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Ed Rose

318 On-Line....Time to worry?

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2 minutes ago, Teutonic said:

if trader brigs did not count towards the 6th rate pvp mission - I think i'd actually never get it finished.

no - keep it the way it is.

The reward for 6th rate PvP mission sis pretty low anyway. It’s probably more profitable to complete 50% of your cargo missions with a trader brig than finding enough player 6th rates to kill and competing that. And thus, the state of the game.

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Posted (edited)
1 hour ago, Farrago said:

The reward for 6th rate PvP mission sis pretty low anyway. It’s probably more profitable to complete 50% of your cargo missions with a trader brig than finding enough player 6th rates to kill and competing that. And thus, the state of the game.

Gold chest with combat marks is not pretty low, especially when people do them over and over and over.  A guy in a requin jumping a battle where a newby in a mercury fighting an AI brig. slam/board /kill  "me strong HURR DURR GOTTA GET ME RIBBON screw noobz!)  Wash/rinse/repeat until there are no noobs left around, then like locusts they go somewhere else.  The new players?  They either teleport away (if they have other outposts, try to stay inside the capital zone (uugh) or just turn the game off in frustration and vent somewhere.  Maybe they try it again, maybe they say screw it because "This game is just hello kittyed!" and uninstall and play another game.  Developer has disclosed data that 5000 new accounts bought since release, retention has been abysmal.  Mr HURR DURR RIBBONS AND SHINEYS stomp NOOBZ!  is part of the reason why.

 

Edited by Atreides
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Posted (edited)
On 8/29/2019 at 1:23 PM, Ed Rose said:

So, isn't it up to the big players and clans to look after new players...?

Abandoning Capitals isn't the answer either, as the new players have zero back up...I think some nations need take a look at themselves and stop playing the victim card....

Tell me, why it is up to players to protect their  nation newbies. They get nothing for it.

There used to exist a mechanic in place that did that perfectly. There was No newb ganking at capital at all or verry little. It was removed!

Conclusion: devs dont like new players!

Edited by Riot stick
wording

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Basically we have a situation where people like Ed are defiant of decent human behaviour and will continue to abuse people whilst mocking those who actually care about the game in chat, because they can with impunity.  Therein you have a memememememe mentality that is borderline narcissist coupled with sociopathic actions who, due to broken game mechanics that REWARD such population killing behaviour in the form of shineys to post in chat like kids showing off their bottle caps or pokeman cards to people that don't care.  Many will continue this, in the end, self defeating behaviour, until they have no easy marks left and they quit due to being ignored or hunted down as one of the few targets left in the server.  At that point they will blame the Devs, of course, because NO ONE is responsible except someone else.

With such individuals there has to be hard coded game mechanics that rather than reward such sociopathic behaviour, actually punish it, like in real life.  Players that behave like Ed have indirectly COST the developers untold amounts of money in new referrrel sales, or DLC sales, due to a really shitty new player experience provided by laughing maniacs who gotta get them shineys.

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On 8/29/2019 at 12:57 PM, ShereKhan said:

The Game is not fun................it's an effing Job, this is how it is for me.  I don't want to be in a clan to enjoy a game, i don't want to procure stuff for days, only to lose it due to port change or poor performance in combat, and I don't want to play all darn night just to accomplish some basic functions/goals. It's an effing job......game is a joy to the hardcore player....it's their game, they shouldn't be surprised by generally  low participation.

This is all true, except there is no hardcore in hauling resources and delivering missions all effing day. 

And for those who are new to game (like the real real newbs) it takes forever to figure shit out, make some money, set up crafting and so on. 

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Posted (edited)

This type of behaviour will not be tolerated.

You are warned.

Edited by Hethwill
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You do realise no one cares about your snarky opinions right?  Just move on with your bile.

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21 hours ago, Atreides said:

Basically we have a situation where people like Ed are defiant of decent human behaviour and will continue to abuse people whilst mocking those who actually care about the game in chat, because they can with impunity.  Therein you have a memememememe mentality that is borderline narcissist coupled with sociopathic actions who, due to broken game mechanics that REWARD such population killing behaviour in the form of shineys to post in chat like kids showing off their bottle caps or pokeman cards to people that don't care.  Many will continue this, in the end, self defeating behaviour, until they have no easy marks left and they quit due to being ignored or hunted down as one of the few targets left in the server.  At that point they will blame the Devs, of course, because NO ONE is responsible except someone else.

With such individuals there has to be hard coded game mechanics that rather than reward such sociopathic behaviour, actually punish it, like in real life.  Players that behave like Ed have indirectly COST the developers untold amounts of money in new referrrel sales, or DLC sales, due to a really shitty new player experience provided by laughing maniacs who gotta get them shineys.

lol

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Posted (edited)

DO not engage in toxicity. Ignore it. Friendly warning.

Edited by Hethwill
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28 minutes ago, Borch said:

You're late with the question. You should ask back then.

