Jump to content
Game-Labs Forum
Sign in to follow this  
admin

Patch 31 - Port investments and shipbuilding bonuses feedback

Recommended Posts

4 minutes ago, OjK said:

Also, if every ship around is going to same max speed bonus, what's the point of speed bonus?

This is quite a valid point.

I hate the clan based port investment idea. And the one thing I don't understand is that you have probably spent hours creating and tuning those individual ship upgrades and skill books only to completely ditch them in favor of that unique thing owned by one clan that applies to all. One big bland mix of "all the same". I really don't get the benefit of doing that.

I get the general idea, I can see where you wanna go with that, on PvP server. But this is not real life, and all the clan powerplay and alliances and resistance and such will never ever be as fierce as IRL, because IRL it is a matter of life or death, and death in this game means people quitting and moving on to something else. And this is what is likely to happen. I see however that the idea is generally well received by the PvP crowd. We have yet to see how this will work out on PvE.

You should update game description on Steam and make it clear that the game is clan based and that solo players can gtfo. This is an important piece of information.

  • Like 1

Share this post


Link to post
Share on other sites
On ‎4‎/‎27‎/‎2019 at 1:02 PM, Routan said:

Didn’t admin said if you first have paid, even if you no longer is in that alliance, you would have acces as long you are in the same nation?

So basicly owning clan can sell slots. Make s clan, get invited. After that they can remove you again. Not sure it goes both for clans and players. But I think so. Do think you will be removed from acces to rare woods.

I'm still very concerned with the idea that the owning clan has ownership of the advantages in a port and can invite (or un-invite) whom they choose.  I heard my first threat on the weekend.  A leader gave instructions to non-clan players and said (paraphrasing) "Follow these instructions or you will be removed from the friends list".  The ability of players to threaten other players with expulsion from a feature in the game is not healthy.  I believe that this sort of thing can get out of hand and become very poisonous.

Edited by Angus MacDuff
  • Like 2

Share this post


Link to post
Share on other sites

Human nature being human nature, the players who do RvR will ALWAYS play the rvr game as long as there’s a chance to gain even a small advantage    

I personally think that RvR will be fine even if they nerf the bonuses....

On a related note, it might be more “equitable” to leave the mods alone and just do far more reasonable hard caps.  

That way, clanplayers can get their mod fix through RvR and improvements while solos go the old fashioned route of perms and books.  

Either way, there should NEVER be more than a 10% difference between ships in ANY characteristic.  

  • Like 2

Share this post


Link to post
Share on other sites
40 minutes ago, jodgi said:

I'm going to play the Devil's advocate here.

You say better, but for what would it be better?

Once again we stare down the barrel of terribly unbalancing buffs. This time the buffs are put in place in an attempt to motivate us to go out and conquer.

If the buffs weren't good they wouldn't serve as motivation, would they?

Observing from the side-line it seems to me that RvR won't drive itself (above a meaningful threshold) unless there are really good rewards. Either it cools down because people don't like to lose their shit or they can't be assed to do the needed bot grinding to set up a PB.

So we blindfold and hogtie fighting mechanics balance and start abusing it in the hope that it will give meaning to RvR. It may or may not work as far as making PBs happen but in either case ship class balance, demasting vs. pen, speed vs. tankiness and other balancing pivots will remain out of whack.

Le plus le Sigh...

Some anti-DLC posters have long argued that paying for cosmetics should be enough. I wonder if those guys would be happy with cosmetic rewards for the RvR endgame?

Fighting mechanics balance is the most precious thing we have in this game but we seem happy to throw it under the bus again and again. 

pls halp!

Because no matter what you do as a developer, in my opinion the end would be the wag the dog situation..

1. Balance the woods in order that "skill matter", like Santa Roja suggested to the point where all attributes of all woods won´t matter(+/-1%), there will be no motivation for..

2. RVR, which will eventually die(again) from boredom and saturation, because there is no motivation for getting the LO/WO/Teak ports. So if you want to balance this madness(meta) of..

3. LO/WO/Teak, you need enough ports for all nations in the whole Caribbean, otherwise some are having huge advantage, the others will be crippled at release. But then..

4. Having enough of all LO/WO/Teak ports, the RVR motivation goes down, which is a matter of time, because always the same reason for RVR? So balance the woods, and then...

5. Back to point 1....

There is an urgent need for another reason/motivation to do RVR.( and port bonusses aren´t a motivation enough, since any nation can have those)

This is another vicious circle that needs to be broken, by having this "another reason to do RVR". Not found yet.

Edited by Hawkwood

Share this post


Link to post
Share on other sites

Personally I think the wood bonuses and port bonuses should be the biggest bonuses.

Mods and books should revert (nerf) back to 1-3% bonuses and no more than that.

So i like the wood and port bonuses now - but it is only sustainable if the mods and books get a huge nerfbat.

