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Development plans update - Second Half of 2019

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3 hours ago, admin said:

Chinese laborers also had two large settlements in Trinidad and Guadeloupe since 1806.

I don't think this should be an issue about whether or not a country had representation in the Caribbean.  Its a game and that means fantasy.  We all want you to sell more copies so that there is more population.  I think you should certainly bring in other nations if there is a demand.  The only issue is whether or not they have a capitol and where you would put that if you decide to go that route.  What if Pacific Nations had a capitol on the Pacific side and have to fight their way into the Caribbean?

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4 hours ago, admin said:

Chinese laborers also had two large settlements in Trinidad and Guadeloupe since 1806. 
Yx7Egaq.png

1806 : arrival of 192 Chinese laborers in Trinidad

1850-1866 : next arrival of Chinese laborers in the Antilles (West indies), including Martinique and Guadeloupe (especially in 1859).

The drawing (from a photograph) comes from an article of the newspaper 'L'Illustration Journal Universel' published in 1860 (p. 13-14), entitled "First attempt of a Chinese immigration in Guadeloupe" and written in 1859.

Sources :

https://journals.openedition.org/etudescaribeennes/15892#authors

https://hal.archives-ouvertes.fr/hal-01629750/document

 

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@admin Chinese laborers arrival in Antilles were as "free men" but definitly can not count as a colony, they were Coolies (Cooly?) used as cheap workforce to replace the slaves after the ban. They were either kidnapped or recruited under false terms. Same happened with a lot of Indian coolies working in french colony.

 

Anyway, introducing China could imply also introducing Ottoman and also Maratha Navy if we looks to broaden the panel of potential players.

Then Italian states (/two sicily), Austrian navy (/Venice), Portugal, Greece.

 

  Not sure this is a good path for the servers but who know.. 

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5 hours ago, Smoothie said:

If China will be implemented as a nation we surely need a chinese starter ship, the Junk :D

La_Rochelle_-_Jonque_de_plaisance.JPG

 

This is better, double decker. 

p0F8fbZ.jpg

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2 hours ago, Angus MacDuff said:

I don't think this should be an issue about whether or not a country had representation in the Caribbean.  Its a game and that means fantasy.

Of course it is a bit of fantasy involved in every game.

But imo it‚Äės sort of inconsistent, if you create a game about a certain period of history and emphasis that your ship models are as close as possible 3D recreations to thier historic originals and at the same time bring fractions into the game that had no part in that area at the chosen¬†period of history.

In other words: To meet Russian or Chinese warships (or even traders!?)  in the Caribean of the Age of Sail was probably not significantly more likely than meeting Aliens in spaceships at the same time and place.

Edited by Navalus Magnus
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45 minutes ago, Navalus Magnus said:

Of course it is a bit of fantasy involved in every game.

But imo it‚Äės sort of inconsistent, if you create a game about a certain period of history and emphasis that your ship models are as close as possible 3D recreations to thier historic originals and at the same time bring fractions into the game that had no part in that area at the chosen¬†period of history.

In other words: To meet Russian or Chinese warships (or even traders!?)  in the Caribean of the Age of Sail was probably not significantly more likely than meeting Aliens in spaceships at the same time and place.

So any game that tries to bring history to life and make things historically accurate...but then allows the player to not follow how history went should be dropped because it's bad?

if we want history to be exactly history, then you read a book about it. We play games set in historical eras to enjoy what we find cool in that setting, not because we want to be strictly bound to what "happened."

so we can't play our 7 years war tabletop games differently because history tells us how it ended up? I feel this type of thinking is narrow-minded.

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13 minutes ago, Teutonic said:

So any game that tries to bring history to life and make things historically accurate...but then allows the player to not follow how history went should be dropped because it's bad?

if we want history to be exactly history, then you read a book about it. We play games set in historical eras to enjoy what we find cool in that setting, not because we want to be strictly bound to what "happened."

so we can't play our 7 years war tabletop games differently because history tells us how it ended up? I feel this type of thinking is narrow-minded.

