Jump to content
Game-Labs Forum
koltes

POLL - How do you feel about an AI aggression?

How do you feel about AI aggression?  

156 members have voted

  1. 1. Do you like the idea of AI being aggressive and tag you in the OW?

    • Yes, I do like that idea (whatever the consequences or complications let's make it work or I'm willing to test this feature)
      61
    • No, I don't like this idea (I think it's a mistake, bad idea in general and I'm not happy about it)
      96


Recommended Posts

I think this is a big move into unknown when we should be past "laboratory testings" since the game is released. 

I feel that most of the community is against that feature, but I might be wrong, hence why I think the poll is needed. At the end of the day we are the players of this game.

So it goes, lets see how customers of the game feel about this feature

Edited by koltes
  • Like 1

Share this post


Link to post
Share on other sites

Around the capital of a nation sure

Anywhere else no

  • Like 15

Share this post


Link to post
Share on other sites

Not sure! 

Aggressive AI could lead to a lot of fun and could cause a lot of troubles.

By now I have not enough facts or informations about the devs plan.

Therefore no vote!

Share this post


Link to post
Share on other sites
3 minutes ago, HamBlower said:

Not sure! 

Aggressive AI could lead to a lot of fun and could cause a lot of troubles.

By now I have not enough facts or informations about the devs plan.

Therefore no vote!

AI and FUN? 

Nice to hear someones opinion from PVE Server

  • Like 3

Share this post


Link to post
Share on other sites

The point is,

Some players has got hundreds of hours to spend per month in NA,

these players are "competitive" players, their dedication allow them to collect a lot of stuff (cofer, modules, etc...)

While "casual" players, affording much lower dedication, have a very long way before getting "interesting" rewards and have good combat training.

These agressive AI's feature might enable casual players to humbly keep up with "competitive" players acumulation.

15 minutes ago, Liq said:

Around the capital of a nation sure

Anywhere else no

Why not ?

It's a good idea, so casual players may be able in 1 hour or two, to have good & fruitful time and climb ranks easier.

As long as "aggresive AI's" zones are well indicated in the map with visible circles.

  • Like 3

Share this post


Link to post
Share on other sites

On PVE we should have a turn-off switch to completely avoid aggressive AI. It's the Peace Server, players should not be forced  into battles... 😕

  • Like 8

Share this post


Link to post
Share on other sites
38 minutes ago, Beeekonda said:

AI and FUN? 

Nice to hear someones opinion from PVE Server

I love the Sitcoms of AI-maneuvers (not evertime but somtimes) 😜 

Share this post


Link to post
Share on other sites

I am unsure yet. There is no info how Ai aggression will look like.

  • Like 1

Share this post


Link to post
Share on other sites

Comon PVE is Booring as F?ck would just Lead to A faster ships or B chaining AI down and run. They dont repair sails... Just a Bad idear in total. Maybee for the PVE server? But PVP server should be Playerbased. My point of Few.

 

At least think about following: BR protection isnt working on AI as far as i know (Just theorie) imagin what happpend if a Portbattle fleet gets screened out by some smaller BR and there Screeners jump into it and Grief caurse its preventing them from losing a Port.... 

NO Way!

Edited by Knuddel
Bad Example
  • Like 1

Share this post


Link to post
Share on other sites

Agressive AI sounds fine in theory but in practice ...

as I am coming into port I have to delay arrival to avoid getting pulled into battle.

As I am leaving port the AI is very near and I have to re-enter port to stop getting pulled into a battle for several minutes.

As I group up with several friends to start a mission several of us get sucked into a fight before we can start travelling.

Over and over we will be delayed by harassing NPCs.  It will be annoying and tedious mostly and occasionally very frustrating.  Dozens of irritating delays in each play session.

