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NPC Port Battles Explained. War server and Peace server information

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Hallo Aquillas,

1.) In früheren Versionen stand direkt da: PVP-Server und PVE-Server, die Namen wurden später eingeführt!
2.) Mittlerweile sind mehr NPC-Aktionen als Spieleraktionen, das steht wohl fest. Ein Blick auf die Portbattle-Liste genügt. 

Hello Aquillas,

1.) In earlier versions was right there: PVP server and PVE server, the names were introduced later!
2.) There are now more NPC actions than player actions, that's for sure. A look at the Portbattle list is enough.

Jakob Kettler

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There is a probable bug - Combat ships count for too much points in some battles. If true will be fixed on friday or sunday.

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15 minutes ago, admin said:

There is a probable bug - Combat ships count for too much points in some battles. If true will be fixed on friday or sunday.

They lost due to the indiamans entering the circle. Too many points for the indiamans.

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I am curious when you get your way and there is no ship leveling, or building, or trading, or grinding, and all aspects of PvE are dead and all the filthly carebears are driven off like the plague ridden vermin they are.... what will the 50 or so of you that will be left do?  Because I dare say you'll not actually fight each other, no you'll sit and lament about how the game is dead there is no seals to club no action to be had (read noobs to gank) and quit... the devs know this, and it is why the PvP server will never be solely PvP.. they tried that with legends and it failed.  Like it or not admit it or not... you need the carebears to have someone to kill because the universal truth to all pvp'rs in sandbox games is you cannot and will not fight anyone else.  Its why your here... if you wanted actual pvp with other pvp people in a balanced manner you would play a lobby based pvp game like legends was.  So you'll pardon my lack of compassion for your lamentations on the addition of more PvE content designed to draw in more players for you to club to death and drive off in the name of "hardcore pvp"

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1 hour ago, Intrepido said:

They lost due to the indiamans entering the circle. Too many points for the indiamans.

Yah when I first saw the info on how they work, the points seem way high and there was no real way to counter them.

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I can't judge anything about the NPC raids on War server. But this topic says: NPC Port battles explained. War Srerver and peace server information. 

 

Nearly all i see is exclusive war server information. how will the peace server npc raids will turn out? same as pvp ones? the statement about the raids is underneath PvP not PvE.

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PvE Peace Server:

SHORT REMINDER

Small nations - Poland, Russia, Prussia, even Danes, Swedes and maybe Dutch - are currently de facto EXCLUDED from conquering any neutral ports for themselves.

Why?

They can't field sufficient forces due to low player numbers (need certain rank, ships, and availability in time window). Because devs, against repeated hints by players who anticipated this, did not enable international alliances on this server, so clans from larger nations could help those nations in need of ships. Server is all about cooperation between players, right? So implement this tool for equalizing chances for everyone! Else, on the long run, you will see just the mistakes of PvP war server repeated on PvE peace server, and that is accumulation of players in one, two larger nations and the rest will dwindle away into obscurity.

We found out at least hostilities can be done internationally, as they are OW battles like any others. But port battles are not. Tested and found obstructed.

Please enable international cooperation in port battles.

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23 minutes ago, Cetric de Cornusiac said:

SHORT REMINDER

Small nations - Poland, Russia, Prussia, even Danes, Swedes and maybe Dutch - are currently de facto EXCLUDED from conquering any neutral ports for themselves.

Why?

They can't field sufficient forces due to low player numbers (need certain rank, ships, and availability in time window). 

 

I am not OK, i same for all nation. If you see the french nation, we have fleep la desirade with 4 players. Is a organisation problem and i think is same for many country. 

I am not ok for the international cooperation. Not forget is new situation for PVE server, let time for the players to appreciate that, wait little before judge.

One single solution: motivation, communication and organisation

 

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46 minutes ago, Brontes said:

 

I am not OK, i same for all nation. If you see the french nation, we have fleep la desirade with 4 players. Is a organisation problem and i think is same for many country. 

I am not ok for the international cooperation. Not forget is new situation for PVE server, let time for the players to appreciate that, wait little before judge.

One single solution: motivation, communication and organisation

 

How many opponents did you have in this battle? And do you think that will not change?

.....

