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NPC Port Battles Explained. War server and Peace server information

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Has any nation managed to defeat the NPC raiders in a port battle on the War server yet? I have attended 2 battles, the first was at Truxillo where most of us joined close to the docks so by the time we engaged the NPC fleets they were almost at the circles so we were too late. The second battle at Belize we joined as close as possible to the edge of the circle and even though we sank all the Indiamen before they reached the circles, the escorts that reached the circles racked up the points so fast it was impossible to stop them.

The main issues as I see are the fact that the enemy rack up points too quick when they reach the circles and because they always start with the wind in their favour it is difficult to engage them far enough away from the circles to prevent some of them entering the circles.

Now we know the spawn points and our optimal join points we may stand a chance but I feel it will be very hit and miss as if for whatever reason you do not get a full team into the battle or you do not get them at the first pass it is game over. To me it appears that these battles will end up as fixed tactics battles where once you find the winning formula you just apply that each time and hope no one slips up.

My biggest fear is that these battles will be easily interrupted by other nations screening out the defenders as the defending force has to split into 2 groups, they can easily be engaged by a moderate enemy force.

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7 minutes ago, Archaos said:

My biggest fear is that these battles will be easily interrupted by other nations screening out the defenders as the defending force has to split into 2 groups, they can easily be engaged by a moderate enemy force.

Then it will work as intended, just like @admin said once

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59 minutes ago, Liq said:

what does pve port battles on pve server have to do with "being mixed with pvp'ers"?

I refer to your distraction attempt and meet it. Blame yourself if it doesn't have to do with PvE port battles.

<<Just saying they were asked for by the pve server, and now we got them all, yay >>

But you got them for another reason, for curbing dominating superpowers.

Edited by Cetric de Cornusiac

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3 hours ago, Archaos said:

Has any nation managed to defeat the NPC raiders in a port battle on the War server yet?

Yes the Ruskies did it pretty easy in Veracruz..... until the battle crashed and they lost even with almost every AI ship sunken far from the circles....  

I think that wind direction would be the key in this battles. In Remedios we had almost no chance to catch one of the groups in time.... (and not enough ships 😅)

Edited by zaba

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1 hour ago, zaba said:

Yes the Ruskies did it pretty easy in Veracruz..... until the battle crashed and they lost even with almost every AI ship sunken far from the circles....  

I think that wind direction would be the key in this battles. In Remedios we had almost no chance to catch one of the groups in time.... (and not enough ships 😅)

Notice the difference between Vera Cruz and Belize? In Vera Cruz all the circles are well within the defenders join circle so the defenders have more time to intercept.

 

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11 minutes ago, Archaos said:

Notice the difference between Vera Cruz and Belize? In Vera Cruz all the circles are well within the defenders join circle so the defenders have more time to intercept.

 

I had not taken it into account, but it is true that the placement of circles in Veracruz is quite favorable to this type of attack compared to other ports. But this occurs with pvp port battles too. And still think that the speed race win conditions established make the wind direction at the start of battle a decisive point, even more than in pvp. 

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6 hours ago, zaba said:

And still think that the speed race win conditions established make the wind direction at the start of battle a decisive point, even more than in pvp. 

But the AI will always have the most favorable wind. So some ports may be very difficult to defend.

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1 minute ago, Wraith said:

I was just wondering how Ft. Dauphin ended up with an AI port battle on a Monday evening?  Not to mention it's not one of the top 3 developed ports? Bugged?

Atm it's the testing phase with pbs all around the clock for all nations

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10 minutes ago, Wraith said:

But it's not in in the most "developed" or invested-in ports in the nation?

Quote

On war server - for testing purposes - for a week, NPC Raiders will just probe ports and WILL NOT take control even if they win the port battle. This will give some time to practice and prepare for the real raids that will start in a week or two. This is a PRACTICE WEEK

 

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11 minutes ago, Wraith said:

But it's not in in the most "developed" or invested-in ports in the nation?

