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Carl von Lichtenfels

Russia so bored they try to kill off smaller nations?

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Hm  all I know is back when we didn't have PVP Marks, Repair Metas, Port Bonuses and 11 nations this game had 10x the amount of filled RVR battles on average every week tha nwe currently have now.  We also had an alliance system that was instrumental in filling those 25v25 battles.  What we have now is a game that was designed to accommodate 2000 players that does not function with 700.  

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I wonder if instead of alliances (or until alliances) small countries should all jump to a single no-longer small nation.  One which still has a decent ship-building capability.  Then if the zergs roll over that you can stick a fork in the game, its done.

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3 hours ago, Wyy said:

Yes that would exactly mean that the players investing most of their time would deserve to have more of a say.

It's a terribly bad idea to make a handful of hardcore players the rulers of the server, unless you are planning to get rid of all non-hardcore players anyway. 

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On 9/2/2019 at 10:04 AM, Carl von Lichtenfels said:

So Russia decided its time to kill the rest of Prussian Pop? No better Enemies around then one of the smallest Nations? 

All this will achieve the Game dying faster, have a good day.

How bizarre....Playing a "hardcore" faction, complaining that another hardcore faction is attacking you..

 

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3 hours ago, Lars Kjær said:

Why give the zerg any content? Why shouldn't the zerg split into the many factions so we can get more evenly distributed players?

Why did we get the poorly designed frontline system? Forced to fight for the capital first, that should've been the end chapter of a story of regional conquest. Why the large BRs effectively removing the ability of smaller clans to actually engage in RvR?

The problem isn't the russian playerbase, it's shitty designed mechanics... What's even worse - we knew from EA that there's a clear powercreep in this game that could and did render nations uncompetitive.. We knew the effects of this was: players left the game. How on earth someone thought that port bonus' would be a grand idea then is beyond me. It doesn't take a genious to know that the powercreep would ensure that the 55p ports ended up in more or less the same hands. Especially since 3 of the 5 russian ports is in the mexican guld with only two free ports located more than an hours sail from NO or VC respectively. The other 55p port was placed in Nassau, of all places.. Basically an uncapturable port due to the buff on forts! How on earth could this not have been foreseen??! And the effect? - Players left. Will they come back now that ppl can't say "it's EA it might be improved in a later patch"?

Then comes the RoE, that basically ensures that hunting the larger factions is impossible since they either A gets a BR advantage in every match or B has 20 mins to get a BR advantage, and since they have the majority playerbase they will always be able to get the BR advantage. How could this not have been foreseen? Not to mention the shitrakings the new players got when they inadvertently joined a battle they shouldn't have, some even to the point of being tribunaled because "they're prob alts".. How can it be any wonder that the player retention rate is so low in a game so poorly designed?

I could go on, but honestly any1 saying that port bonus' doesn't matter are just not adept at simple calculus and any1 saying the RoE is functioning fine is just delusional or atleast so narcissistic that they can't see the newbie problem. Any1 saying the powercreep isn't an issue, well then answer me this:

Why do ppl  pay fx. 600k for carta refits? That's 6 boxes of shitlong sails in todays NA econ. If it doesn't matter why would ppl sail afk for hours to get it? If port bonus' doesn't matter, why don't Russia drop fx. Nassau and give it to a smaller faction then? If the powercreep doesn't matter why then do Russia get more and more players by the day? I'd reheeeally like to see the most recent playerdistribution if it's possible @qw569?

Answer me this:

Why is players leaving if the mechanics are great?

Oh, you are so right. This is the "complete edition of biggest game design fails in NA". I cant agree more, but I lost hope that the devs ever understand that.

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4 hours ago, Lars Kjær said:

Answer me this:

Why is players leaving if the mechanics are great?

 

 For me at least I am having much more fun/time in other games, latest one is Battletech which i got with 2 expansion packs from humble bundle monthly which was $9 (12 normally but had $3 discount) and i get a selection of games on 4th Oct also which most probably will be no interest but still.

I log into NA look at what i need/want to do...

Kill missions PvE - 5th rates i need to sail an hour set up outpost, ship repairs, tow/sail ship over..

Kill missions PvP - Sail 1-3 hours looking for a fight only to find mostly teams of 3-4 players on gank fests (what ever happened to lone hunters?)

Cargo missions - Sail hours while watching netflix or playing another game alt/tabbing out to see if am near destination.

