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Clan Warehouse


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The game has a warehouse but it is completely crazy.. Should it not..

..Show town profits/loss in money Logs?

..Allow exporting the Logs since they don't show all time logs?

..or at the very least allow people to copy the text from the logs since again, it won't save the logs forever?!

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..Considering game-labs trackrecord, I know this suggestion is a bit out there but what about allowing officers to build ships so that they take materials straight out of the clan warehouse and the logs show the build? Could make it so it can only be done with repairs, cannons and ships. 

X withdrawal Y Oak

X withdrawal Y Fir

X withdrawal Y Coal

X produced 1 Traders Brig

 

Just an idea but for the love of the all mighty spaghetti monster, PLEASE MAKE THE LOGS RUN LONGER AND MAKE THE TEXT COPYABLE!!!!!!

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22 hours ago, Turing said:

..Considering game-labs trackrecord, I know this suggestion is a bit out there but what about allowing officers to build ships so that they take materials straight out of the clan warehouse and the logs show the build? Could make it so it can only be done with repairs, cannons and ships. 

X withdrawal Y Oak

X withdrawal Y Fir

X withdrawal Y Coal

X produced 1 Traders Brig

 

Just an idea but for the love of the all mighty spaghetti monster, PLEASE MAKE THE LOGS RUN LONGER AND MAKE THE TEXT COPYABLE!!!!!!

Rather than only officer, also create a "Shipbuilder" role - that way you don't have to promote your crafters to officer. Shipbuilder can access the ship crafting resources when building a ship only, and maybe even they could tie it into the clan docks so that the crafted ship automatically goes into the clan docks (if there is space) where then only officers can withdraw.

Edited by Isaac J Smith
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