NPC Port Battles

  • Raiders will attack ports on all Servers.
    • On war server - for testing purposes - for a week, NPC Raiders will just probe ports and WILL NOT take control even if they win the port battle. This will give some time to practice and prepare for the real raids that will start in a week or two. This is a PRACTICE WEEK

 

 

Edited by rediii

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2 minutes ago, rediii said:

NPC Port Battles

  • Raiders will attack ports on all Servers.
    • On war server - for testing purposes - for a week, NPC Raiders will just probe ports and WILL NOT take control even if they win the port battle. This will give some time to practice and prepare for the real raids that will start in a week or two. This is a PRACTICE WEEK

 

 

All well and good but why do the ports BR go UP for the ai raids lol you would think lower BR would be beneficial for smaller groups to have a go

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5 minutes ago, Oli Garchy said:

All well and good but why do the ports BR go UP for the ai raids lol you would think lower BR would be beneficial for smaller groups to have a go

Why would the BR lower for the top 3 populated nations? To my understanding, they are to be the only ones being attacked by NPC at their most developed ports..

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3 minutes ago, van der Clam said:

Why would the BR lower for the top 3 populated nations? To my understanding, they are to be the only ones being attacked by NPC at their most developed ports..

Talking during this testing phase on all ports

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"Liebe" Devs

Nachdem ich Heute die wundervolle Gelegenheit hatte, eines dieser NPC-PBs testen zum dürfen, komme ich zum Entschluss das ich weinen könnte...

Wie kann man ein Spiel das so viel Potenzial hätte einfach so bis zur Unspielbarkeit patchen. Ich teste gerne neuen Content, aber wenigstens ein Minimum an Logik und  Mechanik sollte da schon die Voraussetzung sein:

1. Die grundsätzliche Idee eines NPC-BPs ist schon mal sehr fragwürdig.

2. Was haben Trader in einem PB zu suchen?

3. Die NPSs können Kreisel instant einnehmen und ich mit meiner Wapen konnte nicht mal eine einnahme starten, unmöglich, nicht mal ein timer gibts, sobald die NPCs einen Kreisel betreten der leer ist... baaaaaam die Punkte gehen hoch. Apropos Punkte...

4. Die waren nach 2 Minuten bei 1000 oben, lol...LOL... was überlegt Ihr euch dabei?

 

zu den anderne Patchnotes kann ich nichts sagen, da nicht getestet.

 

zur Entwicklung des Spiel im allgemeinen:

kurz gesagt, jeder Patch macht es unspielbarer. Nein nicht unspielbarer sonder unfairer, stupider, un-dynamischer, schlicht weniger reitzvoll. 

statt mal das Balancing und die Spielmechaniken zu hinterfragen, "tüftelt" Ihr an neuen meist sinnlosen Funktionen herum. es waren so viele gute Ansätze da,

- es war mal ein guter Ansatz eines Handelssystem, da! raus gepatcht statt perfektioniert.

- es war mal ein guter Ansatz eines Allianzsystems, da! raus gepatcht statt perfektioniert.

- es war mal ein guter Ansatz eines Hostilitysystems da! schlechter gepatcht statt perfektioniert.

- es war mal ein guter Ansatz eines Schiffsbalancing, da! schlechter gepatcht statt perfektioniert. (SOL-Roulers of the Sea)

-etc, etc. könnte noch lange so weiter gehen.

 

Ich weiss nicht ob Ihr einfach immer auf die falschen Spieler höhrt oder einfach nicht erkenn um was es in einem Spiel geht.

Kleinen Nationen haben nur Nachteile gegenüber Grossen, Spielerzahl, Ressourcen, Upgrades (die übrigens in keine Verhältnis mehr stehen zu den Holzarten der Schiffe), etc..

 

es könnte praktisch endlos so weiter gehen und es ist einfach nur deprimierend und traurig anzusehen, als mann der ersten Stunde, ein Spiel so zugrunde gehen zu sehnen, es ist einfach nur schade um das endlose potenzial das das Spiel hätte...

 

Konzentriert euch doch bitte endlich auf das Wesentliche, Balancing in allen Bereichen des Spiels das allen gleichermaßen Möglichkeiten gibt daran teilzuhaben, etwas beworken zu können und uns wieder Freude am Segeln zu finden, ich flehe euch an... Devs.

Gruss Siliexe

 

 

 

 

(translated by Google translate, sorry if its not perfectly translated)

 

"Dear" Devs

After having the wonderful opportunity to test one of these NPC-PBs today, I come to the decision that I could cry ...

How can you patch a game that has so much potential to unplayability? I like to test new content, but at least a minimum of logic and mechanics should be there already the prerequisite:

1. The basic idea of an NPC-BP is already very questionable.

2. What do traders have to look for in a PB?

3. The NPSs can take gyros instant and I with my Wapen could not even take a start, impossible, not even a timer, as soon as the NPCs enter a gyro empty ... baaaaaam the points go up. Speaking of points ...

