NuclearNadal Posted October 14, 2019 Share Posted October 14, 2019 What are some characteristics of campaign nations? For example: The British at Jutland had dangerously stacked Cordite outside the ships magazine. Will this have an in game effect? Another example: Austria-Hungary had lacklustre torpedo protection for Teggethoff. Will this be seen in game? Link to comment Share on other sites More sharing options...
SiWi Posted October 14, 2019 Share Posted October 14, 2019 I don't think the game will emulate design flaws, because you are designing the ships and I don't think that the AI is force to use historical set ups, so if you are the british you are not forced to take Cordite at all. It could potentially have things like passive bonus for certain things or tech. Germany could get an Armor research bonus Japan torpedo research bonus ect. Thou we will see what the Devs will do. Link to comment Share on other sites More sharing options...
James Cornelius Posted October 14, 2019 Share Posted October 14, 2019 The developer has indicated that certain nations/shipyards will have characteristics imparted to all ships designed and built there. Link to comment Share on other sites More sharing options...
Shaun Posted October 14, 2019 Share Posted October 14, 2019 4 minutes ago, Lord Robert Calder said: The developer has indicated that certain nations/shipyards will have characteristics imparted to all ships designed and built there. Muh pre-dreadnought Fubukis and their boosted 24 inch torpedoes! Muh pre-dreadnought Hippers with their over-engineered Krupp XVIII belts! Muh Dreadnoughts stacked with enhanced cordite and super explosive Lyddite because there's nothing wrong with our ships today! Muh Borodinos with a lack of trained crew and terrible stability... wait what? 2 Link to comment Share on other sites More sharing options...
Swiftsure Posted October 14, 2019 Share Posted October 14, 2019 It would be nice to see visual differences between the nations as well, both in style and shape. The queen Anne’s mansions style superstructure for the British and the Japanese pagoda style. Link to comment Share on other sites More sharing options...
Fess21 Posted October 16, 2019 Share Posted October 16, 2019 The shipyards having their own buffs will be interesting. Will those be controllable in anyway? Link to comment Share on other sites More sharing options...
Christian Posted October 16, 2019 Share Posted October 16, 2019 (edited) On 10/14/2019 at 10:54 PM, Shaun said: Muh pre-dreadnought Fubukis and their boosted 24 inch torpedoes! Muh pre-dreadnought Hippers with their over-engineered Krupp XVIII belts! Muh Dreadnoughts stacked with enhanced cordite and super explosive Lyddite because there's nothing wrong with our ships today! Muh Borodinos with a lack of trained crew and terrible stability... wait what? Muh tumblehome ships (rolls 180 degrees) Muh structurally sound japanese destroyers which dont loose their bows in bad weather Muh oxygen torpedoes which are completely safe Muh 460mm anti aircraft shells which are totally practical and will save our battleships Muh aircraft catapult on a destroyer Muh totally reliable british 16 inch hoist system Muh totally reliable french guns Muh never built a battleship since 1911 Edited October 16, 2019 by Christian Link to comment Share on other sites More sharing options...
Niomedes Posted October 16, 2019 Share Posted October 16, 2019 (edited) 6 minutes ago, Christian said: Muh tumblehome ships (rolls 180 degrees) Muh structurally sound japanese destroyers which dont loose their bows in bad weather Muh oxygen torpedoes which are completely safe Muh 460mm anti aircraft shells which are totally practical and will save our battleships Muh aircraft catapult on a destroyer Muh totally reliable british 16 inch hoist system Muh totally reliable french guns Muh never built a battleship since 1911 MUh ZiPanG ClAsS UlTrA DreADnoUgHT ! Edited October 16, 2019 by Niomedes 4 Link to comment Share on other sites More sharing options...
Fess21 Posted October 16, 2019 Share Posted October 16, 2019 The best part about that is speed 42 knots Link to comment Share on other sites More sharing options...
Christian Posted October 16, 2019 Share Posted October 16, 2019 reminds me of this 500 ton flying boat Link to comment Share on other sites More sharing options...
Maachlan Posted October 16, 2019 Share Posted October 16, 2019 (edited) That thing would attract every torpedo fired in the same theatre of operation. Hopefully they would get their money's worth out of the torpedo bulge Edited October 16, 2019 by Maachlan 1 Link to comment Share on other sites More sharing options...
Niomedes Posted October 17, 2019 Share Posted October 17, 2019 10 hours ago, Maachlan said: That thing would attract every torpedo fired in the same theatre of operation. Hopefully they would get their money's worth out of the torpedo bulge It would break in half before that, since the structural integrity of the material built to use it doesn't suffice to withstand the effect gravity has on its own weighr at this scale. Link to comment Share on other sites More sharing options...
Kommandant Flauschige Posted April 18, 2020 Share Posted April 18, 2020 (edited) IJN Zapang kind of sounds like the IJN's response to the HMS Agincourt... "Oh, so, you think that many guns is impressive?" *takes 50m long roll of blueprints out of briefcase* "Well, look at THIS!" *picture of IJN Zapang* Edited April 18, 2020 by Kommandant Flauschige 2 Link to comment Share on other sites More sharing options...
TAKTCOM Posted April 19, 2020 Share Posted April 19, 2020 Obviously, it is preferable that all fractions have different gameplay. I even considered the concept of gameplay diversity for Russia, Japan and the UK, but ... then I remembered that a dev team is three men army. And then realized that "Nation Characteristics" would be something like just from the 1990s. Which is pretty bleak but... Link to comment Share on other sites More sharing options...
Latur Husky Posted April 22, 2020 Share Posted April 22, 2020 Nations will most likely have their specific strengths when it comes to technological advance. Some nations will have cheaper technologies of certain kind, some will have access to them earlier and others will not have access to some at all. Eventually some nations might have specific economic perks like cheaper hulls, cheaper guns, cheaper upkeep or faster build time etc... In campaign it will make a huge difference while in custom battle you might not be able to see that. Link to comment Share on other sites More sharing options...
Aceituna Posted April 22, 2020 Share Posted April 22, 2020 It would be nice to see special political events for each nation. For example: While playing as Japan you would have to compete for influence with army or as Russia you would have to face mutinies because of bolsheviks. It would make playing as different nations totally unique. Link to comment Share on other sites More sharing options...
Steeltrap Posted April 24, 2020 Share Posted April 24, 2020 Ideally I'd like it to be a selectable factor, say "national characteristics ON/OFF" One version sees you play in a world where the results of tech development are what they are, with perhaps a minor random factor thrown in. There's no reason in this game that any nation ought to have any advantage in any particular respect other than their respective economies and territorial holdings, which of course DO have significant implications both for capacity to build and support a fleet and the required abilities of that fleet. The other has the more 'baked in' historical factors that DID arise through this period of history. For replayability alone, if nothing else, I'd like the option to have both settings to experience. 5 Link to comment Share on other sites More sharing options...
Tycondero Posted April 24, 2020 Share Posted April 24, 2020 (edited) I would ideally want to see that nations start out with a certain advantage, but that everyone can still steer the nation as such that they will always become whatever the player wants them to be eventually. I do not want to see flat bonuses or penalties that persist thoughout the entire campaign. Having a starting tech, shipyard size or other economical bonus is fine though. Edited April 24, 2020 by Tycondero 2 Link to comment Share on other sites More sharing options...
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