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NPC Port Battles Explained. War server and Peace server information


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4 hours ago, Cetric de Cornusiac said:

PvE Peace Server:

SHORT REMINDER

Small nations - Poland, Russia, Prussia, even Danes, Swedes and maybe Dutch - are currently de facto EXCLUDED from conquering any neutral ports for themselves.

Why?

They can't field sufficient forces due to low player numbers (need certain rank, ships, and availability in time window). Because devs, against repeated hints by players who anticipated this, did not enable international alliances on this server, so clans from larger nations could help those nations in need of ships. Server is all about cooperation between players, right? So implement this tool for equalizing chances for everyone! Else, on the long run, you will see just the mistakes of PvP war server repeated on PvE peace server, and that is accumulation of players in one, two larger nations and the rest will dwindle away into obscurity.

We found out at least hostilities can be done internationally, as they are OW battles like any others. But port battles are not. Tested and found obstructed.

Please enable international cooperation in port battles.

PVE Server players of all nation sizes should give a port battle a try. Unless AI behavior as a port defender has changed, you can easily defeat their force with a very small number of players and any ships. Send in a LRQ, or two, Fire a few shots at the AI to get them to chase you, run away from the circles. Your mates join and cap the circles. Seriously. 

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Captains  NPC have gathered all pain they experienced since launch and decided to fight back.  Here is some information on the NPC port battle raids that will help you prepare so you dont lose po

any saturday in Vera Cruz  

I don't understand what you are talking about. Whats up with Vera Cruz? Why did you decide that its all about you and your clan? NPC aggression was promised long ago and will happen. I got sick and

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4 hours ago, Holm Hansen said:

How many opponents did you have in this battle? And do you think that will not change?

.....

But what worries me even more, at some point, or even quite quickly, all the attractive ports are give away. For the late coming remains then only unattractive ports, ... on the bermudas maybe. There will not be so much motivation to invest tons of effort and doubloons in such a port

From my point of view is it a big mistake here to enforce the principle "who comes first, has it". Please not on the PVE-server, where you can do nothing, if the port once taken from the AI-nation.

it would on the PVE-server much better if the investment rights of one clan, or nation, not block that of another

 

Check on the map "conquest information", there are a lot of NE ( means neutrals) attacks planned on various ports and those will become free for human conquest afterwards, in case NPC attack is successful (and I guess it always will be if it's no human defended port).

Suppose that will happen on a daily basis.

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2 hours ago, Sersanara said:

PVE. Port Battle in Cayo Romano. CB 10000

Screenshot_0.thumb.jpg.0ea026aeb170870d60778677210d4936.jpg

Total CB of IA 1970 (of 10000).

Is this going to be like this? AI fleets will not be even close to completing the CB? It will be a joke...

Hostility missions are more difficult that port battle right now.

wait when they will attack back.. capturing is easy, defending is hard.

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5 hours ago, admin said:

wait when they will attack back.. capturing is easy, defending is hard.

is it like on pvp? if yes nearly no clan on pve will be able to defend a port. as asked several times already and stayed unanswered ... how will raider fleets will be set up?

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20191026000541_1.jpg

Why are the LGVs overloaded? And still so fast?

DC4A36D9C232734B462561CD055492BD7B4CAC61

If the port get a raid, game raise the BR from 2500 to 3000. WTF... Why?

And the Raiderfleet BR ist still higher than Fake Port BR.

Surprises and LGVs with 440 men? bug? or feature?

Edited by Salty Sails
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11 hours ago, Sersanara said:

PVE. Port Battle in Cayo Romano. CB 10000

Screenshot_0.thumb.jpg.0ea026aeb170870d60778677210d4936.jpg

Total CB of IA 1970 (of 10000).

Is this going to be like this? AI fleets will not be even close to completing the CB? It will be a joke...

Hostility missions are more difficult that port battle right now.

Well you brought a fleet of first rates into a 4th rate port.  Shallows you get 6,  6th rate ships.  4th rate ports you get 6 4th rates and 1st rate ports you get 6 1st rates.  That is how it is when you fight a neutral port on PvE so I'm going to assume it's the same.   As for raids no clue what they are going to be like as I keep missing all them as they have been in EU time zone not US for my nation so far, but than that is what most our timers are.  Might try to catch one over the weekend when I can be on if there are any.

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On 10/24/2019 at 11:20 PM, Intrepido said:

They lost due to the indiamans entering the circle. Too many points for the indiamans.

Nope, we lost our Battle at Belize DESPITE killing ALL Indiamens long before the circle and even some of the Oceans...but there were just too many of them and they didnt cared for us (as expected) and just sailed in a straight line to the Zones...

 

When the remaining Oceans reached the zones, the points were running hot and we lost in no time

 

Okay, because we started far from a full fleet, many of us have the impression that its doable with a full fleet of 1st Rates but i have my doubts that you can sink enoughas long as the Raiders do always start with the best wind and just ignore you and going in a straight line...

But when @admin stated that there might be a Bug with the points for the Oceans then it might be enough to just adjust the points ?

But i for myself would advocate more interesting battles in which the NPC would really try to fight you instead just sailing past you !

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17 hours ago, admin said:

wait when they will attack back.. capturing is easy, defending is hard.

Ok good, then we have on the one hand attacks on port by players to an AI with a ridiculous BR (CB), which have no incentive, and on the other hand, AI counterattacks in the style of the battle of Remedios or Belize above published in which we can not do anything to repel.

Wouldn't it be better to do balanced battles in both cases? What clan will want to invest the monstrous amounts of money and materials that ask to improve a captured port if sooner or later they will lose it with an AI attack impossible to defend?

