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Spaccavento

DLC ships and port bonuses

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15 minutes ago, Meraun said:

Wrong, rate in NA is defined by broadside weight. Indefa und conni belong into  4th and 3rd.

 

Then again, it doesnt matter anyway. BR is waht counts not the rate. Rate is irrelevant besides the killmissions, tameplay wise

Aggie has higher broadside weight than the connie with longs. Trinc has almost the same weight with carros. Indef has higher broadside weight than a 3rd rate with carros.
Aggie, Trinc, and Indef are all 3rd rates as defined in NA according to your logic.

Edited by Slim McSauce

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9 hours ago, Raekur said:

The only real plus to the DLC ships is as Stalememes said, you can redeem them in any port.

Only? Free special wood ship that potentially can be a gold one vs a guy trying hard to get his gold ship crafted loosing mats, waiting for LH's and having to actually play the game instead of just redeeming his ship out of thin air? 

As for the statistics, it doesnt matter. You can get a group of 24 people instantly teleporting to other side of the map redeeming ships and forming big group of players able to defeat anything they find. In that case it doesnt even matter if these are fir/fir naked ships. They can do what they want and in case of Requin, Herc and to a less extent Hermione escape whenever they want. See, they were exactly made to fit hardcore PvP players. They are very fast and packing a punch. In other game they would be equivalent of stealth classes. Perfect combat marks farmers (best on newbies) If anything ships like that should be slow, tanky and have medium broadside strength but should look beatifull like f**k.

 

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19 hours ago, Thonys said:

at the moment they are all the same.

perhaps a rng random port bonus would be nice (redeemed in port bonus port)

just to give a little  twist and  make them all  different. 

after all they are being built in a port bonus port ( or, if  not ,no pb bonus)

it would be a nice feature.. for the dlc 

 

Thought of a way to do this too.  You always get a 3/5 ship no matter what with chance for the trait.  What you are also chancing is instead of 4/5 or 5/5 ships those two slots have a chance to get a random port bounce or two and the level is random too.   That would be the only way I think it would be fair to have notes get port bonus too.  Other wise the ship needs to be crafted.

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On 7/9/2019 at 4:40 PM, Spaccavento said:

I'm member of a clan that has a fully upgraded port with all the ship bonuses. I got the DLC Rattvisan (and other DLC) and these DLC not take any of these port bonus !

It's that a joke that cost 33 Euro or a bug or what ????

I spent money for use a ship that can be sunk by any not DLC ship of the same rank with port bonuses just because i my DLC ship can't have port bonuses ?

Are you troll?

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12 hours ago, tomsk said:

Are you troll?

No, my baby.

I'm not troll.
 I'm a guy who play this game since the alpha and i have more than 1200 hours in this game.
Now i don't more have time to grind to the top rank or for collect enough reals for buy a decent 4th rate ship with all port bonuses.
So i bought a 4th rate DLC ship for have the chance to have some nice fights and i realised that is not possible because the dlc ships don't take the port bonuses and they always will suck.
Understood ?

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On 7/11/2019 at 3:42 PM, admin said:

we are reviewing this
DLC ships should be a valid working option - not an "I lose option"

Pass along to other owners and concerned citizens of the Caribbean.

  

allow DLC ships to get bonuses for some reals or doublons

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On 7/12/2019 at 1:08 AM, Mascarino said:

It's called trade-off

Actually no it isn't. The Constitution (and what is now called the USS United States) were originally 4th rate ships that were "Promoted" to 3rd rate for some undisclosed reason that still baffles some players. The Constitution is a wonderful ship if you know manual sailing well. She only has about 2800 points of damage output on a broadside which places her weaker than all but one 4th rate. So a few still feel that she should have remained a 4th rate as she was the trade off of reduced damage to having more damage absorption. So if she was still a 4th rate then yes you could call it a trade off, but since she was reclassified as a 3rd rate with little adjustment to put her on equal level with other 3rd rates then no, it was not a trade off, it was a way to reduce the amount of usage of the vessel since for 90 more BR you can get a ship that has as much side armor and twice the firepower.

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1 hour ago, Raekur said:

Actually no it isn't. The Constitution (and what is now called the USS United States) were originally 4th rate ships that were "Promoted" to 3rd rate for some undisclosed reason that still baffles some players. The Constitution is a wonderful ship if you know manual sailing well. She only has about 2800 points of damage output on a broadside which places her weaker than all but one 4th rate. So a few still feel that she should have remained a 4th rate as she was the trade off of reduced damage to having more damage absorption. So if she was still a 4th rate then yes you could call it a trade off, but since she was reclassified as a 3rd rate with little adjustment to put her on equal level with other 3rd rates then no, it was not a trade off, it was a way to reduce the amount of usage of the vessel since for 90 more BR you can get a ship that has as much side armor and twice the firepower.