4. Those were up at 1000 after 2 minutes, lol ... LOL ... what are you thinking about?

 

I can not say anything about the other patch notes because they have not been tested.

 

 

for the development of the game in general:

In short, every patch makes it unplayable. No not unplayable, but more unfair, stupid, un-dynamic, simply less enjoyable. instead of questioning the balancing and the game mechanics, you are "fiddling around" new, mostly meaningless functions. there were so many good approaches,

- It used to be a good approach to a trading system, there! patched out instead of perfected.

- It used to be a good approach to an alliance system, there! patched out instead of perfected.

- it used to be a good approach of a hostility system! poorly patched instead of perfected.

- It used to be a good approach to ship balancing, there! patched poorly instead of perfected. (SOL Roulers of the Sea)

-etc, etc. could go on like this for a long time.

 

I do not know if you just listen to the wrong players or just do not realize what a game is about.

Small nations only have disadvantages in terms of size, number of players, resources, upgrades (which, by the way, are disproportionate to the species of wood of the ships), etc.

 

it could go on and on and on, and it's just depressing and sad to see you go down in the first hour of a game, it's just too bad the endless potential that the game would have ...

 

Please focus on the essentials, balancing in all areas of the game, which gives everybody equally opportunities to participate, to be able to feed something and to enjoy sailing again, I implore you ... Devs.

 

Greeting Siliexe

 

 

Edited by Siliexe
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Why are there currently so many NPC port raids? Are many of these even being contested or are people just ignoring them?

I have attended 3 battles but quite frankly it is impossible to even attempt to attend most of them due to limited outposts and teleports to move ships around and lack of repairs even if you can teleport your ship.

I am really worried that when these go live and ports can be lost to the NPC then it will really mess up the game and lead to a mass exodus. People are not interested in taking part in them at the moment because there is no risk of losing the port, but when it goes live they will not have learned the strategies to defeat these raids and they will rage quit when they lose ports. Okay you may say it is their own fault for not using this time to test strategies, but at the end of the day it makes no difference whose fault it is when you have an empty server.

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54 minutes ago, Archaos said:

Why are there currently so many NPC port raids? Are many of these even being contested or are people just ignoring them?

I have attended 3 battles but quite frankly it is impossible to even attempt to attend most of them due to limited outposts and teleports to move ships around and lack of repairs even if you can teleport your ship.

The number of port raids is for giving you time to practice. The final feature will have NPCs attack only rich ports for top 3 nations.

We really suggest you practice.  You can use wind gusts to get ships transported and practice. This feature stays. 
The safety switch will be switched off on Monday. Countries will start losing ports if they do not figure out how to defend.

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5 minutes ago, Wraith said:

We haven't even bothered to contest them since they're broken and meaningless.  Punishing active RvR and PvP players with meaningless PvE is silly.  The fact that Admin thinks this is a way that smaller nations will be able to somehow irritate large nations is laughable... as if they can't scrape together 25 guys in first rates plus enough people to actively screen them in?  

It's content.. but it's pretty meh content that will do nothing to retain and attract players.  I'd have much rather seen development time go towards an expanded economy, trading, "collecting" via trade convoys, new mission types, etc. 

I agree with you, but according to Admin, these are here to stay, so what happens when we start losing ports to the AI, do people just recapture them and then spend time grinding to reinvest or do they just give up and quit the game.

The Devs should be able to see the lack of interest in these events and act accordingly.

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On 10/28/2019 at 6:02 PM, Siliexe said:

 

4. Those were up at 1000 after 2 minutes, lol ... LOL ... what are you thinking about?

 

 

The raid is a raid, that is in the game. 

There are certain limitations and certain conditions which if you figured them out make any raid easy even if you do not have enough people
Of course knowledge that trading ships give 300 points when reaching the circle is important. The number of those ships and their behaviour greatly influence your tactics. 
Knowing that ships sail straight to capture zones and ignore the defenders should affect your tactics. Those are not normal npcs they have a goal. 

Good fleet commanders will sail 2-3 lines and keep a reserve of 1-2 spike damage ships 1km away from the capture zones.
Good fleet commanders will practice focus fire and should be able to sink all indiamans before they reach the lines
After indiamans are dead it becomes a NPC slaughter and turns very easy as combat ships only make 10 points on entry and 2 points per tick (every 2 seconds). Which even with 20 combat ships gives you almost 20 mins to sink them all (40 broadsides per each first rate without reload mods)

PS. every feature must be passed by the devs too - we learnt to finish the raid with ease. Practice will make it even easier. 


