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NPC Port Battles Explained. War server and Peace server information

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On 9/6/2019 at 8:30 AM, admin said:

Raiders will attack most developed ports of top 3 nations.
This means they wont use any frontline mechanics

so the idea is to trash the large nations and kill off the remaining server population to a port battle by AI that dont show up on the map as an incoming fleet rather just materialize when the battle starts 

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On 9/6/2019 at 9:40 AM, Sea Archer said:

Do I understand this correctly? You cannot screen, AI will suddenly appear in port and start the battle?

I understood that everything is done on war server to increase pvp (even this 20min timer), now we are forced to fight ai. I understand that you want to keep the big nation busy, to take some pressure from the smaller, but I don't think it is the right way to turn ports neutral when loosing the battle. If its a raid, AI should take half of all players items in the warehouses and from clan warehouse, but never capture the port.

We will see how it works....

It will be an event only for the vet players, that have big ships and can crew them.

that would just have people moving their items to useless ports that have nothing in them tax or investment wise to prevent what u suggested

 

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On 9/6/2019 at 10:29 AM, admin said:

Somehow it is correct

3 raids per weekend in total: 1 per top nation. 

why top why not make it random between all nations otherwise ur just pushing away the largest portion of the server player base 

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On 9/6/2019 at 6:14 PM, admin said:

Assets lost to bugs have full return guarantee 

We are not best players and could defend the port internally in testing.  I am sure the nation with a full bonuses port can field a top class fleet to defend it and will defend it. But if so happens that someone will lose - it would happen because of bad choice of ships or because they did not read our first post with our amazing tips on strategy. 

+

  • We understand that losing a 55 point full invested port is bad and will piss off some players, but please do not forget that losing a full invested port to NPCs will also ENTERTAIN the rest of the server which is a lot more people.   
  • Large strong nations have strong hardcore veterans.We know that hardened veterans who built those ports by pvping and conquering and will never lose a port to NPCs unless other nations unite and screen them out. 

u dont seem to realize whats at stake here.
1. your risking what remains of the player population on a major update.
2. if this backfires the game wont have many players left to salvage it.

3. loss of larger ports especially to large nations like RUS, GB, Dutch it will likely force players to quit. could easily loose hundreds of players to this.

4. why arent the smaller nations being targeted this type of feature should put every nation at risk not just the large nations,

5. these raid should abide by the game mechanics which include the frontline system.
6. why not just turn war server into a pve server with a pvp flag system. thats basicly what ur turning it into.

 

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On 9/6/2019 at 6:53 PM, Staunberg said:

I can’t really see that happend.

- One thing those that do RvR have in common, is a basic hate for PvE interfiering with RvR and PvP.

- Those few that actually would do, wont sail the distance to do it. Take a look at your most likely target port and look at free towns. For most it will be a to long sail.

But will be fun to see how it goes. But personally I for sure am happy not to be in a top 3 nation.

most crafting ports are so far removed from the frontlines that this is just going to turn into which clan in the top nations want what port under their clan tag.

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On 9/6/2019 at 9:15 PM, admin said:

I don't understand what you are talking about. Whats up with Vera Cruz? Why did you decide that its all about you and your clan?
NPC aggression was promised long ago and will happen. I got sick and tired of this wax museum of bending NPCs with hostility switched off by requests of players who do not play. 
NPCs will attack ports and unlike players will attach richest biggest ports.
NPCs will relentlessly pursue and **** everyone up near capital waters and on dangerous routes (especially in deep waters)
Getting to KPR if you are not a BRIT will be similar to getting to Stormwind as a horde.

u do realize getting to stormwind as horde is rediculously easy

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On 9/7/2019 at 9:43 AM, Raekur said:

Port Battle for Cartagena de Indias last wendsday,

Sorry I miscounted, there are only 19 1st rates there.

