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Ed Rose

318 On-Line....Time to worry?

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Please have a look at this, could be just thing for the casuals and pubbies to come back to the game, and maybe help catch their interest in the other aspect of the game.  Having low loss high fun PVP could be the gateway for referral sales and help to grow our population.

 

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On 8/29/2019 at 4:49 AM, Ed Rose said:

Low population so soon after release, is it time to worry?

yes... it took you quite a bit of time to realise about that...

anyway, as soon as I lose my shipyard, I will change my nation to Russia and consider myself as a winner of some sort!!!

Edited by Captain2Strong
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4 hours ago, Flinch said:

25% drop in average players since the beginning of August. Seems like there is a real hello kittying problem.

Which was told it would happen, hundreds of times before release, hello kittyyyyy !

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On 8/29/2019 at 12:47 PM, Ed Rose said:

The fun is finding a way to do that yes! it can be done, you guys just need get organised... its a problem that needs solving...GB's problem is that it dosent have anyone willing to solve the problem! IMO 

why solve the problem when all nations that get farmed can go shitpost instead???

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why do you need "official" alliances,

just talk to someone from another nation, BOOM Russian threat dead,

alliance wont defeat Russia or whatever, if you cared that much you would have already killed them off, you wont work any harder to defeat the zerg just because officially your allowed too, you will do the same as now, "nothing" :D

 

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On 9/5/2019 at 11:01 PM, RepairyMcRepairous said:

why do you need "official" alliances,

just talk to someone from another nation, BOOM Russian threat dead

 

creating problematic shitposts in the forum game is a better option

Edited by Captain2Strong
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On 8/29/2019 at 6:08 AM, Ed Rose said:

i think port bonuses should be removed, its turning people away from the game imo, single players without clans cant get access to the BP's. 

Or allow crafters to choose bonuses from the shipyard, no matter where they are.

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4 hours ago, Saryk said:

new players join whoever they want, but limit transferring to bigger nations while encouraging transferring to smaller ones.

Demote one rank when you change nations.  Maybe more if you join Zerg nations...

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4 hours ago, Saryk said:

I also believe there would be much, much more PvP if losing a battle didn't mean losing a ship. Why not being able to "save" a ship you own, and be able to reclaim it womehow for a cost ? - either recrafting it, getting a blueprint for your ship that sank that guarantees quality, "repairing" it for reales, getting upgrades back or be able to craft saved ones for a lower price, set this all on a timer, I'm just throwing ideas.

We could flesh out the 'surrender' feature which, I believe, is hardly used. Make it so that surrendering the ship earns the winner the loot on it and rewards he hoped for (combat medals), but give to him the option to return the surrendered ship to the defeated captain after battle, if he choses so. By a simple mouse click.

Confrontation would lose much of its horrors if that would happen. And only real assholes would deny it to a needy captain of lower rank and no exceptional precious ship.

Edited by Cetric de Cornusiac
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With the Zerg of Russia and Dutch upon us the only way this game can survive is with alliances.  

These should be population/port ownership based.  

I would suggest breaking down the power ranking through the Port point system.  

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6 minutes ago, JG14_Cuzn said:

With the Zerg of Russia and Dutch upon us the only way this game can survive is with alliances.  

These should be population/port ownership based.  

I would suggest breaking down the power ranking through the Port point system.  

Port points doesn't make a lot of sense. If you make a power ranking do it by pvp kills or online members of top 10 clans.

It has to be something people can't easily control or it will be controlled by the players by giving up ports and only taking ports that realy hurt the enemy.

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Alliances only work if captains, of supposed alliance, sail and fight. Else is just an "idea".

Sail to find and engage the enemy and fight the enemy. Everything else is just folly.

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8 minutes ago, Intrepido said:

We are talking of alliances inside port battles with the purpose of reinforcing those who lacks something (players, a pb commander).

Me too. You have to sail and fight the PB. You will be screened and have to fight the screens. You have to sail and fight. You have to WANT to fight.

Stop reading my words with your brain.

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3 minutes ago, Hethwill said:

Me too. You have to sail and fight the PB. You will be screened and have to fight the screens. You have to sail and fight. You have to WANT to fight.

Stop reading my words with your brain.

Every nation has players that want to sail and fight but there is a minimum needed players for that to actually make sense. So the players willing to do so can have the ability to group up with a alliancemechanic.

The situation on the server is the same as with the alliancemechanic anyway just that you now need the forger DLC to switch/join alliance. All pro-russia players go to russia and all against-russia players join dutch at the moment. The other nations are just not significant in RvR

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Exactly. Red team vs Blue team.

Just an observation - players that do want to fight will join the nations that do show promise of action - ow pvp and rvr - not necessarily Empire of Russia and United Provinces, but is also true that at this moment in NA War Server they are the most active.

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1 minute ago, Saryk said:

ith some changes to allowed PB BR per rate, I could go in a port battle next week or in two weeks with a 4th or 3rd rate ship.

Why don't you do it right now in shallow ports ?

Everyone can attack from Shroud into the any of the Bahamas ports and don't have to use BIG ships.

( i'm not dismissing any of your opinion, btw. Just presenting a fast quick and dirty alternative to SHOW commitment to a cause - We want to fight! )

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2 minutes ago, Intrepido said:

 

It is time for you to use your brain.