 

ERM!!!! 

No idea, sorry! 

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It takes much too long for new players to set up an economy to supply themselves with cheap ships and on the other hand they are killed 5min after they left the capital zone. 

One reason is the 20min timer, that in my opinion killed a lot of OW strategy (single out a player and attack when no one is around). The other main reason is the absence of the reinforcement zone. 

Edited by Sea Archer

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On 8/30/2019 at 5:35 PM, Atreides said:

Gold chest with combat marks is not pretty low, especially when people do them over and over and over.  A guy in a requin jumping a battle where a newby in a mercury fighting an AI brig. slam/board /kill  "me strong HURR DURR GOTTA GET ME RIBBON screw noobz!)  Wash/rinse/repeat until there are no noobs left around, then like locusts they go somewhere else.  The new players?  They either teleport away (if they have other outposts, try to stay inside the capital zone (uugh) or just turn the game off in frustration and vent somewhere.  Maybe they try it again, maybe they say screw it because "This game is just hello kittyed!" and uninstall and play another game.  Developer has disclosed data that 5000 new accounts bought since release, retention has been abysmal.  Mr HURR DURR RIBBONS AND SHINEYS stomp NOOBZ!  is part of the reason why.

 

This is all connected to developers and their vision, we can not blame any players.

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It would be great to know what the developer's vision is, so far it seems they are trying to make some loud people happy and do not care so much for the rest...

...maybe I am wrong...

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The game is based, from a long time ago, on the assumption that strong have to become stronger and weak have to become weaker or have to accept to live a hard time for recovering. 

Why are some players permanently ganking newbies, Wasa vs Mercury?  For combat medals and chests. To open the way for a stronger or faster Wasa...

Don't blame players. 

By the way, yesterday evening, I attacked a trader brig, with my trader Lynx. It had no canon. I let it go. No fun, no fight. Don't blame players, but other behaviors are possible. :)

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Guest

If Dev’s want to fix pop, bring it to the greater audience, then they would have to change their game and go through a relaunch, follow tried and tested principles succeed by WOWS and War Thunder.

Etc.

Rewards for Damage Done; loser support.

+1 -1 Battle Tier Limit (here for NA it would be by captain rank); beginner support.

Tech Trees (instead of RNG loot); progression continuity.

Solo’s and Causal Gameplay; playerbase reservoir.

 

Probably lots of others fundamentals too.

A relaunch is not impossible! I would love to see this game with 4000 players online.

Edited by Guest

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9 hours ago, BuckleUpBones said:

If Dev’s want to fix pop, bring it to the greater audience, then they would have to change their game and go through a relaunch, follow tried and tested principles succeed by WOWS and War Thunder.

Etc.

Rewards for Damage Done; loser support.

+1 -1 Battle Tier Limit (here for NA it would be by captain rank); beginner support.

Tech Trees (instead of RNG loot); progression continuity.

Solo’s and Causal Gameplay; playerbase reservoir.

 

Probably lots of others fundamentals too.

A relaunch is not impossible! I would love to see this game with 4000 players online.

Relaunch... gtfo. They already wiped the game once after saying they wouldn’t. Doing it again would literally kill the game off. There’s no reason at all to believe that resetting the game would bring any population increase. That ship has sailed.

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10 minutes ago, Capitalism said:

Relaunch... gtfo. They already wiped the game once after saying they wouldn’t. Doing it again would literally kill the game off. There’s no reason at all to believe that resetting the game would bring any population increase. That ship has sailed.

Wiping everything again is no more possible. But resetting the rules, with other activities than the dead RVR, room for new players, room for independent players (this means reduction of clan power, leaving only the friendly clan list to avoid entrance of alts un port battles), restore of crafting and trading activities, all that is still possible. 

Wipe is unnecessary, but deep changes in game development are necessary. 

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1 hour ago, Capitalism said:

Relaunch... gtfo. They already wiped the game once after saying they wouldn’t. Doing it again would literally kill the game off. There’s no reason at all to believe that resetting the game would bring any population increase. That ship has sailed.

hate to break it to ya but that ship mose well be call the Titanic now, she going down. Relaunch is the only thing that can save it, in a year or two!

Oh and they don't have to wipe the data, they can migrate it (from old structure to new) but Dev's were too lazy to code it for release.

correction, in reality vets kill new players, so to mask this massive flaw in there game they had no choice but to wipe it, thus making everybody a newbie, it didn't work.

 

Edited by Guest

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35 minutes ago, BuckleUpBones said:

hate to break it to ya but that ship mose well be call the Titanic now, she going down. Relaunch is the only thing that can save it, in a year or two!

Oh and they don't have to wipe the data, they can migrate it (from old structure to new) but Dev's were too lazy to code it for release.

correction, in reality vets kill new players, so mask this massive flaw in there game they had no choice but to wipe it, thus making everybody a newbie, it didn't work.

 

The wipe at release was a complete failure.

