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Development plans update - Second Half of 2019

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Yes the goods trading has basically become extincted.   There is very little profit and a risk of loss (purchased goods) as compared to cargo missions.  

Also, there is a loss of some depth in the game as all those goods that added flavor to the game are basically staying in port. 

Not to mention the reduction in port taxes.  

Hopefully, the goods are staying in the game till the Devs figure out a way to balance things.   Although we have been waiting a while. 

In the end cargo/passenger missions do provide a good base for reals and dubs, but would be nice to see the goods back in the game. 

 

 

 

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So after removal of gold chest missions, where are the patch notes ? I do not see this going well... As a customer I demand patch notes, I do more job writing these notes than writing few sentences of patch notes. This is disrespect to customer ! 

Apologise if I made a mistake about gold chest missions.

EDIT: I may be wrong about removal of gold chests, may be they have been reset changed to another port, but still patch notes thing is bothering me.

 

 

Edited by AeRoTR
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I still buy and sell the shop Goods.  I hope the Devs do not remove them. Just because Econ Delivery Missions are risk free and more profitable doesn't mean players can't trade shop Goods.

Its a choice.  Please don't eliminate it.

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Not sure the trade business in Reals is so bad. Plenty of good routes, but for me there is two reason, why trade goods is not worth the effort.

- I am settled and make enough Real on levling.

- I dont get doublons for tradegods. Witch is my main reason for trading.

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17 hours ago, Yehoodi said:

Yes the goods trading has basically become extincted.

It's always refreshing to learn we are doing things which are supposed to be extincted, basically. :D Because... because... some people say so.

And when I discover all those exotic goods appearing in my home port, it has to be connected with other extincted activities for sure, basically...

Edited by Cetric de Cornusiac
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5 minutes ago, Cetric de Cornusiac said:

It's always refreshing to learn we are doing things which are supposed to be extincted, basically. :D Because... because... some people say so.

And when I discover all those exotic goods appearing in my home port, it has to be connected with other extincted activities for sure, basically...

Those are mostly just by-cargo, loot capped from traders or from bottle wrecks :)

Real trade is indicted by large quantities of most profiteable items.

If you find 5 madagascar jewels, it was a bottle, if it's 25 it was by-cargo ( someone ferrying loot and filling the rest of his convoy)  if its 50+, than it's real trade 

And that hardly happens these days.

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On 7/17/2019 at 12:51 PM, admin said:
  • Massive Painter DLC and looted Paint Chest update. 

I guess this arrived today?

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On 7/17/2019 at 1:29 PM, Jan van Santen said:

Also, before updating anything, pls switch on ai on PvE server again (we have an "empty seas" deja vue recently) and reroll to the old neutral map pls, so that bs of french coastal arty fireing at me when I attack a brit ai stops.

Edit: and yes, a) I know the difference between "rerouted" and "empty" and b) I have downloaded the map with ai routes.... :)

Oh please no. Dreadfully "empty" coastline and the map looks nothing but deserted - if you dont want cannons shooting you dont hunt in french waters or wait till they are far enough away.

Edited by JollyRoger1516
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On 7/17/2019 at 8:29 AM, Jan van Santen said:

Edit: and yes, a) I know the difference between "rerouted" and "empty" and b) I have downloaded the map with ai routes.... :)

Where can you find this map?

 

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@admin

I know you often face criticism when players are unhappy, so I take the time to congratulate your team for the new paints. They look very good and some are just terrific.

 

Was well worth the wait. Good job :)

Edited by Serk
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2nd half of 2019:

Raids on ports !

 

... BUT FIRSTLY, NEW DLC ! Instead of adding paints to crafting section with dye mechanics etc no, let's sell that 17$ DLC

Epic devs.

Edited by The Banned Sailor
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On 7/17/2019 at 4:51 AM, admin said:

content update 1: Treacherous waters - Traditional update with 2-3 patches

  • Raids on ports
  • NPC Aggression (both in the world and in RVR)
  • Massive Painter DLC and looted Paint Chest update. 
  • Final localization update including additions of some approved community translation to game client

I can see this is already likely in progress... thanks for the paints by the way and I look forward to the rest of the year playing naval action. 

P.S. Not to be too nosey but... are their more ships designs in the making? I know we already have a lot... but hey, why not ask right?

