Prince of Wales Posted October 7, 2019 Share Posted October 7, 2019 So this is a pretty simple solution which i think would aid smaller nations become more viable and would also allow bigger “coalitions” to exist. allow the adding of clans from other nation to clan “X” friends list - this would allow them to join defensive PBs of ports owned by clan “X” -Allow them to help clan X offensive hosti missions and PBs - Change name of ships on friendly clan in enemy nation maybe show “Ally Player” on OW or smth similar - To stop some loopholing put a cooldown on removing friends maybe 1 or 2 weeks - Have the friend request need to be approved on both clans list will add more to this later as writing up in work, feel free to disagree with the idea all i ask for is a basic level of respect and no insults 1 Link to comment Share on other sites More sharing options...
van stiermarken Posted October 8, 2019 Share Posted October 8, 2019 I think the nation wide alliance system, as we had some time ago, would be a good step in the right direction. And it would be very helpful, based on the idea of knight Stalin, that we get a clan wide alliance system for PB only. So that other clans and or nations could help each other. A working trading system and also a better crafting system for ships (to easy at the moment) would be another point. Link to comment Share on other sites More sharing options...
Azure Tempest Posted October 8, 2019 Share Posted October 8, 2019 The alliance system was very good. If we were allied, we couldn't attack each other, and we could reinforce each other in open world. For some reasons it was removed, and now we have to constantly tell people who is who. Link to comment Share on other sites More sharing options...
[MCC] Die Antwoord Posted October 8, 2019 Share Posted October 8, 2019 How about this one instead... The bigger a nation is, the more unrest it creates in the population and chunks of the nation break off and become new nations. This would make taking the whole map a bad idea and make the bigger faction end up fighting itself, along with penalizing some members of it (some outposts could be lost). This is how CK2 handles big empires, they have issues staying stable and eventually break apart and fight each other to build back their power. Link to comment Share on other sites More sharing options...
Oli Garchy Posted October 8, 2019 Share Posted October 8, 2019 1 hour ago, JG14_Cuzn said: We need a modified alliance system back: something that will only benefit those nations with low populations... this is the only way they will remain relevant. and NO alliances for those nations with large populations....perhaps have the 3 largest populations not being allowed into alliances. How do you deal with alts boosting the population of a Nation? Link to comment Share on other sites More sharing options...
Papillon Posted October 8, 2019 Share Posted October 8, 2019 57 minutes ago, Oli Garchy said: How do you deal with alts boosting the population of a Nation? It will be a problem, just like it was the first time we had alliances. Link to comment Share on other sites More sharing options...
Guest Posted October 9, 2019 Share Posted October 9, 2019 I think this is good idea Link to comment Share on other sites More sharing options...
[MCC] Die Antwoord Posted October 10, 2019 Share Posted October 10, 2019 15 hours ago, JG14_Cuzn said: Unless Admin bans all alts then unfortunately alts are part of the game. plus there will still be a voting system for the low pop nations. *Removes all alts* Game pop down to 23 at low hours... 129 at peak 2 Link to comment Share on other sites More sharing options...
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