So before you accuse someone of something, you might want to actually check your facts before it makes you look stupid.

wasnt that our 8th attempt at that port in the last 2 weeks 

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4 minutes ago, Staunberg said:

What. The first port to take is the regional capitol, witch to my knowledge is the port with most points, witch make it to the port you want to upgrade your shipyard in.

but the mechanic they are adding in doesnt specify that it will only attack regional capitals, and it will bypass the frontline system.

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22 minutes ago, Staunberg said:

What. The first port to take is the regional capitol, witch to my knowledge is the port with most points, witch make it to the port you want to upgrade your shipyard in.

i'll give a good example, cartagena is a 45 point port its subport tolu is also a 45 point port 

 

sorry was playing catchup on this topic sorry for the wall of replies

Edited by RubyRose

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1 hour ago, Staunberg said:

They have said it would go for the most value ports in a nation. Most nation, it is also the crafting port.

yes but not all most valuable ports are capitals

 

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On 9/7/2019 at 7:37 PM, admin said:

Sealclubbing will become WAAAAY harder indeed. I am very glad you appreciated this minor detail. 

I just came back to the game after a couple of years hiatus and tried to log into the PVP server as a Brit on the weekend, only to find myself getting smashed over and over again (in a cutter) by huge ships.

Guess what? The "PVPers" who claim that the game is dying and players aren't joining are EXACTLY the ones to cause this exodus.

Thanks to this, it'll now be possible for new players to join the PVP server and actually sail their cutter, level up and eventually, you guessed it, actually be able to PVP properly and not just serve as meat for "brave" sealclubbers fighting Cutters with their 4th rates (or higher).

Thanks DEVs!!

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On 9/19/2019 at 10:37 PM, Saryk said:

This. This is hope for new player retention right there.

However, don't forget that there has to be a way to keep PvP alive. Fair PvP needs to exist, don't kill it with PvE.

Yes! See my previous post.

Hoping that this becomes a thing soon, so I can actually log into the PVP server and enjoy the content.

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49 minutes ago, Saryk said:

So are we going to talk about the fact that everyone is getting a raid tomorrow for "testing" purposes ?

The same raids that are supposed to happen on weekends ? Only on the 3 biggest nations ?

FFS Polish-Lithuanians are getting raided... they own 4 ports...
Prussians raid is on a thursday at 4:30... 

🤦‍♂️

Are you out of your minds ? Have you thought for a second about what you were doing ?

 

the NPC port battles?

they are not supposed to "take" the port at this time.

EDIT: if you mean Raids mechanic then any port that has a mission to be raided can be raided.

there are no Negatives to the port owner at this time.

if you don't want to attack the raiders, then don't, if you want to, then wait for them to leave the mission and jump them - capture the trade ship with the cargo and enjoy the reward.

Edited by Teutonic

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The Raiders are supposed to hit the most valuable ports of the top 3 nations.

So I ask how is it that Puerto del Padre getting hit in this test when it had no investments finished at all at the time the raid was posted so could not be one of the top producing ports of the Pirate nation.

I understand this is a test but if I was a raiding fleet I'd be hitting something with a hell of a lot more value with 16 plus lineships.

Most clans like ours in any nation would never field many 1sts. We prefer to sail small to medium ships by choice. 

It  will be interesting to see how many ports fall after the week of probes end and the real raids start.

Yes nations can band together but with the server pop low I doubt it will for many of the raids to come.

It is a great idea long waited on but I see major tweaks coming soon.

 

Also the raids are to be scheduled on a weekend but the test is tomorrow mid week. I'll likely still be asleep but hopefully a few members and others will give it   a shot and see how it is supposed to work.

Ferrus

As a footnote.   I think the number of ai raids should be raised to 5 or 6 per weekends. Here is why.

 

If a nation controls half of the ports on the map then they control many regional hubs and generally do well financially. Raiders would want a part of this so would hit them more often percentage wise so they would get 3 hits and the rest of the map the other 3 divided on percentages. the smallest weakest would not get hit.

