Jump to content
Game-Labs Forum

Naval Action Launch information - June 2019


Recommended Posts

I can't help but to reflect on where we've been together.  It's been about five years since the first Sea Trials started.  An Open World was launched, dozens of ships added, new factions, new friends, new foes, custom maps, various iterations of the economy, and of course the constant search for the sweet spot between arcade and simulator.

 

Many of us, myself included, have gotten thousands of hours of enjoyment out of the game.  I hope the data and insight we have offered was useful, even if at times the delivery was frustrating.

 

Here's hoping to a good launch, new friends and foes yet to be met, and a strong community to welcome them.

  • Like 13
Link to post
Share on other sites
  • Replies 118
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

Hello Captains We are undergoing finalization of the last couple of patches and notices and are doing the stress testing of the game infrastructure to support a smooth launch of the game.  T

Very optimistic launch date. I don't want to be the negative one but in all fairness the game was more stable and better balanced pre structure wipe/patch 2 years ago. How can you know the last patche

Can I have some of whatever you have been smoking? The game is still grossly unbalanced/flawed Basic things like chain shots showing as ball is STILL an issue despite you recently saying it was

Posted Images

Congratulations on nearing the end of the development journey. I'm happy to have been a part of it these past 3 years.

I'd like to suggest whatever final wipes you do occur on a Saturday, if possible. That way everyone has a chance for the rush of port grabs, not just EU players or US timezone players who can log on in the middle of the day.
 

Also, I hope you consider allowing players to at least keep ship knowledge slots and books, that would truly be an appreciated 'thank you for testing' from the developers. 

Edited by William Death
  • Like 7
Link to post
Share on other sites

Quite a journey with some ups and downs, some breaks over the years from PvE -> PvP3 -> PvP1 -> Global -> War (+parttime PvE because of my boys).

I hope for a good start for you and many more hours in this beautiful environment for me. Thanks guys!

Edited by Archer11
Link to post
Share on other sites
1 hour ago, admin said:

 

We are undergoing finalization of the last couple of patches and notices and are doing the stress testing of the game infrastructure to support a smooth launch of the game. 

This means that release day is going to happen in June 2019 within 30 days from today.

 

Can I have some of whatever you have been smoking? The game is still grossly unbalanced/flawed

  • Basic things like chain shots showing as ball is STILL an issue despite you recently saying it was fixed.
  • Musket mods are still virtually an insta-win button in boarding, 
  • The ECO is buggered, there is ZERO incentive to do actual trade between ports which means most ports are a massive money sink. The ONLY reliable way to make money is with those boring arse cargo missions and even they take hours per day and you'll be lucky to make 1 million.
  • Buildings cost are stupidly high especially when you take into account how much grind is need just for the doubloons alone (95k in total to get to a level 3 ship yard?!) that's 95 of those stupid cargo missions.
  • The gap between those that have the elite ships and upgrades and those who do not has only increased with every major change you make, made even worse with the port specialisation that doesn't actually require you to specialise.
  • You screwed up RvR for everyone except the big clans/nations with stupidly high BR limits for port battles AND by removing any meaningful way to counter hostility
  • Ganking being made even more attractive with every major change. You have done nothing to encourage or reward players for wanting to challenge themselves, in fact the reverse is true, players are essentially punished if they choose not to gank
  • Ships are far too easy to lose to a gank compared to the grind required to replace them.
  • In the 3 years I have played I have seen you do almost NOTHING to try and discourage the toxic community that this game has become known for.
  • Exploits are openly used by streamer(s) that you support

 

These are just some of the many examples of reasons this game is NOT ready for release.

I'm sure by "release" you actually mean "We have taken this project as war as we can/are willing to take it and have other projects to focus on funded by the sales of this game"

That being said, Ultimate Admiral DOES look cool

Edited by H982 FKL
  • Like 15
Link to post
Share on other sites

This is quite troublesome. Market is broken, there is no point in trading when you can do trade mission with 0 risk. Combat is bugged, the chain shots, I had a bug where I was unable to shoot or aim or use the spyglass. Port perks, albeit they are great but they are way OP atm... and you are launching in 30 days? Oh boy... Im pretty sure its just to justify more DLCs.

 

But congrats devs.. if you call this game ready to launch

https://photos.app.goo.gl/DAsr46oMdsQfEn2F7

hook.jpg

Edited by Dostojetski
  • Like 12
Link to post
Share on other sites

the combat model needs work.... and the game needs an arena mode so people dont die from boredom. 

This game is a marketing nightmare already, although it has the greatest age of sail combat ever seen. I only whish there will be an arena mode soon.

  • Like 6
Link to post
Share on other sites
1 minute ago, Potemkin said:

bring back small battles till release as a tribute to sea trials? (not likely but i figured i'd try hehe)

Why did they remove small battles anyway? They were great all liked em.

Edit: Oh they were liked. :D

Edited by James Thomson
Link to post
Share on other sites
6 minutes ago, James Thomson said:

Why did they remove small battles anyway? They were great all liked em.

it was seen as a detractor to ow by some and i believe it required extra server space/data (idk exactly), but damn it was fun while it lasted

Edited by Potemkin
  • Like 4
Link to post
Share on other sites

It got remooved because they wanted the people to be sailing around on the open world doing nothing for hours (oh wait, they didnt want that, they wanted them to fight each other on the open world, but the open world is so horrible at providing proper pvp, so the pvp people got even more frustrated and left.).

So in the end the pvp people were not on the open world after all. Just as if they had just left the arena fights open.

(There is no technical reason for the remooval of any arena element. Dont let anyone tell you that..)

  • Like 4
Link to post
Share on other sites

I've been with this since 2014. I am glad it appears to FINALLY be getting close to release. Man, has there ever been a lot of changes over that time, some of whom I have truly hated. Mainly because they changed the flavor of the game, in my opinion, making it less fun and more of a grind. However, to the devs credit, they have stuck with it and once it is released, I've no doubt they will continue to work with it to make it better. I will endure one more wipe, however, if necessary. Let's hope it will be the freaking last one. Once its released, we can all have a grog, or what ever trips your trigger, and get on enjoying the game.

Edited by racketyjack
Link to post
Share on other sites

×
×
  • Create New...