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Ultimate Admiral: Dreadnoughts Beautiful Screenshots and Videos


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Endless possibilities.   

I spent hours editing this one

May I present... IJN Torpedo Spam  

Posted Images

here's a bunch of my best pictures in my opinion:screen_1920x1080_2020-09-24_21-32-21.thumb.png.316e4b3150bb75b304c9c14579255e7d.png

Battleship Pytor Velikiy delivers a fatal blow to battleship HMS Colossus as battlecruiser HMS Renown sinks in the distance

screen_1920x1080_2020-11-16_22-03-30.thumb.png.d2a97fc8c5bd9013f0b5be19731dacfa.pngBattleship Napoléon in action

screen_1920x1080_2020-10-08_21-52-46.thumb.png.acd86e5c85a36d5850c4b6f6f6827e37.pngAmerican battle line, comprised of the battleships USS New Jersey, USS Utah, USS Louisiana, and USS Michigan

screen_1920x1080_2020-09-15_21-30-09.thumb.png.1df0a3dbb34dcd0a5f5ca4286dd6d480.pngBattleship SMS Vernichter tanks a flash fire from "Y" turret and lives to tell the tale

screen_1920x1080_2020-11-11_12-24-13.thumb.png.90be01fd75a15be19ec149eff8590f47.pngPocket Battleship SMS Vulcan fires a point blank salvo at battlecruiser République

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Dipping into more modern designs as WW1 era stuff is becoming more neglected unfortunately.

Here is the French 1935 battlecruiser Triomphe, a spiritual successor to leverette battlecruiser of 1913 (from my battlecruiser panic senario), unfortunately she looks quite top heavy for the hull, but thats my only problem with her:

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Also side question, was wondering if earlier quads for smaller caliber guns will become available? Im directly thinking of the plans for the normandie battleship class from france intended for construction in 1912-1913. These plans had the ships equipped with quadruple 340mm gun turrets (in game this design would be applied to 12 inch and 13 inch gun turrets), this would allow me to redesign leverette etc with 2 quads rather than 4 twins for extra frenchyness

Edited by Whomst'd've
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Three new battlecruisers made in France:

BC Lancelot

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The new flagship of the French Imperial Navy. She has strong long-range support firepower, hard armor, and excellent mobility. When she was launched, she was the largest and fastest battleship in the world.

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BC Roland

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A lightweight version was built at the same time as the Lancelot, which has the same armor protection capability but fewer barrels. Usually used as an escort for large battleships.

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BC Stalingrad

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As an ally of the anti-German alliance, France built this advanced battlecruiser for the Soviet Union. However, this ship had been put on hold in the port of Toulon because of the blockade of sea routes. The alliance between two countries did not last long.

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...and their German rival:

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10 minutes ago, Mikey29211 said:

Where in the heck are the screenshots stored? I searched every file in the program.

Open Quick access in File Explorer, right click on the screenshot – Open file location... and 'well hello there'.

Edited by Skeksis
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So I revisited my original 1913 French battlecruiser design Levrette (one of my best battlecruiser designs) and decided what modifications I could do to improve it the design and just other things I could think of. First the hull displacement was increased by 800 tons, secondaries have been upped from twin 6 inch weapons to twin 7 inch weapons, but most importantly I was able to increase the number of bulkheads to maximum, while keeping the armour levels to a very similar level. This came at the cost of the use of a citadel module, but the buffs lost that was given by these modules was considered acceptable as the increased bulkheads significantly improve the survivability of the ship. This is truly a fast battleship concept in WW1 under the battlecruiser guise.

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to test its ability I put it in a 1v1 against a battleship (not a smart thing for a battlecruiser to do)

and this was the result:

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travelling at 28 knots meant the battleship couldn't acquire a good targeting solution, and the hits it did take (as long as it was not a flooding hit) the bulkheads and armour belt were able to soak up all damage (look how green that structure health is). If I did take a flooding hit I would disengage as slowing down would mean the battleship could get a better solution and that would not go well for me.  

