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Norfolk nChance

Idea: NA-Legends POST NA-OW Launch

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Idea: NA-Legends POST NA-OW Launch

 

@admin

Short Version at the bottom

 

Summary

This is my idea of what would be needed to launch and maintain an arena style version of NA-OW. The proposal will show an idea backed by evidence and building some form of strategy from there. I assume not all will agree, but I’d ask you read the whole proposal before reacting. Also use evidence in your theory as much as possible.

The BASE Game History

Admin closed the testing of NA-Legends [NA-L] in Feb’18. This needs some exploration as many community testers and maybe Dev’s took the test as a failure. My comments start on page2.

https://forum.game-labs.net/topic/24901-announcement-on-the-legends-server-status-and-long-downtime/

Admin admitted he’d over stretched GL resources. He would re-focus on NA-OW launch as a priority. NA-L took much more in HR time than originally planned as the ships needed bedding in. The Dev’s used old ship models compared to the then current ones used within the NA-OW main game. The main game was running testing regarding leeway movement. This over several patches to complete.

This from the very start caused a drift between the ship models. For those that can remember think about the poor NA-L Essex. The ships became different and thus caused a time sink to solve each problem on each server. The problem was exacerbated by scenario issues like the FORT battles.

The NA-L tester retention rate collapsed. This I believe many reasoned wrongly as it been a poor concept for the game. All the Testers played NA-OW, and tested NA-L. This for me was hard to balance the two games, managing [ELITE] clan and OW leeward changes and then to work through the grind path of NA-L. Here I couldn’t manage both games and am sure others felt the same. NA-L was given a try, nice but working at the grind seriously sent a lot back to the main game they focused on...

This point many missed.

The New Idea

The first main thread is NA-L universe is tied to the NA-OW one. Any updates or mechanic changes to the ship’s effects all the ships. This means the game must be tied into the server cycle refresh times. This fixes the maintenance drag and concepts of drift end. Basic maintenance of the game is lowered dramatically.

Grind Path

As a business the game needs a grind path. This path can be accelerated through cash investment via a premium account that reduces time. The base game however should be offered FREE as an entry into the Naval Action Franchise [NAF]. GL should not expect players to play both NA-OW and NA-L. They are two different games.

Copy World of Warships [WoWs], but don’t...

https://wiki.wargaming.net/en/World_of_Warships

https://worldofwarships.eu/

This game as a much weaker combat model. Also, it’s not global, this the one major complaint from its players. However, it does do a lot of things right. Below is a link to me comparing NA-OW to EvE Online and World of Warships.

https://forum.game-labs.net/topic/26423-idea-norfolk-compares-apples-to-oranges-to-avoid-a-lemon/

Please read through it. The section “More Backstory to feed Norfolk’s addiction...” show’s how this game really retains its players. Make sure you try MY link and then Mixy’s profile also. This is by far the key element in player retention for an arena game. STATISTICS...

The issue here is out of game content that drives the in-game action.

 

A Starter...

This is just a starter thread now we are POST NA-OW launch. There are many more details to add but use this as a start. Any players with XP in WoT or other style games please comment on your experiences. I know a lot of my clan spent way too much money in WoWs. The main reason was it been Publisher led...

So, how would you propose a NA-L game?

Thanks for reading,

 

Norfolk nChance [ELITE]

 

 

Short Version

To build a lobby-based version of NA-OW that will work realistically.

Stormy Daniels with plus 150 film credits had a net worth of $2m or just $13k a movie. Since she added Donald Trump to her persistent story line her wealth accelerated. The 360 Anderson Cooper interview alone was $1m (she waivered the fee). Her Crowd funding law suit $500k. Her DLC back catalogue now pushes her 2018 earnings as much as $7m. This with no new films, no new content...

This Like watching Porn without the storyline...

An out of game useful persistent updated conduit to help sell the in-game naval Action is needed...

  

Now please go back and read the full storyline...

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Full continuity of the CM I do not think is favorable nor is it realistic. Even if they fixed all of the existing problems there always been something wacky and OW that the OW model will have in it like port bonuses and disgustingly over powered gear. Which under backwards logic is what could influence what the game is "balanced around".

