managed to intercept raiders on their way home and steal their raid chest?

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32 minutes ago, z4ys said:

In my opinion I see a mismatch here. When raids are small grp content (up to 6 people) why is linked to national activity (conquering a port close by).

At 11 p.m. on this day in 1778, Commander John Paul Jones leads a small detachment of two boats from his ship, the USS Ranger, to raid the shallow port at Whitehaven, England, where, by his own account, 400 British merchant ships are anchored. Jones was hoping to reach the port at midnight, when ebb tide would leave the shops at their most vulnerable.

John Paul Jones crossed the northern atlantic without a base close to Whitehaven.

 

Amity commandeered by Tew did not go to Iceland, she went to Madagascar, and scored riches - because richest non-christian port was in India and they patrolled that route. Kidd followed the same route and failed. Result was not guaranteed.

Player raids are generated for richest ports in their region. If your region is poor time to change the region. Chests give % of port investment and tax and thus if the port investment and tax are not worth it, not worth it to do the raid for that port. Find the bases in the richest regions, capture them or find nearby freetowns like tumbado to wait for raid for vera cruz and privateer on that day.

Which raids do you see in Corrientes most often? If you do not get rich yucatan ports from there - time to capture a port on Yucatan.
 

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5 minutes ago, admin said:

...If your region is poor time to change the region. ...

Shame is that changing nation is the way of low resistance here :(

Thx for the detailed explanation and history references :)

Edited by z4ys

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10 minutes ago, z4ys said:

@Malcolm3 Spaniards did

If they captured the raid chest back how could they open (use) it?

5 minutes ago, admin said:

Amity commandeered by Tew did not go to Iceland, she went to Madagascar, and scored riches - because richest non-christian port was in India and they patrolled that route. Kidd followed the same route and failed. Result was not guaranteed.

Sorry for diffusion, but that's not about ports raiding, but about commerce raiding actually. Though the point is clear

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