Edited by Teutonic

Share this post


Link to post
Share on other sites
3 minutes ago, Teutonic said:

Personally I think the wood bonuses and port bonuses should be the biggest bonuses.

Mods and books should revert (nerf) back to 1-3% bonuses and no more than that.

So i like the wood and port bonuses now - but it is only sustainable if the mods and books get a huge nerfbat.

Port bonuses are useless. Everyone can have those.

Share this post


Link to post
Share on other sites
1 minute ago, Teutonic said:

but it is only sustainable if the mods and books get a huge nerfbat.

Devs have said that will happen.  Even so, we could still see 14 knot Santi's if the port is fully developed.  We need some limits.

Share this post


Link to post
Share on other sites
1 hour ago, Hawkwood said:

Port bonuses are useless. Everyone can have those.

Following your logic everything that is not random is useless because everyone could potentially have it? I do not think so.

Share this post


Link to post
Share on other sites
21 minutes ago, Sir Loorkon said:

Following your logic everything that is not random is useless because everyone could potentially have it? I do not think so.

Port bonuses are random, because everyone can have those. That is my logic which you maybe didn´t quite understand, or maybe i didn´t write it in such manner that you could.

Read my post above please, maybe you can understand my concernes.

Edited by Hawkwood

Share this post


Link to post
Share on other sites

If the three largest clans have ports that can build ships of unlimited speed and power, why will they take another port again? 

Share this post


Link to post
Share on other sites
10 minutes ago, angriff said:

If the three largest clans have ports that can build ships of unlimited speed and power, why will they take another port again? 

To make sure the others can’t. They can always drop them afteward and that way keep there advantage in both RvR an OW PvP. 

Share this post


Link to post
Share on other sites

What is the plan for the PvE server?

You're about to nerf mods and books into uselessness (1-3% bonuses won't make an appreciable difference) to compensate for the mechanic that is only accessible on the War server. What are we supposed to do on Peace, where that will be an across-the-board nerf with no compensation?

  • Like 1

Share this post


Link to post
Share on other sites
3 minutes ago, Ahoy H.R. Matey said:

What is the plan for the PvE server?

You're about to nerf mods and books into uselessness (1-3% bonuses won't make an appreciable difference) to compensate for the mechanic that is only accessible on the War server. What are we supposed to do on Peace, where that will be an across-the-board nerf with no compensation?

We'll be sinking cutters with our L'Os x'D

Share this post


Link to post
Share on other sites
8 minutes ago, Ahoy H.R. Matey said:

What is the plan for the PvE server?

You're about to nerf mods and books into uselessness (1-3% bonuses won't make an appreciable difference) to compensate for the mechanic that is only accessible on the War server. What are we supposed to do on Peace, where that will be an across-the-board nerf with no compensation?

Can AI use repairs over there?  I'm not understanding why a mod nerf would affect you guys any differently....  

Share this post


Link to post
Share on other sites
24 minutes ago, Vernon Merrill said:

Can AI use repairs over there?  I'm not understanding why a mod nerf would affect you guys any differently....  

He's just upset pve server can't get port bonuses yet so nerfing pve server mods is "unfair"

Share this post


Link to post
Share on other sites

I can understand why they would want them.  It's a new feature and could be fun for them to develop a port.  It's not that they need the more powerful ships....but who wouldn't want to take advantage of this?  They should just be allowed to do it in a random port.  What would it hurt?

  • Like 1

Share this post


Link to post
Share on other sites

What worry me the most is that post wipe, port bonus will do nothing but enforce the snowball effect, highly populated nations / clans alliances will be able to invest faster in a port gained from neutral and get the ship bonus before the others, gaining that way an overwelming advantage in pvp & RvR very hard to recover, moreover when those nations can farm cm in patrol zone by simply flooding the area.

 

Secondly if i like the possibility to trim my ships, i dont like that many speed mods&upgrades options able to stack up. This coupled with the hardcap is nothing but a nerf to the ships supposedly fast from the start. What is the point of a frigate like endymion if any lineship can reach the same speed (This + the fastest wood being not even a rare wood) 

Hard cap should be different for 6-7th rate / frigates (5th rates & constitution-USS) / lineships (agga-Rattis up to 1st rate)

Announced nerf of books is also quite dissapointing, now that even our xp will be wiped and you tell us we will be able to keep books, then you tell that you will nerf books into oblivion.. 

  • Like 3

Share this post


Link to post
Share on other sites

Well the investment part is failure out of the box IMHO.  The amount of resources needed to get even a tower up takes so much effort that you lose the port the very next time it becomes available and all your investments are to naught.  You can see that happening right now with the Russians attacking Nassau; Morgans Bluff and Santiago de Cuba in one sweep after they took all the other big towns.   

 

There needs to be longer cooling periods to allow for building forts are they will just never be in the game.  You spend 4 days building a fort and the town is allowed to be attacked and taken in 2.  I mean if you cant get PVP players to even want to move wood to build their ships of war, how are you going to get them to move cannons, stone and provisions in such huge quantities?