I'm pretty sure that moving the connie to 3rd rate was just a stealth nerf on her upgrades and books lol

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1 hour ago, StaleMemes said:

I'm pretty sure that moving the connie to 3rd rate was just a stealth nerf on her upgrades and books lol

Well before the 'promotion' players were using a mix of 4th rates. Some liked the Agamemmnon, while others were using the Wasa, Constitution, or Indefatigable. It slowly narrowed down a little between the Aggy, Connie, and Wasa. After a short period of time the Connie was moved to 3rd rate because very few were actually using 3rd rates and instead sailing around in 1st rates. A short time afterward the wasa was promoted and some juggling of BR was done that had some players guessing for a short time. (Keep in mind that this whole process was taking place when the side armor was about half of what it is now). The connie was/is a ship that you either hate or absolutely love, i have not seem much of a middle ground.  So if I had to guess the reason for the promotions of the connie and wasa was just because the wanted a couple more lineships and fewer heavy frigates. What they got was players using the aggy mostly, ignoring the connie, and a split between the wasa and 3rd rate (on the rare occasion that someone wanted to sail around in a 3rd rate vessel.

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Well I guess we got our answer today. Random bonuses for DLC Ships, can now be better than what our nation can produce at our best ports. Haven't seen an all 4's yet, but probs will soon enough.

 

At least cap it to 3 bonuses max level 2 if you're going to go this route.

 

Better yet, make it so if you want bonuses you have to redeem at a bonus port. No DLC ship should be better than what a nation can theoretically produce.

Edited by Isaac J Smith
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either way its always wrong. le sigh

 

In a few weeks/months dlcs would need adjustment again when only low port boni would be possible.

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Well......  a return to Franken-ships in around 30 days....   

*sigh*, it was fun while it lasted.

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On ‎7‎/‎11‎/‎2019 at 10:42 AM, admin said:

we are reviewing this
DLC ships should be a valid working option - not an "I lose option"

Pass along to other owners and concerned citizens of the Caribbean.

 

Just give DLC owners a choice of redeeming it as a ship note as we do now with no port bonuses, or as a permit, where we can build it with port bonuses.  Having said that, a Le Req 6th rate with port bonuses would be ridiculously OP.

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On 7/11/2019 at 3:42 PM, admin said:

we are reviewing this
DLC ships should be a valid working option - not an "I lose option"

so "no port bonuses" is an "i loose option" after all ... 

not complaining. this ended up being a game that forces clan membership, that's fine and i'm ok surviving on the outskirts of that. but then the distinction with dlc ships is kind of ... frivolous, for lack of a better word?

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so I just want to ask.

Why should I ever build a crafted 4th rate now, when i can get a Rattvisan DLC and it will be better and cost me nothing to make it? 

 

 

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4 minutes ago, Teutonic said:

so I just want to ask.

Why should I ever build a crafted 4th rate now, when i can get a Rattvisan DLC and it will be better and cost me nothing to make it? 

 

 

Because you can ... ? Oh....and because some of the models are really nice. So why not ?

 

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lol for the clans bothering to invest, gather, move rare woods, invest in ports bonus to craft their frigates & 4th rates, while anyone paying twice the price for the same game gets a free pass  and focus on  1st rates production, weird move.  The whole game now will be crafting 1st rates only, as all the rest will be dlc.

Wrecker, Téméraire & Montanes DLC when now ? Then 3rd rates could rightfully rule the oceans thx to walletwarriors ..

Edited by Baptiste Gallouédec
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With allowing DLC ships to have Port Bonuses, this is gettting bloody ridicoulos.

Brace of Rattvisans spam incoming.

Will You at least remove the Doubloons cost from Agamemnon then? 
So I don't have to spend 20.000 Doubloons a week to have a 4th rate to sink everyday if I don't have Rattv?

 

What's next?

Golden Canonballs with guaranteed penetration for 0.99$ per broadside?

Edited by OjK
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Just flat stats wise the rattvisan is the worst 4th rate. Giving it random port bonuses does not make it op. Crafted ships are still flat better, and get controlled often better bonuses.

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Long time ago I suggested to introduce two ways of redeeming DLCs. First way like it is now, redeem a note and choose the woods for free but get no bonus. Second way redeem a permit, all crafting resources including woods are necessary, but you get full port bunusses. This will work as long as DLC ships are not overpowered. 

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Welp, sounds now like all clans should have a financier and provide all members with DLC ships. No point in building tree farms, nor upgrading any Shipbuilding ports. P2W for everyone! Woot!

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redeemed a pandora came out blue with mast 1 - yeah imba 😂

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2 hours ago, Aster said:

Just flat stats wise the rattvisan is the worst 4th rate. Giving it random port bonuses does not make it op. Crafted ships are still flat better, and get controlled often better bonuses.

Yeah except you missed the part where you have to actually craft the ships out as well as own the ports with the bonuses while DLC ships merely need to be redeemed and scrapped until they hit 4 out of 5 port bonuses. Naval Action is pay2win and there's no shaking that no matter how you spin it, and it's hilarious because all it took was one guy to complain his DLC ship wasn't winning against crafted ships for the devs to change it. Proving once again that the gear you have matters more than the skill you possess.

Edited by Slim McSauce
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