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Forthcoming patch information: Elite NPC, Economy update, Building prices

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5 hours ago, Psycho3630 said:

I like the idea of a rebalancing, but my concern are those with current investments remaining. Currently, to my knowledge, the only nation with a port with maximized investments is Russia. 

There is no need to be concerned about this.

When nations hardly can fill 10k PB's, nostalgia of 25 1st rates suddenly hit the game.

When everybody is complaining about bonus stacking and superb ships, more bonuses emerged to serve the owners of important ports.

When accessibility of competent ships was questioned by many, more requirements/barriers of hard investment introduced to serve the resource owners.

It was pure luck that all above served to 1 nation.

Lets make a basic calculation. Nation A with 50 active players, nation B with 100 +all needed strategic resources.

  • You can finish port upgrades in half time as Nation B.
  • You can craft double amount of "stupid" ships way before Nation A can do so. Nation A will burn themselves out way faster because of grind required.
  • Nation B can rush to kill other nations before they have a chance to build up.
  • You can never guarantee that nation A can have 25 players available to meet Nation B.
  • Even though nation A manages to bring 25, Nation B will always have bigger player pool to choose more skilled players.
  • Once nation B wins, there is almost no way to recover because the same conditions above, worsened 4x

I am not revolutionizing rocket science here. All above is very simple, basic logic.

Gameover. Develepors won this round. 

Looking to future.

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7 minutes ago, Barbarosa said:

There is no need to be concerned about this.

When nations hardly can fill 10k PB's, nostalgia of 25 1st rates suddenly hit the game.

When everybody is complaining about bonus stacking and superb ships, more bonuses emerged to serve the owners of important ports.

When accessibility of competent ships was questioned by many, more requirements/barriers of hard investment introduced to serve the resource owners.

It was pure luck that all above served to 1 nation.

Lets make a basic calculation. Nation A with 50 active players, nation B with 100 +all needed strategic resources.

  • You can finish port upgrades in half time as Nation B.
  • You can craft double amount of "stupid" ships way before Nation A can do so. Nation A will burn themselves out way faster because of grind required.
  • Nation B can rush to kill other nations before they have a chance to build up.
  • You can never guarantee that nation A can have 25 players available to meet Nation B.
  • Even though nation A manages to bring 25, Nation B will always have bigger player pool to choose more skilled players.
  • Once nation B wins, there is almost no way to recover because the same conditions above, worsened 4x

I am not revolutionizing rocket science here. All above is very simple, basic logic.

Gameover. Develepors won this round. 

Looking to future.

Perfect.

The most weird part is developers, who should want a living and striving server, are not recognizing these simple issues my 11 year old (but quite nerdy) son is able to analyse and criticize (and it's not a joke; dark reality: he sometimes sails on my behalf).

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11 hours ago, Callaghan92 said:

21ba655f9b4274fd8666cdd546f981e8.png.e1aadca8ea046c31a1fe74a6c3f1e2df.png

 

So what your saying is that the russians will be the only people who are able to craft ships like this after you make your update? Because your making the decision to allow them to keep the already made investments, so once again you will be making people not want to fight in case they come up against one of these ships? Yet another mistake from admin 

 The russian PB today was uncontested, and probably will be the first of many. No one wants to face their OP ships.

Edited by Mascarino
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7 minutes ago, Mascarino said:

 The russian PB today was uncontested, and probably will the first of many. No one want to face their OP ships.

and...it's monday...

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20 minutes ago, Mascarino said:

 The russian PB today was uncontested, and probably will the first of many. No one want to face their OP ships.

Let them flag russian the whole server and do not feed them: stop playing.

May be they'll get bored and something will be done to rebalance the game. 😎
Usually only HARSH facts are understood.

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17 minutes ago, Licinio Chiavari said:

Let them flag russian the whole server and do not feed them: stop playing.

May be they'll get bored and something will be done to rebalance the game. 😎
Usually only HARSH facts are understood.

It is very funny to see the British complain about the mechanics of the game when they have always benefited the most. Having 90 ports, what the hell are you complaining about? That you can not have boats with a bonus in any of your ports? At least you will have some port with 45 points, so 4 bonus to the maximum is not to complain ...

Edited by Jorge
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14 minutes ago, Jorge said:

It is very funny to see the British complain about the mechanics of the game when they have always benefited the most. Having 90 ports, what the hell are you complaining about? That you can not have boats with a bonus in any of your ports? At least you will have some port with 45 points, so 4 bonus to the maximum is not to complain ...

So what are you trying to say here? Their zerg better than yours? 

So sad you can not see the real problem here. 

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52 minutes ago, Jorge said:

It is very funny to see the British complain about the mechanics of the game when they have always benefited the most. Having 90 ports, what the hell are you complaining about? That you can not have boats with a bonus in any of your ports? At least you will have some port with 45 points, so 4 bonus to the maximum is not to complain ...

If you dont see the involved features now... you're showing again your intellectual level.

PS: forgot.
How a weaker nation is espected to have an upgraded port... if alphadog can and especially do attack them... being no way to keep it secret thanks to ever present alts?
And this crappy power gamer shitty mindset is quite clear: why does Russia need 5 out 6 top ports (and leaving one to a more or less ally)?
Arent 2-3 MORE THAN sufficient? No: because (and in real war is absolutely fair and right) you want to close them to enemy (especially knowing perfectly being upgraded).

And as already explained: how a weaker faction could recover after losing a couple of heavily invested ports... especially now the prices are manyfold higher? BUT Russia, being richer was able to (almost) fully upgrade cheaper? Wasnt better from devs RESETTING all port upgrades and giving back what expended? Or at least downrating upgrades in proportion of what was been spent in them?

