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Development plans update - Second Half of 2019


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Alliances and wars are meaningless without some kind of enforcement.  You can’t stop random players from sinking each other and breaking the alliance.  
 

in the same vein, wars are meaningless, when all sides are permanently at war.  
 

what we have now is a mad max scenario with barely cohesive street gangs.  That’s fun for a while, but it’s inherently unstable.  Some gang will gain momentum, and will start absorbing members from the others.  Eventually a dominant side emerges, and takes over the server.  
 

this game will never be balanced, so long as there is no structure in place for conflict between gangs.  

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2 hours ago, Hawkwood said:

Inside the pb? Like, that would solve any problem..You can´t force people to play only because some foreign nation members would be able to join pb on your side. Trouble is much deeper and has begun with forged papers, too many nations, and, have a seat.. "lack of content".

People play, get bored, they quit. Glad i could help you.

that is literally the reason why people give up on the game rather then trying to fight back, because we all know that only the dutch ahs the playerbase to fight the russians, but they cant go on an offensive because they know they might have problems with the player numbers to reach their battles

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1 hour ago, Wyy said:

that is literally the reason why people give up on the game rather then trying to fight back, because we all know that only the dutch ahs the playerbase to fight the russians, but they cant go on an offensive because they know they might have problems with the player numbers to reach their battles

and the VP looses player on player ever day, while other nations have nothing better to do as fighting against them and not the russian nation.

In the end the russian nation will dominate the map and this means then game over here.

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22 hours ago, van stiermarken said:

and the VP looses player on player ever day, while other nations have nothing better to do as fighting against them and not the Russian nation.

In the end the Russian nation will dominate the map and this means then game over here.

Maybe, with less Dutch gankers around KPR, there will be less counter offensives around Tiburon, and it will be less difficult to group British players for providing mutual screening helps in some coordinated offensive(s) against the <Not to be disclosed> nation.

  • Targets to be set by diplomatic channels.
  • I know that RVR and PVP are not the same thing, I know that a RVR agreement is not deemed to cover PVP, even against traders, etc., we all know that.
  • I know that a new player who is daily attacked by some nation in his capital will never go screening for this nation the same day or the day after. 
  • I know that a veteran who is daily defending his nation player base around his capital will never go screening for this attacking nation the same day or the day after. Which side would he chose: the plague or the cholera?
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55 minutes ago, Mascarino said:

We have the Requin, why not the junk too? 

Cause this game try to be realistic and it is not the subject. Can you just open an history book please?!? Find me an example of any asiatic fleet in this age of sail in this carribean area and i will be ok...

(And i'm ok with you, le requin isn't very normal, why trying to make this game more inaccurate? If junks added, i will ask for a stellar destroyer....)

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10 minutes ago, bourdonnais said:

If junks added, i will ask for a stellar destroyer....

Before advocating the implementation of stellar destroyers in NA, the Aliens will have to buy the game via Steam.

Afterwards, they will have to provide a sufficiently detailed plan.

Edited by LeBoiteux
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I'd like every ship that never sailed in the Caribbean to not be in the game.

oh wait....I guess we'd lose a good chunk of ships then.

More ships = more variety.

the Thing we must be cautious about though is to make sure every ship we add isn't just a lame duck. Each ship should be useful in some way.

Edited by Teutonic
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On ‎10‎/‎20‎/‎2019 at 5:28 PM, van stiermarken said:

and the VP looses player on player ever day, while other nations have nothing better to do as fighting against them and not the russian nation.

In the end the russian nation will dominate the map and this means then game over here.

you're such a hypocrite mate! as aquillas asked already: why should any british player care for the Dutch as long as you continue the seal-clubbing party around Jamaica?

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5 hours ago, Lars Kjær said:

It really would be advantageous if you played your own game or instead of dismissing a point outright asked what was behind the issue. The problem isn't the ressources, when @Sven Silberbart writes too expensive he isn't refering to the basic ressources but to the dubs and combat medals required. A problem that is further exacerbated by the zerg in the patrolzones which basically means that the only nation to really farm them for CMs is the russians.