 

So what tends to happen is i will fight couple 6th rates outside capital to open slots, then go play something i can get some fun out of.  I know is a sailing game so travel is expected but the whole realism guys obsession with huge time sinks, making lineships rare, etc  has made NA feel like going to work.

Somewhere along the testing fun seems to have been forgotten, balance has always been an issue throughout testing and seems like nothing has been learned.

So we are left with a population mostly consisting of the ones that stuck through testing who mostly joined the same powerbases, and game design with port bonuses/ship permits created initial huge demand for combat marks..... which of course meant new guys were raped constantly around capital waters...

 

 Combat mechanics are great, although forts are insane (again balancing issue) and have made motar brigs useless and may as well be removed from game if stay same as is current situation. 

 Port bonuses would be ok if say craft level influenced how many of the bonus points could be used perhaps 1 per craft level and crafter chooses which ones from levels available (no more mass produced frankenships) but ofc would need a wipe as game flooded with them which would be a disaster. 

 Open world is sterile, AI at moment are just comedy zombie things in open world so perhaps if done right AI reacting would be a good thing for game.  Finally i think removing the protected zones/rienforcements was a really bad idea, but gotta keep the spawn campers happy... genius move.

 I really hope NA is fun again and that the playerbase grows, but currently i don't see it happening. If devs think adding a wind button people can press to travel quicker will make people sit watching empty sea for an age instead of alt/tab netflix or whatever there really is little hope i think.

  I have had fun in NA and many hours so can't complain personally, but I really hope devs have a master plan that will succeed.

 

 

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15 hours ago, Severus Snape said:

Hm  all I know is back when we didn't have PVP Marks, Repair Metas, Port Bonuses and 11 nations this game had 10x the amount of filled RVR battles on average every week tha nwe currently have now.  We also had an alliance system that was instrumental in filling those 25v25 battles.  What we have now is a game that was designed to accommodate 2000 players that does not function with 700.  

May be, port battle limits (BR), should be daily adjusted during server maintenance, taking into account the max/average game populations during the last 7 days. A new routine to write for developpers, but this could be an exit way from this RVR max BR concern. Self adapting to the future population. We could reach again 25v25 when the population will rise-up again (saying optimistic).

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3 hours ago, Aquillas said:

May be, port battle limits (BR), should be daily adjusted during server maintenance, taking into account the max/average game populations during the last 7 days. A new routine to write for developpers, but this could be an exit way from this RVR max BR concern. Self adapting to the future population. We could reach again 25v25 when the population will rise-up again (saying optimistic).

But in the past we were able to fill 25v25 port battles with less overall server pop numbers.  what we had was an alliance system, no repair metas and cheap/easily obtainable ships.  

The size of the battles is a small issue, but I don't think the main one.

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40 minutes ago, Severus Snape said:

But in the past we were able to fill 25v25 port battles with less overall server pop numbers.  what we had was an alliance system, no repair metas and cheap/easily obtainable ships.  

The size of the battles is a small issue, but I don't think the main one.

We have lots of issues but the BR size in PB  is one of the main. Of course even with lower BR a huge fleet can easily screen out attacker but thats not the point. It is just boring to have 20+ concrete bricks sailing around in 20000 BR PB. Allso smal nations have a big disadvantage to participate. Look at all the players that joined Russia. Why might they have done that? Its so sad and boring.

Edited by Sir Loorkon
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25 minutes ago, Sir Loorkon said:

We have lots of issues but the BR size in PB  is one of the main. Of course even with lower BR a huge fleet can easily screen out attacker but thats not the point. It is just boring to have 20+ concrete bricks sailing around in 20000 BR PB. Allso smal nations have a big disadvantage to participate. Look at all the players that joined Russia. Why might they have done that? Its so sad and boring.

Or all the players that joined the Dutch.  Right?

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53 minutes ago, Staunberg said:

Well might not be a bad thing.

We had some great wars between Russia and Sweden before. That got almost every nation to chose a side to support.

Would be great if the same could happen with Russia and VP. But honnestly doubt it will happend.

it's almost as if there were less, more populated nations (rather than 11) RVR and activity might increase.  Of course Russia / GB / Dutch are all similar in population size according to @qw569's pie charts a while ago.....only one of those nations actively tries to keep it's members active.

