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Player Raids Explained - Small group content for War and Peace Server


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Player raids will be implemented soon. 

Here is some information that will help you prepare and train for this feature. 

Raid creation

  1. Raids are small group content - raid is only for 6 people or less
  2. Raids are pre-determined and are available on one rich port in the vicinity (by investment or tax)
  3. Each region can have 1 - 2 ports that can be raided on that particular day
  4. Raids are available for ALL members of the nation which have ports in the vicinity of the raided port
    1. Player can take 1 raid mission per day (but can help others participating in their raids)
  5. Raids are potentially profitable if you are raiding the rich port (this means not all raids are equal)
  6. For future reference lets assume that
    1. The raid origination port is Maracaibo - raid mission origin
    2. The port to be raided is Cartagena - raided port

Raid mechanics

  1. Player group (raiding group) of 6 captains sails to the port that can be raided (raided port) and joins the mission (indicated by the sword)
  2. Mission spawns 5-6 escort ships including the stationary cargo ship
  3. Stationary cargo ship contains the Raid Chest (weight around 3500 tons - to allow for guns and couple of repair cycles) 
  4. All ships must be destroyed and stationary ship can be captured or looted
    1. Players can bring their own indiaman or can just take the stationary ship, repair it and use it or add to fleet
  5. Raid chest contains % of port investments (items including combat marks, victory marks and doubloons)
  6. Raid chest is capturable 
    1. This means if you cap the raider (steal the chest) you can deliver it yourself to the raid origination point
    2. Because chest is heavy you can easily identify the ship carrying the chest
  7. Raid chest must be carried back to the port of the raid initiation
    1. If you taken the raid in Maracaibo on Cartagena - raid chest must be brought to Maracaibo. 
  8. You can open the raided chest in another port if you have the key. Raid chest keys can be obtained by open map activities
  9. Raid chest has the timer (like the Deadman chest) - which means you cannot log off and hide with it.
  10. Raid chest cannot be opened after the timer expired and becomes useless.

Meta gameplay

  1. If your nation has available raids for rich ports you just do the raids and use looted goods for game contents or upgrading your ports
  2. If your nation does not have good raid missions today due to its location you can arrive to raid area and try to capture the ships that carry the raided goods.

 

 

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7 minutes ago, admin said:

This means if you cap the raider (steal the chest) you can deliver it yourself to the raid origination point

I see a problem here.  Only traders can enter an enemy port, so if I (russian)capture a chest from a Brit, I cannot escort the Indiaman into the originating port (Brit).  I think you need to allow a chest that is captured from the raiders to be brought back to your own port. 

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Just now, Despe said:

This sounds much better than PvE raids. I think that the best idea is make PvP raids in PvP server, and PvE raids on PvE server.

How is it different? The raiders have to do a mission against AI, the only possible PvP is after the raid when the raiders try and get the cargo ship back to the port. Similarly the NPC attack on ports can have PvP by people trying to stop the defenders entering the port battle. In both cases if left alone it just ends up as PvE.

Not that I am against either of the new mechanics as I think the game needs something to inject some life into it, but I think we just need to see how they work out in practice.

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1 minute ago, Angus MacDuff said:

I see a problem here.  Only traders can enter an enemy port, so if I (russian)capture a chest from a Brit, I cannot escort the Indiaman into the originating port (Brit).  I think you need to allow a chest that is captured from the raiders to be brought back to your own port. 

I guess you can only take a raid mission from your own port so returning there should not be an issue. The example they used of Maricaibo and Cartegena does not work in current game as both are Dutch, I am assuming.

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30 minutes ago, admin said:

Raid creation

  1. Raids are small group content - raid is only for 6 people or less - Excellent
  2. Raids are pre-determined and are available on one rich port in the vicinity (by investment or tax) - No surprise raids possible ? Information travels fast in the Caribbean, so pre-determined objectives will be known in advance.
  3. Each region can have 1 - 2 ports that can be raided on that particular day - That's quite a lot of possible targets. Good.
  4. Raids are available for ALL members of the nation which have ports in the vicinity of the raided port - This is excellent. Assuming that there can be multiple raids onto the same target.
  5. Raids are potentially profitable if you are raiding the rich port (this means not all raids are equal) - At the expense of the owners belongings in the port being raided or simple by adding more rewards into the system ?