Yes, I understand it would get somewhat wrinkled if i'd mindlessly farm AI in the War Server all the i'd spent in NA. Thanks for the warning. Hope you improve.

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3 minutes ago, Hethwill said:

Exactly. Red team vs Blue team.

Just an observation - players that do want to fight will join the nations that do show promise of action - ow pvp and rvr - not necessarily Empire of Russia and United Provinces, but is also true that at this moment in NA War Server they are the most active.

Noone joined denmark when we actually fought russia. Noone wants to switch nation when it means you have to rebuild all shipyards etc.

3 minutes ago, Hethwill said:

Why don't you do it right now in shallow ports ?

Everyone can attack from Shroud into the any of the Bahamas ports and don't have to use BIG ships.

( i'm not dismissing any of your opinion, btw. Just presenting a fast quick and dirty alternative to SHOW commitment to a cause - We want to fight! )

Noone goes shallows because in shallows you get even more destroyed by numbers.

 

Hethwill, you don't realy play RvR.

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2 minutes ago, rediii said:

Noone joined denmark when we actually fought russia. Noone wants to switch nation when it means you have to rebuild all shipyards etc.

Noone goes shallows because in shallows you get even more destroyed by numbers.

 

Hethwill, you don't realy play RvR.

Sorry then. Thought fighting was the purpose of the game. Build ships, fight, build more ships, fight even more.

You are right, i don't even play the game properly. I just blow up pixels anyway :) 

Carry on with whining in the forum and doing nothing in the map.

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2 minutes ago, Intrepido said:

Dude, do some serious RvR first and you will begin to understand something.

Until then, your opinion worth less than a shit. 

You do it. Please, do it!

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OW PvP alliances are almost in place. You can always join the opposing side of the zerg nation(s) and fight for the weak. Often, however, the zerg nation has more captains in the battle than the weak side. So ppl avoid joining the battle, or they join the strong side just to earn medals and not sink. It will take a concerted effort of all weak nations to resist the urge to join the zergwagon side of OW PvP battles.

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4 minutes ago, Saryk said:

It is a good question. I should try. 

On the other hand, and even though this could sound like an excuse, but isn't intended as one (I haven't played in months, I have no idea what port points are, or of how the frontline system works) : I'm playing French, there are two shallow ports on our side of the map...
I remember fighting for Ahumada or Sabina to keep our wood production, and I have good memories. 

Is there really a reasonable way for France to initiate a PB in shallow waters right now ?

The short answer is No.  You can't attack just any shallow port.  You must start with county capitols and they are fortified and at this point, heavily defended.  It takes an incredible amount of resources/organisation to do RVR and small nations/clans have no chance. 

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this game is empty, that is the truth. 

it's an arena game with some grinding preparation. then you take your crafted ship and go out sinking another crafted ship. the end game is an arena game.

tranding cancelled (delivery mission is faster and safer), rvr cancelled (no need to cap ports if i can develop my own 3 ports with all resources inside, rare wood also), exploration never delivered, patrol area = NA Legend inside NA ow... so what's the meaning of this game now?

just an arena game where you use your gold 5/5 ships to sink other palyers without a 5/5 gold ships and once you kill all player's ships of all nation of all the server...what do yo have to do in this game?nothing

we need PVE activities [fishing/whaling with proper ships, AI treasure fleet without any sign of recognition but heavily escorted (3-4 ship fleet without skulls of the Elite bot but with Elite bot inside istance and 1 indiaman) , exploration of the coast with random unmarked wreks (can be a trap of smugglers (battle istance) or a simple chest with low level reward and rare special reward), random wreks in an area after a storm,smugglers to inspect inside your own nation AI,  disease and plagues on land that reduce productivity of a region/area , storm and hurricane istances (both PVP and PVE where you can take sails damages if you choose the wrong set sails)]

 

we need lower port's BR again (small clan PB and mixed rates fleet as before), port bonus removal (ships have to be good only for rare woods and mods, no stacked bonuses and elite mods), new Frontlines mechanic (from smaller-to-capital port instead capital-to-capital ports), reputation mechanic based on PVP kills (high rank PVP palyers/clan can't stay in the same nation, they must split and balance the smaller and weaker nation) and remove rare woods from the players' control...rare woods have to be random dropped every day in different port every day and bought by that port every day at the maintenance so it can't be stacked (and have to be dropped in limited amount like 100k each day split by 10k in random ports)

 

Devs are full of our suggestion to improve this game, they just have to develop them

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32 minutes ago, Hethwill said:

Sorry then. Thought fighting was the purpose of the game. Build ships, fight, build more ships, fight even more.

this is NA legend...an arena game like Sea Trials

we are now playing a Sandbox MMO...no more arena game

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52 minutes ago, Intrepido said:

Dude, do some serious RvR first and you will begin to understand something.

Until then, your opinion worth less than a shit. 

funny you say that heth should do some serious RvR. He is - have you been paying attention? saying his opinion is worth less than shit is shitty as well.

 

RvR works for nations with large motivated populations.

The point is to make RvR "work" for smaller populated nations who still want to take part in RvR at a smaller scale.

1. Lower BR ports

2. Change front-line system to attack regional first.

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