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@admin @Ink @Powderhorn

  • Raids on ports  How is this outlined?
  • NPC Aggression (both in the world and in RVR) Is it safe to assume this is for elite ships only? What are the implications for RvR?
  • Massive Painter DLC and looted Paint Chest update. Thank you!
  • Final localization update including additions of some approved community translation to game client Good stuff!
  • Combat model update and improvements (including proper battle sails mechanics) Define "proper"? What is there that's missing? What do you think can be improved?
  • More variety in upgrades, loot and books How will this improve upgrades?
  • ROE update for patrols Good for the guys who do the patrol zones.
  • New player experience missions and improvements Sounds good!
  • Low cost limited content edition (a-la wow lvl 20 trial) Good luck with that!
  • New progression system (including for crew) If the ranks aren't for crew what are they for?
  • Veteran ranks How will these ranks effect gameplay?
  • Perk system revamp and improvements "Revamp" implies a big change. Looking forward to it!
  • Update to knowledge and book systems What's the update regarding?
    Thanks for your hard work and dedication to this game.
    Many thanks to the whole crew.

    safe travels,
    -slim
Edited by Slim McSauce
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4 hours ago, Slim McSauce said:

@admin @Ink @Powderhorn

  • Raids on ports  How is this outlined?
  • NPC Aggression (both in the world and in RVR) Is it safe to assume this is for elite ships only? What are the implications for RvR?
  • Massive Painter DLC and looted Paint Chest update. Thank you!
  • Final localization update including additions of some approved community translation to game client Good stuff!
  • Combat model update and improvements (including proper battle sails mechanics) Define "proper"? What is there that's missing? What do you think can be improved?
  • More variety in upgrades, loot and books How will this improve upgrades?
  • ROE update for patrols Good for the guys who do the patrol zones.
  • New player experience missions and improvements Sounds good!
  • Low cost limited content edition (a-la wow lvl 20 trial) Good luck with that!
  • New progression system (including for crew) If the ranks aren't for crew what are they for?
  • Veteran ranks How will these ranks effect gameplay?
  • Perk system revamp and improvements "Revamp" implies a big change. Looking forward to it!
  • Update to knowledge and book systems What's the update regarding?
    Thanks for your hard work and dedication to this game.
    Many thanks to the whole crew.

    safe travels,
    -slim

I do agree with you Slim. Most of them needs some explanation, as you mentioned. 

Good job development team ( I feel like @admin is the team now, guess others working on some other titles) Looking forward to changes, still begging for proper patch notes :)

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3 minutes ago, SirAlatriste said:

i Don't understand this

For example A Naval Action that costs (example) 10€ but you can't sail (example) 1st and 2nd rates

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A starter or basic edition is a great idea. 

Example, Up to 5th rate, non-expandable or limited dockspace and warehouse, can not join a clan etc. 

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On 7/25/2019 at 8:59 AM, Serk said:

@admin

I know you often face criticism when players are unhappy, so I take the time to congratulate your team for the new paints. They look very good and some are just terrific.

 

Was well worth the wait. Good job :)

Agreed the new paints are spectacular.

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I'd like to see greater interaction between the players of a faction and their ports. I've seen a few people commenting on the idea of delivering resources to a port in order to keep it functioning. Which, sounds like a perfectly reasonable thing to add, it'd give solo players a thing to do in exchange for a decent reward. (Subjective, I know.) And, would place heavy-emphasis on the faction cooperating and working together in order to combat hostile neighbours.

I feel as if that's something we are lacking, especially in major factions such as Great Britain.

Perhaps it'd also encourage people to remain active on NA, otherwise if a port suffered from a lack of supplies they could receive some sort of debuff or?

 

Edited by Hewlettasha
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I don't like the aggressive npc's on the OS. We had that before years ago and it was annoying. The exception would be if you create legendary npc's that are more rare. You know, famous pirates and such.

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41 minutes ago, Johny Reb said:

I don't like the aggressive npc's on the OS. We had that before years ago and it was annoying. The exception would be if you create legendary npc's that are more rare. You know, famous pirates and such.

I can't imagine that turning all NPCs to agressive would do any good in this game. But I like the idea of elite NPCs which are agressive and which you have to fear :-). And I would love to have elite NPC traders in Indiaman carrying a good amount of rare woods.

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I think traders that fight back would be a good addition... not all... but to develop a few different NPC personalities for the traders... I have also heard some good ideas regarding making the NPCs react according to battle rating... if your battle rating is higher... they run... if lower they try to kill you.

Also another idea I heard is as follows... to make the NPC traders react in flight when you kill their crew to 50% or below... or below the number of crew you command could be an option as well.

This would make trader NPC killing more dynamic and engaging for trader hunters... instead of a quick farm... the trader would put up a fight... I should also mention that they have marines on board and would like to kill the pirate scum that is trying to take the East India Trade Companies stuff. Perhaps they would try to force boarding?

Any way... just a few ideas from a guy that has played this game since almost day one... 

P.S. Aggressive NPCs are a good move in my opinion... as it will deter AFK game play... I cant count how many players I have killed only to have their ship sit their and die to stern raking... I think something should be done to limit the AFK sailing in the game... and maybe the answer is in aggressive NPCs. In my opinion if it makes the game more dynamic... then great... lets do it. After all... this is called Naval Action! I feel that having the risk of being attacked by NPCs while making trade runs is very interesting... The risk would probably only be closer to land though... as most NPCs are generally within the silhouette of land... And on the PVE server having this I think is a must, mostly because... no danger to making trade runs. This being said, I would recommend limiting aggressive NPCs on the PVP server... only because it is full of aggressive players. But hey, either way... I will continue to play... I am on nearly every day.

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