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DreadPirateBob

Russia captures Roseau: the devs have to act aggressively to deal with the population balance

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2 minutes ago, Intrepido said:

It is not only availability to craft and equip a first rate, how unimmersive is to see 25vs25 first rate battles, the lack of options-tactics in those battles (brawl, brawl and more brawl), the hassle from those players that cant sail their favorite ships....

The hassle of players that can't even get in a PB because power creep ? absolutely. It is a monster.

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On 9/2/2019 at 1:35 PM, Staunberg said:

Why would anybody pay Russia. Think you missed the point.

This was irony. We are forbidden to get money for ingame items so to get money for portflipping may be the gap between the train and the platform 😉

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6 hours ago, Daniboy3000 said:

Why instead introducing even more complexity / loss, can we not make the game simpler, or atleast RvR more accessable. For example:

- Remove port bonuses

- Remove trade woods (like greenheart logs etc.) from upgrade blueprints, so that everyone can craft them

- Remove permits, so that losing a ship is less punishing

- Remove / adjust the frontline system, so that not always the biggest port has to be captured first

- Reduce maximum BR for port battles

- Remove screening, lower BR in port battles is not going to be much worth, if the enemy is just going to screen you out in 25 first rates. Instead there could be maybe some sort of teleport mechanic, where you create your battlegroup and get instantly teleported into the instance. Would be need some fiddeling with spawns and some other stuff.

there is another game i play thats more strategy but its planets have a set bonus on them when u occupy them the devs could setup  each port with its own builtin port bonuses rather then investments, and having rare wood only accessible at random thru port investment. so using baracoa the nation can invest in this port and have a random roll on a rare wood forest becomin available permenantly for that nation across all currently owned ports. this will cut down on the fight over which clan owns what ports. or having a rare wood forest available in each port that rerolls every day the port isnt captured by a nation from neutral.  this is another idea as well the br should just be removed from ports battles yes limiting ships in a battle is 1 thing  but it just makes factions focus a single ship still, deep water 20k ports have fleets of oceans or firsts . 1.5k ports are fleets of surprises or 5th rates, its less enjoyable.

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9 minutes ago, RubyRose said:

there is another game i play thats more strategy but its planets have a set bonus on them when u occupy them

Stellaris? Endless Space?

if not, please do tell - I love my Sci-Fi strategy

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3 hours ago, Hethwill said:

The hassle of players that can't even get in a PB because power creep ? absolutely. It is a monster.

regarding close range brawls
wind shadows and getting stuck with rigging is under consideration.

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3 minutes ago, admin said:

regarding close range brawls
wind shadows and getting stuck with rigging is under consideration.

:) such considerations are as BIG as land in battles. You guys will be able to pull it no doubt.

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19 minutes ago, admin said:

regarding close range brawls
wind shadows and getting stuck with rigging is under consideration.

First time I steal somebody's wind, I'll come out to Kiev and shake your hand!

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22 minutes ago, admin said:

regarding close range brawls
wind shadows and getting stuck with rigging is under consideration.

I like the consideration...

I guess I just think our combat in this game is already near perfection and other parts could use some help. 

but I suppose it all comes with time.

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27 minutes ago, admin said:

wind shadows

Cool! I'd be more comfortable with calling it turbulence but I can keep the OCD in check. :P

mountain_eddies.png

Depending on the mountain in question it can extend quite a way out:

rotor_cloud.png

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34 minutes ago, admin said:

regarding close range brawls
wind shadows and getting stuck with rigging is under consideration.

That would be fantastic.

But I think there should be methods of RVR not involving taking or sacking Ports

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1 minute ago, jodgi said:

Depending on the mountain in question it can extend quite a way out:

Oh, I thought we were talking about wind shadows from another vessel

 

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2 minutes ago, Angus MacDuff said:

Oh, I thought we were talking about wind shadows from another vessel

 

It could be that.

It was dismissed earlier because of the "green on green" deliberate wind-stealing griefing potential.

And to be perfectly clear, stealing wind  from another ship is placing the victim in the turbulent airflow under the lee of your rigging.

Edited by jodgi
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1 minute ago, jodgi said:

It could be that.

It was dismissed earlier because of the "green on green" deliberate wind-stealing griefing potential.

That potential is high...as is the potential for allies to accidentally "steal your wind".

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1 minute ago, Angus MacDuff said:

That potential is high...as is the potential for allies to accidentally "steal your wind".

I still want it though :)

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4 minutes ago, Angus MacDuff said:

That potential is high...as is the potential for allies to accidentally "steal your wind".

Fighting Sails ( battle sails ).

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5 hours ago, Hethwill said:

Trials had no loss and devs even had to implement circle of death to limit running away ( like if running would give them a win... )

Sure, but if you were to guesstimate a ratio of runners in Sea Trials compared to runners in OW?

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10 minutes ago, Hethwill said:

Fighting Sails ( battle sails ).

?

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2 minutes ago, jodgi said:

Sure, but if you were to guesstimate a ratio of runners in Sea Trials compared to runners in OW?

i'd say we had 1 runner in battles of 12 fellas. In OW... in 12 battles there's about 3 running engagements that end in a draw, more or less.

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3 minutes ago, jodgi said:

?

can't be stolen your wind if you go battle sails. There's barely any shadow.

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6 minutes ago, Hethwill said:

In OW... in 12 battles there's about 3 running engagements that end in a draw, more or less.

I wouldn't present such uplifting numbers, definitely not from my subjective experience. Even back in 2016 most of my encounters were runners.

 

10 minutes ago, Hethwill said:

can't be stolen your wind if you go battle sails. There's barely any shadow.

It can. It's proportional; Less turbulence but also less thrust. In any case it doesn't matter much, potential griefers won't opt for the considerate battle sails setting but rather run around in max wind stealing mode.

Sigh, another thing OW taught me: I have to go full "Screwtape letters" mode. Imagine the deepest chaotic evil mindset and consider it a norm.

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1 hour ago, admin said:

regarding close range brawls
wind shadows and getting stuck with rigging is under consideration.

 Do it !

(but before, priority on alliance or any good idea for RvR)

I also can't wait your announced patch about battle sails.  

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3 hours ago, Teutonic said:

Stellaris? Endless Space?

if not, please do tell - I love my Sci-Fi strategy

empires at war, and dawn of war series

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On 9/4/2019 at 2:18 PM, admin said:

And he got that by doing what? ? Are you suggesting he got the port bonuses and 5/5 ships by alt farming?

By doing game 'work', something that only few no-lifers will do.

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On 8/21/2019 at 4:55 PM, LucioMaximo said:

DreadPirateBob is right, balance has to come or it will kill the game. 

"Eve Online is for old dudes who cant play anything beside cookie clicker type of games. Get real" 

This really just shows how deluded you are.

 

people been sayin russia been killin that game for over a year

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