If the problem in PVE is the short number of players, try to reduce the BR value of all ports, and, especially, adjust AI BR to almost maximum in most of cases (ramdomly if you want 75% of BR to 100%?).

Thank for your answer Admin. And fantastic improve to the PVE server.

 

Edited by Sersanara
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8 hours ago, Sir Texas Sir said:

Well you brought a fleet of first rates into a 4th rate port.  Shallows you get 6,  6th rate ships.  4th rate ports you get 6 4th rates and 1st rate ports you get 6 1st rates.  That is how it is when you fight a neutral port on PvE so I'm going to assume it's the same.   As for raids no clue what they are going to be like as I keep missing all them as they have been in EU time zone not US for my nation so far, but than that is what most our timers are.  Might try to catch one over the weekend when I can be on if there are any.

Well, if a 4th rate port spam AI 4th rate ships, then do not allow players to enter the battle with more than 4th rate ships. or just do the same as in the battles of hostility, spam the same rate of every players entering the port battle.

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8 minutes ago, Liq said:

But im a bit confused, didnt the pve server players always want pve port battles? Now that they got them, they complain because they could lose them?

No one has said that. Have you seen the fight of Remedios? Not only pve players complain. How it shows that you are from pvp and do not want pve server

Edited by Sersanara
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22 minutes ago, Sersanara said:

No one has said that. Have you seen the fight of Remedios? Not only pve players complain. How it shows that you are from pvp and do not want pve server

pretty sure i've read a few opinions, yes

and no, have not seen the fight of remedios

I'm not saying that I'm a fan of pve port battles. Just saying they were asked for by the pve server, and now we got them all, yay

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1 minute ago, Cetric de Cornusiac said:

Wrong, we just don't want to mix with PvP'ers and be left alone from ganking.

what does pve port battles on pve server have to do with "being mixed with pvp'ers"? Pve server has its right to exist, no doubt about that

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10 minutes ago, Cetric de Cornusiac said:

Wrong, we just don't want to mix with PvP'ers and be left alone from ganking.

Completely agree.

We know in pve that pvp'ers wants merge servers coss more fresh meat would go to pvp server. Pvp'ers leave pve server in peace please. Play your own server.

Edited by Sersanara
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Has any nation managed to defeat the NPC raiders in a port battle on the War server yet? I have attended 2 battles, the first was at Truxillo where most of us joined close to the docks so by the time we engaged the NPC fleets they were almost at the circles so we were too late. The second battle at Belize we joined as close as possible to the edge of the circle and even though we sank all the Indiamen before they reached the circles, the escorts that reached the circles racked up the points so fast it was impossible to stop them.

The main issues as I see are the fact that the enemy rack up points too quick when they reach the circles and because they always start with the wind in their favour it is difficult to engage them far enough away from the circles to prevent some of them entering the circles.

Now we know the spawn points and our optimal join points we may stand a chance but I feel it will be very hit and miss as if for whatever reason you do not get a full team into the battle or you do not get them at the first pass it is game over. To me it appears that these battles will end up as fixed tactics battles where once you find the winning formula you just apply that each time and hope no one slips up.

My biggest fear is that these battles will be easily interrupted by other nations screening out the defenders as the defending force has to split into 2 groups, they can easily be engaged by a moderate enemy force.

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7 minutes ago, Archaos said:

My biggest fear is that these battles will be easily interrupted by other nations screening out the defenders as the defending force has to split into 2 groups, they can easily be engaged by a moderate enemy force.

Then it will work as intended, just like @admin said once

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59 minutes ago, Liq said:

what does pve port battles on pve server have to do with "being mixed with pvp'ers"?

I refer to your distraction attempt and meet it. Blame yourself if it doesn't have to do with PvE port battles.

<<Just saying they were asked for by the pve server, and now we got them all, yay >>

But you got them for another reason, for curbing dominating superpowers.

Edited by Cetric de Cornusiac
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3 hours ago, Archaos said:

Has any nation managed to defeat the NPC raiders in a port battle on the War server yet?

Yes the Ruskies did it pretty easy in Veracruz..... until the battle crashed and they lost even with almost every AI ship sunken far from the circles....  

I think that wind direction would be the key in this battles. In Remedios we had almost no chance to catch one of the groups in time.... (and not enough ships 😅)

Edited by zaba
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1 hour ago, zaba said:

Yes the Ruskies did it pretty easy in Veracruz..... until the battle crashed and they lost even with almost every AI ship sunken far from the circles....  

I think that wind direction would be the key in this battles. In Remedios we had almost no chance to catch one of the groups in time.... (and not enough ships 😅)

Notice the difference between Vera Cruz and Belize? In Vera Cruz all the circles are well within the defenders join circle so the defenders have more time to intercept.

 

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11 minutes ago, Archaos said:

Notice the difference between Vera Cruz and Belize? In Vera Cruz all the circles are well within the defenders join circle so the defenders have more time to intercept.

 

I had not taken it into account, but it is true that the placement of circles in Veracruz is quite favorable to this type of attack compared to other ports. But this occurs with pvp port battles too. And still think that the speed race win conditions established make the wind direction at the start of battle a decisive point, even more than in pvp. 

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6 hours ago, zaba said:

And still think that the speed race win conditions established make the wind direction at the start of battle a decisive point, even more than in pvp. 

But the AI will always have the most favorable wind. So some ports may be very difficult to defend.

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10 minutes ago, Wraith said:

But it's not in in the most "developed" or invested-in ports in the nation?

Quote

On war server - for testing purposes - for a week, NPC Raiders will just probe ports and WILL NOT take control even if they win the port battle. This will give some time to practice and prepare for the real raids that will start in a week or two. This is a PRACTICE WEEK

 

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