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13 hours ago, Despe said:

It is an interesting idea, but i think that may it will provoke a carebears rebelion :D

The same rebellion of hardcore players that caused the implementation of reinforcement zones in its day. 😈

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2 hours ago, admin said:

no.  thanks
minor feature zero benefits to anyone except for foxes.

 

If it's Tortue it is the foxes doing it :)

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1 hour ago, Isaac J Smith said:

While we're at it, also lets remove the ability to leave a battle. I'm sick of these people that run away from battles.

Maybe get a faster ship?  It was like last night when some Russians where in our waters and tagged some of our guys grinding ships.  We all know that Cart port battle will be today and they be in the area.  No use chasing them cause we all know they where in fail fit speed boats when we had heavy grinders in that area.  Dock up and go play some where else or get a faster boat to chase them down. 

If they are escaping your not fast enough.

54 minutes ago, Raf Van Boom said:

If it's Tortue it is the foxes doing it :)

Never understood why folks bitch about getting tagged over there, it's a PvP hot zone.  Even when pirates and it was a great run for trade goods from Mort, some one gets tag we would say, "Should of brought an escort, you all know it's a PvP hot zone for hunters."  Feel this way about any one that gets tagged by HOT FREEPORTS.  Don't be crying for help, it's not the capital waters.

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15 hours ago, Gregory Rainsborough said:

I suggest putting a timer on ships re-entering port once they've left, and which is longer than the attack timer

So you can hide behind port spawn point, and tag them immediatly ??

I do not get the purpose...

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Although I doubt the original suggestion would ever be considered and sounds more like a bit of light trolling, I'll register my No vote as well.

If I could see from port the ocean right outside the harbor, I'd take a look, spot a Dutch Snow, and order another round from the bar wench. It just doesn't work with our OW/Battle/Port all being separated instances. Maybe in NA 2.0. Lol

Edited by Farrago
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1 hour ago, AeRoTR said:

So you can hide behind port spawn point, and tag them immediatly ??

I do not get the purpose...

Since he didn't bother to respond to any of the questions why this is proposed, we can safely assume it's just another selfish request for 1 player to have the game specifically tailored to only their own playstyle - screw gameplay, common sense, history of EA, or anyone else for that matter.  It's a griefing perk, nothing more.

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The image of Greg as that little black puppy is now how I will view his snows.

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23 hours ago, Isaac J Smith said:

While we're at it, also lets remove the ability to leave a battle. I'm sick of these people that run away from battles.

on the other hand you're not going to force anyone to stay when for example you're in a 1st rate and they are in a frigate with little to no sail/mast damage, so being forced to stay for 1 hour without doing anything in this time is pretty pointless

Edited by Captain2Strong

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On 9/8/2019 at 5:49 AM, Atreides said:

Hunt your trader brigs out in the open world with the rest of them Greg, stop asking the devs to further empower your dock humping.  Bad dog!  *sprays hose on little snow*

barking-dogs-1.jpg

  ^  Trader Brig 5 seconds out of dock^                                                        ^Greg  "  Rawrrrrrr! I'm gonna get ya"

 

ok

any trader ships could be an expection, but the other ones should have all timers as described by the OP

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10 minutes ago, Captain2Strong said:

on the other hand you're not going to force anyone to stay when for example you're in a 1st rate and they are in a frigate with little to no sail/mast damage,

We can easily be forced to stay and be captured or destroyed,  .... just add a shrinking death circle to all battle instances?

And if we are hell bent on removing options to flee or evade ... why exclude traders?  

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6 hours ago, Macjimm said:

We can easily be forced to stay and be captured or destroyed,  .... just add a shrinking death circle to all battle instances?

And if we are hell bent on removing options to flee or evade ... why exclude traders?  

Oooh!  I have an even better idea!   If we just unplug the servers...  the game can die immediately instead of having to keep brainstorming ways to strangle it slowly!   

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If you didn't have to 'pop out' to see what's out there and could see it from the dock view, you'd get your wish, no more 'dockhopping'.

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Oh so many people that have lost far bigger ships to Greg's tiny Snow and yet still claim he is only capable of hunting trader brigs :P

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Master Gregory, drop yer Snow and show us some love for other less used vessels Sir.

You can do it. And you can do it with the Mercury. I'm sure of that.

:) 

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12 hours ago, Raf Van Boom said:

If you didn't have to 'pop out' to see what's out there and could see it from the dock view, you'd get your wish, no more 'dockhopping'.

But these players aren't Dockhoppers.  They are Dockpoppers.

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On 9/8/2019 at 1:33 AM, Gregory Rainsborough said:

You know them, you loathe them, you've been one, and so has everyone.

I suggest putting a timer on ships re-entering port once they've left, and which is longer than the attack timer.

Yes, definitely; gankers need a bit of assistance, as I understand there are one or two new players still afloat somewhere.  Why don't you also propose that any player with less than 6 months longevity or sailing a ship below 5th rate should not be allowed to purchase any guns and should receive constant damage while in the Capital Zone?

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As long as you cannot see from port what is going on outside, dockhopping is a valid way to ensure the sea is clear.

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