But what worries me even more, at some point, or even quite quickly, all the attractive ports are give away. For the late coming remains then only unattractive ports, ... on the bermudas maybe. There will not be so much motivation to invest tons of effort and doubloons in such a port

From my point of view is it a big mistake here to enforce the principle "who comes first, has it". Please not on the PVE-server, where you can do nothing, if the port once taken from the AI-nation.

it would on the PVE-server much better if the investment rights of one clan, or nation, not block that of another

 

Edited by Holm Hansen

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7 minutes ago, Holm Hansen said:

How many opponents did you have in this battle? And do you think that will not change?

.....

But what worries me even more, at some point, or even quite quickly, all the attractive ports are give away. For the late coming remains then only unattractive ports, ... on the bermudas maybe

 

 

For the opponant for attack PB is 6 5rate for little port and 6 first rate for capitale

Dont panic, the port possession will change little by little ;) new opportonity regulary, IA attack regulary.... The opportinity will come for all :)

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24 minutes ago, Brontes said:

For the opponant for attack PB is 6 5rate for little port and 6 first rate for capitale

Dont panic, the port possession will change little by little ;) new opportonity regulary, IA attack regulary.... The opportinity will come for all :)

this opportunity could already be there, if it were not regulated by port ownership but by investment rights, which, if necessary, all clans can earn at the same time for the same port.

You would not have to wait that a clan lose a port.

Edited by Holm Hansen

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Is the war, if you are ready and have a good organisation: you win, if you have not that you loose.

Is the rules of the war conquest in all games PVE or PVP.

Edited by Brontes

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19 minutes ago, Brontes said:

Is the war, if you are ready and have a good organisation: you win, if you have not that you loose.

Is the rules of the war conquest in all games PVE or PVP.

... let's talk about that later, when all the attractive ports are give away

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PVE. Port Battle in Cayo Romano. CB 10000

Screenshot_0.thumb.jpg.0ea026aeb170870d60778677210d4936.jpg

Total CB of IA 1970 (of 10000).

Is this going to be like this? AI fleets will not be even close to completing the CB? It will be a joke...

Hostility missions are more difficult that port battle right now.

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4 hours ago, Cetric de Cornusiac said:

PvE Peace Server:

SHORT REMINDER

Small nations - Poland, Russia, Prussia, even Danes, Swedes and maybe Dutch - are currently de facto EXCLUDED from conquering any neutral ports for themselves.

Why?

They can't field sufficient forces due to low player numbers (need certain rank, ships, and availability in time window). Because devs, against repeated hints by players who anticipated this, did not enable international alliances on this server, so clans from larger nations could help those nations in need of ships. Server is all about cooperation between players, right? So implement this tool for equalizing chances for everyone! Else, on the long run, you will see just the mistakes of PvP war server repeated on PvE peace server, and that is accumulation of players in one, two larger nations and the rest will dwindle away into obscurity.

We found out at least hostilities can be done internationally, as they are OW battles like any others. But port battles are not. Tested and found obstructed.

Please enable international cooperation in port battles.

PVE Server players of all nation sizes should give a port battle a try. Unless AI behavior as a port defender has changed, you can easily defeat their force with a very small number of players and any ships. Send in a LRQ, or two, Fire a few shots at the AI to get them to chase you, run away from the circles. Your mates join and cap the circles. Seriously. 

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4 hours ago, Holm Hansen said:

How many opponents did you have in this battle? And do you think that will not change?

.....

But what worries me even more, at some point, or even quite quickly, all the attractive ports are give away. For the late coming remains then only unattractive ports, ... on the bermudas maybe. There will not be so much motivation to invest tons of effort and doubloons in such a port

From my point of view is it a big mistake here to enforce the principle "who comes first, has it". Please not on the PVE-server, where you can do nothing, if the port once taken from the AI-nation.

it would on the PVE-server much better if the investment rights of one clan, or nation, not block that of another

 

Check on the map "conquest information", there are a lot of NE ( means neutrals) attacks planned on various ports and those will become free for human conquest afterwards, in case NPC attack is successful (and I guess it always will be if it's no human defended port).

Suppose that will happen on a daily basis.

