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SlightlyOff

Map jump when selecting village

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While the map jump to the village you select can be useful, please change it to a double-click or some other mechanic. I'm tired of being on the front lines, crouching next to a campfire in enemy territory, doing some village maintenance or grabbing supplies, and then having to readjust the map (sometimes quite a distance) to where I'm currently taking the battle to the enemy is frustrating. It's not a huge issue, but it ruins the game flow. If I want to just crouch down in a bush and quickly move warriors away from an overcrowded camp, it's quick and easy.... but then I have to readjust my map to get back to battle. Again, it's not a huge issue, but it affects game flow which can be frustrating.

 

edit: grammer

Edited by SlightlyOff
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Alright, it's become a bigger hassle/issue. I'm in enemy territory trying to gather as many multishot rifles and shotguns that I can get off patrols and camps. The main purpose of this is population control. With 429 people and only 11 camps, I have over a third of my people in patrols. All of my bows go to villages for defense and/or hunting, etc. So I used multishot rifles and shotguns (sometimes some revolvers too) to fill out the weapon needs of patrols.

Basically, I will be in action, fighting... looting.. running away. I'll run up to a outpost and drop the weapons and ammo off to my main base and then go right back into action. Sometimes it gets a little hairy and having to readjust the map because I clicked on my main village. I've got patrols around me and it gets frustrating when I want to jump back in action. Feels like: "Hey, I see you are having fun. First let's re-tie your shoes before you go back out there. Bunny comes out of the hole and around the tree..." Dropping stuff off when the enemy is in sight is fun. Being seen and shot at by that horse patrol that changed directions because you had to use game time to readjust halfway across the map to look at the patrols isn't fun. I've even stopped looting enemy bases except to check for blueprints. If it wasn't for feeling a need to make sure those patrols have weapons, I would have stopped looting the weapons too.

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i agree it would make sense for TAB to center the map on the player. then you could TAB out of the "put items" camp, and TAB back to your position.

i loot almost nothing so it doesn't really bother me much, but it is annoying.

your "floating population" tactic made me curious about the patrols, though. could you eventually call them back and send them to a frontier camp to attack? i've never used patrols, never saw the need as i tend to have camps enough and good buffer around camps, and if not i'm there to defend it until it has. and enemy patrols very rarely enter my territory, i've only seen that once and they just had a walk and then went away.

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Yes. I've recalled patrols to quickly populate a new village on the front lines that I would mass upgrade to max. (Man, that global item search was just a great added feature - removed so much of the pain of upgrading villages.) It might be a little messy if you do it at night... maybe? Because warriors leave in the morning if overpopulated and no meat to sustain the overpopulation. Basically you can be over population as much as needed for a short time as long as you don't cross that morning trigger causing the extra warriors to leave.

I'm not optimized this playthrough, but I think I've figured it out pretty well for the future. I actually used some of my SP to max out the chief skill that gives you extra warriors so every time I free a territory, I get 7 warriors or so to my main village. I dump looted guns and ammo on that village making it easy to form lots of armed patrols with a variety of weapons. In the future, I will make sure to drop other loot at a different village to minimize the lag when I form patrols from the main village. Sometimes other villages will get overpopulated due to people released from prison or me releasing them personally. I just always send them to my main village. When my main village gets around 30, I make a new 20-person patrol to drop the pop back down. 10 plus the hunters out is enough to run that village fine since it isn't on the front lines and not on a road. This pop control method seems to work really well for me. Helps me not lose all those extra warriors while keeping a small village count.

I have had to deal with enemy patrols a bit. My main village territory's south end is plains so my hunters would be down there constantly for buffalo items to upgrade bases. It was frustrating because the attack function only let's you attack locations and the closest location was too far away. I tried that several times, but even long range weapons didn't have enough distance to start a fight. To solve that, I eventually just built a defensive village on the road coming up to my territory. Worked great.

Most of my patrols go between the same two bases. Very safe route. I did have a few other routes early in the game. One actually attacked a fort. Luckily, I saw the attacking icon and wasn't too far away so I ran up to help them. To be honest, I probably won't use patrols for actual defense or the attack function for anything besides looting until endgame. To greedy for the SP right now. :D

 

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Yeah, Tab always centering on player would be an easy fix to that situation. Easy to double-tap tab to recenter on yourself.

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