But maybe it will be different now and not be a big hassle like it was before

 

  • Like 5

Share this post


Link to post
Share on other sites

It would just be an annoyance.  I fight AI sometimes, but it's when I choose to.  If im being tagged by AI i'll just lose them in the instance.  This turns it into an enormous time-sink in a game that takes a lot of time already.  So maybe I want to do a final cargo run or PVP sweep before shutting down......with aggressive AI to deal with, I'll decide I don't have time for anything constructive and shut down early.  Net result is less players online, because we are not on the PVP server to focus on PVE.

Edited by Angus MacDuff
  • Like 3

Share this post


Link to post
Share on other sites

PvE is about choosing the fight I want. Aggressive ai kills that basic principle. Idk f it's needed to protect new players on PvP server, and there is no other way: install it on PvP , but it has no place whatsoever on PvE server.

And while we are at it: reroll the nap to neutral state, French forts fireing at me when I attack Brit ai ? And afterwards they are glad to take my money for repairs or merchandise ?

Sorry, but thats also a ridiculous and non historic fight, not having any legit place on PvE server.

  • Like 1

Share this post


Link to post
Share on other sites

For me AI agression ( a light system were AI will attack you only if you are sailing around enemy ports ) it was one of 3 main proposals i made months ago to make PVE server great.  The other 2 were port battle against bots and humans or only against bots( this could be solved with the introduction by raids ) and the last one was solo patrol zones were PvP is allowed.

So yes for me this is great news . Now we still don't know how it is going to work and any comments now willl be base in pure speculation.

 

 

 

Edited by no one

Share this post


Link to post
Share on other sites

Ai only gets agressive if you enter their action radius, you can avoid combat with them if you play smart. In the game Dayz it's the same principle, you can avoid AI. 

  • Like 2

Share this post


Link to post
Share on other sites

AI aggression is a great feature (with or without an option to disable it, on one or both servers).

May attract lots of ppl

Enemy (whatever human or AI) attacking you is the rule is a war game.

A recurring project...

Will it survive the few vocal ones this time ? Suspense...

😉

  • Like 1

Share this post


Link to post
Share on other sites

I like the idea, but I fear how these guys would implement it.

Their tendency to go for the lazy choice makes me think that it'll be random all over the map at any time, which is a big phat NOPE from me. If it was focused in certain areas, or at certain times, this would force you to plot your course more wisely, I feel like it would add something to the game.

  • Like 1

Share this post


Link to post
Share on other sites
52 minutes ago, LeBoiteux said:

AI aggression is a great feature (with or without an option to disable it, on one or both servers).

May attract lots of ppl

Enemy (whatever human or AI) attacking you is the rule is a war game.

A recurring project...

Will it survive the few vocal ones this time ? Suspense...

😉

Actually it won't. We've tested this before and ppl left. There's a PvE server for those that prefer PvE and there's a PvP server for those that prefer PvP. You  can't really say that there isn't options already.

  • Like 1

Share this post


Link to post
Share on other sites
20 minutes ago, Koveras said:

I did not join the PvP server to be forced to do PvE.

But you are. How do you do hostility on ports? PvE 😛

Share this post


Link to post
Share on other sites

so, they want to bring back the suicide pickle attacks? ;D

sure that would be exactly what the game was missing...

Edited by Durin
  • Like 1

Share this post


Link to post
Share on other sites

I do remember the time we tested it the first time it they where just annoying and a waste of time. Typically a ship you didn't really want to fight to (big or small) tagged you when you where trying to get somewhere (and got good wind for a change) and where then easy to run from or sink. But normally they stole 5 min of your gaming for nothing.

  • Like 4

Share this post


Link to post
Share on other sites

I can't recall where Admin said it - but the aggressive AI they envisioned would be AI that join battles around the Capital.

 

but then again, we only know of the original aggressive AI and they were extremely irritating.

Share this post


Link to post
Share on other sites
51 minutes ago, Gregory Rainsborough said:

"Honey I'm logging off don't worry"

"Fml gimme a minute some random hello kittying AI just tagged me"

Yeah, sounds fab.

Some people apparently would find this situation “interesting” WTF!! 

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...