If you dont understand that EVERYTHING at the moment is helping you (even luck - like Nassau PB crashing delaying GB by 24 hrs there) you, again, showing total lack of any analitical ability aside utter lack of intellectual honesty.

 

PPS:

Everything helping like even an "allowed" exploit (Santiago). Hitting the first port GB was upgrading even if was breaking intended rules.
So making them wasting resources - widening you head start.

Sincerely I rarely read such intellectual dishonesty... and being quite active politically I am quite used too.

Edited by Licinio Chiavari
PS+PPS
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I leave for literally a weekend and you find a way to screw up the game even more.... jeeze. Are you trying to further kill your player base. Reference the post in the Alliance poll thread and just look what you implemented again.

If you are going to change a mechanic then change it across the board taking it from everyone.

This has not stopped you before. I have been reimbursed for previous alterations to the game. This made a larger gap between haves and have not but made it to where the playing field will never be equal until you wipe on release. Which the fun part is, will probably never come, and at the rate you keep unbalancing the game and pushing people away will probably result in decreased sales as people post poor reviews and very short job security for the developers moving forward. Your credibility with the player base is continually decreasing and you make no attempts to increase it. Fix your game or lose it. Fix your credibility as well and maybe players will believe your drop dates for updates, currently most of us add at least a few months on any "promise" you deliver. I simply hope someone actually rebuilds the game better after it dies so the community has some where to go at this rate.

At this point I really do believe middle schools who can code could do better (and they exist).

Update: Steam says "mostly negative" recent at 4,089 reviews. I would never touch a game like this unless it was less than $5 and I was intoxicated

Edited by Crim Darkfire
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8 hours ago, Jorge said:

It is very funny to see the British complain about the mechanics of the game when they have always benefited the most. Having 90 ports, what the hell are you complaining about? That you can not have boats with a bonus in any of your ports? At least you will have some port with 45 points, so 4 bonus to the maximum is not to complain ...

The British among others are worried to have an unbalanced game which might be funny in your eyes that are wide shut. Continue counting numbers of ports and points and credits and whatsoever. Your subject only is "i got the best, the strongest, the longest". It´s not useful for our game at all. Ship bonuses and mods should be nerfed to marginal. But there´s a second topic in your crude logic right now: Unlimited tows. Basically creating an arena with a beautyful and well though of map wrapped around it rendering the open world to useless. It´ll all be very enjoyable... Best wishes Gene

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Trading should give slightly higher profit than now. And trading should be the main source of income. Otherwise, there will be no player traders left in the open world.

Hauling of crafting material was already made obsolete. You see only traders brigs doing delivery missions for doubloons, but no Indiamans anymore. 

Hunting traders is good content, please do not make it obsolete. 

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On 5/6/2019 at 5:23 PM, Psycho3630 said:

I am also not against the ships they have build remaining, but to allow continued production at a level other nations are prohibited from reaching is a large imbalance. 

I completely agree! I hope the developers will listen to this..

Edited by Moscalb
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I feel sorry for the PvP crowd. It was pretty obvious that the problems observed so far would escalate fast, to the point where resistance will no longer be met. Again, this is no real life, IRL these battles are a matter of freedom, or captivity, life or death. That's quite a strong motivator. And generally speaking once a predominant nation stomps his opponents the war is over. But here it's just a game. How does "the war is over" translate here into a game?

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yes make the game harder so more people will quit … great idea?????  sound marketing before launch ???

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On ‎5‎/‎3‎/‎2019 at 12:36 PM, admin said:

Captains.

Patch will be deployed next week with 

  • Elite NPCs fleets that players will be able to find and hunt in the open world that will not only give interesting challenges in combat but also will give options for active PVE players to get (not often) ships with bonuses similar to clan based RVR bonuses
  • XP calculations update
  • Income rebalance (where combat will return to be main money making activity)
  • Port points updates - top ports will have to specialize - the maximum number of maxed bonuses (lvl4 bonuses) will be reduced
    • already made investments will remain until the next map wipe.

Important: We are aware that buildings prices are high, but high level manufacturing should be expensive to set up - We will improve sources to make money for those who are not interested in trading and long distance trading only and want to make money by fighting (players or NPCs). We could not deploy it this week unfortunately

Any time frame on this?

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On 5/7/2019 at 2:55 PM, gus said:

yes make the game harder so more people will quit … great idea?????  sound marketing before launch ???

Its hard for everybody that why we like this game , if its to hard for you just quit and go play assassins creed black flag ;) or another arcade game . 

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On 5/7/2019 at 3:10 AM, van Veen said:

Hunting traders is good content, please do not make it obsolete. 

It's one of the most inconsequential activities there is.

 

11 hours ago, captain smile said:

Its hard for everybody that why we like this game , if its to hard for you just quit and go play assassins creed black flag ;) or another arcade game . 

Don't be smug. Reviews are tanked, numbers are down. There is every reason to believe this game is trash and that your taste in game is trash.

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On 5/3/2019 at 9:47 AM, Galt said:

While I support the patch, I am curious why we should cater to people that willingly handicap themselves (people that refuse to do trade runs.) I get that they are boring but refusing to do them sounds more like a personal problem then a game issue. Do I wish they were more fun? yes. Do I think you can make going from A to B to A/C fun? Not really. You don't do it for fun, you do it for money. I believe that trading should be the most lucrative/reliable way to earn an income. Combat should be for fun, not money. 

I agree with this fellow, I don't like to do trade runs, but I do for the money.

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