Comments in green.

I'll be honest.

i was hoping for a flag system ( only announced once we were in the target port ), and result being stealing random stuff from warehouses, player or clans, in that port. can be plenty can be nothing. So in the instance X amount of random warehouse goods per X time cycle, like every 30 seconds doesn't matter, would transfer into the cargo ships we would station on the objective circles. Instance would remain open for port owner to enter and fight off the raid.

Rest the same. Escape with the loot.

Asymmetric warfare. Weak hitting the strong.

 

But, okay, my questions remain.

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5 minutes ago, Hethwill said:

Comments in green.

I'll be honest.

i was hoping for a flag system ( only announced once we were in the target port ), and result being stealing random stuff from warehouses, player or clans, in that port. can be plenty can be nothing. So in the instance X amount of random warehouse goods per X time cycle, like every 30 seconds doesn't matter, would transfer into the cargo ships we would station on the objective circles. Instance would remain open for port owner to enter and fight off the raid.

Such systems were investigated but were found impossible, due to abuse, holding, taking fake raids, etc.. 

As a result simple but effective system will work best
Chest is the flag. Come to port, take it and bring it back. As a result Everyone can participate, and trolls and alts cannot interfere.

Everyone

 

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20 minutes ago, El Patron said:

why is that a mission against npc and not players? thats another pve content

Its a player raid - Players raid the port
You steal the chest, you sail back to your port with it in a trading ship, you open the chest. Players do everything.
If PVP players come to take it back from you it turns into a pvp mission.
You can even patrol the area and stop everyone from taking anything .

19 minutes ago, Severus Snape said:

Will there be some sort of announcement   "Cartagena is being Raided"  ?

No
Because the mission is for everyone too many announcements will spam too often and will defeat the purpose of the announcement anyway.

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4 minutes ago, admin said:

No
Because the mission is for everyone too many announcements will spam too often and will defeat the purpose of the announcement anyway.

 

Just now, Staunberg said:

Did we get an answer if the loot will be taken from investment in port, ore not?

I think these 2 comments need to go hand in hand.  If the raid takes investments directly away from the port owners and downgrades the port a little bit a warning message REALLY needs to go out to the defending nation and given a chance to muster a defense or interdiction fleet.  Having to just sit around during the timer and wait while people do PVE isn't exactly exciting.  

I would re-think this.

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Will there be a Raid chest by port and day? Or will each mission generate its own Raid chest? that is, can 8 or 10 Raid chest leave the same port on the same day? If yes, will they all carry the same reward?

Edited by zaba
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12 minutes ago, AeRoTR said:

So this is also against NPC, what a fail...

commentators like this seem to never get it. 

You cant have the pvp event if the other side does not come.
And you cannot have the content for everyone if someone can block it for you (alts or other clans)

As a result current implementation of the raid most closely resembles the real life. You sail to port, kill some escorts, steal the chest, and take it back.  If there are noone patrolling - you safely take the goods and steal them. If there are people patrolling or come prey on your chests - you might lose them to players. You are the players who raid = this means this is potentially a pvp event. 

So @AeRoTR you can do it. You can turn this even into 100% pvp event. Patrol the raid ports 24 hours a day and make sure you create pvp for everyone. Don't fail the community - Dont be a meme - we all have high hopes on you. 

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1 minute ago, admin said:

If there are people patrolling or come prey on your chests - you might lose them to players. You are the players who raid = this means this is potentially a pvp event. 

My question remains.  If I am a third party who comes along and steals the chest from the successful raiders, how do I open the chest?  I am in a warship and if I have the captured Indiaman in my fleet, I still can't enter the originating port.  I need to be able to open it in one of my ports.

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1 minute ago, Sea Archer said:

If you cannot defend your port, because you do not know that it will be raided, the should be no impact on the port.

There is currently no impact on the port. Port richness just determines how lucrative the chest would be. 
After initial testing we will see if win-lose situations will be added.

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