 

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14 minutes ago, Archaos said:

I agree with you, but according to Admin, these are here to stay, so what happens when we start losing ports to the AI, do people just recapture them and then spend time grinding to reinvest or do they just give up and quit the game.

The Devs should be able to see the lack of interest in these events and act accordingly.

You are honest Let me be honest too. We gave a lot of time to prepare.
We ordered NPCs to attack everyone now, so everyone can practice and figure out how they can help mess up big nations. 
If you do not want to set up defense to at least practice or use wind gusts to move ships and just want to sit on a pier and complain- it will be your fault that you lost the port. 

If you play for a top nation you will have to do it. If you play for poland you will never get attacked. Switch and you dont have to bother with NPC raids.

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10 minutes ago, admin said:

The raid is a raid, that is in the game. 

There are certain limitations and certain conditions which if you figured them out make any raid easy even if you do not have enough people
Of course knowledge that trading ships give 300 points when reaching the circle is important. The number of those ships and their behaviour greatly influence your tactics. 
Knowing that ships sail straight to capture zones and ignore the defenders should affect your tactics. Those are not normal npcs they have a goal. 

Good fleet commanders will sail 2-3 lines and keep a reserve of 1-2 spike damage ships 1km away from the capture zones.
Good fleet commanders will practice focus fire and should be able to sink all indiamans before they reach the lines
After indiamans are dead it becomes a NPC slaughter and turns very easy as combat ships only make 10 points on entry and 2 points per tick (every 2 seconds). Which even with 20 combat ships gives you almost 20 mins to sink them all (40 broadsides per each first rate without reload mods)

PS. every feature must be passed by the devs too - we learnt to finish the raid with ease. Practice will make it even easier. 


 

Our biggest struggle with doing Player Raids with only a few ppl is that we have to kill all the AI warships. Why do NPC Raids not also have to kill all our ships? Granted, it is very easy to defend just by sailing straight to the trader ships and sinking them, ignoring the NPC warships. But on Player Raids, it makes no sense that we can't just sneak in and capture the Indiaman and sneak out without wasting time on the NPC warships.

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10 minutes ago, admin said:

You are honest Let me be honest too. We gave a lot of time to prepare.
We ordered NPCs to attack everyone now, so everyone can practice and figure out how they can help mess up big nations. 
If you do not want to set up defense to at least practice or use wind gusts to move ships and just want to sit on a pier and complain- it will be your fault that you lost the port. 

If you play for a top nation you will have to do it. If you play for poland you will never get attacked. Switch and you dont have to bother with NPC raids.

I have attempted to do some battles, but in each case there have been insufficient players to be able to defeat the AI. I have also raised queries to get some of the mechanics clarified and not received any response to the questions raised. I even opened a new thread with a question but there has been no response from the Devs or from any player which shows the lack of interest.

I want to be able to defeat these AI attacks but the general lack of interest makes it impossible.

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2 minutes ago, van der Clam said:

Granted, it is very easy to defend just by sailing straight to the trader ships and sinking them, ignoring the NPC warships.

You will not defend a port by just sinking the Indiamen as the warships will rack up the points very quickly if they get to the circles.

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28 minutes ago, admin said:


The safety switch will be switched off on Monday. Countries will start losing ports if they do not figure out how to defend.

My mistake
As port BRs will change next week based on player feedback and posts (for pvp and pve). NPC composition of raiders will also change (number of ships)
Testing stage (all ports attacked) will be prolongued for another week. And safety will be switched off next monday on 11th Novermber

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3 minutes ago, Archaos said:

You will not defend a port by just sinking the Indiamen as the warships will rack up the points very quickly if they get to the circles.

This not happening anymore

Warships give 10 points

Even if 25 warships reach the circles it will just give 250 points. Assuming you picked the right tactics they will be heavily damage and you will finish them off in no time.

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1 minute ago, admin said:

My mistake
As port BRs will change next week based on player feedback and posts (for pvp and pve). NPC composition of raiders will also change (number of ships)
Testing stage (all ports attacked) will be prolongued for another week. And safety will be switched off next monday on 11th Novermber

Can we just have attacks on ports that are likely to meet the criteria for being attacked then, because at the moment there are multiple attacks on ports that are never likely to meet the criteria for being attacked so people are not bothering to try and defend them.

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