If the goal is to retain players this time as well perhaps do not put a suicide fuel grind in front of them this time as well. When the game doesn't actually start until you get to fifth rates it is idiotic to make people to start in a cutter or brig if you want them to actually play your game.  As I have said in the mast, lessons should be learned from MOBAs like LoL and DOTA that give players content to start with without putting them into some grind based world of xyz labor gulag. The 5v5 model used by many games, almost all of them free to play at this point in some form or another, where fair action is given to the player instantly should be considered. Imagine if in CSGO you had to grind to unlock the ak-47; it would be f-ucking absurd. If they just fixed the combat model, made the game f2p, did not include some heinous grinding, gave players actual content of the competitive and casual  variety to start with, and tried to get as much free exposure from streamers as possible they would have a something that would be pretty hard to accidentally f-uck up. 

 

In case "admin" comes by with his player retention statistics he can answer to Andrew Lang first: “He uses statistics as a drunken man uses lamp-posts... for support rather than illumination.”

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On 6/21/2019 at 7:39 PM, Norfolk nChance said:

This Like watching Porn without the storyline...

Hear hear! NA:L is exactly that, even including the video buffer time (matchmaking). Take away the botched "story" and enjoy what you came for: the actual maneuvering and raking! 😉

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@Mr. Doran

On 6/22/2019 at 7:34 AM, Mr. Doran said:

Full continuity of the CM I do not think is favorable nor is it realistic

I do see your point on the Combat Model, but must disagree. Realistic management and maintenance from Game-Labs across the NA-F can only work from the same BASE model lines. Otherwise they’ll lose the economies of scale needed to keep a lower cost base. This means NA-OW models need fully bedded in before any move into Legends.

For player retention a suicide grind climb agree will not work. However, (my opinion only) is NA-L introduces a NEW player to the Naval Action Franchise [NA-F]. The idea offered is the arena try and feel, but may encourage a Purchase of the full NA-OW. The NA-L should be offered for FREE, but it still needs to make money.

A Grind Path is needed. A new player shouldn’t be able to access a Victory no matter how much money he’s banked in his Premium account so balance here is needed.

The 5v5 fleet model you suggest agree totally, even clans. See my Apples & Oranges link, our clan get subsidized builds etc in WoWs, this a good model to follow. Also, with this I push strongly that this out of Game content is what drives the arena game.

Game-Labs need to understand this first and foremost. At present NO GL game as come close to offering anything like this.

 

Norfolk

 

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56 minutes ago, Norfolk nChance said:

I do see your point on the Combat Model, but must disagree. Realistic management and maintenance from Game-Labs across the NA-F can only work from the same BASE model lines. Otherwise they’ll lose the economies of scale needed to keep a lower cost base. This means NA-OW models need fully bedded in before any move into Legends.

 

You underestimate how easy it would be to tweak and manage two separate CMs. This is not a costly or time consuming endeavor at this point. 

 

58 minutes ago, Norfolk nChance said:

For player retention a suicide grind climb agree will not work. However, (my opinion only) is NA-L introduces a NEW player to the Naval Action Franchise [NA-F]. The idea offered is the arena try and feel, but may encourage a Purchase of the full NA-OW. The NA-L should be offered for FREE, but it still needs to make money.

 

The idea of an arena game baiting people in to purchasing NA may be (admins) wet dream but I don't think it is a realistic one. The people who play either game types are often categorically opposed to the opposite type of game. I also do not believe many will go from having instant and fair fights with everything already grinded out to nothing in OW and gank city only at the low low cost of $39.99. It is easier to convert people tired of the OW cirucs to an arena environment than the other way around. 

 

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I am admittedly an amateur here, but NA-L took way too much HR than expected was my feeling. Model migration drift I do believe is a major issue for such a small business over the medium to long term. However, I will take your comments on board.

 

You hurt me with wording such as baiting, but truth hurts at times. The NA-OW & NA-L are two different games as I stated above. NA-OW earns money from a 1x payment with follow up DLC purchases. The NA-L game works differently as a model. A Grind Path... and not P2W ships or Ray Guns... but must be profitable as a business.

NA-L offered FREE, gives a toe dipping feel into the NA-F. The player maybe more prone to the MMO world build or the ARENA style tis his choice. He will experience the superior combat models and scenarios thus knowing what to expect from both games.

The idea of a NA-Franchise plays well marketing wise. My issue as I’ve stated before is the client facing out of game content push that drives the business. At present Game-Labs have not built such a client facing game mechanic. This is why WoWs works even with its much weaker CM.

The idea was to look at Naval Action as a Franchise with a great CM in different game environments. This is how I’d see NA-L existing. A stand-alone unit, with different CM etc. under the small GL resources I don’t believe it’ll work.

 

Norfolk

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