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2 hours ago, Sersanara said:

PVE. Port Battle in Cayo Romano. CB 10000

Screenshot_0.thumb.jpg.0ea026aeb170870d60778677210d4936.jpg

Total CB of IA 1970 (of 10000).

Is this going to be like this? AI fleets will not be even close to completing the CB? It will be a joke...

Hostility missions are more difficult that port battle right now.

wait when they will attack back.. capturing is easy, defending is hard.

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5 hours ago, admin said:

wait when they will attack back.. capturing is easy, defending is hard.

is it like on pvp? if yes nearly no clan on pve will be able to defend a port. as asked several times already and stayed unanswered ... how will raider fleets will be set up?

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20191026000541_1.jpg

Why are the LGVs overloaded? And still so fast?

DC4A36D9C232734B462561CD055492BD7B4CAC61

If the port get a raid, game raise the BR from 2500 to 3000. WTF... Why?

And the Raiderfleet BR ist still higher than Fake Port BR.

Surprises and LGVs with 440 men? bug? or feature?

Edited by Salty Sails
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11 hours ago, Sersanara said:

PVE. Port Battle in Cayo Romano. CB 10000

Screenshot_0.thumb.jpg.0ea026aeb170870d60778677210d4936.jpg

Total CB of IA 1970 (of 10000).

Is this going to be like this? AI fleets will not be even close to completing the CB? It will be a joke...

Hostility missions are more difficult that port battle right now.

Well you brought a fleet of first rates into a 4th rate port.  Shallows you get 6,  6th rate ships.  4th rate ports you get 6 4th rates and 1st rate ports you get 6 1st rates.  That is how it is when you fight a neutral port on PvE so I'm going to assume it's the same.   As for raids no clue what they are going to be like as I keep missing all them as they have been in EU time zone not US for my nation so far, but than that is what most our timers are.  Might try to catch one over the weekend when I can be on if there are any.

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On 10/24/2019 at 11:20 PM, Intrepido said:

They lost due to the indiamans entering the circle. Too many points for the indiamans.

Nope, we lost our Battle at Belize DESPITE killing ALL Indiamens long before the circle and even some of the Oceans...but there were just too many of them and they didnt cared for us (as expected) and just sailed in a straight line to the Zones...

 

When the remaining Oceans reached the zones, the points were running hot and we lost in no time

 

Okay, because we started far from a full fleet, many of us have the impression that its doable with a full fleet of 1st Rates but i have my doubts that you can sink enoughas long as the Raiders do always start with the best wind and just ignore you and going in a straight line...

But when @admin stated that there might be a Bug with the points for the Oceans then it might be enough to just adjust the points ?

But i for myself would advocate more interesting battles in which the NPC would really try to fight you instead just sailing past you !

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17 hours ago, admin said:

wait when they will attack back.. capturing is easy, defending is hard.

Ok good, then we have on the one hand attacks on port by players to an AI with a ridiculous BR (CB), which have no incentive, and on the other hand, AI counterattacks in the style of the battle of Remedios or Belize above published in which we can not do anything to repel.

Wouldn't it be better to do balanced battles in both cases? What clan will want to invest the monstrous amounts of money and materials that ask to improve a captured port if sooner or later they will lose it with an AI attack impossible to defend?

If the problem in PVE is the short number of players, try to reduce the BR value of all ports, and, especially, adjust AI BR to almost maximum in most of cases (ramdomly if you want 75% of BR to 100%?).

Thank for your answer Admin. And fantastic improve to the PVE server.

 

Edited by Sersanara

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8 hours ago, Sir Texas Sir said:

Well you brought a fleet of first rates into a 4th rate port.  Shallows you get 6,  6th rate ships.  4th rate ports you get 6 4th rates and 1st rate ports you get 6 1st rates.  That is how it is when you fight a neutral port on PvE so I'm going to assume it's the same.   As for raids no clue what they are going to be like as I keep missing all them as they have been in EU time zone not US for my nation so far, but than that is what most our timers are.  Might try to catch one over the weekend when I can be on if there are any.

Well, if a 4th rate port spam AI 4th rate ships, then do not allow players to enter the battle with more than 4th rate ships. or just do the same as in the battles of hostility, spam the same rate of every players entering the port battle.

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