If the nations owned almost an equal number each then the ai hits would spread across all nations.

As it is small nations and those with fewer ports are going to be hit proportionally harder than one with many ports and hubs. If the smaller nation loses its only hub for shipbuilding it is screwed if they cannot get it back.  Larger ones will have backups so they keep producing and also more likely will take the port back.

The raiding fleets are far too large. Why would a national fleet of  first rates hit a small regional port. They would not. 

 

A small fleet of a few small to med fast ships would raid the port and run away. It is unlikely several 1st rates would be there. If this is not changed it could destroy the port structure and small nations who are struggling already. Some ports with full forts and towers up may be justification for some first rates but most ports do not. 

You could use the point rating on the ports to scale the size and type of the raiding fleets.  If at lower end have one circle to be capped for the 1k points. A med sized two circles and a large top notch fortified port 3 circles to be capped.

This would give the smaller sized nations and lesser sized ports a better chance for a good reasonable fight and defense.

 

I hope that it gets adjusted in the weeks after it goes live.

Thanks for reading the footnotes :)

 

Edited by Ferrus Pugnum
additional thoughts on the raids and corrextion

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On 9/19/2019 at 4:45 PM, RubyRose said:

u dont seem to realize whats at stake here.
1. your risking what remains of the player population on a major update.
2. if this backfires the game wont have many players left to salvage it.

3. loss of larger ports especially to large nations like RUS, GB, Dutch it will likely force players to quit. could easily loose hundreds of players to this.

4. why arent the smaller nations being targeted this type of feature should put every nation at risk not just the large nations,

5. these raid should abide by the game mechanics which include the frontline system.
6. why not just turn war server into a pve server with a pvp flag system. thats basicly what ur turning it into.

 

 during this time now only 239 players online most 200/300 players during the day not deducting alts . there isn't many to quit

 

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Peurto del Padre got hit by an AI raid this morning. Talk about overkill for a secondary 25pt port.

 

The fleet consisted of 20 Victorys' and I think 4 indiamen.  There were two fleets. The first attacked quite a distance off shore from the north in a box formation with the indiamen in the middle protected.   The second fleet approached from the north west and was mainly victorys.

We had about 8 ships there and only 1 1st rate to see how it was going to work.    We knew it was a test and wanted to see it in action.

The fleets kept formation and reserved fire until you got very close. They made a direct sail to the circle which for padre is actually outside the harbour.

Since We did not have the Br to match the fleet once the first two ships entered the circle it was over in less than a minute.

The BR was 16600 to 3900. due to the 10 minute timer to enter the raid.  We had ships outside that could not enter the raid because of the timer had closed it.

The fleets need to be scaled to the importance of the port, Regional Hub vs secondary port,  high point port ie 55 vs 25.

 

I suggest as I previously posted here that to make it even out across the map the Devs should consider this.

Add up the total investment points for the map, I am sure they know it.  Subtract the current invested points from that and use that number to figure out the nations with the highest investment percentage for that week or day.  Then split up raids based on the percentages to those nations.

In addition if it is a regional port a larger fleet should hit it if fully invested. if not then it should be reduced.

A secondary port with a very low investment or no investment should not get hit by first rates but by frigates perhaps to reflect the lack of importance of the ports.

This would make it much more reasonable across the map.

The raids area good idea but the implementation in the test shows it needs a lot of work still.

 

 

Edited by Ferrus Pugnum
correction
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17 minutes ago, Ferrus Pugnum said:

 

The fleets need to be scaled to the importance of the port, Regional Hub vs secondary port,  high point port ie 55 vs 25.

 

 

 

Thanks for write up

The importance of the port is determined by the amount invested in it. The current test NPCs attack all ports. Once the safety will be removed - they will only attack very rich ports of top 3 nations. Those nations will be able to field large fleets to try to defend the port.

