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Archie_75

Major Bugs with hostility missions

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The scenario is a Russian fleet camped outside a port waiting to launch a hostility mission. Screeners turn up in force to counter any hostility to set a port battle but we now find that the force about to launch hostility is sat within the join area and  logs out with only part of that fleet left who then set the hostility mission off. The equivalent screener force join in but it takes time to destroy the Hostility force .

In the mean time the bigger part of the remaining hostile fleet and or those logged out come back in and join their own hostility missions all of which are masked by the first mission swords and no defending ships can join because they can only see the first one as they are all super imposed. This then results in Hostility setting a port battle and no chance of any counter measures being available.

This is clearly wrong and having been discovered will be made use of by all nations in future.

The counter hostility forces should be able to see and click on all superimposed crosses to enable a fair response to hostility mission forces.

 

 

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I count using such measures as exploiting, they clearly know its bug and are using it. If REDS have discovered thing like this they should report it to DEVS not use it.

 

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we can take only the mission on 1 spot at salamanca

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Taking the mission on one spot is irelivent as you can keep on taking missions and deleting them until you get the one s you want!  Savy?

 

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1 minute ago, Archie_75 said:

Taking the mission on one spot is irelivent as you can keep on taking missions and deleting them until you get the one s you want!  Savy?

 

its possible but not at salamanca

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By this I mean that regardless of whether there are several spots or no a Hostilities mission where every player can take up to three missions is bound to provide enough in one place 

for the whole fleet to sit on one spot and join successive missions that will then be hidden from their opponents.

 

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Posted (edited)
2 hours ago, Wraith said:

If I recall the first time this was used and reported was almost a year ago. So it seems like this is tacit endorsement since it hasn't been fixed in that time, so you might as well use it? Personally, I feel like you should just be happy to get a fight without having to fight a bunch of AI or sail for a few hours...

Personally i cant even fight AI whitout getting ganked. FYI

Edited by James Thomson

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13 hours ago, Archie_75 said:

The scenario is a Russian fleet camped outside a port waiting to launch a hostility mission.

Wrong. We were sitting there waiting for you to show up.

13 hours ago, Archie_75 said:

Screeners turn up in force to counter any hostility to set a port battle but we now find that the force about to launch hostility is sat within the join area and  logs out with only part of that fleet left who then set the hostility mission off.

Absolutely nobody logged off (except for one guy who sailed away out to sea and logged off because he had to go eat with his family). 

13 hours ago, Archie_75 said:

In the mean time the bigger part of the remaining hostile fleet and or those logged out come back in and join their own hostility missions

We were not logged out, so we didn't have to log in. If you didn't see us in OW it was because we were inside hostility missions.

13 hours ago, Archie_75 said:

all of which are masked by the first mission swords and no defending ships can join because they can only see the first one as they are all super imposed.

You are wrong. The last mission is the only one which can be seen, not the first one. But yes, it masks all other missions. 

It used to be that hostility missions for Salamanca would spawn in up to 4 different locations, of which 3 would be inside the inner bay. Since changes were made to hostility spawns more than a year ago, there is only ONE possible location to spawn missions for Salamanca. Which means that when there is more than one mission, all missions will be on the same spot and only the last one started can be seen by enemies and friendlies alike. 

In theory, with all taking missions, it is possible to have 30+ missions with one in each going simultaneously. It would make countering impossible, but be very boring.

We did absolutely no trickery in Salamanca, but the mechanics of hostility missions there are a big pain to both attackers and defenders. But everybody knows that. 

This is why we were waiting for you to come. We knew you were scouting us, and we knew you were gathering, so we waited for you to arrive. But then we got too bored waiting, so we started doing missions. Then you arrived shortly after and started jumping the top mission. 

We were quite disappointed to see you came in only running, kiting ships, so when we came out of our mission we scared you off and then finished the hostility.

Btw. the problem you have with screening hostility at Salamanca is caused almost entirely by the fact that there's no timer on the port.

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19 minutes ago, Anolytic said:

Wrong. We were sitting there waiting for you to show up.

Absolutely nobody logged off (except for one guy who sailed away out to sea and logged off because he had to go eat with his family). 

We were not logged out, so we didn't have to log in. If you didn't see us in OW it was because we were inside hostility missions.

You are wrong. The last mission is the only one which can be seen, not the first one. But yes, it masks all other missions. 

It used to be that hostility missions for Salamanca would spawn in up to 4 different locations, of which 3 would be inside the inner bay. Since changes were made to hostility spawns more than a year ago, there is only ONE possible location to spawn missions for Salamanca. Which means that when there is more than one mission, all missions will be on the same spot and only the last one started can be seen by enemies and friendlies alike.

In theory, with all taking missions, it is possible to have 30+ missions with one in each going simultaneously. It would make countering impossible, but be very boring.

We did absolutely no trickery in Salamanca, but the mechanics of hostility missions there are a big pain to both attackers and defenders. But everybody knows that. 

This is why we were waiting for you to come. We knew you were scouting us, and we knew you were gathering, so we waited for you to arrive. But then we got too bored waiting, so we started doing missions. Then you arrived shortly after and started jumping the top mission. 

We were quite disappointed to see you came in only running, kiting ships, so when we came out of our mission we scared you off and then finished the hostility.

Btw. the problem you have with screening hostility at Salamanca is caused almost entirely by the fact that there's no timer on the port.

I find it diffiuclt to believe that you didn't actually log off . Once we joined the first hostility missions which was pretty much 10 of your guys in wasas and us in wasas+agies your fleet of 1st rates/3rd rates dissapeared , and people outside reported that there was no new hostility mission popping up (which it should if you started it after us) , now that either means that you are lying or that there was in fact a bug 

In that first battle your fleet of wasas kept kiting and running away so we broke off the chase and were standing by to jump out if we got reports from the big fleet oustide that you started another hostility (that didn't happen) so we stayed in the mission pretty much guarding the AI 

eventually after half an hour or so your wasas left so we did aswell . We then saw the second (underlying mission) , joined it and saw you were all dead already except one running ratvisan. We chassed him for a bit then let him escape , so we left that one aswell expecting there to be yet another one under it but there wasn't any other missions

There was 45 people that saw that so again you are either lying or there is some bug

As to your comment of kiting . That were the ships people could field in short notice 

And about the timer . In case you don't know already and didn't realize by the fact that Salamanca was open to all the day before , the owning clan has gone rogue and is leaving the nation (or atleast the leadership apprently)

hostility.jpg

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40 minutes ago, John Sheppard said:

I find it diffiuclt to believe that you didn't actually log off .

Why on earth would we log off? We were there to fight you. We waited for you, but in the end we decided to join hostility missions. Then right after that you arrived and started jumping into our top mission (wasas and 3rd rates). So they kept distance until the mission with the biggest ships was done and we left both missions at the same time. Note the 50+% hostility increase at the exact time when the wasas/3rds left their mission, even though they barely killed anything in their mission. This was because the big ship group left our mission at the exact same time, having killed all AI in our mission.

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Would simply having ONE open mission available in front of each port during the entirety of its timer be a good fix? Every enemy that pops in on an "attacker" circle spawns an equal AI to defend it. Maybe there could be some sort of announcement that attackers have joined the hostility battle so as to let people know (although a well organized defense would have watchmen, like a lot of nations do currently.)

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