And for RvR - please don't ever think that any player ever will use a NPC capped firstrate for a PBs unless that players only ever wants to do that one PB, I for one will not participate with any player ever again that hello kittys over the rest of the team by bringing a shitty NPC capped first-rate.

But by all means adress the "economy", it would really help more if you adressed the lack of balance in the game. The mods were bad enough, but did you really imagine that introducing 55p ports would bring more players to the game? Sure it gave ppl something to grind for when building up their ports, but any new player coming into the game has zero and no chance of getting neither the gameplay experience of building up a port (since they'll already be completed) or getting access to a 55p port since friendslists are so restrictive and the old clans are basically the veteran clubs. How many new players have we managed to retain since release? Want that to change? - Ask why ppl leave.

remember when you know who didnt know about the bow spirit mechanic and thought it worked perfectly with collision between ships, and it blew everyones mind because we then we didnt know what was intended game mechanic or not? yes..

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1 hour ago, Je maintiendrai said:

It's not about caring for the Dutch...

 

On 10/20/2019 at 5:28 PM, van stiermarken said:

and the VP looses player on player ever day, while other nations have nothing better to do as fighting against them and not the russian nation.

In the end the russian nation will dominate the map and this means then game over here.

so it´s just about whining.

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I think the problem is the bundling of the ship-boni to the ports and not to the crafter/player.

Easiest way would be to install a system analogous to the shiphandling. If you craft a ship you get craftingXP for that shiptype and you can open slots for crafting-books which give boni to the crafted ship. (Technicaly the same as ship handling => code reuse;-)

What you get are specialized crafters wich are not bound to ports and clans but to shiptypes and good ships will be available for all.

If you want more port battles than remove the combat medal bound permits for the Ships of the line !!!
(Why do I need to do PVP to craft a ship ?    Thats like you could only become a mechanic, if you have 10 years of driving experience)

 

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@admin

Any development for a form of coalition/alliance?

It is badly needed so all nation can have a shot at RVR, especially for players from “secondary” time zone. 

Many thanks. 

Edited by Serk
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At previous pages there was a discussion about ship prizes beeing too high and a small number of ships of the line offerd for sale in the shops.

The devs had react at once with this patch. The removal of the doubloons reward for economy missions will lead to a shortage of doubloons at least for trade based crafters, a higher price for doubloons and therefore automatic to higher ship prices (4th rate and above) and a decreasing number of crafted ships of the line.

For new players and for not battle specialised people this was a way to get doubloons and take part, but now as the doubloons this people will be gone soon !

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Reducing rewards for deliveries is a big garbage, because it makes it very difficult to build buildings like shipyards. If so, the smart thing is to reduce the cost to create buildings

Edited by Alvar
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well its me i am a bad player and often get sunk or boarded by AI, so i do lose more than earn anything by farming doubloons the new way....

true if i run missions 66% i get sunk by player PVP ganks... well but i do lose lesser ressources than fight in OW (and the time to do so is bigger and needs more attention and and)

then on day ill be out of money and ships... than ill maybe play sid meiers pirates ! good winds you all 😜

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Logged on to play. There are only 316 players (some of them alts) in the middle of the day US time, after work-time in Europe.

316!

Your formula is not working for gameplay. Maybe you are listening to the wrong "voices" ??

On the PvP side, yes players should fight each other. But you've killed resource trading, nerfed "fake" cargo/pax trading, ship-building on equal terms, crafting points for other items, etc., etc. We need to be able to make money to buy ships, cannon, mods, etc. To make money only by PvP is not a good plan, since you have to put mods on it 1st to be competitive.

PLEASE! Bring back trading, crafting, and level-playing field ship-building (not these stupid "super-ships" for clans only). And get rid of the wind worm-holes, or at least make it the same in the area for all ships. Being chased down in a trader lynx by a large square-rig is just plain stupid. If we wanted space-ships & worm-holes, we'd be on EVE.

If you want to know why this game is dying, that's why.

Make the game fun again, please. 

Signed,

a paying customer

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