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OjK

Alts exploiting frontline system again

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23 minutes ago, Liberalism said:

I have a Hungarian clan member and he mentioned to me that KURUC are Hungarian players.

yes Kuruc is a well known name / word in Hungary. having lived just across the border in Slovakia for a while I came to know many. Not all bad as the media portrays

However in this case, they are not working in the nations interest and the nation has no recourse to deal with them.  #clanwars

make pirate have outlaw battles and leave the nations as they are. the Pirates of any clan could be hired by a Nation to deal with these types of scenarios , that we all knew would happen

 

On another note , allowing any clan who cannot look after their own ports, any national benefits whatsoever is a bad thing. If your clan cannot bring 10+ players to help then you shouldnt have a seat at the council table.

 

just thinking out loud

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No ports for Clans. Ports only Nation ports. All from the nation will became the same ships. Not like 
this yet. The taxerate will generate from the Game. And the wealth and size of an port depends on
there trading rate. Like in Pirates. When much trader will trade with this port, the ports will become prosperous, 
wealthy etc etc. When no one will attack or plunder that port successful they became higher prices for the
goods. So if they is a Port battle for that port in sight, much people of the defending nation have an interest
to defend this port successful cause they will keep the wealth and high prices up. Understand what i mean?

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We don’t need to completely rework the entire RvR system to deal with alt exploits. We already have a system in place to deal with people who use alts to exploit PvP and RvR mechanics. Warnings followed by bans.

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4 hours ago, Vizzini said:

make pirate have outlaw battles and leave the nations as they are. the Pirates of any clan could be hired by a Nation to deal with these types of scenarios , that we all knew would happen

It makes more sense to give all nation the ability to solve their own problems. Hiring another nation (who isn't exactly your friend) to take care of your own nation's internal affairs would be a huge mess, and ripe for exploitation,

Forcing nations to be subordinate to a fictional pirate "nation" for a sandbox feature that should already be allowed is sort of taking power from every actual nation and giving it to the pirates for no reason. Just give clan wars to nations directly, solve the problem directly.

Edited by Slim McSauce

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10 hours ago, vazco said:

PB's inside a nation would be a great fix to many issues. 

Sure, when this came, what will happen? I say it, the big clans will attack the small clans to becam all ports in one nation. It very cool. the nations will not war against other nation. Then you can quit all nations, make a one nationgame, an give the game a new name, clannavalwar or so. "sarcasm"

 

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1 hour ago, Isa ad Din said:

Sure, when this came, what will happen? I say it, the big clans will attack the small clans to becam all ports in one nation. It very cool. the nations will not war against other nation. Then you can quit all nations, make a one nationgame, an give the game a new name, clannavalwar or so. "sarcasm"

 

No big clan wants to own all ports in a nation. It increases costs, alienates people and make you weaker.

If someone decided to do it, most veterans would move to a different nation, nation with mega-clan would become weaker and would be killed in RvR. It's just more content.

Clans are already a true seat of power. This change only acknowledges it.

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19 hours ago, OjK said:

 

And I wouldn't mind it, if there would be ANY way to fix it now. But due to frontlines system, we can't strike a deal with different nation (or use our own alts) to fix that problem.

there should be the way to fix this indeed. 

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What can be done is this -  allow national clans to set up (with expensive mission for lets say 50k-100k doubloons) port battles for open ports in their nation. This will not be clan wars (too complex politically) - just a port battle for an open port. If attacker wins the port battle it will move to their control and they can close it if they do not like it. 

 

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2 minutes ago, admin said:

What can be done is this -  allow national clans to set up (with expensive mission for lets say 50k-100k doubloons) port battles for open ports in their nation. This will not be clan wars (too complex politically) - just a port battle for an open port. If attacker wins the port battle it will move to their control and they can close it if they do not like it. 

 

PB vs who if its not clan vs clan of same nation?

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19 hours ago, rediii said:

@admin pb's inside a nation needed

no ... I don't like to fight other clans of same nation even if I don't like the clan.

We'd have Alt-acc-clan attacks all the time and the charge of 50k dublones would be no problem for them.

As I have often written, this is the age of nations, not the age of clans.

Therefore RVR should take place only between nations ...  better ... between alliances of allied nations.

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2 minutes ago, Karpfanger said:

no ... I don't like to fight other clans of same nation even if I don't like the clan.

We'd have Alt-acc-clan attacks all the time and the charge of 50k dublones would be no problem for them.

As I have often written, this is the age of nations, not the age of clans.

Therefore RVR should take place only between nations ...  better ... between alliances of allied nations.

Remember the suggestion of admin is to only allow pbs in same nation against free for all ports. Ad those can indeed destroy a nation.

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36 minutes ago, admin said:

there should be the way to fix this indeed. 

 

20 minutes ago, admin said:

What can be done is this -  allow national clans to set up (with expensive mission for lets say 50k-100k doubloons) port battles for open ports in their nation. This will not be clan wars (too complex politically) - just a port battle for an open port. If attacker wins the port battle it will move to their control and they can close it if they do not like it. 

 

YESS this is a very easy fix and doesn't create more problems as the other suggestions since it only works again open ports

Pls implement asap :)

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20 hours ago, rediii said:

@admin pb's inside a nation needed

Maybe have it a vote system, need 5 clans to vote on it to happen and a flag is pulled to outs the clan and it's an internal fight/PB.

19 hours ago, Koveras said:

Just take missions from guayaguyaya and be done with it.. pay someone to do it.. It's a "feature" but not an exploit.

Those aren't the only ports they won and isn't the problem ports, those can be taken care of, another can't be cause of it's location.....and you still have to take the capital of that region first before you can take the sub region ports so you have to have a 3rd party nation to do it.