It‚Äės a sandbox game sort of, so you can relax I think: A¬†reliving of history won‚Äėt happen!

The players tell the stories here.

But as a developer / game disigner you need to decide about certain boundaries and thier impact on the game.

If you want to have a certain historic setting, picking fitting fractions for example will increase the immersion of players into the chosen setting.

If you want to sell more copies or show of that your open minded, than you might as well include every single nation of the existing world - well besides China at least Japan and India should also be introduced to the game in such case, because of the potential of rising player numbers.

Edited by Navalus Magnus

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2 minutes ago, Navalus Magnus said:

well besides China at least Japan and India should also be introduced to the game in such case, because of the potential of rising player numbers.

keep in mind that it would be a Chinese (or Japanese) flag on an existing ship.  I would hate to see the variety of junks etc, that sailed in Asian waters.

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18 minutes ago, Angus MacDuff said:

keep in mind that it would be a Chinese (or Japanese) flag on an existing ship.  I would hate to see the variety of junks etc, that sailed in Asian waters.

This would mean russian flags on junks in carribeans  but don't we already have prussians on Xebec or polish sailing Santissima ? 

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On 2/6/2020 at 1:10 PM, Angus MacDuff said:

I don't think this should be an issue about whether or not a country had representation in the Caribbean.  Its a game and that means fantasy.  We all want you to sell more copies so that there is more population.  I think you should certainly bring in other nations if there is a demand.  The only issue is whether or not they have a capitol and where you would put that if you decide to go that route.  What if Pacific Nations had a capitol on the Pacific side and have to fight their way into the Caribbean?

I could live with any nation in the game if we divide the game in "Main Nations" and "Liege Nations", give that 2 poor polish dudes at least some players that cannot gank them. Along with that some diplomacy system coming back to the game would be quite nice.

23 hours ago, Teutonic said:

So any game that tries to bring history to life and make things historically accurate...but then allows the player to not follow how history went should be dropped because it's bad?

if we want history to be exactly history, then you read a book about it. We play games set in historical eras to enjoy what we find cool in that setting, not because we want to be strictly bound to what "happened."

so we can't play our 7 years war tabletop games differently because history tells us how it ended up? I feel this type of thinking is narrow-minded.

Thinking a chinese nation should not be part of a 18.-19.-century carribean setting is not narrow-minded, it is a one of some valid opinions even along your own I have to admit, oriented on what certain people expect of a game. But calling people narrow-minded because they have another opinion just because it is more conservative than yours seems a bit... well, narrow-minded as well to me.

 

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On 2/7/2020 at 7:44 PM, ManuelSpain said:

The game needs more Spanish ships!

I could not agree more. The nation with more ports in the Caribbean and with so few representative ships in the game. It is a pity. and we must remember that the vote was won to implement the Monta√Īez.

 

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I trust and hope that they will listen and that a Spanish ship will arrive soon. Minimum one

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18 hours ago, Charles Caldwell said:

Are there any plans on fixing the current Victory, when the new 'Classic' Victory is dropped?

Fixing?

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Posted (edited)
4 hours ago, admin said:

Fixing?

Yes I should have been more specific. I've only just returned to the game, and my memories of the Victory are from back in 2016. It was a mainstay of any PB Fleet then, however its common knowledge 'now' that the Victory is vulnerable to leaking and as a result sinks quickly. The Victory like most ships had its strongest planking at its water line, the Victory was no different. I think if you ask any PB Sailor, they will all tell you the same, the Victory in its current state is not the best choice to take in combat based on its 'game' weakness.

In the Above vid at 40:00 a broadside none even at the waterline created 30+ leaks, and sadly its not even uncommon.

Edited by Charles Caldwell
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4 hours ago, admin said:

Fixing?

its been having a leak issue since forever, check the difference on the waterline between victory and santissima (also why is this ship so flat compared to the UA:AoS version?)

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If it didn't have a leaking problem then cartajena caulk wouldn't be so popular..... We must have our mods (precious mods)

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