Edited by angriff

Share this post


Link to post
Share on other sites
4 minutes ago, angriff said:

Well the investment part is failure out of the box IMHO.  The amount of resources needed to get even a tower up takes so much effort that you lose the port the very next time it becomes available and all your investments are to naught.  You can see that happening right now with the Russians attacking Nassau; Morgans Bluff and Santiago de Cuba in one sweep after they took all the other big towns.   

 

There needs to be longer cooling periods to allow for building forts are they will just never be in the game.  You spend 4 days building a fort and the town is allowed to be attacked and taken in 2

or just defend the port? 😉 I think some clans are learning the hard way that you need more than an early timezone to own ports.

Share this post


Link to post
Share on other sites
7 minutes ago, --Privateer-- said:

or just defend the port? 😉 I think some clans are learning the hard way that you need more than an early timezone to own ports.

Or a late one to take it when they are asleep 

Share this post


Link to post
Share on other sites

Regarding port investment there are three things I don’t understand. 

A) Shipyard ist the most diverse investment as there are five different strands with four steps each to develop. However, you can’t develop one strand to the top and neglect the others. You can’t even choose to invest in crew or mast/rigging as a first step. It has to be gunnery or sailing. This prevents clans to set up highly specialized yards that would serve their needs. Why has the development to be such uniformly? 

B) Any port investment done can’t be removed or destroyed anymore. Why is that so? Ports develop needs change over time. I can’t see a reason for not being able to destroy investments. 

C) In port features one can copse the investments being open to clan only or to clan and friends. While I see that this regulates who can invest (I can’t drop doubloons in sport of a clan who has chosen clan only) I am not sure whether this choice holds for profiting from the investments also. If a clan after the shipyard is fully developed buy all clans on the friends list chooses to change the port feature to clan only are all others exempt from the boni then? 

Perhaps admin cares to explain?

Share this post


Link to post
Share on other sites
14 hours ago, angriff said:

Well the investment part is failure out of the box IMHO.  The amount of resources needed to get even a tower up takes so much effort that you lose the port the very next time it becomes available and all your investments are to naught.  You can see that happening right now with the Russians attacking Nassau; Morgans Bluff and Santiago de Cuba in one sweep after they took all the other big towns.   

 

There needs to be longer cooling periods to allow for building forts are they will just never be in the game.  You spend 4 days building a fort and the town is allowed to be attacked and taken in 2.  I mean if you cant get PVP players to even want to move wood to build their ships of war, how are you going to get them to move cannons, stone and provisions in such huge quantities?

Yeah, this ties in to the "frontlines discussion (shudder).  Why bother developing a port when anybody can swoop in from Free Towns and flip it before you get started.  Every nation can hit your port from there. I don't know how many weeks it will take to get enough stone for a square fort.

Share this post


Link to post
Share on other sites
9 hours ago, Angus MacDuff said:

Yeah, this ties in to the "frontlines discussion (shudder).  Why bother developing a port when anybody can swoop in from Free Towns and flip it before you get started.  Every nation can hit your port from there. I don't know how many weeks it will take to get enough stone for a square fort.

It takes almost 56 days of one person or 112000 labor hours to get enough stone to build all the buildings.  That does not include the provisions or guns.  The time to move the Stone Blocks alone means you will never see major PVP players doing this action.  They won't even get wood to build a ship as they want DLC or free builds.    

Unless the forts can make a decisive advantage as they would have in real then they are meaningless and will fall by the wayside making the ports simplistic  and almost boring fights.  

The front line aspect seems to attract every person on the server at once into a combined effort which is another big problem as the server really cannot handle it. The hidden game instance and invisibility after that lets players get right up to other players then pop in is something really weird and has already made me log off.   The inability to have one big OW battle or relief force arrive is simply incredulous.    The game is not designed to be a generally fun experience except maybe for a few elite players. 

Edited by angriff
  • Like 2

Share this post


Link to post
Share on other sites

Well, looks like the port buff testing is over, the frontline system was gamed/exploited to the point that all 55 point ports are in one nation and an ally's nation so there won't be any testing of top tier port bonus-built ships.  One side will simply wreck havoc on the map with super ships and steamroll other nations.

 

RIP skill based game, hello super Meta shitstorm.  I hope the dev's fix this before release, but the ones who broke the whole thing have been above reproach in past similar situations. 

  • Like 1

Share this post


Link to post
Share on other sites
23 minutes ago, Atreides said:

Well, looks like the port buff testing is over, the frontline system was gamed/exploited to the point that all 55 point ports are in one nation and an ally's nation so there won't be any testing of top tier port bonus-built ships.  One side will simply wreck havoc on the map with super ships and steamroll other nations.

 

RIP skill based game, hello super Meta shitstorm.  I hope the dev's fix this before release, but the ones who broke the whole thing have been above reproach in past similar situations. 

 

 

:)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...