It only gave the no lifers the opportunity to be quite ahead of the rest of the server and now they dominate it.

I was against the wipe because of the grind. A grind that has killed the game in so many ways.

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Want to suggest again: 

Let the Kings in Europe (Algorithm with some random Factor) decide about war and peace, about alliances ...

So you have always 2 power blocks fighting against each other. If one nation gets to powerfull it has to fight all others ...

Make wars Last 3-6 weeks (random Elements), then Peace for 1-2 weeks, then new war. This time Limit of a war encourages people to fight, the attacked because he has only limited time to reach his goals, the defender because he only have to defend for some time (against a stronger enemy) and not for ever (i often hear: why we should defend this port, even we defend it now we will loose the next or the following Portbattle).

Peace will give time to Rest, restore ressources and make diplomatic deals (soon after wars end there should be little hints in the game which partys fight the next war: maybe AI ships can sometimes have documents in hold, that give a gibt, f.e. you find a letter from the british war minister in which he gives some orders to the governor of KPR: prepare for war with france ... Something Like that). So diplomats can speculate and dealing about war goals and first military actions in the upcomming next war ...

I think this would have many advantages ... players can build their nations without beeing punished by reduced labour hours or limits in ports or sth. 

Of course the algorithm has to ballance the power blocks not only by Player numbers ... Maybe by pvp-kills per nation or a mix of many factors (ports, players, 1st rate ships ...)

Maybe you can even make pirates a Special nation ... pirates are a third party in war with both power blocks (maybe then they become reduced to Mortimer😀) ... or they can choose they alliance by Poll or sth. 

I think all other proposed solutions (so far i remember) have the Problem that successfull nations want to stay small ... they wont share their portboni, they wont educate new players, they wont help each other in the nation ...

 

 

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4 minutes ago, Gilles de Rais said:

Want to suggest again: 

Let the Kings in Europe (Algorithm with some random Factor) decide about war and peace, about alliances ...

So you have always 2 power blocks fighting against each other. If one nation gets to powerfull it has to fight all others ...

Make wars Last 3-6 weeks (random Elements), then Peace for 1-2 weeks, then new war. This time Limit of a war encourages people to fight, the attacked because he has only limited time to reach his goals, the defender because he only have to defend for some time (against a stronger enemy) and not for ever (i often hear: why we should defend this port, even we defend it now we will loose the next or the following Portbattle).

Peace will give time to Rest, restore ressources and make diplomatic deals (soon after wars end there should be little hints in the game which partys fight the next war: maybe AI ships can sometimes have documents in hold, that give a gibt, f.e. you find a letter from the british war minister in which he gives some orders to the governor of KPR: prepare for war with france ... Something Like that). So diplomats can speculate and dealing about war goals and first military actions in the upcomming next war ...

I think this would have many advantages ... players can build their nations without beeing punished by reduced labour hours or limits in ports or sth. 

Of course the algorithm has to ballance the power blocks not only by Player numbers ... Maybe by pvp-kills per nation or a mix of many factors (ports, players, 1st rate ships ...)

Maybe you can even make pirates a Special nation ... pirates are a third party in war with both power blocks (maybe then they become reduced to Mortimer😀) ... or they can choose they alliance by Poll or sth. 

I think all other proposed solutions (so far i remember) have the Problem that successfull nations want to stay small ... they wont share their portboni, they wont educate new players, they wont help each other in the nation ...

 

 

It wont work.

Every nation has its own goals so they will refuse to fight those wars coded by the devs.

Your proposal is against the sandbox experience and the freedom you expect from it.

 

People miss to have tools that enforces their freedom of fighting together.

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5 minutes ago, Intrepido said:

It wont work.

Every nation has its own goals so they will refuse to fight those wars coded by the devs.

Your proposal is against the sandbox experience and the freedom you expect from it.

 

People miss to have tools that enforces their freedom of fighting together.

Yes there will be "sitting wars" where alliances dont work together ("you dont Help me there, so i dont help you there"). But we are discussing because of the Main "Problem" russians overwhelming power ... its at least in every nations interest to defend against a superior Power ... at least in defence they will work together (what they cant now because its Impossible to join other nations PB and because of single clans that dont honor alliances or just make other alliances).

 

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5 hours ago, Intrepido said:

It wont work.

Every nation has its own goals so they will refuse to fight those wars coded by the devs.

Your proposal is against the sandbox experience and the freedom you expect from it.

 

People miss to have tools that enforces their freedom of fighting together.

I have to agree with this unfortunately.  I used to think that RNG forced alliances would be a good idea too, but I also think at this point that the idea would fail simply based on human nature.  Because the devs have morphed this game into a clan-based game, these national alliances would simply devolve into squabbling personalities in most cases, and not provide any solution.  If the devs had created a predominantly nation-based game and scrapped this whole clan-based dominance (I would prefer that), then RNG forced national alliances would then have a good chance of working.  But not as a clan-based game.

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