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NPC Port Battles Explained. War server and Peace server information

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Making the pvp server on pve server, i think is not a good idea. Make a mechanic that allows players make raiders is a interesting idea, but NPCs? I think that this will not work and will be so bored.

Edited by Despe
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11 minutes ago, o7Captain said:

No worry if u are not playing zerg it will not affect you

wrong

there are going to be a lot of jumps on the leaderboard! prepare for the FUN!

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Just now, Despe said:

Making pvp on pve server, i think is not a good idea.

? You mean PVE on PVP server?

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7 minutes ago, Jim Bligh said:

you  pvper dont like added spice to you game mix?

 

This isn't "spice," this is just annoying. PvP players want to kill as few AI as possible and as many players as possible. Now we are forced to fight AI ships because little nations couldn't be hello kittyed to worked together to stop the big ones, and granted, the big ones aren't fighting like they should be. Not only that, but by beating the AI, we don't really have anything to gain other than "we didn't lose our main crafting port." 

No rewards = no benefit. "Not losing a port" is a really shitty incentive. 

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3 minutes ago, Batnavo said:

? You mean PVE on PVP server?

sorry for my english, :D

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1 minute ago, Immersive Ganking said:

While we are at it - as nobody on PVP Server wanted this feature, can we maybe enable PVP on PVE server? It's not like anyone over there would like this feature added to their server.

sure why not

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16 minutes ago, admin said:

Raiders will attack most developed ports of top 3 nations.
This means they wont use any frontline mechanics

Whats the cooldown on this? 

Is it one port per nation (top 3 nations).

Please define "lineship"

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Just now, Capitalism said:

These are not the raids we are looking for. :( 

I want to raid too, not that npc raid me, lol

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Can players raise hostility during the AI raid? @admin

Edited by Sella
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When will this drop so we can put a timer on? Just asking for a friend.

Although at this point when i ask my clan to defend this i think they may just all laugh,if the boredom of a PVE port battle that may destroy their will to live is going to happen we need to know when to take our medication.

I hate being this negative but i cant think of one guy who is not logging on atm who will think great il log on for this.

 

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19 minutes ago, Jim Bligh said:

you  pvper dont like added spice to you game mix?

 

Well, it's a PvP server. Adding PvE mechanics to fix PvP problems is laughable.

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We were expecting and all talking about PVP Raids (I MEAN PVP, Player versus Player with Players)

Now we have the NPC raids on WAR Server ? Wtf is going on? You guys trying hard to make us quit the game ?

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3 minutes ago, Tac said:

When will this drop so we can put a timer on? Just asking for a friend.

Although at this point when i ask my clan to defend this i think they may just all laugh,if the boredom of a PVE port battle that may destroy their will to live is going to happen we need to know when to take our medication.

I hate being this negative but i cant think of one guy who is not logging on atm who will think great il log on for this.

 

My request before it was 'released' was give the people participating a couple chests or something...gold/silver...at least it's 'somewhat' worth their time. /shrug

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2 minutes ago, Spikes said:

Well, it's a PvP server. Adding PvE mechanics to fix PvP problems is laughable.

Yes. With this mechanic i will waste my weekend time in VC waiting for stupid NPC raiders, istead making pvp. GREAT IDEA, LOL

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The actual PB mechanics themselves actually seem cool with escorting "landing" ships and stuff.  Imagine if they were available for PVP port battles.....We've only been asking for them for years.

Will nations receive chests or other "rewards" for the added annoyance of fighting AI?  Otherwise this seems like another straw on the back of players that are already on the fence of a game that's lost 40-50% of it's population in 2 months.  This is not the content we've been looking for.

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6 minutes ago, AeRoTR said:

We were expecting and all talking about PVP Raids (I MEAN PVP, Player versus Player with Players)

Now we have the NPC raids on WAR Server ? Wtf is going on? You guys trying hard to make us quit the game ?

I guess after this they create some PVE area and merge the servers...

Edited by Batnavo
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1 hour ago, admin said:

For Peace Server

  1. Raiders will attack random ports turning them neutral
  2. Hostility will be enabled for neutral ports so clans can capture the ports for themselves
  3. Raiders will also attack developed ports from time to time 
  4. This will achieve the following amazing outcome for the Peace server
    1. Both PVE port defense and attacks become possible
    2. Port investments become possible (including port bonuses)
    3. Port clan control and taxation becomes possible
       

Looks like a great addition, thank you .

Is there any news on npc aggression in open world instance?

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1 hour ago, admin said:

 

  1. Smaller nations (especially acting together) can completely stop defenders from joining the raid by screening forcing them to lose invested ports (david vs goliaf scenarios)
  2. Smaller nations can attack other ports during the raid times and take them undefended


 

That bullshit and you know it, more likely to happen is 50 Russians showing up to stop defenders

Edited by H982 FKL
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Looks like too many experienced players took a break of the game. From now on we lose everything, if we don't show up regularily at weekends doing those superboring group kill missions where we have to sink AI by AI in line fightings.

But how can you be sure that we collect all those doublons and combat medals again, needed to redevelop a port we lost to AI instead of not only taking a break but quiting the game. Mates, what you have developed turned out to be too boring to be played. Not sure that it is worth to be defended against AI anymore.

 

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