Edited by Whomst'd've
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1510058342_(218).thumb.png.95b00c958251caa1bb136b5f11d00746.png

"The Dante S. Lancaster-class battleships were eight battleships of the United States Navy. The primary armament of the Dante S. Lancaster class consisted of twenty-four 20-inch (508 mm) guns, mounted in six quadruple turrets. The ships were also equipped with an unusually powerful torpedo armament of ten quintuple torpedo tube mounts for the 61 cm (24 in) Type 93 “Long Lance” torpedo."

 

 

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Here's my 1916 Austro-Hungarian battleship Rudolf. I wanted to make something that had a unique feature, and in this case the battleship has a 1-2-3 superfiring layout over the stern for the main battery weapons. The idea being that the austrian navy is not large, so withdrawing from a battle of unfavourable odds is going to happen, and its good to have the most amount of firepower pointing that way while being chased (it also has a high top speed for a battleship of that day at 24 Knots (excluding the queen elizabeth class):

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We'll say that bad sea weather was not considered during the design lol 

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@Cptbarney screenshots.

Here's the mighty 2" battlecruiser...

TfMz9ZG.png

Here's the Kotetus armor...

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And here she is after, all banged up, all the heavy armored cells punctured...

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This meta has been here from day one, it has been reviewed by the forum from day one, no changes, that must mean that it is the game meta and it's here to stay.

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3 hours ago, Skeksis said:

@Cptbarney screenshots.

Here's the mighty 2" battlecruiser...

TfMz9ZG.png

Here's the Kotetus armor...

Yeu4wxF.png

And here she is after, all banged up, all the heavy armored cells punctured...

8IzaM90.png

This meta has been here from day one, it has been reviewed by the forum from day one, no changes, that must mean that it is the game meta and it's here to stay.

i see, that quite concerning for a game that focuses on realism to be honest, unless everywhere else on kotetsu is paper, mad that 51mm's can drop it too 82% to be honest.

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On 12/18/2020 at 3:11 AM, Skeksis said:

@Cptbarney screenshots.

Here's the mighty 2" battlecruiser...

TfMz9ZG.png

Here's the Kotetus armor...

Yeu4wxF.png

And here she is after, all banged up, all the heavy armored cells punctured...

8IzaM90.png

This meta has been here from day one, it has been reviewed by the forum from day one, no changes, that must mean that it is the game meta and it's here to stay.

I doubt actual testing has ever been done. But I suspect that steel has its limitations even againts such a small caliber. Also its not like the ai is building such nonsense and nobody is forcing you to do it so it's not a priority to be fixed right away. 

Edited by DerRichtigeArzt
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14 hours ago, DerRichtigeArzt said:

I doubt actual testing has ever been done. But I suspect that steel has its limitations even againts such a small caliber. Also its not like the ai is building such nonsense and nobody is forcing you to do it so it's not a priority to be fixed right away. 

You've missed the point(s), it's the same for every caliber. If a hit is spawned and spawned to do damage, then no matter what the armor is the caliber will do damage.

The 2" guns is only showcasing the fact. 
  
It must be all RNG mechanics and since it has been here from day one, without being addressed, as such an important mechanic, a core, it must be how the game works and therefore, there is nothing to fix!

Edited by Skeksis
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1 hour ago, Skeksis said:

I've missed the point(s), it's the same for every caliber. If a hit is spawned and spawned to do damage, then no matter what the armor is the caliber will do damage.

The 2" guns is only showcasing the fact. 
  
It must be all RNG mechanics and since it has been here from day one, without being addressed, as such an important mechanic, a core, it must be how the game works and therefore, there is nothing to fix!

actual testing as in IRL testing of an armored plate againts hundreds of 51mm gun hits. imo even the thickest armor would get ablated after enaugh hits, but nowwhere near as little as in the game currently.

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