18 hours ago, Flinch said:

God can you imagine a russian civil war between BF and Reds over Vera Cruz? That would be so much awesome content.

That chaos might just be beautifully, but think it needs to be a nation thing not one or two clans.

14 hours ago, Wraith said:

Heh, or another solution would be to give Pirates the ability to flip any port, regardless of front lines, but no ability to hold ports. If the Pirates win a port battle the port then goes Neutral for no less than a week. :) That way we can be hired to do other nations' dirty work in exchange for ships and goods needed.

 

It's been suggested to make them more like Privateers, cause what is a pirate?   A privateer without a job or most privateers where thought of as pirates by the other nations.   Than you can still have the outlaws would be a pirate that doesn't have contract with a clan/nation.  Make it like mercs in Mechwarrior online they can be hired by nations to work for them a month at a time.  While working they can join pb and such or do like you say flip ports that go back to neutral when they are done.  There is so much they could do to the Pirates nation to make them better and special.

13 hours ago, 5centmike said:

We don’t need to completely rework the entire RvR system to deal with alt exploits. We already have a system in place to deal with people who use alts to exploit PvP and RvR mechanics. Warnings followed by bans.

And some one isn't reading, they aren't alts as far as we can tell, just guys not working with the nations best interest by leaving ports open to all.

32 minutes ago, admin said:

What can be done is this -  allow national clans to set up (with expensive mission for lets say 50k-100k doubloons) port battles for open ports in their nation. This will not be clan wars (too complex politically) - just a port battle for an open port. If attacker wins the port battle it will move to their control and they can close it if they do not like it. 

 

It should be a multi clan vote thing so you don't have one rich big clan being a bully.  Make it where each clan has to turn in 10-20K Doubloons.   5 clans are needed for a sub-region port, maybe 10 clans for a Capital region.  If this is done than they have the PB set in the ports timer or when they want it if there is no timer.  The clan to own the port if they win is the clan that started the mission (first to pay 10-20K or make it 25-50K to start).  If the attack clans loose than they can't pull this for a set time, make it a good week or two cool down so they can't just keep fighting over a port over and over.  Also if they loose the defending clan gets the doubloons paid into the attack.

Edited by Sir Texas Sir
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this is sandbox, let clan do what they want with their port. maybe they are unhappy with nation politics or something.

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They opened the ports to generate enemy AI, I don't think it works that way but that's why they did what they did. Relax with the drama.

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Pirate clans being allowed to outlaw battle would indeed be clan wars. As long as there are mechanisms in place to stop people being booted from a clan and instantly attacked for example

 

Now if a Pirate clan ( not the nation , the nation should be toast) could raid a port like a Pb , but if they were to win the port it would become Neutral once again

 

The pirates would operate out of their own freeports and their secret island only

 

some of these suggestions have been looked at before. Allowing a version of clan wars inside the current nation and game set up would work.

 

What must be allowed to happen is for outlaw battles to be used as screening or to avoid battles and other shenanigans that could happen, something that could be too difficult to implement.

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3 minutes ago, Koveras said:

As long as it's just for ffa ports I could be behind this. There's even some historical events that shows corrupt governors being deposed and sent home for trial by british governer.. S. and N. Carolina if I recall correctly but I'd have to read up on the subject to say for certain.

I do like the idea tho as it gives the option to 'police' alt clans but won't enable larger clans to steamroll smaller clans. Just remember that if the port is flipped while open, the attacked clan shouldn't be able to avoid a PB by closing it after maintenance - once flipped the PB should be set regardless.

This is why it's a wonderufll idea . Most of the other proposals have the issue of allowing large clans to say "do what we want or else we take your ports/hunt you down" but admin's suggestion is PERFECT

voted number 1 best idea of admin in the past year(s?)

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What happens if someone opens a port for some reason and an actual alt clan sets a pb on it, leaves it closed and removes the timer?

Edited by Potemkin

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6 minutes ago, Koveras said:

ez the PB is followed through. So don't open ports for all unless u feel confident that u can win against the alts.

Lol im sure this wont cause any massive issues in the future. Have at it.

Edit: might as well go all the way, no guts no glory, make civil wars a thing in nations.

Edited by Potemkin

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1 hour ago, admin said:

What can be done is this -  allow national clans to set up (with expensive mission for lets say 50k-100k doubloons) port battles for open ports in their nation. This will not be clan wars (too complex politically) - just a port battle for an open port. If attacker wins the port battle it will move to their control and they can close it if they do not like it. 

 

Wow, tahts awesome opens up a lot of possibilites

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1 hour ago, Liq said:

Remember the suggestion of admin is to only allow pbs in same nation against free for all ports. Ad those can indeed destroy a nation.

Yes I think so ... it would be a civil war inside the nations.

But I see the problem and I also think that it has to be solved with a game mechanic.

In my opinion all mechanics that allow green on green will be abused.

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1 minute ago, Karpfanger said:

Yes I think so ... it would be a civil war inside the nations.

But I see the problem and I also think that it has to be solved with a game mechanic.

In my opinion all mechanics that allow green on green will be abused.

I understood that to be against NPC if it were an open port, same nation PB.  So if you don't love your port enough to keep it national, another clan can initiate the PB against the standard bots.

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1 hour ago, Proka said:

this is sandbox, let clan do what they want with their port. maybe they are unhappy with nation politics or something.

Alt detected :P

 

Point is that if someone is unhappy with the nation politics he shouldn't be able to blackmail or sabotage them in the matter that's possible now (opening a non-capital port somewhere in the middle of the crafting area deep behind the frontline without any posibility for the nation to do something about it)

Edited by John Sheppard

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