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Shaun

Ultimate Admiral: Dreadnoughts Beautiful Screenshots and Videos

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Posted (edited)

VpbPxBA.pngGot lucky while i was already lining up for a grab. I think it came out grainy because it went through paint....

jOm8I8r.pngMy poor baby after 35 14" shells, 1 22" torpedo, a flash fire, and a few dozen 229mm shells. limping away at 16 knots,  with 2 damaged engines, rudder, and dead command.

Edited by Hangar18
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On 6/27/2020 at 5:05 AM, DetCord said:

tMGoOUb.png

You tease!

Seriously, please enlighten us. It's a unity game, so renderdoc and texmod?

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Posted (edited)

I've been struggling to integrate three gun turrets into German hulls in a pleasant looking way -- without using four turrets, which I think is excessive. 

 but I think I found a way. This design is a hundred thousand ton beast with Yamato's guns, combined with ten 9 inch guns in five turrets. Also, torpedo launchers on both sides, because why not; there was space for it.

Lu59CG8.png

Edited by AdmiralGunzo
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On 7/26/2020 at 4:13 PM, SonicB said:

You tease!

Seriously, please enlighten us. It's a unity game, so renderdoc and texmod?

how is that possible??  actually a cosmetic partition is essential for the game

 

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