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1 hour ago, admin said:

Thanks for write up

The importance of the port is determined by the amount invested in it. The current test NPCs attack all ports. Once the safety will be removed - they will only attack very rich ports of top 3 nations. Those nations will be able to field large fleets to try to defend the port.

I would like to add one thing.

If what @Ferrus Pugnum says to be true about the NPC fleets - they had higher BR than what the port normally allows?

Also - if the battle becomes over once the AI fleet gets to the "first" circle. That seems like it will end too quickly...

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The indiamen are there to collect loot from your port in the raid.  If killed no looting happens but if they succeed in capping the port you will lose the port regardless.  If we had the ships there we could have intercepted them out to sea from the port.  When the raid started it showed 24 attackers but they loaded in over a few minutes and were set up in two large fleets about a 5 to 10 min sail off shore.

So it is important as noted in the dev note not to join at the dock. join at the entrance to your port out as far as you can in force to intercept the fleets before the hit any circle. They did not need to cap all 3 only get into all three just one and run the points up. And it goes fast if not contested.

Edited by Ferrus Pugnum
correction

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It will take a few minutes to have an acceptable resolution

 

giphy.gif

Edited by zaba
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Hallo liebe Mitspieler, hallo Entwickler,

ich bin auf dem WAR-Server, nicht um  PVE zu machen. Der WAR-Server wird immer mehr zum PVE-Server (Leveln der Schiffe umständlich, langwierig, langweilig) - jetzt kommen auch noch NPC-Portbattles hinzu. Und warum?

Viele gute Ideen/ Ansätze wurden verworfen. Erinnern möchte ich nur an das Setzen der Flaggen für Portbattles - da war eine ganze Nation gefordert!! Da mussten nur kleine Fehler noch beseitigt werden. Erinnern möchte ich an das gut funktionierende Allianz-System! Auch in Ermangelung eines Balance-Systems wird leider immer mehr zu Aktionen mit NPCs gegriffen, was den WAR-Server ad absurdum führt. Ich bin ehrlich gesagt entsetzt über die Entwicklung dieses tollen Spiels - aber da kann die Grafik noch so toll sein, wenn die Spielidee unterentwickelt ist. Bitte - liebe Entwickler, geht in euch und nehmt endlich die Ideen, Vorschläge und Wünsche der gesamten Community ernst! Ich meine damit nicht das Heulen einzelner Spieler "Helden", auf die bisher gehört wurde, sondern auf die Erfahrung der gesamten Spielerschaft. Macht bitte endlich den PVP-Server zu einem wahren - ausbalancierten PVP-Server! Danke!

Jakob Kettler

 

Hello dear players, hello developers,

I'm on the WAR server, not PVE. The WAR server is becoming more and more the PVE server (leveling the ships awkward, tedious, boring) - now there are also NPC port battles added. And why?

Many good ideas / approaches were rejected. I just want to remember the flag flags for Portbattles - there was a whole nation demanded !! Since only small errors had to be eliminated. I would like to remind everyone of the well-functioning alliance system! Even in the absence of a balance system is unfortunately more and more resorted to actions with NPCs, which leads the WAR server ad absurdum. To be honest, I am appalled by the development of this great game - but the graphics can be so great when the game idea is underdeveloped. Please - dear developers, enter into you and finally take the ideas, suggestions and wishes of the entire community seriously! I'm not referring to the howl of individual players "heroes" heard so far, but to the experience of the entire team. Please make the PVP server a true - balanced PVP server! Thanks!

Jakob Kettler
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@Jakob.Kettler The "War" server is not a PVP server. This "PVP server" name was abandoned months ago. You can consider that the "Peace Server" is a PVE only server. The "War Server" is not a PVP server. I made the same error too, resulting in several boring evenings. PVE activities are more and more mandatory on this server.

Simple and clear for me: I am obliged to resign myself to playing the play style Developers decided for us. Maybe,  I'll find some fun in PVE?

Edited by Aquillas
Resignation
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