Are current port BRs a problem?  Yes.  I think the larger issue however is how diluted the game is with 11 nations and no alliance system.  Large BR ports would work if we only had a handful of nations and could easily fill 25 on 25 port battles.  

Edited by Severus Snape
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Alliances wont fix the problem that the game forces you into so much boring shit instead of focussing on combat.

 

braindead pve - braindead passengers - braindead afk trading

braindead no action :(

 

Edited by Jon Snow lets go
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1 hour ago, Immersive Ganking said:

Others might see it as Russians following you everywhere you go. Doing RvR without a bunch of Russian Empire players showing up? Pretty much impossible. PvP out of a free town without Russian Empire players jumping into your battle? Might just work at Great Corn.

Good luck keeping your members active with empty Port Battles. As soon as aggressive AI patch hits, you won't have to worry about content at the weekends at least anymore.

 

And in the months prior to release GB was the Zerg that many of the “Russia is a Zerg” whiners were apart of.  They were outside every Freeport and in every patrol zone.  They also rolled the map far more intrusively than Russia currently has. 

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22 minutes ago, Severus Snape said:

And in the months prior to release GB was the Zerg that many of the “Russia is a Zerg” whiners were apart of.  They were outside every Freeport and in every patrol zone.  They also rolled the map far more intrusively than Russia currently has. 

Not GB was the Zerg, HAVOC was. 

Edited by Sir Loorkon

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btw I was just checking a certain other Age of Sail game that i guarantee alot of others are familiar of. There I see port battle fleets, consisting of mainly 3rd rates how is it so that that game are able to create a meta round 3rd rate and avoiding having the toughest 1st rate being the GO TO ship for rvr?

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2 hours ago, Immersive Ganking said:

Didn't you always vote for a strong GB?

I did.  Frankly I see little reason why we should have 11 nations and would prefer if most the population was in 4-5 of them.  Then everyone zergs it up.  I also don't begrudge anyone who joins a zerg.  Why sit in a smaller or less capable nation not enjoy yourself?  There is zero benefit other than forum cred...and most of those guys stopped playing.

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1 hour ago, Papillon said:

This thread has run it's course.  Just play the game already and quit whining, or quit the game.

quit whining, or quit the game.

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43 minutes ago, Beeekonda said:

quit whining, or quit the game.

Pretty much did.  Generally because of players like yourself.

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10 hours ago, Lars Kjær said:

@admin what plans are there for balancing the nations ability to wage RvR in the future? What plans are there for port bonus'? and is GL content with the developing playernumbers?

Its not russias fault they have the players to do it. If players wanted to they could crush russia. Its always willpower. 

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On ‎9‎/‎28‎/‎2019 at 11:48 AM, LegoLarry said:

So what tends to happen is i will fight couple 6th rates outside capital to open slots, then go play something i can get some fun out of.  I know is a sailing game so travel is expected but the whole realism guys obsession with huge time sinks, making lineships rare, etc  has made NA feel like going to work.

Somewhere along the testing fun seems to have been forgotten, balance has always been an issue throughout testing and seems like nothing has been learned.

How true !!

In case Dev's had kept a full copy of NA mechanics in 2016,

they could open another war server with those mechanics (loosing all improvements developped after 2016...)

I guess this new server will fastly get the largest population

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7 hours ago, Lars Kjær said:

You can't blame players for shitty mechanics. That goes for the russians, and for the rest of the server. Being a lamb to someones "I-win" battle isn't as much fun as it sounds.. So if the playing field isn't equal why should the players play the game then?

its not mechanics fault if 90% of one nations playerbase likes pvp compared to 10% from another. It always balances itself out in the end. 

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3 minutes ago, HachiRoku said:

its not mechanics fault if 90% of one nations playerbase likes pvp compared to 10% from another. It always balances itself out in the end. 

yeah people get bored of the grind and quit, balances things nicely..............

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when PODV / RUBLI / BF - fought with Prussia, we used DLS ships and ships that dropped out of the elite census, while at the time of the capture of New Orleans 5 players of the BF clan had a level 3 shipyard and the production of ships was launched. At the same time, they were engaged in delivery missions and fought so that all I see here is the tears of a child who is forced to hold a spoon correctly. pvp stamps are available from the pv missions of the Danes and the Dutch a lot of NPCs. and yes, just give Maracaibo to the Russians and they will calm down there so much census and you can trade that they won’t be before the war

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